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1ANGLE
2=====
3
4Introduction
5------------
6
7ANGLE converts OpenGL ES 2 or 3 calls to DirectX 9, 11, or OpenGL calls. These
8instructions document how to use ANGLE instead of the native OpenGL backend on
9Windows or Linux.
10
11Details
12-------
13
14`gclient sync` downloads ANGLE's source alongside Skia's other test-only dependencies.
15
16To build Skia testing tools against ANGLE, add `skia_use_angle = true` to your
17`args.gn` file (or run `gn args` to edit it).
18
19When running tools, use `--config angle_<backend>_<frontend>`, e.g.
20
21    out/Debug/dm --src gm --config angle_d3d11_es2
22    out/Release/nanobench --config angle_gl_es2
23