1ANGLE 2===== 3 4Introduction 5------------ 6 7ANGLE converts OpenGL ES 2 or 3 calls to DirectX 9, 11, or OpenGL calls. These 8instructions document how to use ANGLE instead of the native OpenGL backend on 9Windows or Linux. 10 11Details 12------- 13 14`gclient sync` downloads ANGLE's source alongside Skia's other test-only dependencies. 15 16To build Skia testing tools against ANGLE, add `skia_use_angle = true` to your 17`args.gn` file (or run `gn args` to edit it). 18 19When running tools, use `--config angle_<backend>_<frontend>`, e.g. 20 21 out/Debug/dm --src gm --config angle_d3d11_es2 22 out/Release/nanobench --config angle_gl_es2 23