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1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //    http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef sw_Socket_hpp
16 #define sw_Socket_hpp
17 
18 #if defined(_WIN32)
19 	#include <winsock2.h>
20 #else
21 	#include <sys/socket.h>
22 	typedef int SOCKET;
23 #endif
24 
25 namespace sw
26 {
27 	class Socket
28 	{
29 	public:
30 		Socket(SOCKET socket);
31 		Socket(const char *address, const char *port);
32 		~Socket();
33 
34 		void listen(int backlog = 1);
35 		bool select(int us);
36 		Socket *accept();
37 
38 		int receive(char *buffer, int length);
39 		void send(const char *buffer, int length);
40 
41 		static void startup();
42 		static void cleanup();
43 
44 	private:
45 		SOCKET socket;
46 	};
47 }
48 
49 #endif   // sw_Socket_hpp
50