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1 /*
2  *  Copyright (c) 2018 The WebRTC project authors. All Rights Reserved.
3  *
4  *  Use of this source code is governed by a BSD-style license
5  *  that can be found in the LICENSE file in the root of the source
6  *  tree. An additional intellectual property rights grant can be found
7  *  in the file PATENTS.  All contributing project authors may
8  *  be found in the AUTHORS file in the root of the source tree.
9  */
10 
11 #ifndef MODULES_AUDIO_DEVICE_ANDROID_AAUDIO_WRAPPER_H_
12 #define MODULES_AUDIO_DEVICE_ANDROID_AAUDIO_WRAPPER_H_
13 
14 #include <aaudio/AAudio.h>
15 
16 #include "modules/audio_device/include/audio_device_defines.h"
17 #include "rtc_base/thread_checker.h"
18 
19 namespace webrtc {
20 
21 class AudioManager;
22 
23 // AAudio callback interface for audio transport to/from the AAudio stream.
24 // The interface also contains an error callback method for notifications of
25 // e.g. device changes.
26 class AAudioObserverInterface {
27  public:
28   // Audio data will be passed in our out of this function dependning on the
29   // direction of the audio stream. This callback function will be called on a
30   // real-time thread owned by AAudio.
31   virtual aaudio_data_callback_result_t OnDataCallback(void* audio_data,
32                                                        int32_t num_frames) = 0;
33   // AAudio will call this functions if any error occurs on a callback thread.
34   // In response, this function could signal or launch another thread to reopen
35   // a stream on another device. Do not reopen the stream in this callback.
36   virtual void OnErrorCallback(aaudio_result_t error) = 0;
37 
38  protected:
~AAudioObserverInterface()39   virtual ~AAudioObserverInterface() {}
40 };
41 
42 // Utility class which wraps the C-based AAudio API into a more handy C++ class
43 // where the underlying resources (AAudioStreamBuilder and AAudioStream) are
44 // encapsulated. User must set the direction (in or out) at construction since
45 // it defines the stream type and the direction of the data flow in the
46 // AAudioObserverInterface.
47 //
48 // AAudio is a new Android C API introduced in the Android O (26) release.
49 // It is designed for high-performance audio applications that require low
50 // latency. Applications communicate with AAudio by reading and writing data
51 // to streams.
52 //
53 // Each stream is attached to a single audio device, where each audio device
54 // has a unique ID. The ID can be used to bind an audio stream to a specific
55 // audio device but this implementation lets AAudio choose the default primary
56 // device instead (device selection takes place in Java). A stream can only
57 // move data in one direction. When a stream is opened, Android checks to
58 // ensure that the audio device and stream direction agree.
59 class AAudioWrapper {
60  public:
61   AAudioWrapper(AudioManager* audio_manager,
62                 aaudio_direction_t direction,
63                 AAudioObserverInterface* observer);
64   ~AAudioWrapper();
65 
66   bool Init();
67   bool Start();
68   bool Stop();
69 
70   // For output streams: estimates latency between writing an audio frame to
71   // the output stream and the time that same frame is played out on the output
72   // audio device.
73   // For input streams: estimates latency between reading an audio frame from
74   // the input stream and the time that same frame was recorded on the input
75   // audio device.
76   double EstimateLatencyMillis() const;
77 
78   // Increases the internal buffer size for output streams by one burst size to
79   // reduce the risk of underruns. Can be used while a stream is active.
80   bool IncreaseOutputBufferSize();
81 
82   // Drains the recording stream of any existing data by reading from it until
83   // it's empty. Can be used to clear out old data before starting a new audio
84   // session.
85   void ClearInputStream(void* audio_data, int32_t num_frames);
86 
87   AAudioObserverInterface* observer() const;
88   AudioParameters audio_parameters() const;
89   int32_t samples_per_frame() const;
90   int32_t buffer_size_in_frames() const;
91   int32_t buffer_capacity_in_frames() const;
92   int32_t device_id() const;
93   int32_t xrun_count() const;
94   int32_t format() const;
95   int32_t sample_rate() const;
96   int32_t channel_count() const;
97   int32_t frames_per_callback() const;
98   aaudio_sharing_mode_t sharing_mode() const;
99   aaudio_performance_mode_t performance_mode() const;
100   aaudio_stream_state_t stream_state() const;
101   int64_t frames_written() const;
102   int64_t frames_read() const;
direction()103   aaudio_direction_t direction() const { return direction_; }
stream()104   AAudioStream* stream() const { return stream_; }
frames_per_burst()105   int32_t frames_per_burst() const { return frames_per_burst_; }
106 
107  private:
108   void SetStreamConfiguration(AAudioStreamBuilder* builder);
109   bool OpenStream(AAudioStreamBuilder* builder);
110   void CloseStream();
111   void LogStreamConfiguration();
112   void LogStreamState();
113   bool VerifyStreamConfiguration();
114   bool OptimizeBuffers();
115 
116   rtc::ThreadChecker thread_checker_;
117   rtc::ThreadChecker aaudio_thread_checker_;
118   AudioParameters audio_parameters_;
119   const aaudio_direction_t direction_;
120   AAudioObserverInterface* observer_ = nullptr;
121   AAudioStream* stream_ = nullptr;
122   int32_t frames_per_burst_ = 0;
123 };
124 
125 }  // namespace webrtc
126 
127 #endif  // MODULES_AUDIO_DEVICE_ANDROID_AAUDIO_WRAPPER_H_
128