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1KHR-GL32.CommonBugs.CommonBug_GetProgramivActiveUniformBlockMaxNameLength Pass
2KHR-GL32.CommonBugs.CommonBug_InputVariablesCannotBeModified Pass
3KHR-GL32.CommonBugs.CommonBug_InvalidUseCasesForAllNotFuncsAndExclMarkOp Pass
4KHR-GL32.CommonBugs.CommonBug_InvalidVSInputs Pass
5KHR-GL32.CommonBugs.CommonBug_ParenthesisInLayoutQualifierIntegerValue Fail
6KHR-GL32.CommonBugs.CommonBug_PerVertexValidation NotSupported
7KHR-GL32.CommonBugs.CommonBug_ReservedNames Pass
8KHR-GL32.CommonBugs.CommonBug_SparseBuffersWithCopyOps Pass
9KHR-GL32.clip_distance.coverage Pass
10KHR-GL32.clip_distance.functional Fail
11KHR-GL32.clip_distance.negative Pass
12KHR-GL32.ext_texture_shadow_lod.texturelodoffset.sampler2darrayshadow_fragment NotSupported
13KHR-GL32.ext_texture_shadow_lod.texturelodoffset.sampler2darrayshadow_vertex NotSupported
14KHR-GL32.ext_texture_shadow_lod.texturelod.sampler2darrayshadow_fragment NotSupported
15KHR-GL32.ext_texture_shadow_lod.texturelod.sampler2darrayshadow_vertex NotSupported
16KHR-GL32.ext_texture_shadow_lod.texturelod.samplercubearrayshadow_fragment NotSupported
17KHR-GL32.ext_texture_shadow_lod.texturelod.samplercubeshadow_fragment NotSupported
18KHR-GL32.ext_texture_shadow_lod.texturelod.samplercubeshadow_vertex NotSupported
19KHR-GL32.ext_texture_shadow_lod.textureoffset.sampler2darrayshadow_bias_fragment NotSupported
20KHR-GL32.ext_texture_shadow_lod.textureoffset.sampler2darrayshadow_fragment NotSupported
21KHR-GL32.ext_texture_shadow_lod.textureoffset.sampler2darrayshadow_vertex NotSupported
22KHR-GL32.ext_texture_shadow_lod.texture.sampler2darrayshadow_bias_fragment NotSupported
23KHR-GL32.ext_texture_shadow_lod.texture.sampler2darrayshadow_fragment NotSupported
24KHR-GL32.ext_texture_shadow_lod.texture.samplercubearrayshadow_bias_fragment NotSupported
25KHR-GL32.ext_texture_shadow_lod.texture.samplercubearrayshadow_fragment NotSupported
26KHR-GL32.ext_texture_shadow_lod.texture.samplercubearrayshadow_vertex NotSupported
27KHR-GL32.glsl_noperspective.functionaltest Pass
28KHR-GL32.gpu_shader5_gl.float_encoding NotSupported
29KHR-GL32.gpu_shader5_gl.function_overloading NotSupported
30KHR-GL32.gpu_shader5_gl.implicit_conversions NotSupported
31KHR-GL32.info.extensions Pass
32KHR-GL32.info.renderer Pass
33KHR-GL32.info.render_target Pass
34KHR-GL32.info.shading_language_version Pass
35KHR-GL32.info.vendor Pass
36KHR-GL32.info.version Pass
37KHR-GL32.packed_depth_stencil.blit.depth24_stencil8 Pass
38KHR-GL32.packed_depth_stencil.blit.depth32f_stencil8 Pass
39KHR-GL32.packed_depth_stencil.clear_buffer.depth24_stencil8 Pass
40KHR-GL32.packed_depth_stencil.clear_buffer.depth32f_stencil8 Pass
41KHR-GL32.packed_depth_stencil.renderbuffers.depth24_stencil8 Pass
42KHR-GL32.packed_depth_stencil.renderbuffers.depth32f_stencil8 Pass
43KHR-GL32.packed_depth_stencil.stencil_size.depth24_stencil8 Pass
44KHR-GL32.packed_depth_stencil.stencil_size.depth32f_stencil8 Pass
45KHR-GL32.packed_depth_stencil.stencil_texturing.depth24_stencil8 NotSupported
46KHR-GL32.packed_depth_stencil.stencil_texturing.depth32f_stencil8 NotSupported
47KHR-GL32.packed_depth_stencil.validate_errors.depth24_stencil8 Pass
48KHR-GL32.packed_depth_stencil.validate_errors.depth32f_stencil8 Pass
49KHR-GL32.packed_depth_stencil.validate_errors.initial_state Pass
50KHR-GL32.packed_depth_stencil.verify_copy_tex_image.depth24_stencil8 Pass
51KHR-GL32.packed_depth_stencil.verify_copy_tex_image.depth32f_stencil8 Pass
52KHR-GL32.packed_depth_stencil.verify_get_tex_image.depth24_stencil8 Pass
53KHR-GL32.packed_depth_stencil.verify_get_tex_image.depth32f_stencil8 Pass
54KHR-GL32.packed_depth_stencil.verify_mixed_attachments.depth24_stencil8 Pass
55KHR-GL32.packed_depth_stencil.verify_mixed_attachments.depth32f_stencil8 Pass
56KHR-GL32.packed_depth_stencil.verify_parameters.depth24_stencil8 Pass
57KHR-GL32.packed_depth_stencil.verify_parameters.depth32f_stencil8 Pass
58KHR-GL32.packed_depth_stencil.verify_partial_attachments.depth24_stencil8 Pass
59KHR-GL32.packed_depth_stencil.verify_partial_attachments.depth32f_stencil8 Pass
60KHR-GL32.packed_depth_stencil.verify_read_pixels.depth24_stencil8 Pass
61KHR-GL32.packed_depth_stencil.verify_read_pixels.depth32f_stencil8 Pass
62KHR-GL32.packed_pixels.pbo_rectangle.compressed_red Pass
63KHR-GL32.packed_pixels.pbo_rectangle.compressed_red_rgtc1 Pass
64KHR-GL32.packed_pixels.pbo_rectangle.compressed_rgba Pass
65KHR-GL32.packed_pixels.pbo_rectangle.compressed_rgb Pass
66KHR-GL32.packed_pixels.pbo_rectangle.compressed_rg Pass
67KHR-GL32.packed_pixels.pbo_rectangle.compressed_rg_rgtc2 Pass
68KHR-GL32.packed_pixels.pbo_rectangle.compressed_signed_red_rgtc1 Pass
69KHR-GL32.packed_pixels.pbo_rectangle.compressed_signed_rg_rgtc2 Pass
70KHR-GL32.packed_pixels.pbo_rectangle.compressed_srgb Pass
71KHR-GL32.packed_pixels.pbo_rectangle.compressed_srgb_alpha Pass
72KHR-GL32.packed_pixels.pbo_rectangle.depth24_stencil8 Pass
73KHR-GL32.packed_pixels.pbo_rectangle.depth32f_stencil8 Pass
74KHR-GL32.packed_pixels.pbo_rectangle.depth_component16 Pass
75KHR-GL32.packed_pixels.pbo_rectangle.depth_component24 Pass
76KHR-GL32.packed_pixels.pbo_rectangle.depth_component32f Pass
77KHR-GL32.packed_pixels.pbo_rectangle.depth_component32 Pass
78KHR-GL32.packed_pixels.pbo_rectangle.depth_component Pass
79KHR-GL32.packed_pixels.pbo_rectangle.depth_stencil Pass
80KHR-GL32.packed_pixels.pbo_rectangle.r3_g3_b2 Pass
81KHR-GL32.packed_pixels.pbo_rectangle.r8i Pass
82KHR-GL32.packed_pixels.pbo_rectangle.r8ui Pass
83KHR-GL32.packed_pixels.pbo_rectangle.r8 Pass
84KHR-GL32.packed_pixels.pbo_rectangle.r8_snorm Pass
85KHR-GL32.packed_pixels.pbo_rectangle.r11f_g11f_b10f Pass
86KHR-GL32.packed_pixels.pbo_rectangle.r16f Pass
87KHR-GL32.packed_pixels.pbo_rectangle.r16i Pass
88KHR-GL32.packed_pixels.pbo_rectangle.r16ui Pass
89KHR-GL32.packed_pixels.pbo_rectangle.r16 Pass
90KHR-GL32.packed_pixels.pbo_rectangle.r16_snorm Pass
91KHR-GL32.packed_pixels.pbo_rectangle.r32f Pass
92KHR-GL32.packed_pixels.pbo_rectangle.r32i Pass
93KHR-GL32.packed_pixels.pbo_rectangle.r32ui Pass
94KHR-GL32.packed_pixels.pbo_rectangle.red Pass
95KHR-GL32.packed_pixels.pbo_rectangle.rg8i Pass
96KHR-GL32.packed_pixels.pbo_rectangle.rg8ui Pass
97KHR-GL32.packed_pixels.pbo_rectangle.rg8 Pass
98KHR-GL32.packed_pixels.pbo_rectangle.rg8_snorm Pass
99KHR-GL32.packed_pixels.pbo_rectangle.rg16f Pass
100KHR-GL32.packed_pixels.pbo_rectangle.rg16i Pass
101KHR-GL32.packed_pixels.pbo_rectangle.rg16ui Pass
102KHR-GL32.packed_pixels.pbo_rectangle.rg16 Pass
103KHR-GL32.packed_pixels.pbo_rectangle.rg16_snorm Pass
104KHR-GL32.packed_pixels.pbo_rectangle.rg32f Pass
105KHR-GL32.packed_pixels.pbo_rectangle.rg32i Pass
106KHR-GL32.packed_pixels.pbo_rectangle.rg32ui Pass
107KHR-GL32.packed_pixels.pbo_rectangle.rgb4 Pass
108KHR-GL32.packed_pixels.pbo_rectangle.rgb5 Pass
109KHR-GL32.packed_pixels.pbo_rectangle.rgb5_a1 Pass
110KHR-GL32.packed_pixels.pbo_rectangle.rgb8i Pass
111KHR-GL32.packed_pixels.pbo_rectangle.rgb8ui Pass
112KHR-GL32.packed_pixels.pbo_rectangle.rgb8 Pass
113KHR-GL32.packed_pixels.pbo_rectangle.rgb8_snorm Pass
114KHR-GL32.packed_pixels.pbo_rectangle.rgb9_e5 Pass
115KHR-GL32.packed_pixels.pbo_rectangle.rgb10 Pass
116KHR-GL32.packed_pixels.pbo_rectangle.rgb10_a2ui Pass
117KHR-GL32.packed_pixels.pbo_rectangle.rgb10_a2 Pass
118KHR-GL32.packed_pixels.pbo_rectangle.rgb12 Pass
119KHR-GL32.packed_pixels.pbo_rectangle.rgb16f Pass
120KHR-GL32.packed_pixels.pbo_rectangle.rgb16i Pass
121KHR-GL32.packed_pixels.pbo_rectangle.rgb16ui Pass
122KHR-GL32.packed_pixels.pbo_rectangle.rgb16 Pass
123KHR-GL32.packed_pixels.pbo_rectangle.rgb16_snorm Pass
124KHR-GL32.packed_pixels.pbo_rectangle.rgb32f Pass
125KHR-GL32.packed_pixels.pbo_rectangle.rgb32i Pass
126KHR-GL32.packed_pixels.pbo_rectangle.rgb32ui Pass
127KHR-GL32.packed_pixels.pbo_rectangle.rgba2 Pass
128KHR-GL32.packed_pixels.pbo_rectangle.rgba4 Pass
129KHR-GL32.packed_pixels.pbo_rectangle.rgba8i Pass
130KHR-GL32.packed_pixels.pbo_rectangle.rgba8ui Pass
131KHR-GL32.packed_pixels.pbo_rectangle.rgba8 Pass
132KHR-GL32.packed_pixels.pbo_rectangle.rgba8_snorm Pass
133KHR-GL32.packed_pixels.pbo_rectangle.rgba12 Pass
134KHR-GL32.packed_pixels.pbo_rectangle.rgba16f Pass
135KHR-GL32.packed_pixels.pbo_rectangle.rgba16i Pass
136KHR-GL32.packed_pixels.pbo_rectangle.rgba16ui Pass
137KHR-GL32.packed_pixels.pbo_rectangle.rgba16 Pass
138KHR-GL32.packed_pixels.pbo_rectangle.rgba16_snorm Pass
139KHR-GL32.packed_pixels.pbo_rectangle.rgba32f Pass
140KHR-GL32.packed_pixels.pbo_rectangle.rgba32i Pass
141KHR-GL32.packed_pixels.pbo_rectangle.rgba32ui Pass
142KHR-GL32.packed_pixels.pbo_rectangle.rg Pass
143KHR-GL32.packed_pixels.pbo_rectangle.srgb8 Pass
144KHR-GL32.packed_pixels.pbo_rectangle.srgb8_alpha8 Pass
145KHR-GL32.packed_pixels.rectangle.compressed_red Pass
146KHR-GL32.packed_pixels.rectangle.compressed_red_rgtc1 Pass
147KHR-GL32.packed_pixels.rectangle.compressed_rgba Pass
148KHR-GL32.packed_pixels.rectangle.compressed_rgb Pass
149KHR-GL32.packed_pixels.rectangle.compressed_rg Pass
150KHR-GL32.packed_pixels.rectangle.compressed_rg_rgtc2 Pass
151KHR-GL32.packed_pixels.rectangle.compressed_signed_red_rgtc1 Pass
152KHR-GL32.packed_pixels.rectangle.compressed_signed_rg_rgtc2 Pass
153KHR-GL32.packed_pixels.rectangle.compressed_srgb Pass
154KHR-GL32.packed_pixels.rectangle.compressed_srgb_alpha Pass
155KHR-GL32.packed_pixels.rectangle.depth24_stencil8 Pass
156KHR-GL32.packed_pixels.rectangle.depth32f_stencil8 Pass
157KHR-GL32.packed_pixels.rectangle.depth_component16 Pass
158KHR-GL32.packed_pixels.rectangle.depth_component24 Pass
159KHR-GL32.packed_pixels.rectangle.depth_component32f Pass
160KHR-GL32.packed_pixels.rectangle.depth_component32 Pass
161KHR-GL32.packed_pixels.rectangle.depth_component Pass
162KHR-GL32.packed_pixels.rectangle.depth_stencil Pass
163KHR-GL32.packed_pixels.rectangle.initial_values Pass
164KHR-GL32.packed_pixels.rectangle.r3_g3_b2 Pass
165KHR-GL32.packed_pixels.rectangle.r8i Pass
166KHR-GL32.packed_pixels.rectangle.r8ui Pass
167KHR-GL32.packed_pixels.rectangle.r8 Pass
168KHR-GL32.packed_pixels.rectangle.r8_snorm Pass
169KHR-GL32.packed_pixels.rectangle.r11f_g11f_b10f Pass
170KHR-GL32.packed_pixels.rectangle.r16f Pass
171KHR-GL32.packed_pixels.rectangle.r16i Pass
172KHR-GL32.packed_pixels.rectangle.r16ui Pass
173KHR-GL32.packed_pixels.rectangle.r16 Pass
174KHR-GL32.packed_pixels.rectangle.r16_snorm Pass
175KHR-GL32.packed_pixels.rectangle.r32f Pass
176KHR-GL32.packed_pixels.rectangle.r32i Pass
177KHR-GL32.packed_pixels.rectangle.r32ui Pass
178KHR-GL32.packed_pixels.rectangle.red Pass
179KHR-GL32.packed_pixels.rectangle.rg8i Pass
180KHR-GL32.packed_pixels.rectangle.rg8ui Pass
181KHR-GL32.packed_pixels.rectangle.rg8 Pass
182KHR-GL32.packed_pixels.rectangle.rg8_snorm Pass
183KHR-GL32.packed_pixels.rectangle.rg16f Pass
184KHR-GL32.packed_pixels.rectangle.rg16i Pass
185KHR-GL32.packed_pixels.rectangle.rg16ui Pass
186KHR-GL32.packed_pixels.rectangle.rg16 Pass
187KHR-GL32.packed_pixels.rectangle.rg16_snorm Pass
188KHR-GL32.packed_pixels.rectangle.rg32f Pass
189KHR-GL32.packed_pixels.rectangle.rg32i Pass
190KHR-GL32.packed_pixels.rectangle.rg32ui Pass
191KHR-GL32.packed_pixels.rectangle.rgb4 Pass
192KHR-GL32.packed_pixels.rectangle.rgb5 Pass
193KHR-GL32.packed_pixels.rectangle.rgb5_a1 Pass
194KHR-GL32.packed_pixels.rectangle.rgb8i Pass
195KHR-GL32.packed_pixels.rectangle.rgb8ui Pass
196KHR-GL32.packed_pixels.rectangle.rgb8 Pass
197KHR-GL32.packed_pixels.rectangle.rgb8_snorm Pass
198KHR-GL32.packed_pixels.rectangle.rgb9_e5 Pass
199KHR-GL32.packed_pixels.rectangle.rgb10 Pass
200KHR-GL32.packed_pixels.rectangle.rgb10_a2ui Pass
201KHR-GL32.packed_pixels.rectangle.rgb10_a2 Pass
202KHR-GL32.packed_pixels.rectangle.rgb12 Pass
203KHR-GL32.packed_pixels.rectangle.rgb16f Pass
204KHR-GL32.packed_pixels.rectangle.rgb16i Pass
205KHR-GL32.packed_pixels.rectangle.rgb16ui Pass
206KHR-GL32.packed_pixels.rectangle.rgb16 Pass
207KHR-GL32.packed_pixels.rectangle.rgb16_snorm Pass
208KHR-GL32.packed_pixels.rectangle.rgb32f Pass
209KHR-GL32.packed_pixels.rectangle.rgb32i Pass
210KHR-GL32.packed_pixels.rectangle.rgb32ui Pass
211KHR-GL32.packed_pixels.rectangle.rgba2 Pass
212KHR-GL32.packed_pixels.rectangle.rgba4 Pass
213KHR-GL32.packed_pixels.rectangle.rgba8i Pass
214KHR-GL32.packed_pixels.rectangle.rgba8ui Pass
215KHR-GL32.packed_pixels.rectangle.rgba8 Pass
216KHR-GL32.packed_pixels.rectangle.rgba8_snorm Pass
217KHR-GL32.packed_pixels.rectangle.rgba12 Pass
218KHR-GL32.packed_pixels.rectangle.rgba16f Pass
219KHR-GL32.packed_pixels.rectangle.rgba16i Pass
220KHR-GL32.packed_pixels.rectangle.rgba16ui Pass
221KHR-GL32.packed_pixels.rectangle.rgba16 Pass
222KHR-GL32.packed_pixels.rectangle.rgba16_snorm Pass
223KHR-GL32.packed_pixels.rectangle.rgba32f Pass
224KHR-GL32.packed_pixels.rectangle.rgba32i Pass
225KHR-GL32.packed_pixels.rectangle.rgba32ui Pass
226KHR-GL32.packed_pixels.rectangle.rg Pass
227KHR-GL32.packed_pixels.rectangle.srgb8 Pass
228KHR-GL32.packed_pixels.rectangle.srgb8_alpha8 Pass
229KHR-GL32.packed_pixels.varied_rectangle.compressed_red Pass
230KHR-GL32.packed_pixels.varied_rectangle.compressed_red_rgtc1 Pass
231KHR-GL32.packed_pixels.varied_rectangle.compressed_rgba Pass
232KHR-GL32.packed_pixels.varied_rectangle.compressed_rgb Pass
233KHR-GL32.packed_pixels.varied_rectangle.compressed_rg Pass
234KHR-GL32.packed_pixels.varied_rectangle.compressed_rg_rgtc2 Pass
235KHR-GL32.packed_pixels.varied_rectangle.compressed_signed_red_rgtc1 Pass
236KHR-GL32.packed_pixels.varied_rectangle.compressed_signed_rg_rgtc2 Pass
237KHR-GL32.packed_pixels.varied_rectangle.compressed_srgb Pass
238KHR-GL32.packed_pixels.varied_rectangle.compressed_srgb_alpha Pass
239KHR-GL32.packed_pixels.varied_rectangle.depth24_stencil8 Pass
240KHR-GL32.packed_pixels.varied_rectangle.depth32f_stencil8 Pass
241KHR-GL32.packed_pixels.varied_rectangle.depth_component16 Pass
242KHR-GL32.packed_pixels.varied_rectangle.depth_component24 Pass
243KHR-GL32.packed_pixels.varied_rectangle.depth_component32f Pass
244KHR-GL32.packed_pixels.varied_rectangle.depth_component32 Pass
245KHR-GL32.packed_pixels.varied_rectangle.depth_component Pass
246KHR-GL32.packed_pixels.varied_rectangle.depth_stencil Pass
247KHR-GL32.packed_pixels.varied_rectangle.r3_g3_b2 Pass
248KHR-GL32.packed_pixels.varied_rectangle.r8i Pass
249KHR-GL32.packed_pixels.varied_rectangle.r8ui Pass
250KHR-GL32.packed_pixels.varied_rectangle.r8 Pass
251KHR-GL32.packed_pixels.varied_rectangle.r8_snorm Pass
252KHR-GL32.packed_pixels.varied_rectangle.r11f_g11f_b10f Pass
253KHR-GL32.packed_pixels.varied_rectangle.r16f Pass
254KHR-GL32.packed_pixels.varied_rectangle.r16i Pass
255KHR-GL32.packed_pixels.varied_rectangle.r16ui Pass
256KHR-GL32.packed_pixels.varied_rectangle.r16 Pass
257KHR-GL32.packed_pixels.varied_rectangle.r16_snorm Pass
258KHR-GL32.packed_pixels.varied_rectangle.r32f Pass
259KHR-GL32.packed_pixels.varied_rectangle.r32i Pass
260KHR-GL32.packed_pixels.varied_rectangle.r32ui Pass
261KHR-GL32.packed_pixels.varied_rectangle.red Pass
262KHR-GL32.packed_pixels.varied_rectangle.rg8i Pass
263KHR-GL32.packed_pixels.varied_rectangle.rg8ui Pass
264KHR-GL32.packed_pixels.varied_rectangle.rg8 Pass
265KHR-GL32.packed_pixels.varied_rectangle.rg8_snorm Pass
266KHR-GL32.packed_pixels.varied_rectangle.rg16f Pass
267KHR-GL32.packed_pixels.varied_rectangle.rg16i Pass
268KHR-GL32.packed_pixels.varied_rectangle.rg16ui Pass
269KHR-GL32.packed_pixels.varied_rectangle.rg16 Pass
270KHR-GL32.packed_pixels.varied_rectangle.rg16_snorm Pass
271KHR-GL32.packed_pixels.varied_rectangle.rg32f Pass
272KHR-GL32.packed_pixels.varied_rectangle.rg32i Pass
273KHR-GL32.packed_pixels.varied_rectangle.rg32ui Pass
274KHR-GL32.packed_pixels.varied_rectangle.rgb4 Pass
275KHR-GL32.packed_pixels.varied_rectangle.rgb5 Pass
276KHR-GL32.packed_pixels.varied_rectangle.rgb5_a1 Pass
277KHR-GL32.packed_pixels.varied_rectangle.rgb8i Pass
278KHR-GL32.packed_pixels.varied_rectangle.rgb8ui Pass
279KHR-GL32.packed_pixels.varied_rectangle.rgb8 Pass
280KHR-GL32.packed_pixels.varied_rectangle.rgb8_snorm Pass
281KHR-GL32.packed_pixels.varied_rectangle.rgb9_e5 Pass
282KHR-GL32.packed_pixels.varied_rectangle.rgb10 Pass
283KHR-GL32.packed_pixels.varied_rectangle.rgb10_a2ui Pass
284KHR-GL32.packed_pixels.varied_rectangle.rgb10_a2 Pass
285KHR-GL32.packed_pixels.varied_rectangle.rgb12 Pass
286KHR-GL32.packed_pixels.varied_rectangle.rgb16f Pass
287KHR-GL32.packed_pixels.varied_rectangle.rgb16i Pass
288KHR-GL32.packed_pixels.varied_rectangle.rgb16ui Pass
289KHR-GL32.packed_pixels.varied_rectangle.rgb16 Pass
290KHR-GL32.packed_pixels.varied_rectangle.rgb16_snorm Pass
291KHR-GL32.packed_pixels.varied_rectangle.rgb32f Pass
292KHR-GL32.packed_pixels.varied_rectangle.rgb32i Pass
293KHR-GL32.packed_pixels.varied_rectangle.rgb32ui Pass
294KHR-GL32.packed_pixels.varied_rectangle.rgba2 Pass
295KHR-GL32.packed_pixels.varied_rectangle.rgba4 Pass
296KHR-GL32.packed_pixels.varied_rectangle.rgba8i Pass
297KHR-GL32.packed_pixels.varied_rectangle.rgba8ui Pass
298KHR-GL32.packed_pixels.varied_rectangle.rgba8 Pass
299KHR-GL32.packed_pixels.varied_rectangle.rgba8_snorm Pass
300KHR-GL32.packed_pixels.varied_rectangle.rgba12 Pass
301KHR-GL32.packed_pixels.varied_rectangle.rgba16f Pass
302KHR-GL32.packed_pixels.varied_rectangle.rgba16i Pass
303KHR-GL32.packed_pixels.varied_rectangle.rgba16ui Pass
304KHR-GL32.packed_pixels.varied_rectangle.rgba16 Pass
305KHR-GL32.packed_pixels.varied_rectangle.rgba16_snorm Pass
306KHR-GL32.packed_pixels.varied_rectangle.rgba32f Pass
307KHR-GL32.packed_pixels.varied_rectangle.rgba32i Pass
308KHR-GL32.packed_pixels.varied_rectangle.rgba32ui Pass
309KHR-GL32.packed_pixels.varied_rectangle.rg Pass
310KHR-GL32.packed_pixels.varied_rectangle.srgb8 Pass
311KHR-GL32.packed_pixels.varied_rectangle.srgb8_alpha8 Pass
312KHR-GL32.shaders30.declarations.declarations.redeclare_gl_FragColor Pass
313KHR-GL32.shaders30.declarations.declarations.redeclare_gl_FragData Pass
314KHR-GL32.texture_repeat_mode.depth24_stencil8_11x131_0_clamp_to_edge Pass
315KHR-GL32.texture_repeat_mode.depth24_stencil8_11x131_0_mirrored_repeat Pass
316KHR-GL32.texture_repeat_mode.depth24_stencil8_11x131_0_repeat Pass
317KHR-GL32.texture_repeat_mode.depth24_stencil8_11x131_1_clamp_to_edge Pass
318KHR-GL32.texture_repeat_mode.depth24_stencil8_11x131_1_mirrored_repeat Pass
319KHR-GL32.texture_repeat_mode.depth24_stencil8_11x131_1_repeat Pass
320KHR-GL32.texture_repeat_mode.depth24_stencil8_11x131_2_clamp_to_edge Pass
321KHR-GL32.texture_repeat_mode.depth24_stencil8_11x131_2_mirrored_repeat Pass
322KHR-GL32.texture_repeat_mode.depth24_stencil8_11x131_2_repeat Pass
323KHR-GL32.texture_repeat_mode.depth24_stencil8_49x23_0_clamp_to_edge Pass
324KHR-GL32.texture_repeat_mode.depth24_stencil8_49x23_0_mirrored_repeat Pass
325KHR-GL32.texture_repeat_mode.depth24_stencil8_49x23_0_repeat Pass
326KHR-GL32.texture_repeat_mode.depth24_stencil8_49x23_1_clamp_to_edge Pass
327KHR-GL32.texture_repeat_mode.depth24_stencil8_49x23_1_mirrored_repeat Pass
328KHR-GL32.texture_repeat_mode.depth24_stencil8_49x23_1_repeat Pass
329KHR-GL32.texture_repeat_mode.depth24_stencil8_49x23_2_clamp_to_edge Pass
330KHR-GL32.texture_repeat_mode.depth24_stencil8_49x23_2_mirrored_repeat Pass
331KHR-GL32.texture_repeat_mode.depth24_stencil8_49x23_2_repeat Pass
332KHR-GL32.texture_repeat_mode.depth_component16_11x131_0_clamp_to_edge Pass
333KHR-GL32.texture_repeat_mode.depth_component16_11x131_0_mirrored_repeat Pass
334KHR-GL32.texture_repeat_mode.depth_component16_11x131_0_repeat Pass
335KHR-GL32.texture_repeat_mode.depth_component16_11x131_1_clamp_to_edge Pass
336KHR-GL32.texture_repeat_mode.depth_component16_11x131_1_mirrored_repeat Pass
337KHR-GL32.texture_repeat_mode.depth_component16_11x131_1_repeat Pass
338KHR-GL32.texture_repeat_mode.depth_component16_11x131_2_clamp_to_edge Pass
339KHR-GL32.texture_repeat_mode.depth_component16_11x131_2_mirrored_repeat Pass
340KHR-GL32.texture_repeat_mode.depth_component16_11x131_2_repeat Pass
341KHR-GL32.texture_repeat_mode.depth_component16_49x23_0_clamp_to_edge Pass
342KHR-GL32.texture_repeat_mode.depth_component16_49x23_0_mirrored_repeat Pass
343KHR-GL32.texture_repeat_mode.depth_component16_49x23_0_repeat Pass
344KHR-GL32.texture_repeat_mode.depth_component16_49x23_1_clamp_to_edge Pass
345KHR-GL32.texture_repeat_mode.depth_component16_49x23_1_mirrored_repeat Pass
346KHR-GL32.texture_repeat_mode.depth_component16_49x23_1_repeat Pass
347KHR-GL32.texture_repeat_mode.depth_component16_49x23_2_clamp_to_edge Pass
348KHR-GL32.texture_repeat_mode.depth_component16_49x23_2_mirrored_repeat Pass
349KHR-GL32.texture_repeat_mode.depth_component16_49x23_2_repeat Pass
350KHR-GL32.texture_repeat_mode.r8_11x131_0_clamp_to_edge Pass
351KHR-GL32.texture_repeat_mode.r8_11x131_0_mirrored_repeat Pass
352KHR-GL32.texture_repeat_mode.r8_11x131_0_repeat Pass
353KHR-GL32.texture_repeat_mode.r8_11x131_1_clamp_to_edge Pass
354KHR-GL32.texture_repeat_mode.r8_11x131_1_mirrored_repeat Pass
355KHR-GL32.texture_repeat_mode.r8_11x131_1_repeat Pass
356KHR-GL32.texture_repeat_mode.r8_11x131_2_clamp_to_edge Pass
357KHR-GL32.texture_repeat_mode.r8_11x131_2_mirrored_repeat Pass
358KHR-GL32.texture_repeat_mode.r8_11x131_2_repeat Pass
359KHR-GL32.texture_repeat_mode.r8_49x23_0_clamp_to_edge Pass
360KHR-GL32.texture_repeat_mode.r8_49x23_0_mirrored_repeat Pass
361KHR-GL32.texture_repeat_mode.r8_49x23_0_repeat Pass
362KHR-GL32.texture_repeat_mode.r8_49x23_1_clamp_to_edge Pass
363KHR-GL32.texture_repeat_mode.r8_49x23_1_mirrored_repeat Pass
364KHR-GL32.texture_repeat_mode.r8_49x23_1_repeat Pass
365KHR-GL32.texture_repeat_mode.r8_49x23_2_clamp_to_edge Pass
366KHR-GL32.texture_repeat_mode.r8_49x23_2_mirrored_repeat Pass
367KHR-GL32.texture_repeat_mode.r8_49x23_2_repeat Pass
368KHR-GL32.texture_repeat_mode.r32ui_11x131_0_clamp_to_edge Pass
369KHR-GL32.texture_repeat_mode.r32ui_11x131_0_mirrored_repeat Pass
370KHR-GL32.texture_repeat_mode.r32ui_11x131_0_repeat Pass
371KHR-GL32.texture_repeat_mode.r32ui_11x131_1_clamp_to_edge Pass
372KHR-GL32.texture_repeat_mode.r32ui_11x131_1_mirrored_repeat Pass
373KHR-GL32.texture_repeat_mode.r32ui_11x131_1_repeat Pass
374KHR-GL32.texture_repeat_mode.r32ui_11x131_2_clamp_to_edge Pass
375KHR-GL32.texture_repeat_mode.r32ui_11x131_2_mirrored_repeat Pass
376KHR-GL32.texture_repeat_mode.r32ui_11x131_2_repeat Pass
377KHR-GL32.texture_repeat_mode.r32ui_49x23_0_clamp_to_edge Pass
378KHR-GL32.texture_repeat_mode.r32ui_49x23_0_mirrored_repeat Pass
379KHR-GL32.texture_repeat_mode.r32ui_49x23_0_repeat Pass
380KHR-GL32.texture_repeat_mode.r32ui_49x23_1_clamp_to_edge Pass
381KHR-GL32.texture_repeat_mode.r32ui_49x23_1_mirrored_repeat Pass
382KHR-GL32.texture_repeat_mode.r32ui_49x23_1_repeat Pass
383KHR-GL32.texture_repeat_mode.r32ui_49x23_2_clamp_to_edge Pass
384KHR-GL32.texture_repeat_mode.r32ui_49x23_2_mirrored_repeat Pass
385KHR-GL32.texture_repeat_mode.r32ui_49x23_2_repeat Pass
386KHR-GL32.texture_repeat_mode.rg32ui_11x131_0_clamp_to_edge Pass
387KHR-GL32.texture_repeat_mode.rg32ui_11x131_0_mirrored_repeat Pass
388KHR-GL32.texture_repeat_mode.rg32ui_11x131_0_repeat Pass
389KHR-GL32.texture_repeat_mode.rg32ui_11x131_1_clamp_to_edge Pass
390KHR-GL32.texture_repeat_mode.rg32ui_11x131_1_mirrored_repeat Pass
391KHR-GL32.texture_repeat_mode.rg32ui_11x131_1_repeat Pass
392KHR-GL32.texture_repeat_mode.rg32ui_11x131_2_clamp_to_edge Pass
393KHR-GL32.texture_repeat_mode.rg32ui_11x131_2_mirrored_repeat Pass
394KHR-GL32.texture_repeat_mode.rg32ui_11x131_2_repeat Pass
395KHR-GL32.texture_repeat_mode.rg32ui_49x23_0_clamp_to_edge Pass
396KHR-GL32.texture_repeat_mode.rg32ui_49x23_0_mirrored_repeat Pass
397KHR-GL32.texture_repeat_mode.rg32ui_49x23_0_repeat Pass
398KHR-GL32.texture_repeat_mode.rg32ui_49x23_1_clamp_to_edge Pass
399KHR-GL32.texture_repeat_mode.rg32ui_49x23_1_mirrored_repeat Pass
400KHR-GL32.texture_repeat_mode.rg32ui_49x23_1_repeat Pass
401KHR-GL32.texture_repeat_mode.rg32ui_49x23_2_clamp_to_edge Pass
402KHR-GL32.texture_repeat_mode.rg32ui_49x23_2_mirrored_repeat Pass
403KHR-GL32.texture_repeat_mode.rg32ui_49x23_2_repeat Pass
404KHR-GL32.texture_repeat_mode.rgb8_11x131_0_clamp_to_edge Pass
405KHR-GL32.texture_repeat_mode.rgb8_11x131_0_mirrored_repeat Pass
406KHR-GL32.texture_repeat_mode.rgb8_11x131_0_repeat Pass
407KHR-GL32.texture_repeat_mode.rgb8_11x131_1_clamp_to_edge Pass
408KHR-GL32.texture_repeat_mode.rgb8_11x131_1_mirrored_repeat Pass
409KHR-GL32.texture_repeat_mode.rgb8_11x131_1_repeat Pass
410KHR-GL32.texture_repeat_mode.rgb8_11x131_2_clamp_to_edge Pass
411KHR-GL32.texture_repeat_mode.rgb8_11x131_2_mirrored_repeat Pass
412KHR-GL32.texture_repeat_mode.rgb8_11x131_2_repeat Pass
413KHR-GL32.texture_repeat_mode.rgb8_49x23_0_clamp_to_edge Pass
414KHR-GL32.texture_repeat_mode.rgb8_49x23_0_mirrored_repeat Pass
415KHR-GL32.texture_repeat_mode.rgb8_49x23_0_repeat Pass
416KHR-GL32.texture_repeat_mode.rgb8_49x23_1_clamp_to_edge Pass
417KHR-GL32.texture_repeat_mode.rgb8_49x23_1_mirrored_repeat Pass
418KHR-GL32.texture_repeat_mode.rgb8_49x23_1_repeat Pass
419KHR-GL32.texture_repeat_mode.rgb8_49x23_2_clamp_to_edge Pass
420KHR-GL32.texture_repeat_mode.rgb8_49x23_2_mirrored_repeat Pass
421KHR-GL32.texture_repeat_mode.rgb8_49x23_2_repeat Pass
422KHR-GL32.texture_repeat_mode.rgb10_a2_11x131_0_clamp_to_edge Pass
423KHR-GL32.texture_repeat_mode.rgb10_a2_11x131_0_mirrored_repeat Pass
424KHR-GL32.texture_repeat_mode.rgb10_a2_11x131_0_repeat Pass
425KHR-GL32.texture_repeat_mode.rgb10_a2_11x131_1_clamp_to_edge Pass
426KHR-GL32.texture_repeat_mode.rgb10_a2_11x131_1_mirrored_repeat Pass
427KHR-GL32.texture_repeat_mode.rgb10_a2_11x131_1_repeat Pass
428KHR-GL32.texture_repeat_mode.rgb10_a2_11x131_2_clamp_to_edge Pass
429KHR-GL32.texture_repeat_mode.rgb10_a2_11x131_2_mirrored_repeat Pass
430KHR-GL32.texture_repeat_mode.rgb10_a2_11x131_2_repeat Pass
431KHR-GL32.texture_repeat_mode.rgb10_a2_49x23_0_clamp_to_edge Pass
432KHR-GL32.texture_repeat_mode.rgb10_a2_49x23_0_mirrored_repeat Pass
433KHR-GL32.texture_repeat_mode.rgb10_a2_49x23_0_repeat Pass
434KHR-GL32.texture_repeat_mode.rgb10_a2_49x23_1_clamp_to_edge Pass
435KHR-GL32.texture_repeat_mode.rgb10_a2_49x23_1_mirrored_repeat Pass
436KHR-GL32.texture_repeat_mode.rgb10_a2_49x23_1_repeat Pass
437KHR-GL32.texture_repeat_mode.rgb10_a2_49x23_2_clamp_to_edge Pass
438KHR-GL32.texture_repeat_mode.rgb10_a2_49x23_2_mirrored_repeat Pass
439KHR-GL32.texture_repeat_mode.rgb10_a2_49x23_2_repeat Pass
440KHR-GL32.texture_repeat_mode.rgb565_11x131_0_clamp_to_edge Pass
441KHR-GL32.texture_repeat_mode.rgb565_11x131_0_mirrored_repeat Pass
442KHR-GL32.texture_repeat_mode.rgb565_11x131_0_repeat Pass
443KHR-GL32.texture_repeat_mode.rgb565_11x131_1_clamp_to_edge Pass
444KHR-GL32.texture_repeat_mode.rgb565_11x131_1_mirrored_repeat Pass
445KHR-GL32.texture_repeat_mode.rgb565_11x131_1_repeat Pass
446KHR-GL32.texture_repeat_mode.rgb565_11x131_2_clamp_to_edge Pass
447KHR-GL32.texture_repeat_mode.rgb565_11x131_2_mirrored_repeat Pass
448KHR-GL32.texture_repeat_mode.rgb565_11x131_2_repeat Pass
449KHR-GL32.texture_repeat_mode.rgb565_49x23_0_clamp_to_edge Pass
450KHR-GL32.texture_repeat_mode.rgb565_49x23_0_mirrored_repeat Pass
451KHR-GL32.texture_repeat_mode.rgb565_49x23_0_repeat Pass
452KHR-GL32.texture_repeat_mode.rgb565_49x23_1_clamp_to_edge Pass
453KHR-GL32.texture_repeat_mode.rgb565_49x23_1_mirrored_repeat Pass
454KHR-GL32.texture_repeat_mode.rgb565_49x23_1_repeat Pass
455KHR-GL32.texture_repeat_mode.rgb565_49x23_2_clamp_to_edge Pass
456KHR-GL32.texture_repeat_mode.rgb565_49x23_2_mirrored_repeat Pass
457KHR-GL32.texture_repeat_mode.rgb565_49x23_2_repeat Pass
458KHR-GL32.texture_repeat_mode.rgba32ui_11x131_0_clamp_to_edge Pass
459KHR-GL32.texture_repeat_mode.rgba32ui_11x131_0_mirrored_repeat Pass
460KHR-GL32.texture_repeat_mode.rgba32ui_11x131_0_repeat Pass
461KHR-GL32.texture_repeat_mode.rgba32ui_11x131_1_clamp_to_edge Pass
462KHR-GL32.texture_repeat_mode.rgba32ui_11x131_1_mirrored_repeat Pass
463KHR-GL32.texture_repeat_mode.rgba32ui_11x131_1_repeat Pass
464KHR-GL32.texture_repeat_mode.rgba32ui_11x131_2_clamp_to_edge Pass
465KHR-GL32.texture_repeat_mode.rgba32ui_11x131_2_mirrored_repeat Pass
466KHR-GL32.texture_repeat_mode.rgba32ui_11x131_2_repeat Pass
467KHR-GL32.texture_repeat_mode.rgba32ui_49x23_0_clamp_to_edge Pass
468KHR-GL32.texture_repeat_mode.rgba32ui_49x23_0_mirrored_repeat Pass
469KHR-GL32.texture_repeat_mode.rgba32ui_49x23_0_repeat Pass
470KHR-GL32.texture_repeat_mode.rgba32ui_49x23_1_clamp_to_edge Pass
471KHR-GL32.texture_repeat_mode.rgba32ui_49x23_1_mirrored_repeat Pass
472KHR-GL32.texture_repeat_mode.rgba32ui_49x23_1_repeat Pass
473KHR-GL32.texture_repeat_mode.rgba32ui_49x23_2_clamp_to_edge Pass
474KHR-GL32.texture_repeat_mode.rgba32ui_49x23_2_mirrored_repeat Pass
475KHR-GL32.texture_repeat_mode.rgba32ui_49x23_2_repeat Pass
476KHR-GL32.texture_size_promotion.functional InternalError
477KHR-GL32.transform_feedback.api_errors_test Pass
478KHR-GL32.transform_feedback.capture_geometry_interleaved_test Fail
479KHR-GL32.transform_feedback.capture_geometry_separate_test Fail
480KHR-GL32.transform_feedback.capture_special_interleaved_test Pass
481KHR-GL32.transform_feedback.capture_vertex_interleaved_test Fail
482KHR-GL32.transform_feedback.capture_vertex_separate_test Fail
483KHR-GL32.transform_feedback.discard_geometry_test Fail
484KHR-GL32.transform_feedback.discard_vertex_test Fail
485KHR-GL32.transform_feedback.draw_xfb_feedbackk_test Pass
486KHR-GL32.transform_feedback.draw_xfb_instanced_test Pass
487KHR-GL32.transform_feedback.draw_xfb_stream_instanced_test Pass
488KHR-GL32.transform_feedback.draw_xfb_stream_test Pass
489KHR-GL32.transform_feedback.draw_xfb_test Pass
490KHR-GL32.transform_feedback.get_xfb_varying Pass
491KHR-GL32.transform_feedback.limits_test Pass
492KHR-GL32.transform_feedback.linking_errors_test Pass
493KHR-GL32.transform_feedback.query_geometry_interleaved_test Fail
494KHR-GL32.transform_feedback.query_geometry_separate_test Fail
495KHR-GL32.transform_feedback.query_vertex_interleaved_test Fail
496KHR-GL32.transform_feedback.query_vertex_separate_test Fail
497KHR-GL32.transform_feedback_overflow_query_ARB.advanced-single-stream-interleaved-attribs Fail
498KHR-GL32.transform_feedback_overflow_query_ARB.advanced-single-stream-separate-attribs Fail
499KHR-GL32.transform_feedback_overflow_query_ARB.basic-single-stream-interleaved-attribs Fail
500KHR-GL32.transform_feedback_overflow_query_ARB.basic-single-stream-separate-attribs Fail
501KHR-GL32.transform_feedback_overflow_query_ARB.context-state-update Pass
502KHR-GL32.transform_feedback_overflow_query_ARB.default-context-state Pass
503KHR-GL32.transform_feedback_overflow_query_ARB.error-already-active Pass
504KHR-GL32.transform_feedback_overflow_query_ARB.error-incompatible-target Pass
505KHR-GL32.transform_feedback_overflow_query_ARB.error-invalid-index Pass
506KHR-GL32.transform_feedback_overflow_query_ARB.error-no-active-query Pass
507KHR-GL32.transform_feedback_overflow_query_ARB.implementation-dependent-state Pass
508KHR-GL32.transform_feedback_overflow_query_ARB.multiple-streams-multiple-buffers-per-stream Fail
509KHR-GL32.transform_feedback_overflow_query_ARB.multiple-streams-one-buffer-per-stream Fail
510