1OpCapability Shader 2%1 = OpExtInstImport "GLSL.std.450" 3OpMemoryModel Logical GLSL450 4OpEntryPoint Fragment %_entrypoint_v "_entrypoint" %sk_FragColor %sk_Clockwise 5OpExecutionMode %_entrypoint_v OriginUpperLeft 6OpName %sk_FragColor "sk_FragColor" 7OpName %sk_Clockwise "sk_Clockwise" 8OpName %_UniformBuffer "_UniformBuffer" 9OpMemberName %_UniformBuffer 0 "myHalf" 10OpMemberName %_UniformBuffer 1 "myHalf4" 11OpName %_entrypoint_v "_entrypoint_v" 12OpName %main "main" 13OpDecorate %sk_FragColor RelaxedPrecision 14OpDecorate %sk_FragColor Location 0 15OpDecorate %sk_FragColor Index 0 16OpDecorate %sk_Clockwise BuiltIn FrontFacing 17OpMemberDecorate %_UniformBuffer 0 Offset 0 18OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision 19OpMemberDecorate %_UniformBuffer 1 Offset 16 20OpMemberDecorate %_UniformBuffer 1 RelaxedPrecision 21OpDecorate %_UniformBuffer Block 22OpDecorate %10 Binding 0 23OpDecorate %10 DescriptorSet 0 24OpDecorate %30 RelaxedPrecision 25OpDecorate %34 RelaxedPrecision 26OpDecorate %35 RelaxedPrecision 27%float = OpTypeFloat 32 28%v4float = OpTypeVector %float 4 29%_ptr_Output_v4float = OpTypePointer Output %v4float 30%sk_FragColor = OpVariable %_ptr_Output_v4float Output 31%bool = OpTypeBool 32%_ptr_Input_bool = OpTypePointer Input %bool 33%sk_Clockwise = OpVariable %_ptr_Input_bool Input 34%_UniformBuffer = OpTypeStruct %float %v4float 35%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer 36%10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform 37%void = OpTypeVoid 38%15 = OpTypeFunction %void 39%v2float = OpTypeVector %float 2 40%float_0 = OpConstant %float 0 41%19 = OpConstantComposite %v2float %float_0 %float_0 42%_ptr_Function_v2float = OpTypePointer Function %v2float 43%23 = OpTypeFunction %v4float %_ptr_Function_v2float 44%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float 45%int = OpTypeInt 32 1 46%int_1 = OpConstant %int 1 47%_ptr_Uniform_float = OpTypePointer Uniform %float 48%int_0 = OpConstant %int 0 49%_entrypoint_v = OpFunction %void None %15 50%16 = OpLabel 51%20 = OpVariable %_ptr_Function_v2float Function 52OpStore %20 %19 53%22 = OpFunctionCall %v4float %main %20 54OpStore %sk_FragColor %22 55OpReturn 56OpFunctionEnd 57%main = OpFunction %v4float None %23 58%24 = OpFunctionParameter %_ptr_Function_v2float 59%25 = OpLabel 60%26 = OpAccessChain %_ptr_Uniform_v4float %10 %int_1 61%30 = OpLoad %v4float %26 62%31 = OpAccessChain %_ptr_Uniform_float %10 %int_0 63%34 = OpLoad %float %31 64%35 = OpVectorTimesScalar %v4float %30 %34 65OpReturnValue %35 66OpFunctionEnd 67