1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved. 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #ifndef sw_Socket_hpp 16 #define sw_Socket_hpp 17 18 #if defined(_WIN32) 19 #include <winsock2.h> 20 #else 21 #include <sys/socket.h> 22 typedef int SOCKET; 23 #endif 24 25 namespace sw 26 { 27 class Socket 28 { 29 public: 30 Socket(SOCKET socket); 31 Socket(const char *address, const char *port); 32 ~Socket(); 33 34 void listen(int backlog = 1); 35 bool select(int us); 36 Socket *accept(); 37 38 int receive(char *buffer, int length); 39 void send(const char *buffer, int length); 40 41 static void startup(); 42 static void cleanup(); 43 44 private: 45 SOCKET socket; 46 }; 47 } 48 49 #endif // sw_Socket_hpp 50