1OpCapability Shader 2%1 = OpExtInstImport "GLSL.std.450" 3OpMemoryModel Logical GLSL450 4OpEntryPoint Fragment %_entrypoint_v "_entrypoint" %sk_FragColor %sk_Clockwise 5OpExecutionMode %_entrypoint_v OriginUpperLeft 6OpName %sk_FragColor "sk_FragColor" 7OpName %sk_Clockwise "sk_Clockwise" 8OpName %_UniformBuffer "_UniformBuffer" 9OpMemberName %_UniformBuffer 0 "unknownInput" 10OpName %_entrypoint_v "_entrypoint_v" 11OpName %main "main" 12OpName %r "r" 13OpName %g "g" 14OpDecorate %sk_FragColor RelaxedPrecision 15OpDecorate %sk_FragColor Location 0 16OpDecorate %sk_FragColor Index 0 17OpDecorate %sk_Clockwise BuiltIn FrontFacing 18OpMemberDecorate %_UniformBuffer 0 Offset 0 19OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision 20OpDecorate %_UniformBuffer Block 21OpDecorate %10 Binding 0 22OpDecorate %10 DescriptorSet 0 23OpDecorate %r RelaxedPrecision 24OpDecorate %g RelaxedPrecision 25OpDecorate %34 RelaxedPrecision 26OpDecorate %35 RelaxedPrecision 27OpDecorate %37 RelaxedPrecision 28OpDecorate %38 RelaxedPrecision 29OpDecorate %39 RelaxedPrecision 30OpDecorate %40 RelaxedPrecision 31%float = OpTypeFloat 32 32%v4float = OpTypeVector %float 4 33%_ptr_Output_v4float = OpTypePointer Output %v4float 34%sk_FragColor = OpVariable %_ptr_Output_v4float Output 35%bool = OpTypeBool 36%_ptr_Input_bool = OpTypePointer Input %bool 37%sk_Clockwise = OpVariable %_ptr_Input_bool Input 38%_UniformBuffer = OpTypeStruct %float 39%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer 40%10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform 41%void = OpTypeVoid 42%15 = OpTypeFunction %void 43%v2float = OpTypeVector %float 2 44%float_0 = OpConstant %float 0 45%19 = OpConstantComposite %v2float %float_0 %float_0 46%_ptr_Function_v2float = OpTypePointer Function %v2float 47%23 = OpTypeFunction %v4float %_ptr_Function_v2float 48%_ptr_Function_float = OpTypePointer Function %float 49%float_1 = OpConstant %float 1 50%_ptr_Uniform_float = OpTypePointer Uniform %float 51%int = OpTypeInt 32 1 52%int_0 = OpConstant %int 0 53%_entrypoint_v = OpFunction %void None %15 54%16 = OpLabel 55%20 = OpVariable %_ptr_Function_v2float Function 56OpStore %20 %19 57%22 = OpFunctionCall %v4float %main %20 58OpStore %sk_FragColor %22 59OpReturn 60OpFunctionEnd 61%main = OpFunction %v4float None %23 62%24 = OpFunctionParameter %_ptr_Function_v2float 63%25 = OpLabel 64%r = OpVariable %_ptr_Function_float Function 65%g = OpVariable %_ptr_Function_float Function 66%30 = OpAccessChain %_ptr_Uniform_float %10 %int_0 67%34 = OpLoad %float %30 68%35 = OpFSub %float %float_1 %34 69OpStore %r %35 70%36 = OpAccessChain %_ptr_Uniform_float %10 %int_0 71%37 = OpLoad %float %36 72OpStore %g %37 73%38 = OpLoad %float %r 74%39 = OpLoad %float %g 75%40 = OpCompositeConstruct %v4float %38 %39 %float_0 %float_1 76OpReturnValue %40 77OpFunctionEnd 78