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1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //    http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef sw_Polygon_hpp
16 #define sw_Polygon_hpp
17 
18 #include "Vertex.hpp"
19 
20 namespace sw {
21 
22 struct Polygon
23 {
Polygonsw::Polygon24 	Polygon(const float4 *P0, const float4 *P1, const float4 *P2)
25 	{
26 		P[0][0] = P0;
27 		P[0][1] = P1;
28 		P[0][2] = P2;
29 
30 		n = 3;
31 		i = 0;
32 		b = 0;
33 	}
34 
Polygonsw::Polygon35 	Polygon(const float4 *P, int n)
36 	{
37 		for(int i = 0; i < n; i++)
38 		{
39 			this->P[0][i] = &P[i];
40 		}
41 
42 		this->n = n;
43 		this->i = 0;
44 		this->b = 0;
45 	}
46 
47 	float4 B[16];             // Buffer for clipped vertices
48 	const float4 *P[16][16];  // Pointers to clipped polygon's vertices
49 
50 	int n;  // Number of vertices
51 	int i;  // Level of P to use
52 	int b;  // Next available new vertex
53 };
54 
55 }  // namespace sw
56 
57 #endif  // sw_Polygon_hpp
58