1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved. 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #ifndef egl_Texture_hpp 16 #define egl_Texture_hpp 17 18 #include "common/Object.hpp" 19 20 namespace sw 21 { 22 class Resource; 23 } 24 25 namespace egl 26 { 27 class [[clang::lto_visibility_public]] Texture : public gl::NamedObject 28 { 29 public: Texture(GLuint name)30 Texture(GLuint name) : NamedObject(name) {} 31 32 virtual void releaseTexImage() = 0; 33 virtual sw::Resource *getResource() const = 0; 34 35 virtual void sweep() = 0; // Garbage collect if no external references 36 release()37 void release() override 38 { 39 int refs = dereference(); 40 41 if(refs > 0) 42 { 43 sweep(); 44 } 45 else 46 { 47 delete this; 48 } 49 } 50 }; 51 } 52 53 #endif // egl_Texture_hpp 54