1#include <metal_stdlib> 2#include <simd/simd.h> 3using namespace metal; 4struct Inputs { 5}; 6struct Outputs { 7 float4 sk_FragColor [[color(0)]]; 8}; 9fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 10 Outputs _out; 11 (void)_out; 12 float b = 2.0; 13 float c = 3.0; 14 float d = c; 15 b++; 16 d++; 17 _out.sk_FragColor = float4(float(b == 2.0), float(b == 3.0), float(d == 5.0), float(d == 4.0)); 18 return _out; 19} 20