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1 
2 /*
3  * Copyright 2016 Google Inc.
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 
9 #ifndef WindowContextFactory_mac_DEFINED
10 #define WindowContextFactory_mac_DEFINED
11 
12 #include "tools/sk_app/WindowContext.h"
13 
14 #include <Cocoa/Cocoa.h>
15 
16 #include <memory>
17 
18 namespace sk_app {
19 
20 struct DisplayParams;
21 
GetBackingScaleFactor(NSView * view)22 static inline CGFloat GetBackingScaleFactor(NSView* view) {
23     #ifdef SK_BUILD_FOR_IOS
24     UIScreen* screen = view.window.screen ?: [UIScreen mainScreen];
25     return screen.nativeScale;
26     #else
27     NSScreen* screen = view.window.screen ?: [NSScreen mainScreen];
28     return screen.backingScaleFactor;
29     #endif
30 }
31 
32 namespace window_context_factory {
33 
34 struct MacWindowInfo {
35     NSView*   fMainView;
36 };
37 
38 #ifdef SK_VULKAN
MakeVulkanForMac(const MacWindowInfo &,const DisplayParams &)39 inline std::unique_ptr<WindowContext> MakeVulkanForMac(const MacWindowInfo&, const DisplayParams&) {
40     // No Vulkan support on Mac.
41     return nullptr;
42 }
43 #endif
44 
45 #ifdef SK_GL
46 std::unique_ptr<WindowContext> MakeRasterForMac(const MacWindowInfo&, const DisplayParams&);
47 std::unique_ptr<WindowContext> MakeGLForMac(const MacWindowInfo&, const DisplayParams&);
48 #endif
49 
50 #ifdef SK_DAWN
51 std::unique_ptr<WindowContext> MakeDawnMTLForMac(const MacWindowInfo&, const DisplayParams&);
52 #endif
53 
54 #ifdef SK_METAL
55 std::unique_ptr<WindowContext> MakeMetalForMac(const MacWindowInfo&, const DisplayParams&);
56 #endif
57 
58 }  // namespace window_context_factory
59 
60 }  // namespace sk_app
61 
62 #endif
63