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1// Copyright (C) 2020 The Android Open Source Project
2//
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
6//
7//      http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
14
15// HapticGenerator library
16package {
17    // See: http://go/android-license-faq
18    // A large-scale-change added 'default_applicable_licenses' to import
19    // all of the 'license_kinds' from "frameworks_av_license"
20    // to get the below license kinds:
21    //   SPDX-license-identifier-Apache-2.0
22    default_applicable_licenses: ["frameworks_av_license"],
23}
24
25cc_library_shared {
26    name: "libhapticgenerator",
27
28    vendor: true,
29
30    srcs: [
31        "EffectHapticGenerator.cpp",
32        "Processors.cpp",
33    ],
34
35    cflags: [
36        "-O2", // Turning on the optimization in order to reduce effect processing time.
37               // The latency is around 1/5 less than without the optimization.
38        "-Wall",
39        "-Werror",
40        "-ffast-math", // This is needed for the non-zero coefficients optimization for
41                       // BiquadFilter. Try the biquad_filter_benchmark test in audio_utils
42                       // with/without `-ffast-math` for more context.
43        "-fvisibility=hidden",
44    ],
45
46    shared_libs: [
47        "libaudioutils",
48        "libbinder",
49        "liblog",
50        "libutils",
51        "libvibrator",
52    ],
53
54    relative_install_path: "soundfx",
55
56    header_libs: [
57        "libaudioeffects",
58    ],
59}
60