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1 /*
2  * Copyright 2018 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef SkSGOpacityEffect_DEFINED
9 #define SkSGOpacityEffect_DEFINED
10 
11 #include "SkSGEffectNode.h"
12 
13 namespace sksg {
14 
15 /**
16  * Concrete Effect node, applying opacity to its descendants.
17  *
18  */
19 class OpacityEffect final : public EffectNode {
20 public:
21     static sk_sp<OpacityEffect> Make(sk_sp<RenderNode> child, float opacity = 1) {
22         return child ? sk_sp<OpacityEffect>(new OpacityEffect(std::move(child), opacity)) : nullptr;
23     }
24 
25     SG_ATTRIBUTE(Opacity, float, fOpacity)
26 
27 protected:
28     OpacityEffect(sk_sp<RenderNode>, float);
29 
30     void onRender(SkCanvas*, const RenderContext*) const override;
31 
32     SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
33 
34 private:
35     float fOpacity;
36 
37     typedef EffectNode INHERITED;
38 };
39 
40 } // namespace sksg
41 
42 #endif // SkSGOpacityEffect_DEFINED
43