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1/*
2 * Copyright 2018 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "GrMtlVaryingHandler.h"
9
10static void finalize_helper(GrMtlVaryingHandler::VarArray& vars) {
11    int locationIndex;
12    for (locationIndex = 0; locationIndex < vars.count(); locationIndex++) {
13        GrShaderVar& var = vars[locationIndex];
14        // Metal only allows scalars (including bool and char) and vectors as varyings
15        SkASSERT(GrSLTypeVecLength(var.getType()) != -1);
16
17        SkString location;
18        location.appendf("location = %d", locationIndex);
19        var.addLayoutQualifier(location.c_str());
20    }
21    // The max number of inputs is 60 for iOS and 32 for macOS. The max number of components is 60
22    // for iOS and 128 for macOS. To be conservative, we are going to assert that we have less than
23    // 15 varyings because in the worst case scenario, they are all vec4s (15 * 4 = 60). If we hit
24    // this assert, we can implement a function in GrMtlCaps to be less conservative.
25    SkASSERT(locationIndex <= 15);
26}
27
28void GrMtlVaryingHandler::onFinalize() {
29    finalize_helper(fVertexInputs);
30    finalize_helper(fVertexOutputs);
31    finalize_helper(fGeomInputs);
32    finalize_helper(fGeomOutputs);
33    finalize_helper(fFragInputs);
34    finalize_helper(fFragOutputs);
35}
36