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1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Inputs {
5};
6struct Outputs {
7    float4 sk_FragColor [[color(0)]];
8};
9fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
10    Outputs _out;
11    (void)_out;
12    float b = 2.0;
13    float c = 3.0;
14    float d = c;
15    b++;
16    d++;
17    _out.sk_FragColor = float4(float(b == 2.0), float(b == 3.0), float(d == 5.0), float(d == 4.0));
18    return _out;
19}
20