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1 /*
2  * Copyright 2014 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrResourceKey_DEFINED
9 #define GrResourceKey_DEFINED
10 
11 #include "../private/SkOnce.h"
12 #include "../private/SkTemplates.h"
13 #include "../private/SkTo.h"
14 #include "GrTypes.h"
15 #include "SkData.h"
16 #include "SkString.h"
17 
18 #include <new>
19 
20 uint32_t GrResourceKeyHash(const uint32_t* data, size_t size);
21 
22 /**
23  * Base class for all GrGpuResource cache keys. There are two types of cache keys. Refer to the
24  * comments for each key type below.
25  */
26 class GrResourceKey {
27 public:
hash()28     uint32_t hash() const {
29         this->validate();
30         return fKey[kHash_MetaDataIdx];
31     }
32 
size()33     size_t size() const {
34         this->validate();
35         SkASSERT(this->isValid());
36         return this->internalSize();
37     }
38 
39 protected:
40     static const uint32_t kInvalidDomain = 0;
41 
GrResourceKey()42     GrResourceKey() { this->reset(); }
43 
44     /** Reset to an invalid key. */
reset()45     void reset() {
46         GR_STATIC_ASSERT((uint16_t)kInvalidDomain == kInvalidDomain);
47         fKey.reset(kMetaDataCnt);
48         fKey[kHash_MetaDataIdx] = 0;
49         fKey[kDomainAndSize_MetaDataIdx] = kInvalidDomain;
50     }
51 
52     bool operator==(const GrResourceKey& that) const {
53         return this->hash() == that.hash() && 0 == memcmp(&fKey[kHash_MetaDataIdx + 1],
54                                                           &that.fKey[kHash_MetaDataIdx + 1],
55                                                           this->internalSize() - sizeof(uint32_t));
56     }
57 
58     GrResourceKey& operator=(const GrResourceKey& that) {
59         if (this != &that) {
60             if (!that.isValid()) {
61                 this->reset();
62             } else {
63                 size_t bytes = that.size();
64                 SkASSERT(SkIsAlign4(bytes));
65                 fKey.reset(SkToInt(bytes / sizeof(uint32_t)));
66                 memcpy(fKey.get(), that.fKey.get(), bytes);
67                 this->validate();
68             }
69         }
70         return *this;
71     }
72 
isValid()73     bool isValid() const { return kInvalidDomain != this->domain(); }
74 
domain()75     uint32_t domain() const { return fKey[kDomainAndSize_MetaDataIdx] & 0xffff; }
76 
77     /** size of the key data, excluding meta-data (hash, domain, etc).  */
dataSize()78     size_t dataSize() const { return this->size() - 4 * kMetaDataCnt; }
79 
80     /** ptr to the key data, excluding meta-data (hash, domain, etc).  */
data()81     const uint32_t* data() const {
82         this->validate();
83         return &fKey[kMetaDataCnt];
84     }
85 
86 #ifdef SK_DEBUG
dump()87     void dump() const {
88         if (!this->isValid()) {
89             SkDebugf("Invalid Key\n");
90         } else {
91             SkDebugf("hash: %d ", this->hash());
92             SkDebugf("domain: %d ", this->domain());
93             SkDebugf("size: %dB ", this->internalSize());
94             for (size_t i = 0; i < this->internalSize(); ++i) {
95                 SkDebugf("%d ", fKey[SkTo<int>(i)]);
96             }
97             SkDebugf("\n");
98         }
99     }
100 #endif
101 
102     /** Used to initialize a key. */
103     class Builder {
104     public:
Builder(GrResourceKey * key,uint32_t domain,int data32Count)105         Builder(GrResourceKey* key, uint32_t domain, int data32Count) : fKey(key) {
106             SkASSERT(data32Count >= 0);
107             SkASSERT(domain != kInvalidDomain);
108             key->fKey.reset(kMetaDataCnt + data32Count);
109             int size = (data32Count + kMetaDataCnt) * sizeof(uint32_t);
110             SkASSERT(SkToU16(size) == size);
111             SkASSERT(SkToU16(domain) == domain);
112             key->fKey[kDomainAndSize_MetaDataIdx] = domain | (size << 16);
113         }
114 
~Builder()115         ~Builder() { this->finish(); }
116 
finish()117         void finish() {
118             if (nullptr == fKey) {
119                 return;
120             }
121             GR_STATIC_ASSERT(0 == kHash_MetaDataIdx);
122             uint32_t* hash = &fKey->fKey[kHash_MetaDataIdx];
123             *hash = GrResourceKeyHash(hash + 1, fKey->internalSize() - sizeof(uint32_t));
124             fKey->validate();
125             fKey = nullptr;
126         }
127 
128         uint32_t& operator[](int dataIdx) {
129             SkASSERT(fKey);
130             SkDEBUGCODE(size_t dataCount = fKey->internalSize() / sizeof(uint32_t) - kMetaDataCnt;)
131             SkASSERT(SkToU32(dataIdx) < dataCount);
132             return fKey->fKey[kMetaDataCnt + dataIdx];
133         }
134 
135     private:
136         GrResourceKey* fKey;
137     };
138 
139 private:
140     enum MetaDataIdx {
141         kHash_MetaDataIdx,
142         // The key domain and size are packed into a single uint32_t.
143         kDomainAndSize_MetaDataIdx,
144 
145         kLastMetaDataIdx = kDomainAndSize_MetaDataIdx
146     };
147     static const uint32_t kMetaDataCnt = kLastMetaDataIdx + 1;
148 
internalSize()149     size_t internalSize() const { return fKey[kDomainAndSize_MetaDataIdx] >> 16; }
150 
validate()151     void validate() const {
152         SkASSERT(this->isValid());
153         SkASSERT(fKey[kHash_MetaDataIdx] ==
154                  GrResourceKeyHash(&fKey[kHash_MetaDataIdx] + 1,
155                                    this->internalSize() - sizeof(uint32_t)));
156         SkASSERT(SkIsAlign4(this->internalSize()));
157     }
158 
159     friend class TestResource;  // For unit test to access kMetaDataCnt.
160 
161     // bmp textures require 5 uint32_t values.
162     SkAutoSTMalloc<kMetaDataCnt + 5, uint32_t> fKey;
163 };
164 
165 /**
166  * A key used for scratch resources. There are three important rules about scratch keys:
167  *        * Multiple resources can share the same scratch key. Therefore resources assigned the same
168  *          scratch key should be interchangeable with respect to the code that uses them.
169  *        * A resource can have at most one scratch key and it is set at resource creation by the
170  *          resource itself.
171  *        * When a scratch resource is ref'ed it will not be returned from the
172  *          cache for a subsequent cache request until all refs are released. This facilitates using
173  *          a scratch key for multiple render-to-texture scenarios. An example is a separable blur:
174  *
175  *  GrTexture* texture[2];
176  *  texture[0] = get_scratch_texture(scratchKey);
177  *  texture[1] = get_scratch_texture(scratchKey); // texture[0] is already owned so we will get a
178  *                                                // different one for texture[1]
179  *  draw_mask(texture[0], path);        // draws path mask to texture[0]
180  *  blur_x(texture[0], texture[1]);     // blurs texture[0] in y and stores result in texture[1]
181  *  blur_y(texture[1], texture[0]);     // blurs texture[1] in y and stores result in texture[0]
182  *  texture[1]->unref();  // texture 1 can now be recycled for the next request with scratchKey
183  *  consume_blur(texture[0]);
184  *  texture[0]->unref();  // texture 0 can now be recycled for the next request with scratchKey
185  */
186 class GrScratchKey : public GrResourceKey {
187 private:
188     typedef GrResourceKey INHERITED;
189 
190 public:
191     /** Uniquely identifies the type of resource that is cached as scratch. */
192     typedef uint32_t ResourceType;
193 
194     /** Generate a unique ResourceType. */
195     static ResourceType GenerateResourceType();
196 
197     /** Creates an invalid scratch key. It must be initialized using a Builder object before use. */
GrScratchKey()198     GrScratchKey() {}
199 
GrScratchKey(const GrScratchKey & that)200     GrScratchKey(const GrScratchKey& that) { *this = that; }
201 
202     /** reset() returns the key to the invalid state. */
203     using INHERITED::reset;
204 
205     using INHERITED::isValid;
206 
resourceType()207     ResourceType resourceType() const { return this->domain(); }
208 
209     GrScratchKey& operator=(const GrScratchKey& that) {
210         this->INHERITED::operator=(that);
211         return *this;
212     }
213 
214     bool operator==(const GrScratchKey& that) const { return this->INHERITED::operator==(that); }
215     bool operator!=(const GrScratchKey& that) const { return !(*this == that); }
216 
217     class Builder : public INHERITED::Builder {
218     public:
Builder(GrScratchKey * key,ResourceType type,int data32Count)219         Builder(GrScratchKey* key, ResourceType type, int data32Count)
220                 : INHERITED::Builder(key, type, data32Count) {}
221     };
222 };
223 
224 /**
225  * A key that allows for exclusive use of a resource for a use case (AKA "domain"). There are three
226  * rules governing the use of unique keys:
227  *        * Only one resource can have a given unique key at a time. Hence, "unique".
228  *        * A resource can have at most one unique key at a time.
229  *        * Unlike scratch keys, multiple requests for a unique key will return the same
230  *          resource even if the resource already has refs.
231  * This key type allows a code path to create cached resources for which it is the exclusive user.
232  * The code path creates a domain which it sets on its keys. This guarantees that there are no
233  * cross-domain collisions.
234  *
235  * Unique keys preempt scratch keys. While a resource has a unique key it is inaccessible via its
236  * scratch key. It can become scratch again if the unique key is removed.
237  */
238 class GrUniqueKey : public GrResourceKey {
239 private:
240     typedef GrResourceKey INHERITED;
241 
242 public:
243     typedef uint32_t Domain;
244     /** Generate a Domain for unique keys. */
245     static Domain GenerateDomain();
246 
247     /** Creates an invalid unique key. It must be initialized using a Builder object before use. */
GrUniqueKey()248     GrUniqueKey() : fTag(nullptr) {}
249 
GrUniqueKey(const GrUniqueKey & that)250     GrUniqueKey(const GrUniqueKey& that) { *this = that; }
251 
252     /** reset() returns the key to the invalid state. */
253     using INHERITED::reset;
254 
255     using INHERITED::isValid;
256 
257     GrUniqueKey& operator=(const GrUniqueKey& that) {
258         this->INHERITED::operator=(that);
259         this->setCustomData(sk_ref_sp(that.getCustomData()));
260         fTag = that.fTag;
261         return *this;
262     }
263 
264     bool operator==(const GrUniqueKey& that) const { return this->INHERITED::operator==(that); }
265     bool operator!=(const GrUniqueKey& that) const { return !(*this == that); }
266 
setCustomData(sk_sp<SkData> data)267     void setCustomData(sk_sp<SkData> data) { fData = std::move(data); }
getCustomData()268     SkData* getCustomData() const { return fData.get(); }
269 
tag()270     const char* tag() const { return fTag; }
271 
272 #ifdef SK_DEBUG
dump(const char * label)273     void dump(const char* label) const {
274         SkDebugf("%s tag: %s\n", label, fTag ? fTag : "None");
275         this->INHERITED::dump();
276     }
277 #endif
278 
279     class Builder : public INHERITED::Builder {
280     public:
281         Builder(GrUniqueKey* key, Domain type, int data32Count, const char* tag = nullptr)
Builder(key,type,data32Count)282                 : INHERITED::Builder(key, type, data32Count) {
283             key->fTag = tag;
284         }
285 
286         /** Used to build a key that wraps another key and adds additional data. */
287         Builder(GrUniqueKey* key, const GrUniqueKey& innerKey, Domain domain, int extraData32Cnt,
288                 const char* tag = nullptr)
289                 : INHERITED::Builder(key, domain, Data32CntForInnerKey(innerKey) + extraData32Cnt) {
290             SkASSERT(&innerKey != key);
291             // add the inner key to the end of the key so that op[] can be indexed normally.
292             uint32_t* innerKeyData = &this->operator[](extraData32Cnt);
293             const uint32_t* srcData = innerKey.data();
294             (*innerKeyData++) = innerKey.domain();
295             memcpy(innerKeyData, srcData, innerKey.dataSize());
296             key->fTag = tag;
297         }
298 
299     private:
Data32CntForInnerKey(const GrUniqueKey & innerKey)300         static int Data32CntForInnerKey(const GrUniqueKey& innerKey) {
301             // key data + domain
302             return SkToInt((innerKey.dataSize() >> 2) + 1);
303         }
304     };
305 
306 private:
307     sk_sp<SkData> fData;
308     const char* fTag;
309 };
310 
311 /**
312  * It is common to need a frequently reused GrUniqueKey where the only requirement is that the key
313  * is unique. These macros create such a key in a thread safe manner so the key can be truly global
314  * and only constructed once.
315  */
316 
317 /** Place outside of function/class definitions. */
318 #define GR_DECLARE_STATIC_UNIQUE_KEY(name) static SkOnce name##_once
319 
320 /** Place inside function where the key is used. */
321 #define GR_DEFINE_STATIC_UNIQUE_KEY(name)                         \
322     static SkAlignedSTStorage<1, GrUniqueKey> name##_storage;     \
323     name##_once(gr_init_static_unique_key_once, &name##_storage); \
324     static const GrUniqueKey& name = *reinterpret_cast<GrUniqueKey*>(name##_storage.get())
325 
gr_init_static_unique_key_once(SkAlignedSTStorage<1,GrUniqueKey> * keyStorage)326 static inline void gr_init_static_unique_key_once(SkAlignedSTStorage<1, GrUniqueKey>* keyStorage) {
327     GrUniqueKey* key = new (keyStorage->get()) GrUniqueKey;
328     GrUniqueKey::Builder builder(key, GrUniqueKey::GenerateDomain(), 0);
329 }
330 
331 // The cache listens for these messages to purge junk resources proactively.
332 class GrUniqueKeyInvalidatedMessage {
333 public:
334     GrUniqueKeyInvalidatedMessage() = default;
GrUniqueKeyInvalidatedMessage(const GrUniqueKey & key,uint32_t contextUniqueID)335     GrUniqueKeyInvalidatedMessage(const GrUniqueKey& key, uint32_t contextUniqueID)
336             : fKey(key), fContextID(contextUniqueID) {
337         SkASSERT(SK_InvalidUniqueID != contextUniqueID);
338     }
339 
340     GrUniqueKeyInvalidatedMessage(const GrUniqueKeyInvalidatedMessage&) = default;
341 
342     GrUniqueKeyInvalidatedMessage& operator=(const GrUniqueKeyInvalidatedMessage&) = default;
343 
key()344     const GrUniqueKey& key() const { return fKey; }
contextID()345     uint32_t contextID() const { return fContextID; }
346 
347 private:
348     GrUniqueKey fKey;
349     uint32_t fContextID = SK_InvalidUniqueID;
350 };
351 
SkShouldPostMessageToBus(const GrUniqueKeyInvalidatedMessage & msg,uint32_t msgBusUniqueID)352 static inline bool SkShouldPostMessageToBus(const GrUniqueKeyInvalidatedMessage& msg,
353                                             uint32_t msgBusUniqueID) {
354     return msg.contextID() == msgBusUniqueID;
355 }
356 
357 #endif
358