1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 // http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14
15 #include "FrameBufferWin.hpp"
16
17 namespace sw
18 {
FrameBufferWin(HWND windowHandle,int width,int height,bool fullscreen,bool topLeftOrigin)19 FrameBufferWin::FrameBufferWin(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin) : FrameBuffer(width, height, fullscreen, topLeftOrigin), windowHandle(windowHandle)
20 {
21 if(!windowed)
22 {
23 // Force fullscreen window style (no borders)
24 originalWindowStyle = GetWindowLong(windowHandle, GWL_STYLE);
25 SetWindowLong(windowHandle, GWL_STYLE, WS_POPUP);
26 }
27 }
28
~FrameBufferWin()29 FrameBufferWin::~FrameBufferWin()
30 {
31 if(!windowed && GetWindowLong(windowHandle, GWL_STYLE) == WS_POPUP)
32 {
33 SetWindowLong(windowHandle, GWL_STYLE, originalWindowStyle);
34 }
35 }
36
updateBounds(HWND windowOverride)37 void FrameBufferWin::updateBounds(HWND windowOverride)
38 {
39 HWND window = windowOverride ? windowOverride : windowHandle;
40
41 if(windowed)
42 {
43 GetClientRect(window, &bounds);
44 ClientToScreen(window, (POINT*)&bounds);
45 ClientToScreen(window, (POINT*)&bounds + 1);
46 }
47 else
48 {
49 SetRect(&bounds, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN));
50 }
51 }
52 }
53
54 #include "FrameBufferDD.hpp"
55 #include "FrameBufferGDI.hpp"
56 #include "Common/Configurator.hpp"
57
createFrameBufferWin(HWND windowHandle,int width,int height,bool fullscreen,bool topLeftOrigin)58 sw::FrameBufferWin *createFrameBufferWin(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin)
59 {
60 sw::Configurator ini("SwiftShader.ini");
61 int api = ini.getInteger("Testing", "FrameBufferAPI", 0);
62
63 if(api == 0 && topLeftOrigin)
64 {
65 return new sw::FrameBufferDD(windowHandle, width, height, fullscreen, topLeftOrigin);
66 }
67 else
68 {
69 return new sw::FrameBufferGDI(windowHandle, width, height, fullscreen, topLeftOrigin);
70 }
71
72 return 0;
73 }
74
createFrameBuffer(void * display,HWND window,int width,int height)75 sw::FrameBuffer *createFrameBuffer(void *display, HWND window, int width, int height)
76 {
77 return createFrameBufferWin(window, width, height, false, false);
78 }
79