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1 
2 /*
3  * Copyright 2016 Google Inc.
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 #ifndef GLWindowContext_DEFINED
9 #define GLWindowContext_DEFINED
10 
11 
12 #include "gl/GrGLInterface.h"
13 
14 #include "SkRefCnt.h"
15 #include "SkSurface.h"
16 
17 #include "WindowContext.h"
18 
19 class GrContext;
20 
21 namespace sk_app {
22 
23 class GLWindowContext : public WindowContext {
24 public:
25     sk_sp<SkSurface> getBackbufferSurface() override;
26 
isValid()27     bool isValid() override { return SkToBool(fBackendContext.get()); }
28 
29     void resize(int w, int h) override;
30     void swapBuffers() override;
31 
32     void setDisplayParams(const DisplayParams& params) override;
33 
34 protected:
35     GLWindowContext(const DisplayParams&);
36     // This should be called by subclass constructor. It is also called when window/display
37     // parameters change. This will in turn call onInitializeContext().
38     void initializeContext();
39     virtual sk_sp<const GrGLInterface> onInitializeContext() = 0;
40 
41     // This should be called by subclass destructor. It is also called when window/display
42     // parameters change prior to initializing a new GL context. This will in turn call
43     // onDestroyContext().
44     void destroyContext();
45     virtual void onDestroyContext() = 0;
46 
47     virtual void onSwapBuffers() = 0;
48 
49     sk_sp<const GrGLInterface> fBackendContext;
50     sk_sp<SkSurface>           fSurface;
51 };
52 
53 }   // namespace sk_app
54 
55 #endif
56