1// Copyright (C) 2020 The Android Open Source Project 2// 3// Licensed under the Apache License, Version 2.0 (the "License"); 4// you may not use this file except in compliance with the License. 5// You may obtain a copy of the License at 6// 7// http://www.apache.org/licenses/LICENSE-2.0 8// 9// Unless required by applicable law or agreed to in writing, software 10// distributed under the License is distributed on an "AS IS" BASIS, 11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12// See the License for the specific language governing permissions and 13// limitations under the License. 14 15// HapticGenerator library 16package { 17 // See: http://go/android-license-faq 18 // A large-scale-change added 'default_applicable_licenses' to import 19 // all of the 'license_kinds' from "frameworks_av_license" 20 // to get the below license kinds: 21 // SPDX-license-identifier-Apache-2.0 22 default_applicable_licenses: ["frameworks_av_license"], 23} 24 25cc_library_shared { 26 name: "libhapticgenerator", 27 28 vendor: true, 29 30 srcs: [ 31 "EffectHapticGenerator.cpp", 32 "Processors.cpp", 33 ], 34 35 cflags: [ 36 "-O2", // Turning on the optimization in order to reduce effect processing time. 37 // The latency is around 1/5 less than without the optimization. 38 "-Wall", 39 "-Werror", 40 "-ffast-math", // This is needed for the non-zero coefficients optimization for 41 // BiquadFilter. Try the biquad_filter_benchmark test in audio_utils 42 // with/without `-ffast-math` for more context. 43 "-fvisibility=hidden", 44 ], 45 46 shared_libs: [ 47 "libaudioutils", 48 "libbinder", 49 "liblog", 50 "libutils", 51 "libvibrator", 52 ], 53 54 relative_install_path: "soundfx", 55 56 header_libs: [ 57 "libaudioeffects", 58 ], 59} 60