1 /* 2 * Copyright 2016 The WebRTC Project Authors. All rights reserved. 3 * 4 * Use of this source code is governed by a BSD-style license 5 * that can be found in the LICENSE file in the root of the source 6 * tree. An additional intellectual property rights grant can be found 7 * in the file PATENTS. All contributing project authors may 8 * be found in the AUTHORS file in the root of the source tree. 9 */ 10 11 #include "rtc_base/null_socket_server.h" 12 13 #include "rtc_base/checks.h" 14 15 namespace rtc { 16 17 NullSocketServer::NullSocketServer() = default; ~NullSocketServer()18NullSocketServer::~NullSocketServer() {} 19 Wait(int cms,bool process_io)20bool NullSocketServer::Wait(int cms, bool process_io) { 21 // Wait with the given timeout. Do not log a warning if we end up waiting for 22 // a long time; that just means no one has any work for us, which is perfectly 23 // legitimate. 24 event_.Wait(/*give_up_after_ms=*/cms, /*warn_after_ms=*/Event::kForever); 25 return true; 26 } 27 WakeUp()28void NullSocketServer::WakeUp() { 29 event_.Set(); 30 } 31 CreateSocket(int,int)32rtc::Socket* NullSocketServer::CreateSocket(int /* family */, int /* type */) { 33 RTC_NOTREACHED(); 34 return nullptr; 35 } 36 CreateAsyncSocket(int,int)37rtc::AsyncSocket* NullSocketServer::CreateAsyncSocket(int /* family */, 38 int /* type */) { 39 RTC_NOTREACHED(); 40 return nullptr; 41 } 42 43 } // namespace rtc 44