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1 // Copyright (c) 2019 Google LLC
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //     http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #include "source/fuzz/fuzzer_pass_permute_blocks.h"
16 
17 #include "source/fuzz/transformation_move_block_down.h"
18 
19 namespace spvtools {
20 namespace fuzz {
21 
FuzzerPassPermuteBlocks(opt::IRContext * ir_context,TransformationContext * transformation_context,FuzzerContext * fuzzer_context,protobufs::TransformationSequence * transformations)22 FuzzerPassPermuteBlocks::FuzzerPassPermuteBlocks(
23     opt::IRContext* ir_context, TransformationContext* transformation_context,
24     FuzzerContext* fuzzer_context,
25     protobufs::TransformationSequence* transformations)
26     : FuzzerPass(ir_context, transformation_context, fuzzer_context,
27                  transformations) {}
28 
29 FuzzerPassPermuteBlocks::~FuzzerPassPermuteBlocks() = default;
30 
Apply()31 void FuzzerPassPermuteBlocks::Apply() {
32   // For now we do something very simple: we randomly decide whether to move a
33   // block, and for each block that we do move, we push it down as far as we
34   // legally can.
35   // TODO(https://github.com/KhronosGroup/SPIRV-Tools/issues/2635): it would be
36   //  nice to randomly sample from the set of legal block permutations and then
37   //  encode the chosen permutation via a series of move-block-down
38   //  transformations.  This should be possible but will require some thought.
39 
40   for (auto& function : *GetIRContext()->module()) {
41     std::vector<uint32_t> block_ids;
42     // Collect all block ids for the function before messing with block
43     // ordering.
44     for (auto& block : function) {
45       block_ids.push_back(block.id());
46     }
47     // Now consider each block id.  We consider block ids in reverse, because
48     // e.g. in code generated from the following:
49     //
50     // if (...) {
51     //   A
52     //   B
53     // } else {
54     //   C
55     // }
56     //
57     // block A cannot be moved down, but B has freedom to move and that movement
58     // would provide more freedom for A to move.
59     for (auto id = block_ids.rbegin(); id != block_ids.rend(); ++id) {
60       // Randomly decide whether to ignore the block id.
61       if (!GetFuzzerContext()->ChoosePercentage(
62               GetFuzzerContext()->GetChanceOfMovingBlockDown())) {
63         continue;
64       }
65       // Keep pushing the block down, until pushing down fails.
66       // The loop is guaranteed to terminate because a block cannot be pushed
67       // down indefinitely.
68       while (true) {
69         TransformationMoveBlockDown transformation(*id);
70         if (!MaybeApplyTransformation(transformation)) {
71           break;
72         }
73       }
74     }
75   }
76 }
77 
78 }  // namespace fuzz
79 }  // namespace spvtools
80