• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright 2015 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "GrVkTexture.h"
9 
10 #include "GrTexturePriv.h"
11 #include "GrVkGpu.h"
12 #include "GrVkImageView.h"
13 #include "GrVkTextureRenderTarget.h"
14 #include "GrVkUtil.h"
15 
16 #include "vk/GrVkTypes.h"
17 
18 #define VK_CALL(GPU, X) GR_VK_CALL(GPU->vkInterface(), X)
19 
20 // Because this class is virtually derived from GrSurface we must explicitly call its constructor.
GrVkTexture(GrVkGpu * gpu,SkBudgeted budgeted,const GrSurfaceDesc & desc,const GrVkImageInfo & info,sk_sp<GrVkImageLayout> layout,const GrVkImageView * view,GrMipMapsStatus mipMapsStatus)21 GrVkTexture::GrVkTexture(GrVkGpu* gpu,
22                          SkBudgeted budgeted,
23                          const GrSurfaceDesc& desc,
24                          const GrVkImageInfo& info,
25                          sk_sp<GrVkImageLayout> layout,
26                          const GrVkImageView* view,
27                          GrMipMapsStatus mipMapsStatus)
28         : GrSurface(gpu, desc)
29         , GrVkImage(info, std::move(layout), GrBackendObjectOwnership::kOwned)
30         , INHERITED(gpu, desc, GrTextureType::k2D, mipMapsStatus)
31         , fTextureView(view) {
32     SkASSERT((GrMipMapsStatus::kNotAllocated == mipMapsStatus) == (1 == info.fLevelCount));
33     this->registerWithCache(budgeted);
34     if (GrPixelConfigIsCompressed(desc.fConfig)) {
35         this->setReadOnly();
36     }
37 }
38 
GrVkTexture(GrVkGpu * gpu,const GrSurfaceDesc & desc,const GrVkImageInfo & info,sk_sp<GrVkImageLayout> layout,const GrVkImageView * view,GrMipMapsStatus mipMapsStatus,GrBackendObjectOwnership ownership,GrWrapCacheable cacheable,GrIOType ioType)39 GrVkTexture::GrVkTexture(GrVkGpu* gpu, const GrSurfaceDesc& desc, const GrVkImageInfo& info,
40                          sk_sp<GrVkImageLayout> layout, const GrVkImageView* view,
41                          GrMipMapsStatus mipMapsStatus, GrBackendObjectOwnership ownership,
42                          GrWrapCacheable cacheable, GrIOType ioType)
43         : GrSurface(gpu, desc)
44         , GrVkImage(info, std::move(layout), ownership)
45         , INHERITED(gpu, desc, GrTextureType::k2D, mipMapsStatus)
46         , fTextureView(view) {
47     SkASSERT((GrMipMapsStatus::kNotAllocated == mipMapsStatus) == (1 == info.fLevelCount));
48     if (ioType == kRead_GrIOType) {
49         this->setReadOnly();
50     }
51     this->registerWithCacheWrapped(cacheable);
52 }
53 
54 // Because this class is virtually derived from GrSurface we must explicitly call its constructor.
GrVkTexture(GrVkGpu * gpu,const GrSurfaceDesc & desc,const GrVkImageInfo & info,sk_sp<GrVkImageLayout> layout,const GrVkImageView * view,GrMipMapsStatus mipMapsStatus,GrBackendObjectOwnership ownership)55 GrVkTexture::GrVkTexture(GrVkGpu* gpu,
56                          const GrSurfaceDesc& desc,
57                          const GrVkImageInfo& info,
58                          sk_sp<GrVkImageLayout> layout,
59                          const GrVkImageView* view,
60                          GrMipMapsStatus mipMapsStatus,
61                          GrBackendObjectOwnership ownership)
62         : GrSurface(gpu, desc)
63         , GrVkImage(info, layout, ownership)
64         , INHERITED(gpu, desc, GrTextureType::k2D, mipMapsStatus)
65         , fTextureView(view) {
66     SkASSERT((GrMipMapsStatus::kNotAllocated == mipMapsStatus) == (1 == info.fLevelCount));
67 }
68 
MakeNewTexture(GrVkGpu * gpu,SkBudgeted budgeted,const GrSurfaceDesc & desc,const GrVkImage::ImageDesc & imageDesc,GrMipMapsStatus mipMapsStatus)69 sk_sp<GrVkTexture> GrVkTexture::MakeNewTexture(GrVkGpu* gpu, SkBudgeted budgeted,
70                                                const GrSurfaceDesc& desc,
71                                                const GrVkImage::ImageDesc& imageDesc,
72                                                GrMipMapsStatus mipMapsStatus) {
73     SkASSERT(imageDesc.fUsageFlags & VK_IMAGE_USAGE_SAMPLED_BIT);
74 
75     GrVkImageInfo info;
76     if (!GrVkImage::InitImageInfo(gpu, imageDesc, &info)) {
77         return nullptr;
78     }
79 
80     const GrVkImageView* imageView = GrVkImageView::Create(
81             gpu, info.fImage, info.fFormat, GrVkImageView::kColor_Type, info.fLevelCount,
82             info.fYcbcrConversionInfo);
83     if (!imageView) {
84         GrVkImage::DestroyImageInfo(gpu, &info);
85         return nullptr;
86     }
87     sk_sp<GrVkImageLayout> layout(new GrVkImageLayout(info.fImageLayout));
88 
89     return sk_sp<GrVkTexture>(new GrVkTexture(gpu, budgeted, desc, info, std::move(layout),
90                                               imageView, mipMapsStatus));
91 }
92 
MakeWrappedTexture(GrVkGpu * gpu,const GrSurfaceDesc & desc,GrWrapOwnership wrapOwnership,GrWrapCacheable cacheable,GrIOType ioType,const GrVkImageInfo & info,sk_sp<GrVkImageLayout> layout)93 sk_sp<GrVkTexture> GrVkTexture::MakeWrappedTexture(GrVkGpu* gpu, const GrSurfaceDesc& desc,
94                                                    GrWrapOwnership wrapOwnership,
95                                                    GrWrapCacheable cacheable, GrIOType ioType,
96                                                    const GrVkImageInfo& info,
97                                                    sk_sp<GrVkImageLayout> layout) {
98     // Wrapped textures require both image and allocation (because they can be mapped)
99     SkASSERT(VK_NULL_HANDLE != info.fImage && VK_NULL_HANDLE != info.fAlloc.fMemory);
100 
101     const GrVkImageView* imageView = GrVkImageView::Create(
102             gpu, info.fImage, info.fFormat, GrVkImageView::kColor_Type, info.fLevelCount,
103             info.fYcbcrConversionInfo);
104     if (!imageView) {
105         return nullptr;
106     }
107 
108     GrMipMapsStatus mipMapsStatus = info.fLevelCount > 1 ? GrMipMapsStatus::kValid
109                                                          : GrMipMapsStatus::kNotAllocated;
110 
111     GrBackendObjectOwnership ownership = kBorrow_GrWrapOwnership == wrapOwnership
112             ? GrBackendObjectOwnership::kBorrowed : GrBackendObjectOwnership::kOwned;
113     return sk_sp<GrVkTexture>(new GrVkTexture(gpu, desc, info, std::move(layout), imageView,
114                                               mipMapsStatus, ownership, cacheable, ioType));
115 }
116 
~GrVkTexture()117 GrVkTexture::~GrVkTexture() {
118     // either release or abandon should have been called by the owner of this object.
119     SkASSERT(!fTextureView);
120 }
121 
onRelease()122 void GrVkTexture::onRelease() {
123     // We're about to be severed from our GrVkResource. If there is an idle proc we have to decide
124     // who will handle it. If the resource is still tied to a command buffer we let it handle it.
125     // Otherwise, we handle it.
126     if (this->hasResource() && this->resource()->isOwnedByCommandBuffer()) {
127         fIdleProc = nullptr;
128         fIdleProcContext = nullptr;
129     }
130 
131     // we create this and don't hand it off, so we should always destroy it
132     if (fTextureView) {
133         fTextureView->unref(this->getVkGpu());
134         fTextureView = nullptr;
135     }
136 
137     this->releaseImage(this->getVkGpu());
138 
139     INHERITED::onRelease();
140 }
141 
onAbandon()142 void GrVkTexture::onAbandon() {
143     // We're about to be severed from our GrVkResource. If there is an idle proc we have to decide
144     // who will handle it. If the resource is still tied to a command buffer we let it handle it.
145     // Otherwise, we handle it.
146     if (this->hasResource() && this->resource()->isOwnedByCommandBuffer()) {
147         fIdleProc = nullptr;
148         fIdleProcContext = nullptr;
149     }
150 
151     // we create this and don't hand it off, so we should always destroy it
152     if (fTextureView) {
153         fTextureView->unrefAndAbandon();
154         fTextureView = nullptr;
155     }
156 
157     this->abandonImage();
158     INHERITED::onAbandon();
159 }
160 
getBackendTexture() const161 GrBackendTexture GrVkTexture::getBackendTexture() const {
162     return GrBackendTexture(this->width(), this->height(), fInfo, this->grVkImageLayout());
163 }
164 
getVkGpu() const165 GrVkGpu* GrVkTexture::getVkGpu() const {
166     SkASSERT(!this->wasDestroyed());
167     return static_cast<GrVkGpu*>(this->getGpu());
168 }
169 
textureView()170 const GrVkImageView* GrVkTexture::textureView() {
171     return fTextureView;
172 }
173 
setIdleProc(IdleProc proc,void * context)174 void GrVkTexture::setIdleProc(IdleProc proc, void* context) {
175     fIdleProc = proc;
176     fIdleProcContext = context;
177     if (auto* resource = this->resource()) {
178         resource->setIdleProc(proc ? this : nullptr, proc, context);
179     }
180 }
181 
removedLastRefOrPendingIO()182 void GrVkTexture::removedLastRefOrPendingIO() {
183     if (!fIdleProc) {
184         return;
185     }
186     // This is called when the GrTexture is purgeable. However, we need to check whether the
187     // Resource is still owned by any command buffers. If it is then it will call the proc.
188     auto* resource = this->hasResource() ? this->resource() : nullptr;
189     if (resource && resource->isOwnedByCommandBuffer()) {
190         return;
191     }
192     fIdleProc(fIdleProcContext);
193     fIdleProc = nullptr;
194     fIdleProcContext = nullptr;
195     if (resource) {
196         resource->setIdleProc(nullptr, nullptr, nullptr);
197     }
198 }
199