1Two-point Conical Gradient 2==== 3 4<script type="text/x-mathjax-config"> 5MathJax.Hub.Config({ 6 tex2jax: { 7 inlineMath: [['$','$'], ['\\(','\\)']] 8 } 9}); 10</script> 11 12<script src='https://cdnjs.cloudflare.com/ajax/libs/mathjax/2.7.2/MathJax.js?config=TeX-MML-AM_CHTML'></script> 13 14(Please refresh the page if you see a lot of dollars instead of math symbols.) 15 16We present a fast shading algorithm (compared to bruteforcely solving the quadratic equation of 17gradient $t$) for computing the two-point conical gradient (i.e., `createRadialGradient` in 18[spec](https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-createradialgradient)). 19It reduced the number of multiplications per pixel from ~10 down to 3, and brought a speedup of up to 2026% in our nanobenches. 21 22This document has 3 parts: 23 241. [Problem Statement and Setup](#problem-statement) 252. [Algorithm](#algorithm) 263. [Appendix](#appendix) 27 28Part 1 and 2 are self-explanatory. Part 3 shows how to geometrically proves our Theorem 1 in part 292; it's more complicated but it gives us a nice picture about what's going on. 30 31## <span id="problem-statement">Problem Statement and Setup</span> 32 33Let two circles be $C_0, r_0$ and $C_1, r_1$ where $C$ is the center and $r$ is the radius. For any 34point $P = (x, y)$ we want the shader to quickly compute a gradient $t \in \mathbb R$ such that $p$ 35is on the linearly interpolated circle with center $C_t = (1-t) \cdot C_0 + t \cdot C_1$ and radius 36$r_t = (1-t) \cdot r_0 + t \cdot r_1 > 0$ (note that radius $r_t$ has to be *positive*). If 37there are multiple (at most 2) solutions of $t$, choose the bigger one. 38 39There are two degenerated cases: 40 411. $C_0 = C_1$ so the gradient is essentially a simple radial gradient. 422. $r_0 = r_1$ so the gradient is a single strip with bandwidth $2 r_0 = 2 r_1$. 43 44<!-- TODO maybe add some fiddle or images here to illustrate the two degenerated cases --> 45 46They are easy to handle so we won't cover them here. From now on, we assume $C_0 \neq C_1$ and $r_0 47\neq r_1$. 48 49As $r_0 \neq r_1$, we can find a focal point $C_f = (1-f) \cdot C_0 + f \cdot C_1$ where its 50corresponding linearly interpolated radius $r_f = (1-f) \cdot r_0 + f \cdot r_1 = 0$. 51Solving the latter equation gets us $f = r_0 / (r_0 - r_1)$. 52 53As $C_0 \neq C_1$, focal point $C_f$ is different from $C_1$ unless $r_1 = 0$. If $r_1 = 0$, we can 54swap $C_0, r_0$ with $C_1, r_1$, compute swapped gradient $t_s$ as if $r_1 \neq 0$, and finally set 55$t = 1 - t_s$. The only catch here is that with multiple solutions of $t_s$, we shall choose the 56smaller one (so $t$ could be the bigger one). 57 58Assuming that we've done swapping if necessary so $C_1 \neq C_f$, we can then do a linear 59transformation to map $C_f, C_1$ to $(0, 0), (1, 0)$. After the transformation: 60 611. All centers $C_t = (x_t, 0)$ must be on the $x$ axis 622. The radius $r_t$ is $x_t r_1$. 633. Given $x_t$ , we can derive $t = f + (1 - f) x_t$ 64 65From now on, we'll focus on how to quickly computes $x_t$. Note that $r_t > 0$ so we're only 66interested positive solution $x_t$. Again, if there are multiple $x_t$ solutions, we may want to 67find the bigger one if $1 - f > 0$, and smaller one if $1 - f < 0$, so the corresponding $t$ is 68always the bigger one (note that $f \neq 1$, otherwise we'll swap $C_0, r_0$ with $C_1, r_1$). 69 70## <span id="algorithm">Algorithm</span> 71 72**Theorem 1.** The solution to $x_t$ is 73 741. $\frac{x^2 + y^2}{(1 + r_1) x} = \frac{x^2 + y^2}{2 x}$ if $r_1 = 1$ 752. $\left(\sqrt{(r_1^2 - 1) y ^2 + r_1^2 x^2} - x\right) / (r_1^2 - 1)$ if $r_1 > 1$ 763. $\left(\pm \sqrt{(r_1^2 - 1) y ^2 + r_1^2 x^2} - x\right) / (r_1^2 - 1)$ if $r_1 < 1$. 77 78Case 2 always produces a valid $x_t$. Case 1 and 3 requires $x > 0$ to produce valid $x_t > 0$. Case 793 may have no solution at all if $(r_1^2 - 1) y^2 + r_1^2 x^2 < 0$. 80 81*Proof.* Algebriacally, solving the quadratic equation $(x_t - x)^2 + y^2 = (x_t r_1)^2$ and 82eliminate negative $x_t$ solutions get us the theorem. 83 84Alternatively, we can also combine Corollary 2., 3., and Lemma 4. in the Appendix to geometrically 85prove the theorem. $\square$ 86 87Theorem 1 by itself is not sufficient for our shader algorithm because: 88 891. we still need to compute $t$ from $x_t$ (remember that $t = f + (1-f) x_t$); 902. we still need to handle cases of choosing the bigger/smaller $x_t$; 913. we still need to handle the swapped case (we swap $C_0, r_0$ with $C_1, r_1$ if $r_1 = 0$); 924. there are way too many multiplications and divisions in Theorem 1 that would slow our shader. 93 94Issue 2 and 3 are solved by generating different shader code based on different situations. So they 95are mainly correctness issues rather than performance issues. Issue 1 and 4 are performance 96critical, and they will affect how we handle issue 2 and 3. 97 98The key to handle 1 and 4 efficiently is to fold as many multiplications and divisions into the 99linear transformation matrix, which the shader has to do anyway (remember our linear transformation 100to map $C_f, C_1$ to $(0, 0), (1, 0)$). 101 102For example, let $\hat x, \hat y = |1-f|x, |1-f|y$. Computing $\hat x_t$ with respect to $\hat x, 103\hat y$ allow us to have $t = f + (1 - f)x_t = f + \text{sign}(1-f) \cdot \hat x_t$. That saves us 104one multiplication. Applying similar techniques to Theorem 1 gets us: 105 1061. If $r_1 = 1$, let $x' = x/2,~ y' = y/2$, then $x_t = (x'^2 + y'^2) / x'$. 1072. If $r_1 > 1$, let $x' = r_1 / (r_1^2 - 1) x,~ y' = \frac{\sqrt{r_1^2 - 1}}{r_1^2 - 1} y$, then 108 $x_t = \sqrt{x'^2 + y'^2} - x' / r_1$ 1093. If $r_1 < 1$, let $x' = r_1 / (r_1^2 - 1) x,~ y' = \frac{\sqrt{1 - r_1^2}}{r_1^2 - 1} y$, then 110 $x_t = \pm\sqrt{x'^2 - y'^2} - x' / r_1$ 111 112Combining it with the swapping, the equation $t = f + (1-f) x_t$, and the fact that we only want 113positive $x_t > 0$ and bigger $t$, we have our final algorithm: 114 115**Algorithm 1.** 116 1171. Let $C'_0, r'_0, C'_1, r'_1 = C_0, r_0, C_1, r_1$ if there is no swapping and $C'_0, 118 r'_0, C'_1, r'_1 = C_1, r_1, C_0, r_0$ if there is swapping. 1192. Let $f = r'_0 / (r'_0 - r'_1)$ and $1 - f = r'_1 / (r'_1 - r'_0)$ 1203. Let $x' = x/2,~ y' = y/2$ if $r_1 = 1$, and 121 $x' = r_1 / (r_1^2 - 1) x,~ y' = \sqrt{|r_1^2 - 1|} / (r_1^2 - 1) y$ if $r_1 \neq 1$ 1224. Let $\hat x = |1 - f|x', \hat y = |1 - f|y'$ 1235. If $r_1 = 1$, let $\hat x_t = (\hat x^2 + \hat y^2) / \hat x$ 1246. If $r_1 > 1$, 125 let $\hat x_t = \sqrt{\hat x^2 + \hat y^2} - \hat x / r_1$ 1267. If $r_1 < 1$ 127 1. return invalid if $\hat x^2 - \hat y^2 < 0$ 128 2. let $\hat x_t = -\sqrt{\hat x^2 - \hat y^2} - \hat x / r_1$ if we've swapped $r_0, r_1$, 129 or if $1 - f < 0$ 130 131 3. let $\hat x_t = \sqrt{\hat x^2 - \hat y^2} - \hat x / r_1$ otherwise 132 1338. $t$ is invalid if $\hat x_t < 0$ (this check is unnecessary if $r_1 > 1$) 1349. Let $t = f + \text{sign}(1 - f) \hat x_t$ 13510. If swapped, let $t = 1 - t$ 136 137In step 7, we try to select either the smaller or bigger $\hat x_t$ based on whether the final $t$ 138has a negative or positive relationship with $\hat x_t$. It's negative if we've swapped, or if 139$\text{sign}(1 - f)$ is negative (these two cannot both happen). 140 141Note that all the computations and if decisions not involving $\hat x, \hat y$ can be precomputed 142before the shading stage. The two if decisions $\hat x^2 - \hat y^2 < 0$ and $\hat x^t < 0$ can 143also be omitted by precomputing the shading area that never violates those conditions. 144 145The number of operations per shading is thus: 146 147* 1 addition, 2 multiplications, and 1 division if $r_1 = 1$ 148* 2 additions, 3 multiplications, and 1 sqrt for $r_1 \neq 1$ (count substraction as addition; 149 dividing $r_1$ is multiplying $1/r_1$) 150* 1 more addition operation if $f \neq 0$ 151* 1 more addition operation if swapped. 152 153In comparison, for $r_1 \neq 1$ case, our current raster pipeline shading algorithm (which shall 154hopefully soon be upgraded to the algorithm described here) mainly uses formula $$t = 0.5 \cdot 155(1/a) \cdot \left(-b \pm \sqrt{b^2 - 4ac}\right)$$ It precomputes $a = 1 - (r_1 - r_0)^2, 1/a, r1 - 156r0$. Number $b = -2 \cdot (x + (r1 - r0) \cdot r0)$ costs 2 multiplications and 1 addition. Number 157$c = x^2 + y^2 - r_0^2$ costs 3 multiplications and 2 additions. And the final $t$ costs 5 more 158multiplications, 1 more sqrt, and 2 more additions. That's a total of 5 additions, 10 159multiplications, and 1 sqrt. (Our algorithm has 2-4 additions, 3 multiplications, and 1 sqrt.) Even 160if it saves the $0.5 \cdot (1/a), 4a, r_0^2$ and $(r_1 - r_0) r_0$ multiplications, there are still 1616 multiplications. Moreover, it sends in 4 unitofmrs to the shader while our algorithm only needs 2 162uniforms ($1/r_1$ and $f$). 163 164## <span id="appendix">Appendix</span> 165 166**Lemma 1.** Draw a ray from $C_f = (0, 0)$ to $P = (x, y)$. For every 167intersection points $P_1$ between that ray and circle $C_1 = (1, 0), r_1$, there exists an $x_t$ 168that equals to the length of segment $C_f P$ over length of segment $C_f P_1$. That is, 169$x_t = || C_f P || / ||C_f P_1||$ 170 171*Proof.* Draw a line from $P$ that's parallel to $C_1 P_1$. Let it intersect with $x$-axis on point 172$C = (x', y')$. 173 174<img src="conical/lemma1.svg"/> 175 176Triangle $\triangle C_f C P$ is similar to triangle $\triangle C_f C_1 P_1$. 177Therefore $||P C|| = ||P_1 C_1|| \cdot (||C_f C|| / ||C_f C_1||) = r_1 x'$. Thus $x'$ is a solution 178to $x_t$. Because triangle $\triangle C_f C P$ and triangle $\triangle C_f C_1 P_1$ are similar, $x' 179= ||C_f C_1|| \cdot (||C_f P|| / ||C_f P_1||) = ||C_f P|| / ||C_f P_1||$. $\square$ 180 181**Lemma 2.** For every solution $x_t$, if we extend/shrink segment $C_f P$ to $C_f P_1$ with ratio 182$1 / x_t$ (i.e., find $P_1$ on ray $C_f P$ such that $||C_f P_1|| / ||C_f P|| = 1 / x_t$), then 183$P_1$ must be on circle $C_1, r_1$. 184 185*Proof.* Let $C_t = (x_t, 0)$. Triangle $\triangle C_f C_t P$ is similar to $C_f C_1 P_1$. Therefore 186$||C_1 P_1|| = r_1$ and $P_1$ is on circle $C_1, r_1$. $\square$ 187 188**Corollary 1.** By lemma 1. and 2., we conclude that the number of solutions $x_t$ is equal to the 189number of intersections between ray $C_f P$ and circle $C_1, r_1$. Therefore 190 191* when $r_1 > 1$, there's always one unique intersection/solution; we call this "well-behaved"; this 192 was previously known as the "inside" case; 193* when $r_1 = 1$, there's either one or zero intersection/solution (excluding $C_f$ which is always 194 on the circle); we call this "focal-on-circle"; this was previously known as the "edge" case; 195 196<img src="conical/corollary2.2.1.svg"/> 197<img src="conical/corollary2.2.2.svg"/> 198 199* when $r_1 < 1$, there may be $0, 1$, or $2$ solutions; this was also previously as the "outside" 200 case. 201 202<img src="conical/corollary2.3.1.svg" width="30%"/> 203<img src="conical/corollary2.3.2.svg" width="30%"/> 204<img src="conical/corollary2.3.3.svg" width="30%"/> 205 206**Lemma 3.** When solution exists, one such solution is 207$$ 208 x_t = {|| C_f P || \over ||C_f P_1||} = \frac{x^2 + y^2}{x + \sqrt{(r_1^2 - 1) y^2 + r_1^2 x^2}} 209$$ 210 211*Proof.* As $C_f = (0, 0), P = (x, y)$, we have $||C_f P|| = \sqrt(x^2 + y^2)$. So we'll mainly 212focus on how to compute $||C_f P_1||$. 213 214**When $x \geq 0$:** 215 216<img src="conical/lemma3.1.svg"/> 217 218Let $X_P = (x, 0)$ and $H$ be a point on $C_f P_1$ such that $C_1 H$ is perpendicular to $C_1 219P_1$. Triangle $\triangle C_1 H C_f$ is similar to triangle $\triangle P X_P C_f$. Thus 220$$||C_f H|| = ||C_f C_1|| \cdot (||C_f X_P|| / ||C_f P||) = x / \sqrt{x^2 + y^2}$$ 221$$||C_1 H|| = ||C_f C_1|| \cdot (||P X_P|| / ||C_f P||) = y / \sqrt{x^2 + y^2}$$ 222 223Triangle $\triangle C_1 H P_1$ is a right triangle with hypotenuse $r_1$. Hence 224$$ ||H P_1|| = \sqrt{r_1^2 - ||C_1 H||^2} = \sqrt{r_1^2 - y^2 / (x^2 + y^2)} $$ 225 226We have 227\begin{align} 228 ||C_f P_1|| &= ||C_f H|| + ||H P_1|| \\\\\\ 229 &= x / \sqrt{x^2 + y^2} + \sqrt{r_1^2 - y^2 / (x^2 + y^2)} \\\\\\ 230 &= \frac{x + \sqrt{r_1^2 (x^2 + y^2) - y^2}}{\sqrt{x^2 + y^2}} \\\\\\ 231 &= \frac{x + \sqrt{(r_1^2 - 1) y^2 + r_1^2 x^2}}{\sqrt{x^2 + y^2}} 232\end{align} 233 234**When $x < 0$:** 235 236Define $X_P$ and $H$ similarly as before except that now $H$ is on ray $P_1 C_f$ instead of 237$C_f P_1$. 238 239<img src="conical/lemma3.2.svg"/> 240 241As before, triangle $\triangle C_1 H C_f$ is similar to triangle $\triangle P X_P C_f$, and triangle 242$\triangle C_1 H P_1$ is a right triangle, so we have 243$$||C_f H|| = ||C_f C_1|| \cdot (||C_f X_P|| / ||C_f P||) = -x / \sqrt{x^2 + y^2}$$ 244$$||C_1 H|| = ||C_f C_1|| \cdot (||P X_P|| / ||C_f P||) = y / \sqrt{x^2 + y^2}$$ 245$$ ||H P_1|| = \sqrt{r_1^2 - ||C_1 H||^2} = \sqrt{r_1^2 - y^2 / (x^2 + y^2)} $$ 246 247Note that the only difference is changing $x$ to $-x$ because $x$ is negative. 248 249Also note that now $||C_f P_1|| = -||C_f H|| + ||H P_1||$ and we have $-||C_f H||$ instead of 250$||C_f H||$. That negation cancels out the negation of $-x$ so we get the same equation 251of $||C_f P_1||$ for both $x \geq 0$ and $x < 0$ cases: 252 253$$ 254 ||C_f P_1|| = \frac{x + \sqrt{(r_1^2 - 1) y^2 + r_1^2 x^2}}{\sqrt{x^2 + y^2}} 255$$ 256 257Finally 258$$ 259 x_t = \frac{||C_f P||}{||C_f P_1||} = \frac{\sqrt{x^2 + y^2}}{||C_f P_1||} 260 = \frac{x^2 + y^2}{x + \sqrt{(r_1^2 - 1) y^2 + r_1^2 x^2}} 261$$ $\square$ 262 263**Corollary 2.** If $r_1 = 1$, then the solution $x_t = \frac{x^2 + y^2}{(1 + r_1) x}$, and 264it's valide (i.e., $x_t > 0$) iff $x > 0$. 265 266*Proof.* Simply plug $r_1 = 1$ into the formula of Lemma 3. $\square$ 267 268**Corollary 3.** If $r_1 > 1$, then the unique solution is 269$x_t = \left(\sqrt{(r_1^2 - 1) y ^2 + r_1^2 x^2} - x\right) / (r_1^2 - 1)$. 270 271*Proof.* From Lemma 3., we have 272 273\begin{align} 274 x_t &= \frac{x^2 + y^2}{x + \sqrt{(r_1^2 - 1) y^2 + r_1^2 x^2}} \\\\\\ 275 &= { 276 (x^2 + y^2) \left ( -x + \sqrt{(r_1^2 - 1) y^2 + r_1^2 x^2} \right ) 277 \over 278 \left (x + \sqrt{(r_1^2 - 1) y^2 + r_1^2 x^2} \right ) 279 \left (-x + \sqrt{(r_1^2 - 1) y^2 + r_1^2 x^2} \right ) 280 } \\\\\\ 281 &= { 282 (x^2 + y^2) \left ( -x + \sqrt{(r_1^2 - 1) y^2 + r_1^2 x^2} \right ) 283 \over 284 -x^2 + (r_1^2 - 1) y^2 + r_1^2 x^2 285 } \\\\\\ 286 &= { 287 (x^2 + y^2) \left ( -x + \sqrt{(r_1^2 - 1) y^2 + r_1^2 x^2} \right ) 288 \over 289 (r_1^2 - 1) (x^2 + y^2) 290 } \\\\\\ 291 &= \left(\sqrt{(r_1^2 - 1) y ^2 + r_1^2 x^2} - x\right) / (r_1^2 - 1) 292\end{align} 293 294The transformation above (multiplying $-x + \sqrt{(r_1^2 - 1) y^2 + r_1^2 x^2}$ to enumerator and 295denomenator) is always valid because $r_1 > 1$ and it's the unique solution due to Corollary 1. 296$\square$ 297 298**Lemma 4.** If $r_1 < 1$, then 299 3001. there's no solution to $x_t$ if $(r_1^2 - 1) y^2 + r_1^2 x^2 < 0$ 3012. otherwise, the solutions are 302 $x_t = \left(\sqrt{(r_1^2 - 1) y ^2 + r_1^2 x^2} - x\right) / (r_1^2 - 1)$, 303 or 304 $x_t = \left(-\sqrt{(r_1^2 - 1) y ^2 + r_1^2 x^2} - x\right) / (r_1^2 - 1)$. 305 306(Note that solution $x_t$ still has to be nonnegative to be valid; also note that 307$x_t > 0 \Leftrightarrow x > 0$ if the solution exists.) 308 309*Proof.* Case 1 follows naturally from Lemma 3. and Corollary 1. 310 311<img src="conical/lemma4.svg"/> 312 313For case 2, we notice that $||C_f P_1||$ could be 314 3151. either $||C_f H|| + ||H P_1||$ or $||C_f H|| - ||H P_1||$ if $x \geq 0$, 3162. either $-||C_f H|| + ||H P_1||$ or $-||C_f H|| - ||H P_1||$ if $x < 0$. 317 318By analysis similar to Lemma 3., the solution to $x_t$ does not depend on the sign of $x$ and 319they are either $\frac{x^2 + y^2}{x + \sqrt{(r_1^2 - 1) y^2 + r_1^2 x^2}}$ 320or $\frac{x^2 + y^2}{x - \sqrt{(r_1^2 - 1) y^2 + r_1^2 x^2}}$. 321 322As $r_1 \neq 1$, we can apply the similar transformation in Corollary 3. to get the two 323formula in the lemma. 324$\square$ 325