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1 /*
2  *  Copyright 2016 The WebRTC project authors. All Rights Reserved.
3  *
4  *  Use of this source code is governed by a BSD-style license
5  *  that can be found in the LICENSE file in the root of the source
6  *  tree. An additional intellectual property rights grant can be found
7  *  in the file PATENTS.  All contributing project authors may
8  *  be found in the AUTHORS file in the root of the source tree.
9  */
10 
11 #import <Foundation/Foundation.h>
12 
13 #if TARGET_OS_IPHONE
14 #define RTC_PIXEL_FORMAT GL_LUMINANCE
15 #define SHADER_VERSION
16 #define VERTEX_SHADER_IN "attribute"
17 #define VERTEX_SHADER_OUT "varying"
18 #define FRAGMENT_SHADER_IN "varying"
19 #define FRAGMENT_SHADER_OUT
20 #define FRAGMENT_SHADER_COLOR "gl_FragColor"
21 #define FRAGMENT_SHADER_TEXTURE "texture2D"
22 
23 @class EAGLContext;
24 typedef EAGLContext GlContextType;
25 #else
26 #define RTC_PIXEL_FORMAT GL_RED
27 #define SHADER_VERSION "#version 150\n"
28 #define VERTEX_SHADER_IN "in"
29 #define VERTEX_SHADER_OUT "out"
30 #define FRAGMENT_SHADER_IN "in"
31 #define FRAGMENT_SHADER_OUT "out vec4 fragColor;\n"
32 #define FRAGMENT_SHADER_COLOR "fragColor"
33 #define FRAGMENT_SHADER_TEXTURE "texture"
34 
35 @class NSOpenGLContext;
36 typedef NSOpenGLContext GlContextType;
37 #endif
38