1<html><head><title>toybox FAQ</title> 2<!--#include file="header.html" --> 3 4<h1>Frequently Asked Questions</h1> 5 6<h2>General Questions</h2> 7 8<ul> 9<li><h2><a href="#why_toybox">Why toybox? (What was wrong with busybox?)</a></h2></li> 10<li><h2><a href="#capitalize">Do you capitalize toybox?</a></h2></li> 11<li><h2><a href="#support_horizon">Why a 7 year support horizon?</a></h2></li> 12<li><h2><a href="#releases">Why time based releases?</a></h2></li> 13<li><h2><a href="#code">Where do I start understanding the toybox source code?</a></h2></li> 14<li><h2><a href="#when">When were historical toybox versions released?</a></h2></li> 15<li><h2><a href="#bugs">Where do I report bugs?</a></h2></li> 16<li><h2><a href="#b_links">What are those /b/number links in the git log?</a></h2></li> 17<li><h2><a href="#opensource">What is the relationship between toybox and android?</a></h2></li> 18<li><h2><a href="#backporting">Will you backport fixes to old versions?</a></h2></li> 19<li><h2><a href="#dotslash">What's this ./ on the front of commands in your examples?</a></h2></li> 20 21</ul> 22 23<h2>Using toybox</h2> 24 25<ul> 26<!-- get binaries --> 27<li><h2><a href="#install">How do I install toybox?</h2></li> 28<li><h2><a href="#cross">How do I cross compile toybox?</h2></li> 29<li><h2><a href="#system">What part of Linux/Android does toybox provide?</h2></li> 30<li><h2><a href="#mkroot">How do I build a working Linux system with toybox?</a></h2></li> 31</ul> 32 33<hr /><h2><a name="why_toybox" />Q: "Why is there toybox? What was wrong with busybox?"</h2> 34 35<p>A: Toybox started back in 2006 when I (Rob Landley) 36<a href=https://lwn.net/Articles/202106/>handed off BusyBox maintainership</a> 37and <a href=http://landley.net/notes-2006.html#28-09-2006>started over from 38scratch</a> on a new codebase after a 39<a href=http://lists.busybox.net/pipermail/busybox/2006-September/058617.html>protracted licensing argument</a> took all the fun out of working on BusyBox.</p> 40 41<p>Toybox was just a personal project until it got 42<a href=http://landley.net/notes-2011.html#13-11-2011>relaunched</a> 43in November 2011 with a new goal to make Android 44<a href=http://landley.net/aboriginal/about.html#selfhost>self-hosting</a>. 45This involved me relicensing my own 46code, which made people who had never used or participated in the project 47<a href=https://lwn.net/Articles/478308/>loudly angry</a>. The switch came 48after a lot of thinking <a href=http://landley.net/talks/ohio-2013.txt>about 49licenses</a> and <a href=http://landley.net/notes-2011.html#21-03-2011>the 50transition to smartphones</a>, which led to a 51<a href=https://www.youtube.com/watch?v=SGmtP5Lg_t0>2013 talk</a> laying 52out a 53<a href=http://landley.net/talks/celf-2013.txt>strategy</a> 54to make Android self-hosting using toybox. This helped 55<a href=https://code.google.com/p/android/issues/detail?id=76861>bring 56it to Android's attention</a>, and they 57<a href=https://lwn.net/Articles/629362/>merged it</a> into Android M.</p> 58 59<p>The unfixable problem with busybox was licensing: BusyBox predates Android 60by almost a decade, but Android still doesn't ship with it because GPLv3 came 61out around the same time Android did and caused many people to throw 62out the GPLv2 baby with the GPLv3 bathwater. 63Android <a href=https://source.android.com/source/licenses.html>explicitly 64discourages</a> use of GPL and LGPL licenses in its products, and has gradually 65reimplemented historical GPL components (such as its bluetooth stack) under the 66Apache license. Apple's 67<a href=http://meta.ath0.com/2012/02/05/apples-great-gpl-purge/>less subtle</a> response was to freeze xcode at the last GPLv2 releases 68(GCC 4.2.1 with binutils 2.17) for over 5 years while sponsoring the 69development of new projects (clang/llvm/lld) to replace them, 70implementing a 71<a href=https://www.osnews.com/story/24572/apple-ditches-samba-in-favour-of-homegrown-replacement/>new SMB server</a> from scratch to 72<a href=https://archive.org/details/copyleftconf2020-allison>replace samba</a>, 73switching <a href=https://www.theverge.com/2019/6/4/18651872/apple-macos-catalina-zsh-bash-shell-replacement-features>bash with zsh</a>, and so on. 74Toybox itself exists because somebody with in a legacy position 75just wouldn't shut up about GPLv3, otherwise I would probably 76still happily be maintaining BusyBox. (For more on how I wound 77up working on busybox in the first place, 78<a href=http://landley.net/aboriginal/history.html>see here</a>.)</p> 79 80<hr /><h2><a name="capitalize" />Q: Do you capitalize toybox?</h2> 81 82<p>A: Only at the start of a sentence. The command name is all lower case so 83it seems silly to capitalize the project name, but not capitalizing the 84start of sentences is awkward, so... compromise. (It is _not_ "ToyBox".)</p> 85 86<hr /><h2><a name="support_horizon">Q: Why a 7 year support horizon?</a></h2> 87 88<p>A: Our <a href=http://lists.busybox.net/pipermail/busybox/2006-September/058440.html>longstanding rule of thumb</a> is to try to run and build on 89hardware and distributions released up to 7 years ago, and feel ok dropping 90support for stuff older than that. (This is a little longer than Ubuntu's 91Long Term Support, but not by much.)</p> 92 93<p>My original theory was "4 to 5 of the 18-month cycles of moore's law should cover 94the vast majority of the installed base of PC hardware", loosely based on some 95research I did <a href=http://www.catb.org/esr/halloween/halloween9.html#id2867629>back in 2003</a> 96and <a href=http://catb.org/esr/writings/world-domination/world-domination-201.html#id248066>updated in 2006</a> 97which said that low end systems were 2 iterations of moore's 98law below the high end systems, and that another 2-3 iterations should cover 99the useful lifetime of most systems no longer being sold but still in use and 100potentially being upgraded to new software releases.</p> 101 102<p>That analysis missed <a href=http://landley.net/notes-2011.html#26-06-2011>industry 103changes</a> in the 1990's that stretched the gap 104from low end to high end from 2 cycles to 4 cycles, and ignored 105<a href=https://landley.net/notes-2010.html#09-10-2010>the switch</a> from PC to smartphone cutting off the R&D air supply of the 106laptop market. Meanwhile the Moore's Law <a href=https://en.wikipedia.org/wiki/Logistic_function>s-curve</a> started bending back down (as they 107<a href=https://en.wikipedia.org/wiki/Diffusion_of_innovations>always do</a>) 108back in 2000, and these days is pretty flat: the drive for faster clock 109speeds <a href=http://www.anandtech.com/show/613>stumbled</a> 110and <a href=http://www.pcworld.com/article/118603/article.html>died</a>, with 111the subsequent drive to go "wide" maxing out for most applications 112around 4x SMP with maybe 2 megabyte caches. These days the switch from exponential to 113linear growth in hardware capabilities is 114<a href=https://www.cnet.com/news/end-of-moores-law-its-not-just-about-physics/>common knowledge</a> and 115<a href=http://www.acm.org/articles/people-of-acm/2016/david-patterson>widely 116accepted</a>.</p> 117 118<p>But the 7 year rule of thumb stuck around anyway: if a kernel or libc 119feature is less than 7 years old, I try to have a build-time configure test 120for it to let the functionality cleanly drop out. I also keep old Ubuntu 121images around in VMs to perform the occasional defconfig build there to 122see what breaks. (I'm not perfect about this, but I accept bug reports.)</p> 123 124<hr /><h2><a name="releases" />Q: Why time based releases?</h2> 125<p>A: Toybox targets quarterly releases (a similar schedule to the Linux 126kernel) because Martin Michlmayr's excellent 127<a href=http://www.youtube.com/watch?v=IKsQsxubuAA>talk on the 128subject</a> was convincing. This is actually two questions, "why have 129releases" and "why schedule them".</p> 130 131<p>Releases provide synchronization points where the developers certify 132"it worked for me". Each release is a known version with predictable behavior, 133and right or wrong at least everyone should be seeing 134similar results so might be able to google an unexpected outcome. 135Releases focus end-user testing on specific versions 136where issues can be reproduced, diagnosed, and fixed. 137Releases also force the developers to do periodic tidying, packaging, 138documentation review, finish up partially implemented features languishing 139in their private trees, and give regular checkpoints to measure progress.</p> 140 141<p>Changes accumulate over time: different feature sets, data formats, 142control knobs... Toybox's switch from "ls -q" to "ls -b" as the default output 143format was not-a-bug-it's-a "design improvement", but the 144difference is academic if the change breaks somebody's script. 145Releases give you the option to schedule upgrades as maintenance, not to rock 146the boat just now, and use a known working release version until later.</p> 147 148<p>The counter-argument is that "continuous integration" 149can be made robust with sufficient automated testing. But like the 150<a href=https://web.archive.org/web/20131123071427/http://www.shirky.com/weblog/2013/11/healthcare-gov-and-the-gulf-between-planning-and-reality/>waterfall method</a>, this places insufficent 151emphasis on end-user feedback and learning from real world experience. 152Developer testing is either testing that the code does what the developers 153expect given known inputs running in an established environment, or it's 154regression testing against bugs previously found in the field. No plan 155survives contact with the enemy, and technology always breaks once it 156leaves the lab and encounters real world data and use cases in new 157runtime and build environments.</p> 158 159<p>The best way to give new users a reasonable first experience is to point 160them at specific stable versions where development quiesced and 161extra testing occurred. There will still be teething troubles, but multiple 162people experiencing the _same_ teething troubles can potentially 163help each other out.</p> 164 165<p>Releases on a schedule are better than releases "when it's ready" for 166the same reason a regularly scheduled bus beats one that leaves when it's 167"full enough": the schedule lets its users make plans. Even if the bus leaves 168empty you know when the next one arrives so missing this one isn't a disaster. 169and starting the engine to leave doesn't provoke a last-minute rush of nearby 170not-quite-ready passengers racing to catch it causing further delay and 171repeated start/stop cycles as it ALMOST leaves. 172(The video in the first paragraph goes into much greater detail.)</p> 173 174<hr /><h2><a name="code" />Q: Where do I start understanding the source code?</h2> 175 176<p>A: Toybox is written in C. There are longer writeups of the 177<a href=design.html>design ideas</a> and a <a href=code.html>code walkthrough</a>, 178and the <a href=about.html>about page</a> summarizes what we're trying to 179accomplish, but here's a quick start:</p> 180 181<p>Toybox uses the standard three stage configure/make/install 182<a href=code.html#building>build</a>, in this case "<b>make defconfig; 183make; make install</b>". Type "<b>make help</b>" to 184see available make targets.</p> 185 186<p><u>The configure stage</u> is copied from the Linux kernel (in the "kconfig" 187directory), and saves your selections in the file ".config" at the top 188level. The "<b>make defconfig</b>" target selects the 189maximum sane configuration (enabling all the commands and features that 190aren't unfinished, or only intended as examples, or debug code...) and is 191probably what you want. You can use "<b>make menuconfig</b>" to manually select 192specific commands to include, through an interactive menu (cursor up and 193down, enter to descend into a sub-menu, space to select an entry, ? to see 194an entry's help text, esc to exit). The menuconfig help text is the 195same as the command's "<b>--help</b>" output.</p> 196 197<p><u>The "make" stage</u> creates a toybox binary (which is stripped, look in 198generated/unstripped for the debug versions), and "<b>make install</b>" adds a bunch of 199symlinks to toybox under the various command names. Toybox determines which 200command to run based on the filename, or you can use the "toybox" name in which case the first 201argument is the command to run (ala "toybox ls -l").</p> 202 203<p><u>You can also build 204individual commands as standalone executables</u>, ala "make sed cat ls". 205The "make change" target builds all of them, as in "change for a $20".</p> 206 207<p><u>The main() function is in main.c</u> at the top level, 208along with setup plumbing and selecting which command to run this time. 209The function toybox_main() in the same file implements the "toybox" 210multiplexer command that lists and selects the other commands.</p> 211 212<p><u>The individual command implementations are under "toys"</u>, and are grouped 213into categories (mostly based on which standard they come from, posix, lsb, 214android...) The "pending" directory contains unfinished commands, and the 215"examples" directory contains example code that aren't really useful commands. 216Commands in those two directories 217are _not_ selected by defconfig. (Most of the files in the pending directory 218are third party submissions that have not yet undergone 219<a href=cleanup.html>proper code review</a>.)</p> 220 221<p><u>Common infrastructure shared between commands is under "lib"</u>. Most 222commands call lib/args.c to parse their command line arguments before calling 223the command's own main() function, which uses the option string in 224the command's NEWTOY() macro. This is similar to the libc function getopt(), 225but more powerful, and is documented at the top of lib/args.c. A NULL option 226string prevents this code from being called for that command.</p> 227 228<p><u>The build/install infrastructure is shell scripts under 229"scripts"</u> (starting with scripts/make.sh and scripts/install.sh). 230<u>These populate the "generated" directory</u> with headers 231created from other files, which are <a href=code.html#generated>described</a> 232in the code walkthrough. All the 233build's temporary files live under generated, including the .o files built 234from the .c files (in generated/obj). The "make clean" target deletes that 235directory. ("make distclean" also deletes your .config and deletes the 236kconfig binaries that process .config.)</p> 237 238<p><u>Each command's .c file contains all the information for that command</u>, so 239adding a command to toybox means adding a single file under "toys". 240Usually you <a href=code.html#adding>start a new command</a> by copying an 241existing command file to a new filename 242(toys/examples/hello.c, toys/examples/skeleton.c, toys/posix/cat.c, 243and toys/posix/true.c have all been used for this purpose) and then replacing 244all instances of its old name with the new name (which should match the 245new filename), and modifying the help text, argument string, and what the 246code does. You might have to "make distclean" before your new command 247shows up in defconfig or menuconfig.</p> 248 249<p><u>The toybox test suite lives in the "tests" directory</u>, and is 250driven by scripts/test.sh and scripts/runtest.sh. From the top 251level you can "make tests" to test everything, or "make test_sed" to test a 252single command's standalone version (which should behave identically, 253but that's why we test). You can set TEST_HOST=1 to test the host version 254instead of the toybox version (in theory they should work the same), 255and VERBOSE=1 to see diffs of the expected and actual output when a 256test fails. Set VERBOSE=fail to stop at the first such failure.</p> 257 258<hr /><h2><a name="when" />Q: When were historical toybox versions released?</h2> 259 260<p>A: For vanilla releases, check the 261<a href=https://github.com/landley/toybox/tags>date on the commit tag</a> 262or <a href=https://landley.net/toybox/downloads/binaries/>the 263example binaries</a> against the output of "toybox --version". 264Between releases the --version 265information is in "git describe --tags" format with "tag-count-hash" showing the 266most recent commit tag, the number of commits since that tag, and 267the hash of the current commit.</p> 268 269<p>Android makes its own releases on its own 270<a href=https://en.wikipedia.org/wiki/Android_version_history>schedule</a> 271using its own version tags, but lists corresponding upstream toybox release 272versions <a href=https://android.googlesource.com/platform/system/core/+/master/shell_and_utilities/README.md>here</a>. For more detail you can look up 273<a href=https://android.googlesource.com/platform/external/toybox/+refs>AOSP's 274git tags</a>. (The <a href=https://source.android.com/setup/start>Android Open Source Project</a> is the "upstream" android vendors 275start form when making their own releases. Google's phones run AOSP versions 276verbatim, other vendors tend to take those releases as starting points to 277modify.)</p> 278 279<p>If you want to find the vanilla toybox commit corresponding to an AOSP 280toybox version, find the most recent commit in the android log that isn't from a 281@google or @android address and search for it in the vanilla commit log. 282(The timestamp should match but the hash will differ, 283because each git hash includes the previous 284git hash in the data used to generate it so all later commits have a different 285hash if any of the tree's history differs; yes Linus Torvalds published 3 years 286before Satoshi Nakamoto.) Once you've identified the vanilla commit's hash, 287"git describe --tags $HASH" in the vanilla tree should give you the --version 288info for that one.</p> 289 290<hr /><h2><a name="bugs" />Q: Where do I report bugs?</h2> 291 292<p>A: Ideally on the <a href=http://lists.landley.net/listinfo.cgi/toybox-landley.net>mailing list</a>, although <a href=mailto:rob@landley.net>emailing the 293maintainer</a> is a popular if slightly less reliable alternative. 294Issues submitted to <a href=https://github.com/landley/toybox>github</a> 295are generally dealt with less promptly, but mostly get done eventually. 296AOSP has its <a href=https://source.android.com/setup/contribute/report-bugs>own bug reporting mechanism</a> (although for toybox they usually forward them 297to the mailing list) and Android vendors usually forward them to AOSP which 298forwards them to the list.</p> 299 300<p>Note that if we can't reproduce a bug, we probably can't fix it. 301Not only does this mean providing enough information for us to see the 302behavior ourselves, but ideally doing so in a reasonably current version. 303The older it is the greater the chance somebody else found and fixed it 304already, so the more out of date the version you're reporting a bug against 305the less effort we're going to put into reproducing the problem.</p> 306 307<hr /><h2><a name="b_links" />Q: What are those /b/number bug report 308links in the git log?</h2> 309 310<p>A: It's a Google thing. Replace /b/$NUMBER with 311https://issuetracker.google.com/$NUMBER to read it outside the googleplex.</p> 312 313<hr /><a name="opensource" /><h2>Q: What is the relationship between toybox and android?</h2> 314 315<p>A: The <a href=about.html>about page</a> tries to explain that, 316and Linux Weekly News has covered toybox's history a 317<a href=https://lwn.net/Articles/202106/>little</a> 318<a href=https://lwn.net/Articles/478308/>over</a> 319<a href=https://lwn.net/Articles/616272/>the</a> 320<a href=https://lwn.net/Articles/629362/>years</a>.</p> 321 322<p>Toybox is a traditional open source project created and maintained 323by hobbyist (volunteer) developers, originally for Linux but these days 324also running on Android, BSD, and MacOS. The project started in 2006 325and its original author (Rob Landley) 326continues to maintain the open source project.</p> 327 328<p>Android's base OS maintainer (Elliott Hughes, I.E. enh) 329<a href=https://github.com/landley/toybox/commit/69a9f257234a>ported</a> 330<a href=https://github.com/landley/toybox/commit/6a29bb1ebe62>toybox</a> 331to Android in 2014, merged it into Android M (Marshmallow), and remains 332Android's toybox maintainer. (He explained it in his own words in 333<a href=http://androidbackstage.blogspot.com/2016/07/episode-53-adb-on-adb.html>this podcast</a>, starting either 18 or 20 minutes in depending how 334much backstory you want.)</p> 335 336<p>Android's policy for toybox development is to push patches to the 337open source project (submitting them via the mailing list) then 338"git pull" the public tree into Android's tree. To avoid merge conflicts, Android's 339tree doesn't change any of the existing toybox files but instead adds <a href=https://android.googlesource.com/platform/external/toybox/+/refs/heads/master/Android.bp>parallel 340build infrastructure</a> off to one side. (Toybox uses a make wrapper around bash 341scripts, AOSP builds with soong/ninja instead and checks in a snapshot of the 342generated/ directory to avoid running kconfig each build). 343Android's changes to toybox going into the open source tree first 344and being pulled from there into Android keeps the two trees in 345sync, and makes sure each change undergoes full open source design review 346and discussion.</p> 347 348<p>Rob acknowledges Android is by far the largest userbase for the project, 349but develops on a standard 64-bit Linux+glibc distro while building embedded 35032-bit big-endian nommu musl systems requiring proper data alignment for work, 351and is not a Google employee so does not have access 352to the Google build cluster of powerful machines capable of running the full 353AOSP build in a reasonable amount of time. Rob is working to get android 354building under android (the list of 355toybox tools Android's build uses is 356<a href=https://android.googlesource.com/platform/prebuilts/build-tools/+/refs/heads/master/path/linux-x86/>here</a>, 357and what else it needs from its build environment is 358<a href=https://android.googlesource.com/platform/build/soong/+/refs/heads/master/ui/build/paths/config.go>here</a>), and he hopes someday to not only make a usable development 359environment out of it but also nudge the base OS towards a more granular 360package management system allowing you to upgrade things like toybox without 361a complete reinstall and reboot, plus the introduction of a "posix container" 362within which you can not only run builds, but selinux lets you run binaries 363you've just built). In the meantime, Rob tests static bionic 364builds via the Android NDK when he remembers, but has limited time to work 365on toybox because it's not his day job. (The products his company makes ship 366toybox and they do sponsor the project's development, but it's one of many 367responsibilities at work.)</p> 368 369<p>Elliott is the Android base OS maintainer, in which role he manages 370a team of engineers. He also has limited time for toybox, both because it's one 371of many packages he's responsible for (he maintains bionic, used to maintain 372dalvik...) and because he allowed himself to be promoted into management 373and thus spends less time coding than he does sitting in meetings where testers 374talk to security people about vendor issues.</p> 375 376<p>Android has many other coders and security people who submit the occasional 377toybox patch, but of the last 1000 commits at the <a href=https://github.com/landley/toybox/commit/88b34c4bd3f8>time 378of writing</a> this FAQ entry, Elliott submitted 276 and all other google.com 379or android.com addresses combined totaled 17. (Rob submitted 591, leaving 380116 from other sources, but for both Rob and Elliott there's a lot of "somebody 381else pointed out an issue, and then we wrote a patch". A lot of patches 382from both "Author:" lines thank someone else for the suggestion in the 383commit comment.)</p> 384 385<hr /><a name="backporting" /><h2>Q: Will you backport fixes to old versions?</h2> 386 387<p>A: Probably not. The easiest thing to do is get your issue fixed upstream 388in the current release, then get the newest version of the 389project built and running in the old environment.</p> 390 391<p>Backporting fixes generally isn't something open source projects run by 392volunteer developers do because the goal of the project's development community 393is to extend and improve the project. We're happy to respond to our users' 394needs, but if you're coming to the us for free tech support we're going 395to ask you to upgrade to a current version before we try to diagnose your 396problem.</p> 397 398<p>The volunteers are happy to fix any bugs you point out in the current 399versions because doing so helps everybody and makes the project better. We 400want to make the current version work for you. But diagnosing, debugging, and 401backporting fixes to old versions doesn't help anybody but you, so isn't 402something we do for free. The cost of volunteer tech support is using a 403reasonably current version of the project.</p> 404 405<p>If you're using an old version built with an old 406compiler on an old OS (kernel and libc), there's a fairly large chance 407whatever problem you're 408seeing already got fixed, and to get that fix all you have to do is upgrade 409to a newer version. Diagnosing a problem that wasn't our bug means we spent 410time that only helps you, without improving the project. 411If you don't at least _try_ a current version, you're asking us for free 412personalized tech support.</p> 413 414<p>Reproducing bugs in current versions also makes our job easier. 415The further back in time 416you are, the more work it is for us digging back in the history to figure 417out what we hadn't done yet in your version. If spot a problem in a git 418build pulled 3 days ago, it's obvious what changed and easy to fix or back out. 419If you ask about the current release version 3 months after it came out, 420we may have to think a while to remember what we did and there are a number of 421possible culprits, but it's still tractable. If you ask about 3 year old 422code, we have to reconstruct the history and the problem could be anything, 423there's a lot more ground to cover and we haven't seen it in a while.</p> 424 425<p>As a rule of thumb, volunteers will generally answer polite questions about 426a given version for about three years after its release before it's so old 427we don't remember the answer off the top of our head. And if you want us to 428put any _effort_ into tracking it down, we want you to put in a little effort 429of your own by confirming it's still a problem with the current version 430(I.E. we didn't fix it already). It's 431also hard for us to fix a problem of yours if we can't reproduce it because 432we don't have any systems running an environment that old.</p> 433 434<p>If you don't want to upgrade, you have the complete source code and thus 435the ability to fix it yourself, or can hire a consultant to do it for you. If 436you got your version from a vendor who still supports the older version, they 437can help you. But there are limits as to what volunteers will feel obliged to 438do for you.</p> 439 440<p>Commercial companies have different incentives. Your OS vendor, or 441hardware vendor for preinstalled systems, may have their own bug reporting 442mechanism and update channel providing backported fixes. And a paid consultant 443will happily set up a special environment just to reproduce your problem.</p> 444 445<hr /><h2><a name="install" />Q: How do I install toybox?</h2> 446 447<p>A: 448Multicall binaries like toybox behave differently based on the filename 449used to call them, so if you "mv toybox ls; ./ls -l" it acts like ls. Creating 450symlinks or hardlinks and adding them to the $PATH lets you run the 451commands normally by name, so that's probably what you want to do.</p> 452 453<p>If you already have a <a href=https://landley.net/toybox/downloads/binaries/>toybox binary</a> 454you can install a tree of command symlinks to 455<a href=http://git.musl-libc.org/cgit/musl/tree/include/paths.h>the 456standard path</a> 457locations (<b>export PATH=/bin:/usr/bin:/sbin:/usr/sbin</b>) by doing:</p> 458 459<blockquote><p><b>for i in $(/bin/toybox --long); do ln -s /bin/toybox $i; done</b></p></blockquote> 460 461<p>Or you can install all the symlinks in the same directory as the toybox binary 462(<b>export PATH="$PWD:$PATH"</b>) via:</p> 463 464<blockquote><p><b>for i in $(./toybox); do ln -s toybox $i; done</b></p></blockquote></p> 465 466<p>When building from source, use the "<b>make install</b>" and 467"<b>make install_flat</b>" 468targets with an appropriate <b>PREFIX=/target/path</b> either 469exported or on the make command line. When cross compiling, 470"<b>make list</b>" outputs the command names enabled by defconfig. 471For more information, see "<b>make help</b>".</p> 472 473<p>The command name "toybox" takes the second argument as the name of the 474command to run, so "./toybox ls -l" also behaves like ls. The "toybox" 475name is special in that it can have a suffix (toybox-i686 or toybox-1.2.3) 476and still be recognized, so you can have multiple versions of toybox in the 477same directory.</p> 478 479<p>When toybox doesn't recognize its 480filename as a command, it dereferences one 481level of symlink. So if your script needs "gsed" you can "ln -s sed gsed", 482then when you run "gsed" toybox knows how to be "sed".</p> 483 484<hr /><h2><a name="dotslash" />Q: What's this ./ on the front of commands in your examples?</h2> 485 486<p>A: When you don't give a path to a command's executable file, 487linux command shells search the directories listed in the $PATH envionment 488variable (in order), which usually doesn't include the current directory 489for security reasons. The 490magic name "." indicates the current directory (the same way ".." means 491the parent directory and starting with "/" means the root directory) 492so "./file" gives a path to the executable file, and thus runs a command 493out of the current directory where just typing "file" won't find it. 494For historical reasons PATH is colon-separated, and treats an 495empty entry (including leading/trailing colon) as "check the current 496directory", so if you WANT to add the current directory to PATH you 497can PATH="$PATH:" but doing so is a TERRIBLE idea.</p> 498 499<p>Toybox's shell (toysh) checks for built-in commands before looking at the 500$PATH (using the standard "bash builtin" logic just with lots more builtins), 501so "ls" doesn't have to exist in your filesystem for toybox to find it. When 502you give a path to a command the shell won't run the built-in version 503but will run the file at that location. (But the multiplexer command 504won't: "toybox /bin/ls" runs the built-in ls, you can't point it at an 505arbitrary file out of the filesystem and have it run that. You could 506"toybox nice /bin/ls" though.)</p> 507 508<hr /><h2><a name="standalone" />Q: How do I make individual/standalone toybox command binaries?</h2> 509 510<p>After running the configure step (generally "make defconfig") 511you can "make list" to see available command names you can use as build 512targets to build just that command 513(ala "make sed"). Commands built this way do not contain a multiplexer and 514don't care what the command filename is.</p> 515 516<p>The "make change" target (as in change for a $20) builds every command 517standalone (in the "change" subdirectory). Note that this is collectively 518about 10 times as large as the multiplexer version, both in disk space and 519runtime memory. (Even more when statically linked.)</p> 520 521<hr /><h2><a name="cross" />Q: How do I cross compile toybox?</h2> 522 523<p>A: You need a compiler "toolchain" capable of producing binaries that 524run on your target. A toolchain is an 525integrated suite of compiler, assembler, and linker, plus the standard 526headers and 527libraries necessary to build C programs. (And a few miscellaneous binaries like 528nm and objdump.)</p> 529 530<p>Toybox is tested against two compilers (llvm, gcc) and three C libraries 531(bionic, musl, glibc) in the following combinations:</p> 532 533<a name="cross1" /> 534<p><a href="#cross1">1) gcc+glibc = host toolchain</a></p> 535 536<p>Most Linux distros come with that as a host compiler, which is used by 537default when you build normally 538(<b>make distclean defconfig toybox</b>, or <b>make menuconfig</b> followed 539by <b>make</b>).</p> 540 541<p>You can use LDFLAGS=--static if you want static binaries, but static 542glibc is hugely inefficient ("hello world" is 810k on x86-64) and throws a 543zillion linker warnings because one of its previous maintainers 544<a href=https://www.akkadia.org/drepper/no_static_linking.html>was insane</a> 545(which meant at the time he refused to fix 546<a href=https://elinux.org/images/2/2d/ELC2010-gc-sections_Denys_Vlasenko.pdf>obvious bugs</a>), plus it uses dlopen() at runtime to implement basic things like 547<a href=https://stackoverflow.com/questions/15165306/compile-a-static-binary-which-code-there-a-function-gethostbyname>DNS lookup</a> (which is almost impossible 548to support properly from a static binary because you wind up with two 549instances of malloc() managing two heaps which corrupt as soon as a malloc() 550from one is free()d into the other, although glibc added 551<a href=https://stackoverflow.com/questions/14289488/use-dlsym-on-a-static-binary>improper support</a> which still requires the shared libraries to be 552installed on the system alongside the static binary: 553<a href=https://www.youtube.com/watch?v=Ih-3vK2qLls>in brief, avoid</a>). 554These days glibc is <a href=https://blog.aurel32.net/175>maintained 555by a committee</a> instead of a single 556maintainer, if that's an improvement. (As with Windows and 557Cobol, most people deal with it and get on with their lives.)</p> 558 559<a name="cross2" /> 560<p><a href="#cross2">2) gcc+musl = musl-cross-make</a></p> 561 562<p>The cross compilers I test this with are built from the 563<a href=http://musl.libc.org/>musl-libc</a> maintainer's 564<a href=https://github.com/richfelker/musl-cross-make>musl-cross-make</a> 565project, built by running toybox's scripts/mcm-buildall.sh in that directory, 566and then symlink the resulting "ccc" subdirectory into toybox where 567"make root CROSS=" can find them, ala:</p> 568 569<blockquote><b><pre> 570cd ~ 571git clone https://github.com/landley/toybox 572git clone https://github.com/richfelker/musl-cross-make 573cd musl-cross-make 574../toybox/scripts/mcm-buildall.sh # this takes a while 575ln -s $(realpath ccc) ../toybox/ccc 576</pre></b></blockquote> 577 578<p>Instead of symlinking ccc, you can specify a CROSS_COMPILE= prefix 579in the same format the Linux kernel build uses. You can either provide a 580full path in the CROSS_COMPILE string, or add the appropriate bin directory 581to your $PATH. I.E:</p> 582 583<blockquote> 584<b><p>make LDFLAGS=--static CROSS_COMPILE=~/musl-cross-make/ccc/m68k-linux-musl-cross/bin/m68k-linux-musl- distclean defconfig toybox</p></b> 585</blockquote> 586 587<p>Is equivalent to:</p> 588 589<blockquote><b><p> 590export "PATH=~/musl-cross-make/ccc/m68k-linux-musl-cross/bin:$PATH"<br /> 591LDFLAGS=--static make distclean defconfig toybox CROSS=m68k-linux-musl- 592</p></b></blockquote> 593 594<p>Note: these examples use static linking becausae a dynamic musl binary 595won't run on your host unless you install musl's libc.so into the system 596libraries (which is an accident waiting to happen adding a second C library 597to most glibc linux distribution) or play with $LD_LIBRARY_PATH. 598In theory you could "make root" a dynamic root filesystem with musl by copying 599the shared libraries out of the toolchain, but I haven't bothered implementing 600that in mkroot yet because a static linked musl hello world is 10k on x86 601(5k if stripped).</p> 602 603<a name="cross3" /> 604<p><a href="#cross3">3) llvm+bionic = Android NDK</a></p> 605 606<p>The <a href=https://developer.android.com/ndk/downloads>Android 607Native Development Kit</a> provides an llvm toolchain with the bionic 608libc used by Android. To turn it into something toybox can use, you 609just have to add an appropriately prefixed "cc" symlink to the other 610prefixed tools, ala:</p> 611 612<blockquote><b><pre> 613unzip android-ndk-r21b-linux-x86_64.zip 614cd android-ndk-21b/toolchains/llvm/prebuilt/linux-x86_64/bin 615ln -s x86_64-linux-android29-clang x86_64-linux-android-cc 616PATH="$PWD:$PATH" 617cd ~/toybox 618make distclean 619make LDFLAGS=--static CROSS_COMPILE=x86_64-linux-android- defconfig toybox 620</pre></b></blockquote> 621 622<p>Again, you need to static link unless you want to install bionic on your 623host. Binaries statically linked against bionic are almost as big as with 624glibc, but at least it doesn't have the dlopen() issues. (You still can't 625sanely use dlopen() from a static binary, but bionic doesn't use dlopen() 626internally to implement basic features.)</p> 627 628<p>Note: although the resulting toybox will run in a standard 629Linux system, even "hello world" 630statically linked against bionic segfaults before calling main() 631when /dev/null isn't present. This presents mkroot with a chicken and 632egg problem for both chroot and qemu cases, because mkroot's init script 633has to mount devtmpfs on /dev to provide /dev/null before the shell binary 634can run mkroot's init script. 635Since mkroot runs as a normal user, we can't "mknod dev/null" at build 636time to create a "null" device in the filesystem we're packaging up so 637initramfs doesn't start with an empty /dev, and the 638<a href=https://lkml.org/lkml/2016/6/22/686>kernel</a> 639<a href=https://lkml.org/lkml/2017/5/14/180>developers</a> 640<a href=https://lkml.org/lkml/2017/9/13/651>repeatedly</a> 641<a href=https://lkml.org/lkml/2020/5/14/1584>rejected</a> a patch to 642make the Linux kernel honor DEVTMPFS_MOUNT in initramfs. Teaching toybox 643cpio to accept synthetic filesystem metadata, 644presumably in <a href=https://www.kernel.org/doc/Documentation/filesystems/ramfs-rootfs-initramfs.txt>get_init_cpio</a> format, remains a todo item.</p> 645 646<hr /><h2><a name="system" />Q: What part of Linux/Android does toybox provide?</h2> 647 648<p>A: 649Toybox is one of three packages (linux, libc, command line) which together provide a bootable unix-style command line operating system. 650Toybox provides the "command line" part, with a 651<a href=https://en.wikipedia.org/wiki/Bash_(Unix_shell)>bash</a> compatible 652<a href=https://en.wikipedia.org/wiki/Unix_shell>command line interpreter</a> 653and over two hundred <a href=https://landley.net/toybox/help.html>commands</a> 654to call from it, as documented in 655<a href=https://pubs.opengroup.org/onlinepubs/9699919799.2008edition/>posix</a>, 656the <a href=https://refspecs.linuxfoundation.org/LSB_4.1.0/LSB-Core-generic/LSB-Core-generic/cmdbehav.html>Linux Standard Base</a>, and the 657<a href=https://man7.org/linux/man-pages/dir_section_1.html>Linux Manual 658Pages</a>.</p> 659 660<p>Toybox is not by itself a complete operating system, it's a set of standard command line utilities that run in an operating system. 661Booting a simple system to a shell prompt requires a kernel to drive the hardware (such as Linux, or BSD with a Linux emulation layer), programs for the system to run (such as toybox's commands), and a C library ("libc") to connect them together.</p> 662 663<p>Toybox has a policy of requiring no external dependencies other than the 664kernel and C library (at least for defconfig builds). You can optionally enable support for 665additional libraries in menuconfig (such as openssl, zlib, or selinux), 666but toybox either provides its own built-in versions of such functionality 667(which the libraries provide larger, more complex, often assembly optimized 668alternatives to), or allows things like selinux support to cleanly drop 669out.</p> 670 671<p>Static linking (with the --static option) copies library contents 672into the resulting binary, creating larger but more portable programs which 673can run even if they're the only file in the filesystem. Otherwise, 674the "dynamically" linked programs require each shared library file to be 675present on the target system, either copied out of the toolchain or built 676again from source (with potential version skew if they don't match the toolchain 677versions exactly), plus a dynamic linker executable installed at a specific 678absolute path. See the 679<a href=https://www.man7.org/linux/man-pages/man1/ldd.1.html>ldd</a>, 680<a href=https://www.man7.org/linux/man-pages/man8/ld.so.8.html>ld.so</a>, 681and <a href=https://www.man7.org/linux/man-pages/man7/libc.7.html>libc</a> 682man pages for details.</p> 683 684<p>Most embedded systems will add another package to the kernel/libc/cmdline 685above containing the dedicated "application" that the embedded system exists to 686run, plus any other packages that application depends on. 687Build systems add a native version of the toolchain packages so 688they can compile additional software on the resulting system. Desktop systems 689add a GUI and additional application packages like web browsers 690and video players. A linux distro like Debian adds hundreds of packages. 691Android adds around a thousand.</p> 692 693<p>But all of these systems conceptually sit on a common three-package 694"kernel/libc/cmdline" base (often inefficiently implemented and broken up 695into more packages), and toybox aims to provide a simple, reproducible, 696auditable version of the cmdline portion of that base.</p> 697 698<hr /><h2><a name="mkroot" />Q: How do you build a working Linux system with toybox?</h2> 699 700<p>A: Toybox has a built-in <a href=https://github.com/landley/toybox/blob/master/scripts/mkroot.sh>system builder</a>, with the Makefile target "<b>make 701root</b>". To enter the resulting root filesystem, "<b>sudo chroot 702root/host/fs /init</b>". Type "exit" to get back out.</p> 703 704<p>You can cross compile simple three package (toybox+libc+linux) 705systems configured to boot to a shell prompt under the emulator 706<a href=https://qemu.org>qemu</a> 707by specifying a target type with CROSS= 708(or by setting CROSS_COMPILE= to a <a href=#cross>cross compiler</a> prefix with optional absolute 709path), and pointing the build at a Linux kernel source directory, ala:</p> 710 711<blockquote><p><b>make root CROSS=sh4 LINUX=~/linux</b></p></blockquote> 712 713<p>Then you can <b>cd root/sh4; ./qemu-sh4.sh</b> to launch the emulator. 714(You'll need the appropriate qemu-system-* emulator binary installed.) 715Type "exit" when done and it should shut down the emulator on the way out, 716similar to exiting the chroot version. (Except this is more like you ssh'd 717to a remote machine: the emulator created its own CPU with its own memory 718and I/O devices, and booted a kernel in it.)</p> 719 720<p>The build finds the <a href=#system>three packages</a> needed to produce 721this system because 1) you're in a toybox source directory, 2) your cross 722compiler has a libc built into it, 3) you tell it where to find a Linux kernel 723source directory with LINUX= on the command line. If you don't say LINUX=, 724it skips that part of the build and just produces a root filesystem directory 725ala the first example in this FAQ answer.</p> 726 727<p>The CROSS= shortcut expects a "ccc" symlink in the toybox source directory 728pointing at a directory full of cross compilers. The ones I test this with are built from the musl-libc 729maintainer's 730<a href=https://github.com/richfelker/musl-cross-make>musl-cross-make</a> 731project, built by running toybox's scripts/mcm-buildall.sh in that directory, 732and then symlink the resulting "ccc" subdirectory into toybox where CROSS= 733can find them:</p> 734 735<blockquote><b><pre> 736cd ~ 737git clone https://github.com/landley/toybox 738git clone https://github.com/richfelker/musl-cross-make 739cd musl-cross-make 740../toybox/scripts/mcm-buildall.sh # this takes a while 741ln -s $(realpath ccc) ../toybox/ccc 742</pre></b></blockquote> 743 744<p>If you don't want to do that, you can download <a href=http://mkroot.musl.cc/latest/>prebuilt binary versions</a> from Zach van Rijn's site and 745just extract them into a "ccc" subdirectory under the toybox source.</p> 746 747<p>Once you've installed the cross compilers, "<b>make root CROSS=help</b>" 748should list all the available cross compilers it recognizes under ccc, 749something like:</p> 750 751<blockquote><b><p> 752aarch64 armv4l armv5l armv7l armv7m armv7r i486 i686 m68k microblaze mips mips64 mipsel powerpc powerpc64 powerpc64le s390x sh2eb sh4 x32 x86_64 753</p></b></blockquote> 754 755<p>(A long time ago I 756<a href=http://landley.net/aboriginal/architectures.html>tried to explain</a> 757what some of these architectures were.)</p> 758 759<p>You can build all the targets at once, and can add additonal packages 760to the build, by calling the script directly and listing packages on 761the command line:</p> 762 763<blockquote> 764<p><b>scripts/mkroot.sh CROSS=all LINUX=~/linux dropbear</b></p> 765</blockquote> 766 767<p>An example package build script (building the dropbear ssh server, adding a 768port forward from 127.0.0.1:2222 to the qemu command line, and providing a 769ssh2dropbear.sh convenience script to the output directory) is provided 770in the scripts/root directory. If you add your own scripts elsewhere, just 771give a path to them on the command line. (No, I'm not merging more package build 772scripts, I <a href=https://speakerdeck.com/landley/developing-for-non-x86-targets-using-qemu?slide=78>learned that lesson</a> long ago. But if you 773want to write your own, feel free.)</p> 774 775<p>(Note: currently mkroot.sh cheats. If you don't have a .config it'll 776make defconfig and add CONFIG_SH and CONFIG_ROUTE to it, because the new 777root filesystem kinda needs those commands to function properly. If you already 778have a .config that 779_doesn't_ have CONFIG_SH in it, you won't get a shell prompt or be able to run 780the init script without a shell. This is currently a problem because sh 781and route are still in pending and thus not in defconfig, so "make root" 782cheats and adds them. I'm working on it. tl;dr if make root doesn't work 783"rm .config" and run it again, and all this should be fixed up in future when 784those two commands are promoted out of pending so "make defconfig" would have 785what you need anyway. It's designed to let yout tweak your config, which is 786why it uses the .config that's there when there is one, but the default is 787currently wrong because it's not quite finished yet. All this should be 788cleaned up in a future release, before 1.0.)</p> 789 790 791 792<!--#include file="footer.html" --> 793