1 /*
2 * Copyright 2013 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "SkLuaCanvas.h"
9
10 #include "SkLua.h"
11 #include "SkStringUtils.h"
12 #include "SkTo.h"
13
14 extern "C" {
15 #include "lua.h"
16 #include "lauxlib.h"
17 }
18
19 class AutoCallLua : public SkLua {
20 public:
AutoCallLua(lua_State * L,const char func[],const char verb[])21 AutoCallLua(lua_State* L, const char func[], const char verb[]) : INHERITED(L) {
22 lua_getglobal(L, func);
23 if (!lua_isfunction(L, -1)) {
24 int t = lua_type(L, -1);
25 SkDebugf("--- expected function %d\n", t);
26 }
27
28 lua_newtable(L);
29 this->pushString(verb, "verb");
30 }
31
~AutoCallLua()32 ~AutoCallLua() {
33 lua_State* L = this->get();
34 if (lua_pcall(L, 1, 0, 0) != LUA_OK) {
35 SkDebugf("lua err: %s\n", lua_tostring(L, -1));
36 }
37 lua_settop(L, -1);
38 }
39
40 void pushEncodedText(SkTextEncoding, const void*, size_t);
41
42 private:
43 typedef SkLua INHERITED;
44 };
45
46 #define AUTO_LUA(verb) AutoCallLua lua(fL, fFunc.c_str(), verb)
47
48
49 ///////////////////////////////////////////////////////////////////////////////
50
pushEncodedText(SkTextEncoding enc,const void * text,size_t length)51 void AutoCallLua::pushEncodedText(SkTextEncoding enc, const void* text, size_t length) {
52 switch (enc) {
53 case kUTF8_SkTextEncoding:
54 this->pushString((const char*)text, length, "text");
55 break;
56 case kUTF16_SkTextEncoding:
57 this->pushString(SkStringFromUTF16((const uint16_t*)text, length), "text");
58 break;
59 case kGlyphID_SkTextEncoding:
60 this->pushArrayU16((const uint16_t*)text, SkToInt(length >> 1),
61 "glyphs");
62 break;
63 case kUTF32_SkTextEncoding:
64 break;
65 }
66 }
67
68 ///////////////////////////////////////////////////////////////////////////////
69
pushThis()70 void SkLuaCanvas::pushThis() {
71 SkLua(fL).pushCanvas(this);
72 }
73
74 ///////////////////////////////////////////////////////////////////////////////
75
SkLuaCanvas(int width,int height,lua_State * L,const char func[])76 SkLuaCanvas::SkLuaCanvas(int width, int height, lua_State* L, const char func[])
77 : INHERITED(width, height)
78 , fL(L)
79 , fFunc(func) {
80 }
81
~SkLuaCanvas()82 SkLuaCanvas::~SkLuaCanvas() {}
83
willSave()84 void SkLuaCanvas::willSave() {
85 AUTO_LUA("save");
86 this->INHERITED::willSave();
87 }
88
getSaveLayerStrategy(const SaveLayerRec & rec)89 SkCanvas::SaveLayerStrategy SkLuaCanvas::getSaveLayerStrategy(const SaveLayerRec& rec) {
90 AUTO_LUA("saveLayer");
91 if (rec.fBounds) {
92 lua.pushRect(*rec.fBounds, "bounds");
93 }
94 if (rec.fPaint) {
95 lua.pushPaint(*rec.fPaint, "paint");
96 }
97
98 (void)this->INHERITED::getSaveLayerStrategy(rec);
99 // No need for a layer.
100 return kNoLayer_SaveLayerStrategy;
101 }
102
onDoSaveBehind(const SkRect *)103 bool SkLuaCanvas::onDoSaveBehind(const SkRect*) {
104 // TODO
105 return false;
106 }
107
willRestore()108 void SkLuaCanvas::willRestore() {
109 AUTO_LUA("restore");
110 this->INHERITED::willRestore();
111 }
112
didConcat(const SkMatrix & matrix)113 void SkLuaCanvas::didConcat(const SkMatrix& matrix) {
114 switch (matrix.getType()) {
115 case SkMatrix::kTranslate_Mask: {
116 AUTO_LUA("translate");
117 lua.pushScalar(matrix.getTranslateX(), "dx");
118 lua.pushScalar(matrix.getTranslateY(), "dy");
119 break;
120 }
121 case SkMatrix::kScale_Mask: {
122 AUTO_LUA("scale");
123 lua.pushScalar(matrix.getScaleX(), "sx");
124 lua.pushScalar(matrix.getScaleY(), "sy");
125 break;
126 }
127 default: {
128 AUTO_LUA("concat");
129 // pushMatrix added in https://codereview.chromium.org/203203004/
130 // Doesn't seem to have ever been working correctly since added
131 // lua.pushMatrix(matrix);
132 break;
133 }
134 }
135
136 this->INHERITED::didConcat(matrix);
137 }
138
didSetMatrix(const SkMatrix & matrix)139 void SkLuaCanvas::didSetMatrix(const SkMatrix& matrix) {
140 this->INHERITED::didSetMatrix(matrix);
141 }
142
onClipRect(const SkRect & r,SkClipOp op,ClipEdgeStyle edgeStyle)143 void SkLuaCanvas::onClipRect(const SkRect& r, SkClipOp op, ClipEdgeStyle edgeStyle) {
144 AUTO_LUA("clipRect");
145 lua.pushRect(r, "rect");
146 lua.pushBool(kSoft_ClipEdgeStyle == edgeStyle, "aa");
147 this->INHERITED::onClipRect(r, op, edgeStyle);
148 }
149
onClipRRect(const SkRRect & rrect,SkClipOp op,ClipEdgeStyle edgeStyle)150 void SkLuaCanvas::onClipRRect(const SkRRect& rrect, SkClipOp op, ClipEdgeStyle edgeStyle) {
151 AUTO_LUA("clipRRect");
152 lua.pushRRect(rrect, "rrect");
153 lua.pushBool(kSoft_ClipEdgeStyle == edgeStyle, "aa");
154 this->INHERITED::onClipRRect(rrect, op, edgeStyle);
155 }
156
onClipPath(const SkPath & path,SkClipOp op,ClipEdgeStyle edgeStyle)157 void SkLuaCanvas::onClipPath(const SkPath& path, SkClipOp op, ClipEdgeStyle edgeStyle) {
158 AUTO_LUA("clipPath");
159 lua.pushPath(path, "path");
160 lua.pushBool(kSoft_ClipEdgeStyle == edgeStyle, "aa");
161 this->INHERITED::onClipPath(path, op, edgeStyle);
162 }
163
onClipRegion(const SkRegion & deviceRgn,SkClipOp op)164 void SkLuaCanvas::onClipRegion(const SkRegion& deviceRgn, SkClipOp op) {
165 AUTO_LUA("clipRegion");
166 this->INHERITED::onClipRegion(deviceRgn, op);
167 }
168
onDrawPaint(const SkPaint & paint)169 void SkLuaCanvas::onDrawPaint(const SkPaint& paint) {
170 AUTO_LUA("drawPaint");
171 lua.pushPaint(paint, "paint");
172 }
173
onDrawPoints(PointMode mode,size_t count,const SkPoint pts[],const SkPaint & paint)174 void SkLuaCanvas::onDrawPoints(PointMode mode, size_t count,
175 const SkPoint pts[], const SkPaint& paint) {
176 AUTO_LUA("drawPoints");
177 lua.pushArrayPoint(pts, SkToInt(count), "points");
178 lua.pushPaint(paint, "paint");
179 }
180
onDrawOval(const SkRect & rect,const SkPaint & paint)181 void SkLuaCanvas::onDrawOval(const SkRect& rect, const SkPaint& paint) {
182 AUTO_LUA("drawOval");
183 lua.pushRect(rect, "rect");
184 lua.pushPaint(paint, "paint");
185 }
186
onDrawArc(const SkRect & rect,SkScalar startAngle,SkScalar sweepAngle,bool useCenter,const SkPaint & paint)187 void SkLuaCanvas::onDrawArc(const SkRect& rect, SkScalar startAngle, SkScalar sweepAngle,
188 bool useCenter, const SkPaint& paint) {
189 AUTO_LUA("drawArc");
190 lua.pushRect(rect, "rect");
191 lua.pushScalar(startAngle, "startAngle");
192 lua.pushScalar(sweepAngle, "sweepAngle");
193 lua.pushBool(useCenter, "useCenter");
194 lua.pushPaint(paint, "paint");
195 }
196
onDrawRect(const SkRect & rect,const SkPaint & paint)197 void SkLuaCanvas::onDrawRect(const SkRect& rect, const SkPaint& paint) {
198 AUTO_LUA("drawRect");
199 lua.pushRect(rect, "rect");
200 lua.pushPaint(paint, "paint");
201 }
202
onDrawRRect(const SkRRect & rrect,const SkPaint & paint)203 void SkLuaCanvas::onDrawRRect(const SkRRect& rrect, const SkPaint& paint) {
204 AUTO_LUA("drawRRect");
205 lua.pushRRect(rrect, "rrect");
206 lua.pushPaint(paint, "paint");
207 }
208
onDrawDRRect(const SkRRect & outer,const SkRRect & inner,const SkPaint & paint)209 void SkLuaCanvas::onDrawDRRect(const SkRRect& outer, const SkRRect& inner,
210 const SkPaint& paint) {
211 AUTO_LUA("drawDRRect");
212 lua.pushRRect(outer, "outer");
213 lua.pushRRect(inner, "inner");
214 lua.pushPaint(paint, "paint");
215 }
216
onDrawPath(const SkPath & path,const SkPaint & paint)217 void SkLuaCanvas::onDrawPath(const SkPath& path, const SkPaint& paint) {
218 AUTO_LUA("drawPath");
219 lua.pushPath(path, "path");
220 lua.pushPaint(paint, "paint");
221 }
222
onDrawBitmap(const SkBitmap & bitmap,SkScalar x,SkScalar y,const SkPaint * paint)223 void SkLuaCanvas::onDrawBitmap(const SkBitmap& bitmap, SkScalar x, SkScalar y,
224 const SkPaint* paint) {
225 AUTO_LUA("drawBitmap");
226 if (paint) {
227 lua.pushPaint(*paint, "paint");
228 }
229 }
230
onDrawBitmapRect(const SkBitmap & bitmap,const SkRect * src,const SkRect & dst,const SkPaint * paint,SrcRectConstraint)231 void SkLuaCanvas::onDrawBitmapRect(const SkBitmap& bitmap, const SkRect* src, const SkRect& dst,
232 const SkPaint* paint, SrcRectConstraint) {
233 AUTO_LUA("drawBitmapRect");
234 if (paint) {
235 lua.pushPaint(*paint, "paint");
236 }
237 }
238
onDrawBitmapNine(const SkBitmap & bitmap,const SkIRect & center,const SkRect & dst,const SkPaint * paint)239 void SkLuaCanvas::onDrawBitmapNine(const SkBitmap& bitmap, const SkIRect& center, const SkRect& dst,
240 const SkPaint* paint) {
241 AUTO_LUA("drawBitmapNine");
242 if (paint) {
243 lua.pushPaint(*paint, "paint");
244 }
245 }
246
onDrawImage(const SkImage * image,SkScalar x,SkScalar y,const SkPaint * paint)247 void SkLuaCanvas::onDrawImage(const SkImage* image, SkScalar x, SkScalar y, const SkPaint* paint) {
248 AUTO_LUA("drawImage");
249 if (paint) {
250 lua.pushPaint(*paint, "paint");
251 }
252 }
253
onDrawImageRect(const SkImage * image,const SkRect * src,const SkRect & dst,const SkPaint * paint,SrcRectConstraint)254 void SkLuaCanvas::onDrawImageRect(const SkImage* image, const SkRect* src, const SkRect& dst,
255 const SkPaint* paint, SrcRectConstraint) {
256 AUTO_LUA("drawImageRect");
257 if (paint) {
258 lua.pushPaint(*paint, "paint");
259 }
260 }
261
onDrawTextBlob(const SkTextBlob * blob,SkScalar x,SkScalar y,const SkPaint & paint)262 void SkLuaCanvas::onDrawTextBlob(const SkTextBlob *blob, SkScalar x, SkScalar y,
263 const SkPaint &paint) {
264 AUTO_LUA("drawTextBlob");
265 lua.pushTextBlob(blob, "blob");
266 lua.pushScalar(x, "x");
267 lua.pushScalar(y, "y");
268 lua.pushPaint(paint, "paint");
269 }
270
onDrawPicture(const SkPicture * picture,const SkMatrix * matrix,const SkPaint * paint)271 void SkLuaCanvas::onDrawPicture(const SkPicture* picture, const SkMatrix* matrix,
272 const SkPaint* paint) {
273 AUTO_LUA("drawPicture");
274 // call through so we can see the nested picture ops
275 this->INHERITED::onDrawPicture(picture, matrix, paint);
276 }
277
onDrawDrawable(SkDrawable * drawable,const SkMatrix * matrix)278 void SkLuaCanvas::onDrawDrawable(SkDrawable* drawable, const SkMatrix* matrix) {
279 AUTO_LUA("drawDrawable");
280 // call through so we can see the nested ops
281 this->INHERITED::onDrawDrawable(drawable, matrix);
282 }
283
onDrawVerticesObject(const SkVertices *,const SkVertices::Bone[],int,SkBlendMode,const SkPaint & paint)284 void SkLuaCanvas::onDrawVerticesObject(const SkVertices*, const SkVertices::Bone[], int,
285 SkBlendMode, const SkPaint& paint) {
286 AUTO_LUA("drawVertices");
287 lua.pushPaint(paint, "paint");
288 }
289