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1 /*
2  * Copyright (C) 2017 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 //#define LOG_NDEBUG 0
18 #include <utils/Log.h>
19 
20 #include <algorithm>
21 #include <audio_utils/format.h>
22 #include <aaudio/AAudio.h>
23 #include <media/MediaMetricsItem.h>
24 
25 #include "client/AudioStreamInternalCapture.h"
26 #include "utility/AudioClock.h"
27 
28 #define ATRACE_TAG ATRACE_TAG_AUDIO
29 #include <utils/Trace.h>
30 
31 // We do this after the #includes because if a header uses ALOG.
32 // it would fail on the reference to mInService.
33 #undef LOG_TAG
34 // This file is used in both client and server processes.
35 // This is needed to make sense of the logs more easily.
36 #define LOG_TAG (mInService ? "AudioStreamInternalCapture_Service" \
37                           : "AudioStreamInternalCapture_Client")
38 
39 using android::WrappingBuffer;
40 
41 using namespace aaudio;
42 
AudioStreamInternalCapture(AAudioServiceInterface & serviceInterface,bool inService)43 AudioStreamInternalCapture::AudioStreamInternalCapture(AAudioServiceInterface  &serviceInterface,
44                                                  bool inService)
45     : AudioStreamInternal(serviceInterface, inService) {
46 
47 }
48 
~AudioStreamInternalCapture()49 AudioStreamInternalCapture::~AudioStreamInternalCapture() {}
50 
advanceClientToMatchServerPosition(int32_t serverMargin)51 void AudioStreamInternalCapture::advanceClientToMatchServerPosition(int32_t serverMargin) {
52     int64_t readCounter = mAudioEndpoint->getDataReadCounter();
53     int64_t writeCounter = mAudioEndpoint->getDataWriteCounter() + serverMargin;
54 
55     // Bump offset so caller does not see the retrograde motion in getFramesRead().
56     int64_t offset = readCounter - writeCounter;
57     mFramesOffsetFromService += offset;
58     ALOGD("advanceClientToMatchServerPosition() readN = %lld, writeN = %lld, offset = %lld",
59           (long long)readCounter, (long long)writeCounter, (long long)mFramesOffsetFromService);
60 
61     // Force readCounter to match writeCounter.
62     // This is because we cannot change the write counter in the hardware.
63     mAudioEndpoint->setDataReadCounter(writeCounter);
64 }
65 
66 // Write the data, block if needed and timeoutMillis > 0
read(void * buffer,int32_t numFrames,int64_t timeoutNanoseconds)67 aaudio_result_t AudioStreamInternalCapture::read(void *buffer, int32_t numFrames,
68                                                int64_t timeoutNanoseconds)
69 {
70     return processData(buffer, numFrames, timeoutNanoseconds);
71 }
72 
73 // Read as much data as we can without blocking.
processDataNow(void * buffer,int32_t numFrames,int64_t currentNanoTime,int64_t * wakeTimePtr)74 aaudio_result_t AudioStreamInternalCapture::processDataNow(void *buffer, int32_t numFrames,
75                                                   int64_t currentNanoTime, int64_t *wakeTimePtr) {
76     aaudio_result_t result = processCommands();
77     if (result != AAUDIO_OK) {
78         return result;
79     }
80 
81     const char *traceName = "aaRdNow";
82     ATRACE_BEGIN(traceName);
83 
84     if (mClockModel.isStarting()) {
85         // Still haven't got any timestamps from server.
86         // Keep waiting until we get some valid timestamps then start writing to the
87         // current buffer position.
88         ALOGD("processDataNow() wait for valid timestamps");
89         // Sleep very briefly and hope we get a timestamp soon.
90         *wakeTimePtr = currentNanoTime + (2000 * AAUDIO_NANOS_PER_MICROSECOND);
91         ATRACE_END();
92         return 0;
93     }
94     // If we have gotten this far then we have at least one timestamp from server.
95 
96     if (mAudioEndpoint->isFreeRunning()) {
97         //ALOGD("AudioStreamInternalCapture::processDataNow() - update remote counter");
98         // Update data queue based on the timing model.
99         // Jitter in the DSP can cause late writes to the FIFO.
100         // This might be caused by resampling.
101         // We want to read the FIFO after the latest possible time
102         // that the DSP could have written the data.
103         int64_t estimatedRemoteCounter = mClockModel.convertLatestTimeToPosition(currentNanoTime);
104         // TODO refactor, maybe use setRemoteCounter()
105         mAudioEndpoint->setDataWriteCounter(estimatedRemoteCounter);
106     }
107 
108     // This code assumes that we have already received valid timestamps.
109     if (mNeedCatchUp.isRequested()) {
110         // Catch an MMAP pointer that is already advancing.
111         // This will avoid initial underruns caused by a slow cold start.
112         advanceClientToMatchServerPosition();
113         mNeedCatchUp.acknowledge();
114     }
115 
116     // If the capture buffer is full beyond capacity then consider it an overrun.
117     // For shared streams, the xRunCount is passed up from the service.
118     if (mAudioEndpoint->isFreeRunning()
119         && mAudioEndpoint->getFullFramesAvailable() > mAudioEndpoint->getBufferCapacityInFrames()) {
120         mXRunCount++;
121         if (ATRACE_ENABLED()) {
122             ATRACE_INT("aaOverRuns", mXRunCount);
123         }
124     }
125 
126     // Read some data from the buffer.
127     //ALOGD("AudioStreamInternalCapture::processDataNow() - readNowWithConversion(%d)", numFrames);
128     int32_t framesProcessed = readNowWithConversion(buffer, numFrames);
129     //ALOGD("AudioStreamInternalCapture::processDataNow() - tried to read %d frames, read %d",
130     //    numFrames, framesProcessed);
131     if (ATRACE_ENABLED()) {
132         ATRACE_INT("aaRead", framesProcessed);
133     }
134 
135     // Calculate an ideal time to wake up.
136     if (wakeTimePtr != nullptr && framesProcessed >= 0) {
137         // By default wake up a few milliseconds from now.  // TODO review
138         int64_t wakeTime = currentNanoTime + (1 * AAUDIO_NANOS_PER_MILLISECOND);
139         aaudio_stream_state_t state = getState();
140         //ALOGD("AudioStreamInternalCapture::processDataNow() - wakeTime based on %s",
141         //      AAudio_convertStreamStateToText(state));
142         switch (state) {
143             case AAUDIO_STREAM_STATE_OPEN:
144             case AAUDIO_STREAM_STATE_STARTING:
145                 break;
146             case AAUDIO_STREAM_STATE_STARTED:
147             {
148                 // When do we expect the next write burst to occur?
149 
150                 // Calculate frame position based off of the readCounter because
151                 // the writeCounter might have just advanced in the background,
152                 // causing us to sleep until a later burst.
153                 int64_t nextPosition = mAudioEndpoint->getDataReadCounter() + getFramesPerBurst();
154                 wakeTime = mClockModel.convertPositionToLatestTime(nextPosition);
155             }
156                 break;
157             default:
158                 break;
159         }
160         *wakeTimePtr = wakeTime;
161 
162     }
163 
164     ATRACE_END();
165     return framesProcessed;
166 }
167 
readNowWithConversion(void * buffer,int32_t numFrames)168 aaudio_result_t AudioStreamInternalCapture::readNowWithConversion(void *buffer,
169                                                                 int32_t numFrames) {
170     // ALOGD("readNowWithConversion(%p, %d)",
171     //              buffer, numFrames);
172     WrappingBuffer wrappingBuffer;
173     uint8_t *destination = (uint8_t *) buffer;
174     int32_t framesLeft = numFrames;
175 
176     mAudioEndpoint->getFullFramesAvailable(&wrappingBuffer);
177 
178     // Read data in one or two parts.
179     for (int partIndex = 0; framesLeft > 0 && partIndex < WrappingBuffer::SIZE; partIndex++) {
180         int32_t framesToProcess = framesLeft;
181         const int32_t framesAvailable = wrappingBuffer.numFrames[partIndex];
182         if (framesAvailable <= 0) break;
183 
184         if (framesToProcess > framesAvailable) {
185             framesToProcess = framesAvailable;
186         }
187 
188         const int32_t numBytes = getBytesPerFrame() * framesToProcess;
189         const int32_t numSamples = framesToProcess * getSamplesPerFrame();
190 
191         const audio_format_t sourceFormat = getDeviceFormat();
192         const audio_format_t destinationFormat = getFormat();
193 
194         memcpy_by_audio_format(destination, destinationFormat,
195                 wrappingBuffer.data[partIndex], sourceFormat, numSamples);
196 
197         destination += numBytes;
198         framesLeft -= framesToProcess;
199     }
200 
201     int32_t framesProcessed = numFrames - framesLeft;
202     mAudioEndpoint->advanceReadIndex(framesProcessed);
203 
204     //ALOGD("readNowWithConversion() returns %d", framesProcessed);
205     return framesProcessed;
206 }
207 
getFramesWritten()208 int64_t AudioStreamInternalCapture::getFramesWritten() {
209     if (mAudioEndpoint) {
210         const int64_t framesWrittenHardware = isClockModelInControl()
211                 ? mClockModel.convertTimeToPosition(AudioClock::getNanoseconds())
212                 : mAudioEndpoint->getDataWriteCounter();
213         // Add service offset and prevent retrograde motion.
214         mLastFramesWritten = std::max(mLastFramesWritten,
215                                       framesWrittenHardware + mFramesOffsetFromService);
216     }
217     return mLastFramesWritten;
218 }
219 
getFramesRead()220 int64_t AudioStreamInternalCapture::getFramesRead() {
221     if (mAudioEndpoint) {
222         mLastFramesRead = mAudioEndpoint->getDataReadCounter() + mFramesOffsetFromService;
223     }
224     return mLastFramesRead;
225 }
226 
227 // Read data from the stream and pass it to the callback for processing.
callbackLoop()228 void *AudioStreamInternalCapture::callbackLoop() {
229     aaudio_result_t result = AAUDIO_OK;
230     aaudio_data_callback_result_t callbackResult = AAUDIO_CALLBACK_RESULT_CONTINUE;
231     if (!isDataCallbackSet()) return NULL;
232 
233     // result might be a frame count
234     while (mCallbackEnabled.load() && isActive() && (result >= 0)) {
235 
236         // Read audio data from stream.
237         int64_t timeoutNanos = calculateReasonableTimeout(mCallbackFrames);
238 
239         // This is a BLOCKING READ!
240         result = read(mCallbackBuffer.get(), mCallbackFrames, timeoutNanos);
241         if ((result != mCallbackFrames)) {
242             ALOGE("callbackLoop: read() returned %d", result);
243             if (result >= 0) {
244                 // Only read some of the frames requested. Must have timed out.
245                 result = AAUDIO_ERROR_TIMEOUT;
246             }
247             maybeCallErrorCallback(result);
248             break;
249         }
250 
251         // Call application using the AAudio callback interface.
252         callbackResult = maybeCallDataCallback(mCallbackBuffer.get(), mCallbackFrames);
253 
254         if (callbackResult == AAUDIO_CALLBACK_RESULT_STOP) {
255             ALOGD("%s(): callback returned AAUDIO_CALLBACK_RESULT_STOP", __func__);
256             result = systemStopInternal();
257             break;
258         }
259     }
260 
261     ALOGD("callbackLoop() exiting, result = %d, isActive() = %d",
262           result, (int) isActive());
263     return NULL;
264 }
265