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1 /*
2  *  Copyright 2016 The WebRTC Project Authors. All rights reserved.
3  *
4  *  Use of this source code is governed by a BSD-style license
5  *  that can be found in the LICENSE file in the root of the source
6  *  tree. An additional intellectual property rights grant can be found
7  *  in the file PATENTS.  All contributing project authors may
8  *  be found in the AUTHORS file in the root of the source tree.
9  */
10 
11 #include "rtc_base/null_socket_server.h"
12 
13 #include "rtc_base/checks.h"
14 
15 namespace rtc {
16 
17 NullSocketServer::NullSocketServer() = default;
~NullSocketServer()18 NullSocketServer::~NullSocketServer() {}
19 
Wait(int cms,bool process_io)20 bool NullSocketServer::Wait(int cms, bool process_io) {
21   // Wait with the given timeout. Do not log a warning if we end up waiting for
22   // a long time; that just means no one has any work for us, which is perfectly
23   // legitimate.
24   event_.Wait(/*give_up_after_ms=*/cms, /*warn_after_ms=*/Event::kForever);
25   return true;
26 }
27 
WakeUp()28 void NullSocketServer::WakeUp() {
29   event_.Set();
30 }
31 
CreateSocket(int,int)32 rtc::Socket* NullSocketServer::CreateSocket(int /* family */, int /* type */) {
33   RTC_NOTREACHED();
34   return nullptr;
35 }
36 
CreateAsyncSocket(int,int)37 rtc::AsyncSocket* NullSocketServer::CreateAsyncSocket(int /* family */,
38                                                       int /* type */) {
39   RTC_NOTREACHED();
40   return nullptr;
41 }
42 
43 }  // namespace rtc
44