1KHR-GL32.CommonBugs.CommonBug_GetProgramivActiveUniformBlockMaxNameLength Pass 2KHR-GL32.CommonBugs.CommonBug_InputVariablesCannotBeModified Pass 3KHR-GL32.CommonBugs.CommonBug_InvalidUseCasesForAllNotFuncsAndExclMarkOp Pass 4KHR-GL32.CommonBugs.CommonBug_InvalidVSInputs Pass 5KHR-GL32.CommonBugs.CommonBug_ParenthesisInLayoutQualifierIntegerValue Pass 6KHR-GL32.CommonBugs.CommonBug_PerVertexValidation NotSupported 7KHR-GL32.CommonBugs.CommonBug_ReservedNames Pass 8KHR-GL32.CommonBugs.CommonBug_SparseBuffersWithCopyOps Pass 9KHR-GL32.clip_distance.coverage Pass 10KHR-GL32.clip_distance.functional Fail 11KHR-GL32.clip_distance.negative Pass 12KHR-GL32.ext_texture_shadow_lod.texturelodoffset.sampler2darrayshadow_fragment NotSupported 13KHR-GL32.ext_texture_shadow_lod.texturelodoffset.sampler2darrayshadow_vertex NotSupported 14KHR-GL32.ext_texture_shadow_lod.texturelod.sampler2darrayshadow_fragment NotSupported 15KHR-GL32.ext_texture_shadow_lod.texturelod.sampler2darrayshadow_vertex NotSupported 16KHR-GL32.ext_texture_shadow_lod.texturelod.samplercubearrayshadow_fragment NotSupported 17KHR-GL32.ext_texture_shadow_lod.texturelod.samplercubeshadow_fragment NotSupported 18KHR-GL32.ext_texture_shadow_lod.texturelod.samplercubeshadow_vertex NotSupported 19KHR-GL32.ext_texture_shadow_lod.textureoffset.sampler2darrayshadow_bias_fragment NotSupported 20KHR-GL32.ext_texture_shadow_lod.textureoffset.sampler2darrayshadow_fragment NotSupported 21KHR-GL32.ext_texture_shadow_lod.textureoffset.sampler2darrayshadow_vertex NotSupported 22KHR-GL32.ext_texture_shadow_lod.texture.sampler2darrayshadow_bias_fragment NotSupported 23KHR-GL32.ext_texture_shadow_lod.texture.sampler2darrayshadow_fragment NotSupported 24KHR-GL32.ext_texture_shadow_lod.texture.samplercubearrayshadow_bias_fragment NotSupported 25KHR-GL32.ext_texture_shadow_lod.texture.samplercubearrayshadow_fragment NotSupported 26KHR-GL32.ext_texture_shadow_lod.texture.samplercubearrayshadow_vertex NotSupported 27KHR-GL32.glsl_noperspective.functionaltest Fail 28KHR-GL32.gpu_shader5_gl.float_encoding NotSupported 29KHR-GL32.gpu_shader5_gl.function_overloading NotSupported 30KHR-GL32.gpu_shader5_gl.implicit_conversions NotSupported 31KHR-GL32.info.extensions Pass 32KHR-GL32.info.renderer Pass 33KHR-GL32.info.render_target Pass 34KHR-GL32.info.shading_language_version Pass 35KHR-GL32.info.vendor Pass 36KHR-GL32.info.version Pass 37KHR-GL32.packed_depth_stencil.blit.depth24_stencil8 Fail 38KHR-GL32.packed_depth_stencil.blit.depth32f_stencil8 Fail 39KHR-GL32.packed_depth_stencil.clear_buffer.depth24_stencil8 Pass 40KHR-GL32.packed_depth_stencil.clear_buffer.depth32f_stencil8 Pass 41KHR-GL32.packed_depth_stencil.renderbuffers.depth24_stencil8 Pass 42KHR-GL32.packed_depth_stencil.renderbuffers.depth32f_stencil8 Pass 43KHR-GL32.packed_depth_stencil.stencil_size.depth24_stencil8 Pass 44KHR-GL32.packed_depth_stencil.stencil_size.depth32f_stencil8 Pass 45KHR-GL32.packed_depth_stencil.stencil_texturing.depth24_stencil8 NotSupported 46KHR-GL32.packed_depth_stencil.stencil_texturing.depth32f_stencil8 NotSupported 47KHR-GL32.packed_depth_stencil.validate_errors.depth24_stencil8 Pass 48KHR-GL32.packed_depth_stencil.validate_errors.depth32f_stencil8 Pass 49KHR-GL32.packed_depth_stencil.validate_errors.initial_state Pass 50KHR-GL32.packed_depth_stencil.verify_copy_tex_image.depth24_stencil8 Pass 51KHR-GL32.packed_depth_stencil.verify_copy_tex_image.depth32f_stencil8 Pass 52KHR-GL32.packed_depth_stencil.verify_get_tex_image.depth24_stencil8 Pass 53KHR-GL32.packed_depth_stencil.verify_get_tex_image.depth32f_stencil8 Pass 54KHR-GL32.packed_depth_stencil.verify_mixed_attachments.depth24_stencil8 Pass 55KHR-GL32.packed_depth_stencil.verify_mixed_attachments.depth32f_stencil8 Pass 56KHR-GL32.packed_depth_stencil.verify_parameters.depth24_stencil8 Pass 57KHR-GL32.packed_depth_stencil.verify_parameters.depth32f_stencil8 Pass 58KHR-GL32.packed_depth_stencil.verify_partial_attachments.depth24_stencil8 Pass 59KHR-GL32.packed_depth_stencil.verify_partial_attachments.depth32f_stencil8 Pass 60KHR-GL32.packed_depth_stencil.verify_read_pixels.depth24_stencil8 Pass 61KHR-GL32.packed_depth_stencil.verify_read_pixels.depth32f_stencil8 Pass 62KHR-GL32.packed_pixels.pbo_rectangle.compressed_red Pass 63KHR-GL32.packed_pixels.pbo_rectangle.compressed_red_rgtc1 Pass 64KHR-GL32.packed_pixels.pbo_rectangle.compressed_rgba Pass 65KHR-GL32.packed_pixels.pbo_rectangle.compressed_rgb Pass 66KHR-GL32.packed_pixels.pbo_rectangle.compressed_rg Pass 67KHR-GL32.packed_pixels.pbo_rectangle.compressed_rg_rgtc2 Pass 68KHR-GL32.packed_pixels.pbo_rectangle.compressed_signed_red_rgtc1 Pass 69KHR-GL32.packed_pixels.pbo_rectangle.compressed_signed_rg_rgtc2 Pass 70KHR-GL32.packed_pixels.pbo_rectangle.compressed_srgb Pass 71KHR-GL32.packed_pixels.pbo_rectangle.compressed_srgb_alpha Pass 72KHR-GL32.packed_pixels.pbo_rectangle.depth24_stencil8 Pass 73KHR-GL32.packed_pixels.pbo_rectangle.depth32f_stencil8 Pass 74KHR-GL32.packed_pixels.pbo_rectangle.depth_component16 Pass 75KHR-GL32.packed_pixels.pbo_rectangle.depth_component24 Pass 76KHR-GL32.packed_pixels.pbo_rectangle.depth_component32f Pass 77KHR-GL32.packed_pixels.pbo_rectangle.depth_component32 Pass 78KHR-GL32.packed_pixels.pbo_rectangle.depth_component Pass 79KHR-GL32.packed_pixels.pbo_rectangle.depth_stencil Pass 80KHR-GL32.packed_pixels.pbo_rectangle.r3_g3_b2 Pass 81KHR-GL32.packed_pixels.pbo_rectangle.r8i Pass 82KHR-GL32.packed_pixels.pbo_rectangle.r8ui Pass 83KHR-GL32.packed_pixels.pbo_rectangle.r8 Pass 84KHR-GL32.packed_pixels.pbo_rectangle.r8_snorm Pass 85KHR-GL32.packed_pixels.pbo_rectangle.r11f_g11f_b10f Pass 86KHR-GL32.packed_pixels.pbo_rectangle.r16f Pass 87KHR-GL32.packed_pixels.pbo_rectangle.r16i Pass 88KHR-GL32.packed_pixels.pbo_rectangle.r16ui Pass 89KHR-GL32.packed_pixels.pbo_rectangle.r16 Pass 90KHR-GL32.packed_pixels.pbo_rectangle.r16_snorm Pass 91KHR-GL32.packed_pixels.pbo_rectangle.r32f Pass 92KHR-GL32.packed_pixels.pbo_rectangle.r32i Pass 93KHR-GL32.packed_pixels.pbo_rectangle.r32ui Pass 94KHR-GL32.packed_pixels.pbo_rectangle.red Pass 95KHR-GL32.packed_pixels.pbo_rectangle.rg8i Pass 96KHR-GL32.packed_pixels.pbo_rectangle.rg8ui Pass 97KHR-GL32.packed_pixels.pbo_rectangle.rg8 Pass 98KHR-GL32.packed_pixels.pbo_rectangle.rg8_snorm Pass 99KHR-GL32.packed_pixels.pbo_rectangle.rg16f Pass 100KHR-GL32.packed_pixels.pbo_rectangle.rg16i Pass 101KHR-GL32.packed_pixels.pbo_rectangle.rg16ui Pass 102KHR-GL32.packed_pixels.pbo_rectangle.rg16 Pass 103KHR-GL32.packed_pixels.pbo_rectangle.rg16_snorm Pass 104KHR-GL32.packed_pixels.pbo_rectangle.rg32f Pass 105KHR-GL32.packed_pixels.pbo_rectangle.rg32i Pass 106KHR-GL32.packed_pixels.pbo_rectangle.rg32ui Pass 107KHR-GL32.packed_pixels.pbo_rectangle.rgb4 Pass 108KHR-GL32.packed_pixels.pbo_rectangle.rgb5 Pass 109KHR-GL32.packed_pixels.pbo_rectangle.rgb5_a1 Pass 110KHR-GL32.packed_pixels.pbo_rectangle.rgb8i Pass 111KHR-GL32.packed_pixels.pbo_rectangle.rgb8ui Pass 112KHR-GL32.packed_pixels.pbo_rectangle.rgb8 Pass 113KHR-GL32.packed_pixels.pbo_rectangle.rgb8_snorm Pass 114KHR-GL32.packed_pixels.pbo_rectangle.rgb9_e5 Pass 115KHR-GL32.packed_pixels.pbo_rectangle.rgb10 Pass 116KHR-GL32.packed_pixels.pbo_rectangle.rgb10_a2ui Pass 117KHR-GL32.packed_pixels.pbo_rectangle.rgb10_a2 Pass 118KHR-GL32.packed_pixels.pbo_rectangle.rgb12 Pass 119KHR-GL32.packed_pixels.pbo_rectangle.rgb16f Pass 120KHR-GL32.packed_pixels.pbo_rectangle.rgb16i Pass 121KHR-GL32.packed_pixels.pbo_rectangle.rgb16ui Pass 122KHR-GL32.packed_pixels.pbo_rectangle.rgb16 Pass 123KHR-GL32.packed_pixels.pbo_rectangle.rgb16_snorm Pass 124KHR-GL32.packed_pixels.pbo_rectangle.rgb32f Pass 125KHR-GL32.packed_pixels.pbo_rectangle.rgb32i Pass 126KHR-GL32.packed_pixels.pbo_rectangle.rgb32ui Pass 127KHR-GL32.packed_pixels.pbo_rectangle.rgba2 Pass 128KHR-GL32.packed_pixels.pbo_rectangle.rgba4 Pass 129KHR-GL32.packed_pixels.pbo_rectangle.rgba8i Pass 130KHR-GL32.packed_pixels.pbo_rectangle.rgba8ui Pass 131KHR-GL32.packed_pixels.pbo_rectangle.rgba8 Pass 132KHR-GL32.packed_pixels.pbo_rectangle.rgba8_snorm Pass 133KHR-GL32.packed_pixels.pbo_rectangle.rgba12 Pass 134KHR-GL32.packed_pixels.pbo_rectangle.rgba16f Pass 135KHR-GL32.packed_pixels.pbo_rectangle.rgba16i Pass 136KHR-GL32.packed_pixels.pbo_rectangle.rgba16ui Pass 137KHR-GL32.packed_pixels.pbo_rectangle.rgba16 Pass 138KHR-GL32.packed_pixels.pbo_rectangle.rgba16_snorm Pass 139KHR-GL32.packed_pixels.pbo_rectangle.rgba32f Pass 140KHR-GL32.packed_pixels.pbo_rectangle.rgba32i Pass 141KHR-GL32.packed_pixels.pbo_rectangle.rgba32ui Pass 142KHR-GL32.packed_pixels.pbo_rectangle.rg Pass 143KHR-GL32.packed_pixels.pbo_rectangle.srgb8 Pass 144KHR-GL32.packed_pixels.pbo_rectangle.srgb8_alpha8 Pass 145KHR-GL32.packed_pixels.rectangle.compressed_red Pass 146KHR-GL32.packed_pixels.rectangle.compressed_red_rgtc1 Pass 147KHR-GL32.packed_pixels.rectangle.compressed_rgba Pass 148KHR-GL32.packed_pixels.rectangle.compressed_rgb Pass 149KHR-GL32.packed_pixels.rectangle.compressed_rg Pass 150KHR-GL32.packed_pixels.rectangle.compressed_rg_rgtc2 Pass 151KHR-GL32.packed_pixels.rectangle.compressed_signed_red_rgtc1 Pass 152KHR-GL32.packed_pixels.rectangle.compressed_signed_rg_rgtc2 Pass 153KHR-GL32.packed_pixels.rectangle.compressed_srgb Pass 154KHR-GL32.packed_pixels.rectangle.compressed_srgb_alpha Pass 155KHR-GL32.packed_pixels.rectangle.depth24_stencil8 Pass 156KHR-GL32.packed_pixels.rectangle.depth32f_stencil8 Pass 157KHR-GL32.packed_pixels.rectangle.depth_component16 Pass 158KHR-GL32.packed_pixels.rectangle.depth_component24 Pass 159KHR-GL32.packed_pixels.rectangle.depth_component32f Pass 160KHR-GL32.packed_pixels.rectangle.depth_component32 Pass 161KHR-GL32.packed_pixels.rectangle.depth_component Pass 162KHR-GL32.packed_pixels.rectangle.depth_stencil Pass 163KHR-GL32.packed_pixels.rectangle.initial_values Pass 164KHR-GL32.packed_pixels.rectangle.r3_g3_b2 Pass 165KHR-GL32.packed_pixels.rectangle.r8i Pass 166KHR-GL32.packed_pixels.rectangle.r8ui Pass 167KHR-GL32.packed_pixels.rectangle.r8 Pass 168KHR-GL32.packed_pixels.rectangle.r8_snorm Pass 169KHR-GL32.packed_pixels.rectangle.r11f_g11f_b10f Pass 170KHR-GL32.packed_pixels.rectangle.r16f Pass 171KHR-GL32.packed_pixels.rectangle.r16i Pass 172KHR-GL32.packed_pixels.rectangle.r16ui Pass 173KHR-GL32.packed_pixels.rectangle.r16 Pass 174KHR-GL32.packed_pixels.rectangle.r16_snorm Pass 175KHR-GL32.packed_pixels.rectangle.r32f Pass 176KHR-GL32.packed_pixels.rectangle.r32i Pass 177KHR-GL32.packed_pixels.rectangle.r32ui Pass 178KHR-GL32.packed_pixels.rectangle.red Pass 179KHR-GL32.packed_pixels.rectangle.rg8i Pass 180KHR-GL32.packed_pixels.rectangle.rg8ui Pass 181KHR-GL32.packed_pixels.rectangle.rg8 Pass 182KHR-GL32.packed_pixels.rectangle.rg8_snorm Pass 183KHR-GL32.packed_pixels.rectangle.rg16f Pass 184KHR-GL32.packed_pixels.rectangle.rg16i Pass 185KHR-GL32.packed_pixels.rectangle.rg16ui Pass 186KHR-GL32.packed_pixels.rectangle.rg16 Pass 187KHR-GL32.packed_pixels.rectangle.rg16_snorm Pass 188KHR-GL32.packed_pixels.rectangle.rg32f Pass 189KHR-GL32.packed_pixels.rectangle.rg32i Pass 190KHR-GL32.packed_pixels.rectangle.rg32ui Pass 191KHR-GL32.packed_pixels.rectangle.rgb4 Pass 192KHR-GL32.packed_pixels.rectangle.rgb5 Pass 193KHR-GL32.packed_pixels.rectangle.rgb5_a1 Pass 194KHR-GL32.packed_pixels.rectangle.rgb8i Pass 195KHR-GL32.packed_pixels.rectangle.rgb8ui Pass 196KHR-GL32.packed_pixels.rectangle.rgb8 Pass 197KHR-GL32.packed_pixels.rectangle.rgb8_snorm Pass 198KHR-GL32.packed_pixels.rectangle.rgb9_e5 Pass 199KHR-GL32.packed_pixels.rectangle.rgb10 Pass 200KHR-GL32.packed_pixels.rectangle.rgb10_a2ui Pass 201KHR-GL32.packed_pixels.rectangle.rgb10_a2 Pass 202KHR-GL32.packed_pixels.rectangle.rgb12 Pass 203KHR-GL32.packed_pixels.rectangle.rgb16f Pass 204KHR-GL32.packed_pixels.rectangle.rgb16i Pass 205KHR-GL32.packed_pixels.rectangle.rgb16ui Pass 206KHR-GL32.packed_pixels.rectangle.rgb16 Pass 207KHR-GL32.packed_pixels.rectangle.rgb16_snorm Pass 208KHR-GL32.packed_pixels.rectangle.rgb32f Pass 209KHR-GL32.packed_pixels.rectangle.rgb32i Pass 210KHR-GL32.packed_pixels.rectangle.rgb32ui Pass 211KHR-GL32.packed_pixels.rectangle.rgba2 Pass 212KHR-GL32.packed_pixels.rectangle.rgba4 Pass 213KHR-GL32.packed_pixels.rectangle.rgba8i Pass 214KHR-GL32.packed_pixels.rectangle.rgba8ui Pass 215KHR-GL32.packed_pixels.rectangle.rgba8 Pass 216KHR-GL32.packed_pixels.rectangle.rgba8_snorm Pass 217KHR-GL32.packed_pixels.rectangle.rgba12 Pass 218KHR-GL32.packed_pixels.rectangle.rgba16f Pass 219KHR-GL32.packed_pixels.rectangle.rgba16i Pass 220KHR-GL32.packed_pixels.rectangle.rgba16ui Pass 221KHR-GL32.packed_pixels.rectangle.rgba16 Pass 222KHR-GL32.packed_pixels.rectangle.rgba16_snorm Pass 223KHR-GL32.packed_pixels.rectangle.rgba32f Pass 224KHR-GL32.packed_pixels.rectangle.rgba32i Pass 225KHR-GL32.packed_pixels.rectangle.rgba32ui Pass 226KHR-GL32.packed_pixels.rectangle.rg Pass 227KHR-GL32.packed_pixels.rectangle.srgb8 Pass 228KHR-GL32.packed_pixels.rectangle.srgb8_alpha8 Pass 229KHR-GL32.packed_pixels.varied_rectangle.compressed_red Pass 230KHR-GL32.packed_pixels.varied_rectangle.compressed_red_rgtc1 Pass 231KHR-GL32.packed_pixels.varied_rectangle.compressed_rgba Pass 232KHR-GL32.packed_pixels.varied_rectangle.compressed_rgb Pass 233KHR-GL32.packed_pixels.varied_rectangle.compressed_rg Pass 234KHR-GL32.packed_pixels.varied_rectangle.compressed_rg_rgtc2 Pass 235KHR-GL32.packed_pixels.varied_rectangle.compressed_signed_red_rgtc1 Pass 236KHR-GL32.packed_pixels.varied_rectangle.compressed_signed_rg_rgtc2 Pass 237KHR-GL32.packed_pixels.varied_rectangle.compressed_srgb Pass 238KHR-GL32.packed_pixels.varied_rectangle.compressed_srgb_alpha Pass 239KHR-GL32.packed_pixels.varied_rectangle.depth24_stencil8 Pass 240KHR-GL32.packed_pixels.varied_rectangle.depth32f_stencil8 Pass 241KHR-GL32.packed_pixels.varied_rectangle.depth_component16 Pass 242KHR-GL32.packed_pixels.varied_rectangle.depth_component24 Pass 243KHR-GL32.packed_pixels.varied_rectangle.depth_component32f Pass 244KHR-GL32.packed_pixels.varied_rectangle.depth_component32 Pass 245KHR-GL32.packed_pixels.varied_rectangle.depth_component Pass 246KHR-GL32.packed_pixels.varied_rectangle.depth_stencil Pass 247KHR-GL32.packed_pixels.varied_rectangle.r3_g3_b2 Pass 248KHR-GL32.packed_pixels.varied_rectangle.r8i Pass 249KHR-GL32.packed_pixels.varied_rectangle.r8ui Pass 250KHR-GL32.packed_pixels.varied_rectangle.r8 Pass 251KHR-GL32.packed_pixels.varied_rectangle.r8_snorm Pass 252KHR-GL32.packed_pixels.varied_rectangle.r11f_g11f_b10f Pass 253KHR-GL32.packed_pixels.varied_rectangle.r16f Pass 254KHR-GL32.packed_pixels.varied_rectangle.r16i Pass 255KHR-GL32.packed_pixels.varied_rectangle.r16ui Pass 256KHR-GL32.packed_pixels.varied_rectangle.r16 Pass 257KHR-GL32.packed_pixels.varied_rectangle.r16_snorm Pass 258KHR-GL32.packed_pixels.varied_rectangle.r32f Pass 259KHR-GL32.packed_pixels.varied_rectangle.r32i Pass 260KHR-GL32.packed_pixels.varied_rectangle.r32ui Pass 261KHR-GL32.packed_pixels.varied_rectangle.red Pass 262KHR-GL32.packed_pixels.varied_rectangle.rg8i Pass 263KHR-GL32.packed_pixels.varied_rectangle.rg8ui Pass 264KHR-GL32.packed_pixels.varied_rectangle.rg8 Pass 265KHR-GL32.packed_pixels.varied_rectangle.rg8_snorm Pass 266KHR-GL32.packed_pixels.varied_rectangle.rg16f Pass 267KHR-GL32.packed_pixels.varied_rectangle.rg16i Pass 268KHR-GL32.packed_pixels.varied_rectangle.rg16ui Pass 269KHR-GL32.packed_pixels.varied_rectangle.rg16 Pass 270KHR-GL32.packed_pixels.varied_rectangle.rg16_snorm Pass 271KHR-GL32.packed_pixels.varied_rectangle.rg32f Pass 272KHR-GL32.packed_pixels.varied_rectangle.rg32i Pass 273KHR-GL32.packed_pixels.varied_rectangle.rg32ui Pass 274KHR-GL32.packed_pixels.varied_rectangle.rgb4 Pass 275KHR-GL32.packed_pixels.varied_rectangle.rgb5 Pass 276KHR-GL32.packed_pixels.varied_rectangle.rgb5_a1 Pass 277KHR-GL32.packed_pixels.varied_rectangle.rgb8i Pass 278KHR-GL32.packed_pixels.varied_rectangle.rgb8ui Pass 279KHR-GL32.packed_pixels.varied_rectangle.rgb8 Pass 280KHR-GL32.packed_pixels.varied_rectangle.rgb8_snorm Pass 281KHR-GL32.packed_pixels.varied_rectangle.rgb9_e5 Pass 282KHR-GL32.packed_pixels.varied_rectangle.rgb10 Pass 283KHR-GL32.packed_pixels.varied_rectangle.rgb10_a2ui Pass 284KHR-GL32.packed_pixels.varied_rectangle.rgb10_a2 Pass 285KHR-GL32.packed_pixels.varied_rectangle.rgb12 Pass 286KHR-GL32.packed_pixels.varied_rectangle.rgb16f Pass 287KHR-GL32.packed_pixels.varied_rectangle.rgb16i Pass 288KHR-GL32.packed_pixels.varied_rectangle.rgb16ui Pass 289KHR-GL32.packed_pixels.varied_rectangle.rgb16 Pass 290KHR-GL32.packed_pixels.varied_rectangle.rgb16_snorm Pass 291KHR-GL32.packed_pixels.varied_rectangle.rgb32f Pass 292KHR-GL32.packed_pixels.varied_rectangle.rgb32i Pass 293KHR-GL32.packed_pixels.varied_rectangle.rgb32ui Pass 294KHR-GL32.packed_pixels.varied_rectangle.rgba2 Pass 295KHR-GL32.packed_pixels.varied_rectangle.rgba4 Pass 296KHR-GL32.packed_pixels.varied_rectangle.rgba8i Pass 297KHR-GL32.packed_pixels.varied_rectangle.rgba8ui Pass 298KHR-GL32.packed_pixels.varied_rectangle.rgba8 Pass 299KHR-GL32.packed_pixels.varied_rectangle.rgba8_snorm Pass 300KHR-GL32.packed_pixels.varied_rectangle.rgba12 Pass 301KHR-GL32.packed_pixels.varied_rectangle.rgba16f Pass 302KHR-GL32.packed_pixels.varied_rectangle.rgba16i Pass 303KHR-GL32.packed_pixels.varied_rectangle.rgba16ui Pass 304KHR-GL32.packed_pixels.varied_rectangle.rgba16 Pass 305KHR-GL32.packed_pixels.varied_rectangle.rgba16_snorm Pass 306KHR-GL32.packed_pixels.varied_rectangle.rgba32f Pass 307KHR-GL32.packed_pixels.varied_rectangle.rgba32i Pass 308KHR-GL32.packed_pixels.varied_rectangle.rgba32ui Pass 309KHR-GL32.packed_pixels.varied_rectangle.rg Pass 310KHR-GL32.packed_pixels.varied_rectangle.srgb8 Pass 311KHR-GL32.packed_pixels.varied_rectangle.srgb8_alpha8 Pass 312KHR-GL32.shaders30.declarations.declarations.redeclare_gl_FragColor Pass 313KHR-GL32.shaders30.declarations.declarations.redeclare_gl_FragData Pass 314KHR-GL32.texture_repeat_mode.depth24_stencil8_11x131_0_clamp_to_edge Pass 315KHR-GL32.texture_repeat_mode.depth24_stencil8_11x131_0_mirrored_repeat Pass 316KHR-GL32.texture_repeat_mode.depth24_stencil8_11x131_0_repeat Pass 317KHR-GL32.texture_repeat_mode.depth24_stencil8_11x131_1_clamp_to_edge Pass 318KHR-GL32.texture_repeat_mode.depth24_stencil8_11x131_1_mirrored_repeat Pass 319KHR-GL32.texture_repeat_mode.depth24_stencil8_11x131_1_repeat Pass 320KHR-GL32.texture_repeat_mode.depth24_stencil8_11x131_2_clamp_to_edge Pass 321KHR-GL32.texture_repeat_mode.depth24_stencil8_11x131_2_mirrored_repeat Pass 322KHR-GL32.texture_repeat_mode.depth24_stencil8_11x131_2_repeat Pass 323KHR-GL32.texture_repeat_mode.depth24_stencil8_49x23_0_clamp_to_edge Pass 324KHR-GL32.texture_repeat_mode.depth24_stencil8_49x23_0_mirrored_repeat Pass 325KHR-GL32.texture_repeat_mode.depth24_stencil8_49x23_0_repeat Pass 326KHR-GL32.texture_repeat_mode.depth24_stencil8_49x23_1_clamp_to_edge Pass 327KHR-GL32.texture_repeat_mode.depth24_stencil8_49x23_1_mirrored_repeat Pass 328KHR-GL32.texture_repeat_mode.depth24_stencil8_49x23_1_repeat Pass 329KHR-GL32.texture_repeat_mode.depth24_stencil8_49x23_2_clamp_to_edge Pass 330KHR-GL32.texture_repeat_mode.depth24_stencil8_49x23_2_mirrored_repeat Pass 331KHR-GL32.texture_repeat_mode.depth24_stencil8_49x23_2_repeat Pass 332KHR-GL32.texture_repeat_mode.depth_component16_11x131_0_clamp_to_edge Pass 333KHR-GL32.texture_repeat_mode.depth_component16_11x131_0_mirrored_repeat Pass 334KHR-GL32.texture_repeat_mode.depth_component16_11x131_0_repeat Pass 335KHR-GL32.texture_repeat_mode.depth_component16_11x131_1_clamp_to_edge Pass 336KHR-GL32.texture_repeat_mode.depth_component16_11x131_1_mirrored_repeat Pass 337KHR-GL32.texture_repeat_mode.depth_component16_11x131_1_repeat Pass 338KHR-GL32.texture_repeat_mode.depth_component16_11x131_2_clamp_to_edge Pass 339KHR-GL32.texture_repeat_mode.depth_component16_11x131_2_mirrored_repeat Pass 340KHR-GL32.texture_repeat_mode.depth_component16_11x131_2_repeat Pass 341KHR-GL32.texture_repeat_mode.depth_component16_49x23_0_clamp_to_edge Pass 342KHR-GL32.texture_repeat_mode.depth_component16_49x23_0_mirrored_repeat Pass 343KHR-GL32.texture_repeat_mode.depth_component16_49x23_0_repeat Pass 344KHR-GL32.texture_repeat_mode.depth_component16_49x23_1_clamp_to_edge Pass 345KHR-GL32.texture_repeat_mode.depth_component16_49x23_1_mirrored_repeat Pass 346KHR-GL32.texture_repeat_mode.depth_component16_49x23_1_repeat Pass 347KHR-GL32.texture_repeat_mode.depth_component16_49x23_2_clamp_to_edge Pass 348KHR-GL32.texture_repeat_mode.depth_component16_49x23_2_mirrored_repeat Pass 349KHR-GL32.texture_repeat_mode.depth_component16_49x23_2_repeat Pass 350KHR-GL32.texture_repeat_mode.r8_11x131_0_clamp_to_edge Pass 351KHR-GL32.texture_repeat_mode.r8_11x131_0_mirrored_repeat Pass 352KHR-GL32.texture_repeat_mode.r8_11x131_0_repeat Pass 353KHR-GL32.texture_repeat_mode.r8_11x131_1_clamp_to_edge Pass 354KHR-GL32.texture_repeat_mode.r8_11x131_1_mirrored_repeat Pass 355KHR-GL32.texture_repeat_mode.r8_11x131_1_repeat Pass 356KHR-GL32.texture_repeat_mode.r8_11x131_2_clamp_to_edge Pass 357KHR-GL32.texture_repeat_mode.r8_11x131_2_mirrored_repeat Pass 358KHR-GL32.texture_repeat_mode.r8_11x131_2_repeat Pass 359KHR-GL32.texture_repeat_mode.r8_49x23_0_clamp_to_edge Pass 360KHR-GL32.texture_repeat_mode.r8_49x23_0_mirrored_repeat Pass 361KHR-GL32.texture_repeat_mode.r8_49x23_0_repeat Pass 362KHR-GL32.texture_repeat_mode.r8_49x23_1_clamp_to_edge Pass 363KHR-GL32.texture_repeat_mode.r8_49x23_1_mirrored_repeat Pass 364KHR-GL32.texture_repeat_mode.r8_49x23_1_repeat Pass 365KHR-GL32.texture_repeat_mode.r8_49x23_2_clamp_to_edge Pass 366KHR-GL32.texture_repeat_mode.r8_49x23_2_mirrored_repeat Pass 367KHR-GL32.texture_repeat_mode.r8_49x23_2_repeat Pass 368KHR-GL32.texture_repeat_mode.r32ui_11x131_0_clamp_to_edge Pass 369KHR-GL32.texture_repeat_mode.r32ui_11x131_0_mirrored_repeat Pass 370KHR-GL32.texture_repeat_mode.r32ui_11x131_0_repeat Pass 371KHR-GL32.texture_repeat_mode.r32ui_11x131_1_clamp_to_edge Pass 372KHR-GL32.texture_repeat_mode.r32ui_11x131_1_mirrored_repeat Pass 373KHR-GL32.texture_repeat_mode.r32ui_11x131_1_repeat Pass 374KHR-GL32.texture_repeat_mode.r32ui_11x131_2_clamp_to_edge Pass 375KHR-GL32.texture_repeat_mode.r32ui_11x131_2_mirrored_repeat Pass 376KHR-GL32.texture_repeat_mode.r32ui_11x131_2_repeat Pass 377KHR-GL32.texture_repeat_mode.r32ui_49x23_0_clamp_to_edge Pass 378KHR-GL32.texture_repeat_mode.r32ui_49x23_0_mirrored_repeat Pass 379KHR-GL32.texture_repeat_mode.r32ui_49x23_0_repeat Pass 380KHR-GL32.texture_repeat_mode.r32ui_49x23_1_clamp_to_edge Pass 381KHR-GL32.texture_repeat_mode.r32ui_49x23_1_mirrored_repeat Pass 382KHR-GL32.texture_repeat_mode.r32ui_49x23_1_repeat Pass 383KHR-GL32.texture_repeat_mode.r32ui_49x23_2_clamp_to_edge Pass 384KHR-GL32.texture_repeat_mode.r32ui_49x23_2_mirrored_repeat Pass 385KHR-GL32.texture_repeat_mode.r32ui_49x23_2_repeat Pass 386KHR-GL32.texture_repeat_mode.rg32ui_11x131_0_clamp_to_edge Pass 387KHR-GL32.texture_repeat_mode.rg32ui_11x131_0_mirrored_repeat Pass 388KHR-GL32.texture_repeat_mode.rg32ui_11x131_0_repeat Pass 389KHR-GL32.texture_repeat_mode.rg32ui_11x131_1_clamp_to_edge Pass 390KHR-GL32.texture_repeat_mode.rg32ui_11x131_1_mirrored_repeat Pass 391KHR-GL32.texture_repeat_mode.rg32ui_11x131_1_repeat Pass 392KHR-GL32.texture_repeat_mode.rg32ui_11x131_2_clamp_to_edge Pass 393KHR-GL32.texture_repeat_mode.rg32ui_11x131_2_mirrored_repeat Pass 394KHR-GL32.texture_repeat_mode.rg32ui_11x131_2_repeat Pass 395KHR-GL32.texture_repeat_mode.rg32ui_49x23_0_clamp_to_edge Pass 396KHR-GL32.texture_repeat_mode.rg32ui_49x23_0_mirrored_repeat Pass 397KHR-GL32.texture_repeat_mode.rg32ui_49x23_0_repeat Pass 398KHR-GL32.texture_repeat_mode.rg32ui_49x23_1_clamp_to_edge Pass 399KHR-GL32.texture_repeat_mode.rg32ui_49x23_1_mirrored_repeat Pass 400KHR-GL32.texture_repeat_mode.rg32ui_49x23_1_repeat Pass 401KHR-GL32.texture_repeat_mode.rg32ui_49x23_2_clamp_to_edge Pass 402KHR-GL32.texture_repeat_mode.rg32ui_49x23_2_mirrored_repeat Pass 403KHR-GL32.texture_repeat_mode.rg32ui_49x23_2_repeat Pass 404KHR-GL32.texture_repeat_mode.rgb8_11x131_0_clamp_to_edge Pass 405KHR-GL32.texture_repeat_mode.rgb8_11x131_0_mirrored_repeat Pass 406KHR-GL32.texture_repeat_mode.rgb8_11x131_0_repeat Pass 407KHR-GL32.texture_repeat_mode.rgb8_11x131_1_clamp_to_edge Pass 408KHR-GL32.texture_repeat_mode.rgb8_11x131_1_mirrored_repeat Pass 409KHR-GL32.texture_repeat_mode.rgb8_11x131_1_repeat Pass 410KHR-GL32.texture_repeat_mode.rgb8_11x131_2_clamp_to_edge Pass 411KHR-GL32.texture_repeat_mode.rgb8_11x131_2_mirrored_repeat Pass 412KHR-GL32.texture_repeat_mode.rgb8_11x131_2_repeat Pass 413KHR-GL32.texture_repeat_mode.rgb8_49x23_0_clamp_to_edge Pass 414KHR-GL32.texture_repeat_mode.rgb8_49x23_0_mirrored_repeat Pass 415KHR-GL32.texture_repeat_mode.rgb8_49x23_0_repeat Pass 416KHR-GL32.texture_repeat_mode.rgb8_49x23_1_clamp_to_edge Pass 417KHR-GL32.texture_repeat_mode.rgb8_49x23_1_mirrored_repeat Pass 418KHR-GL32.texture_repeat_mode.rgb8_49x23_1_repeat Pass 419KHR-GL32.texture_repeat_mode.rgb8_49x23_2_clamp_to_edge Pass 420KHR-GL32.texture_repeat_mode.rgb8_49x23_2_mirrored_repeat Pass 421KHR-GL32.texture_repeat_mode.rgb8_49x23_2_repeat Pass 422KHR-GL32.texture_repeat_mode.rgb10_a2_11x131_0_clamp_to_edge Pass 423KHR-GL32.texture_repeat_mode.rgb10_a2_11x131_0_mirrored_repeat Pass 424KHR-GL32.texture_repeat_mode.rgb10_a2_11x131_0_repeat Pass 425KHR-GL32.texture_repeat_mode.rgb10_a2_11x131_1_clamp_to_edge Pass 426KHR-GL32.texture_repeat_mode.rgb10_a2_11x131_1_mirrored_repeat Pass 427KHR-GL32.texture_repeat_mode.rgb10_a2_11x131_1_repeat Pass 428KHR-GL32.texture_repeat_mode.rgb10_a2_11x131_2_clamp_to_edge Pass 429KHR-GL32.texture_repeat_mode.rgb10_a2_11x131_2_mirrored_repeat Pass 430KHR-GL32.texture_repeat_mode.rgb10_a2_11x131_2_repeat Pass 431KHR-GL32.texture_repeat_mode.rgb10_a2_49x23_0_clamp_to_edge Pass 432KHR-GL32.texture_repeat_mode.rgb10_a2_49x23_0_mirrored_repeat Pass 433KHR-GL32.texture_repeat_mode.rgb10_a2_49x23_0_repeat Pass 434KHR-GL32.texture_repeat_mode.rgb10_a2_49x23_1_clamp_to_edge Pass 435KHR-GL32.texture_repeat_mode.rgb10_a2_49x23_1_mirrored_repeat Pass 436KHR-GL32.texture_repeat_mode.rgb10_a2_49x23_1_repeat Pass 437KHR-GL32.texture_repeat_mode.rgb10_a2_49x23_2_clamp_to_edge Pass 438KHR-GL32.texture_repeat_mode.rgb10_a2_49x23_2_mirrored_repeat Pass 439KHR-GL32.texture_repeat_mode.rgb10_a2_49x23_2_repeat Pass 440KHR-GL32.texture_repeat_mode.rgb565_11x131_0_clamp_to_edge Pass 441KHR-GL32.texture_repeat_mode.rgb565_11x131_0_mirrored_repeat Pass 442KHR-GL32.texture_repeat_mode.rgb565_11x131_0_repeat Pass 443KHR-GL32.texture_repeat_mode.rgb565_11x131_1_clamp_to_edge Pass 444KHR-GL32.texture_repeat_mode.rgb565_11x131_1_mirrored_repeat Pass 445KHR-GL32.texture_repeat_mode.rgb565_11x131_1_repeat Pass 446KHR-GL32.texture_repeat_mode.rgb565_11x131_2_clamp_to_edge Pass 447KHR-GL32.texture_repeat_mode.rgb565_11x131_2_mirrored_repeat Pass 448KHR-GL32.texture_repeat_mode.rgb565_11x131_2_repeat Pass 449KHR-GL32.texture_repeat_mode.rgb565_49x23_0_clamp_to_edge Pass 450KHR-GL32.texture_repeat_mode.rgb565_49x23_0_mirrored_repeat Pass 451KHR-GL32.texture_repeat_mode.rgb565_49x23_0_repeat Pass 452KHR-GL32.texture_repeat_mode.rgb565_49x23_1_clamp_to_edge Pass 453KHR-GL32.texture_repeat_mode.rgb565_49x23_1_mirrored_repeat Pass 454KHR-GL32.texture_repeat_mode.rgb565_49x23_1_repeat Pass 455KHR-GL32.texture_repeat_mode.rgb565_49x23_2_clamp_to_edge Pass 456KHR-GL32.texture_repeat_mode.rgb565_49x23_2_mirrored_repeat Pass 457KHR-GL32.texture_repeat_mode.rgb565_49x23_2_repeat Pass 458KHR-GL32.texture_repeat_mode.rgba32ui_11x131_0_clamp_to_edge Pass 459KHR-GL32.texture_repeat_mode.rgba32ui_11x131_0_mirrored_repeat Pass 460KHR-GL32.texture_repeat_mode.rgba32ui_11x131_0_repeat Pass 461KHR-GL32.texture_repeat_mode.rgba32ui_11x131_1_clamp_to_edge Pass 462KHR-GL32.texture_repeat_mode.rgba32ui_11x131_1_mirrored_repeat Pass 463KHR-GL32.texture_repeat_mode.rgba32ui_11x131_1_repeat Pass 464KHR-GL32.texture_repeat_mode.rgba32ui_11x131_2_clamp_to_edge Pass 465KHR-GL32.texture_repeat_mode.rgba32ui_11x131_2_mirrored_repeat Pass 466KHR-GL32.texture_repeat_mode.rgba32ui_11x131_2_repeat Pass 467KHR-GL32.texture_repeat_mode.rgba32ui_49x23_0_clamp_to_edge Pass 468KHR-GL32.texture_repeat_mode.rgba32ui_49x23_0_mirrored_repeat Pass 469KHR-GL32.texture_repeat_mode.rgba32ui_49x23_0_repeat Pass 470KHR-GL32.texture_repeat_mode.rgba32ui_49x23_1_clamp_to_edge Pass 471KHR-GL32.texture_repeat_mode.rgba32ui_49x23_1_mirrored_repeat Pass 472KHR-GL32.texture_repeat_mode.rgba32ui_49x23_1_repeat Pass 473KHR-GL32.texture_repeat_mode.rgba32ui_49x23_2_clamp_to_edge Pass 474KHR-GL32.texture_repeat_mode.rgba32ui_49x23_2_mirrored_repeat Pass 475KHR-GL32.texture_repeat_mode.rgba32ui_49x23_2_repeat Pass 476KHR-GL32.texture_size_promotion.functional InternalError 477KHR-GL32.transform_feedback.api_errors_test Pass 478KHR-GL32.transform_feedback.capture_geometry_interleaved_test Fail 479KHR-GL32.transform_feedback.capture_geometry_separate_test Fail 480KHR-GL32.transform_feedback.capture_special_interleaved_test Pass 481KHR-GL32.transform_feedback.capture_vertex_interleaved_test Fail 482KHR-GL32.transform_feedback.capture_vertex_separate_test Fail 483KHR-GL32.transform_feedback.discard_geometry_test Fail 484KHR-GL32.transform_feedback.discard_vertex_test Fail 485KHR-GL32.transform_feedback.draw_xfb_feedbackk_test Pass 486KHR-GL32.transform_feedback.draw_xfb_instanced_test Pass 487KHR-GL32.transform_feedback.draw_xfb_stream_instanced_test Pass 488KHR-GL32.transform_feedback.draw_xfb_stream_test Pass 489KHR-GL32.transform_feedback.draw_xfb_test Fail 490KHR-GL32.transform_feedback.get_xfb_varying Pass 491KHR-GL32.transform_feedback.limits_test Pass 492KHR-GL32.transform_feedback.linking_errors_test Pass 493KHR-GL32.transform_feedback.query_geometry_interleaved_test Fail 494KHR-GL32.transform_feedback.query_geometry_separate_test Fail 495KHR-GL32.transform_feedback.query_vertex_interleaved_test Fail 496KHR-GL32.transform_feedback.query_vertex_separate_test Fail 497KHR-GL32.transform_feedback_overflow_query_ARB.advanced-single-stream-interleaved-attribs NotSupported 498KHR-GL32.transform_feedback_overflow_query_ARB.advanced-single-stream-separate-attribs NotSupported 499KHR-GL32.transform_feedback_overflow_query_ARB.basic-single-stream-interleaved-attribs NotSupported 500KHR-GL32.transform_feedback_overflow_query_ARB.basic-single-stream-separate-attribs NotSupported 501KHR-GL32.transform_feedback_overflow_query_ARB.context-state-update NotSupported 502KHR-GL32.transform_feedback_overflow_query_ARB.default-context-state NotSupported 503KHR-GL32.transform_feedback_overflow_query_ARB.error-already-active NotSupported 504KHR-GL32.transform_feedback_overflow_query_ARB.error-incompatible-target NotSupported 505KHR-GL32.transform_feedback_overflow_query_ARB.error-invalid-index NotSupported 506KHR-GL32.transform_feedback_overflow_query_ARB.error-no-active-query NotSupported 507KHR-GL32.transform_feedback_overflow_query_ARB.implementation-dependent-state NotSupported 508KHR-GL32.transform_feedback_overflow_query_ARB.multiple-streams-multiple-buffers-per-stream NotSupported 509KHR-GL32.transform_feedback_overflow_query_ARB.multiple-streams-one-buffer-per-stream NotSupported 510