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1 /*
2  * Copyright (C) 2013 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package android.transition;
18 
19 import android.annotation.NonNull;
20 import android.annotation.Nullable;
21 import android.compat.annotation.UnsupportedAppUsage;
22 import android.content.Context;
23 import android.os.Build;
24 import android.util.SparseArray;
25 import android.view.LayoutInflater;
26 import android.view.View;
27 import android.view.ViewGroup;
28 
29 /**
30  * A scene represents the collection of values that various properties in the
31  * View hierarchy will have when the scene is applied. A Scene can be
32  * configured to automatically run a Transition when it is applied, which will
33  * animate the various property changes that take place during the
34  * scene change.
35  */
36 public final class Scene {
37 
38     private Context mContext;
39     private int mLayoutId = -1;
40     private ViewGroup mSceneRoot;
41     private View mLayout; // alternative to layoutId
42     @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.P)
43     Runnable mEnterAction;
44     @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.P)
45     Runnable mExitAction;
46 
47     /**
48      * Returns a Scene described by the resource file associated with the given
49      * <code>layoutId</code> parameter. If such a Scene has already been created for
50      * the given <code>sceneRoot</code>, that same Scene will be returned.
51      * This caching of layoutId-based scenes enables sharing of common scenes
52      * between those created in code and those referenced by {@link TransitionManager}
53      * XML resource files.
54      *
55      * @param sceneRoot The root of the hierarchy in which scene changes
56      * and transitions will take place.
57      * @param layoutId The id of a standard layout resource file.
58      * @param context The context used in the process of inflating
59      * the layout resource.
60      * @return The scene for the given root and layout id
61      */
getSceneForLayout(ViewGroup sceneRoot, int layoutId, Context context)62     public static Scene getSceneForLayout(ViewGroup sceneRoot, int layoutId, Context context) {
63         SparseArray<Scene> scenes = (SparseArray<Scene>) sceneRoot.getTag(
64                 com.android.internal.R.id.scene_layoutid_cache);
65         if (scenes == null) {
66             scenes = new SparseArray<Scene>();
67             sceneRoot.setTagInternal(com.android.internal.R.id.scene_layoutid_cache, scenes);
68         }
69         Scene scene = scenes.get(layoutId);
70         if (scene != null) {
71             return scene;
72         } else {
73             scene = new Scene(sceneRoot, layoutId, context);
74             scenes.put(layoutId, scene);
75             return scene;
76         }
77     }
78 
79     /**
80      * Constructs a Scene with no information about how values will change
81      * when this scene is applied. This constructor might be used when
82      * a Scene is created with the intention of being dynamically configured,
83      * through setting {@link #setEnterAction(Runnable)} and possibly
84      * {@link #setExitAction(Runnable)}.
85      *
86      * @param sceneRoot The root of the hierarchy in which scene changes
87      * and transitions will take place.
88      */
Scene(ViewGroup sceneRoot)89     public Scene(ViewGroup sceneRoot) {
90         mSceneRoot = sceneRoot;
91     }
92 
93     /**
94      * Constructs a Scene which, when entered, will remove any
95      * children from the sceneRoot container and will inflate and add
96      * the hierarchy specified by the layoutId resource file.
97      *
98      * <p>This method is hidden because layoutId-based scenes should be
99      * created by the caching factory method {@link Scene#getCurrentScene(ViewGroup)}.</p>
100      *
101      * @param sceneRoot The root of the hierarchy in which scene changes
102      * and transitions will take place.
103      * @param layoutId The id of a resource file that defines the view
104      * hierarchy of this scene.
105      * @param context The context used in the process of inflating
106      * the layout resource.
107      */
Scene(ViewGroup sceneRoot, int layoutId, Context context)108     private Scene(ViewGroup sceneRoot, int layoutId, Context context) {
109         mContext = context;
110         mSceneRoot = sceneRoot;
111         mLayoutId = layoutId;
112     }
113 
114     /**
115      * Constructs a Scene which, when entered, will remove any
116      * children from the sceneRoot container and add the layout
117      * object as a new child of that container.
118      *
119      * @param sceneRoot The root of the hierarchy in which scene changes
120      * and transitions will take place.
121      * @param layout The view hierarchy of this scene, added as a child
122      * of sceneRoot when this scene is entered.
123      */
Scene(ViewGroup sceneRoot, View layout)124     public Scene(ViewGroup sceneRoot, View layout) {
125         mSceneRoot = sceneRoot;
126         mLayout = layout;
127     }
128 
129     /**
130      * @deprecated use {@link #Scene(ViewGroup, View)}.
131      */
132     @Deprecated
Scene(ViewGroup sceneRoot, ViewGroup layout)133     public Scene(ViewGroup sceneRoot, ViewGroup layout) {
134         mSceneRoot = sceneRoot;
135         mLayout = layout;
136     }
137 
138     /**
139      * Gets the root of the scene, which is the root of the view hierarchy
140      * affected by changes due to this scene, and which will be animated
141      * when this scene is entered.
142      *
143      * @return The root of the view hierarchy affected by this scene.
144      */
getSceneRoot()145     public ViewGroup getSceneRoot() {
146         return mSceneRoot;
147     }
148 
149     /**
150      * Exits this scene, if it is the current scene
151      * on the scene's {@link #getSceneRoot() scene root}. The current scene is
152      * set when {@link #enter() entering} a scene.
153      * Exiting a scene runs the {@link #setExitAction(Runnable) exit action}
154      * if there is one.
155      */
exit()156     public void exit() {
157         if (getCurrentScene(mSceneRoot) == this) {
158             if (mExitAction != null) {
159                 mExitAction.run();
160             }
161         }
162     }
163 
164     /**
165      * Enters this scene, which entails changing all values that
166      * are specified by this scene. These may be values associated
167      * with a layout view group or layout resource file which will
168      * now be added to the scene root, or it may be values changed by
169      * an {@link #setEnterAction(Runnable)} enter action}, or a
170      * combination of the these. No transition will be run when the
171      * scene is entered. To get transition behavior in scene changes,
172      * use one of the methods in {@link TransitionManager} instead.
173      */
enter()174     public void enter() {
175 
176         // Apply layout change, if any
177         if (mLayoutId > 0 || mLayout != null) {
178             // empty out parent container before adding to it
179             getSceneRoot().removeAllViews();
180 
181             if (mLayoutId > 0) {
182                 LayoutInflater.from(mContext).inflate(mLayoutId, mSceneRoot);
183             } else {
184                 mSceneRoot.addView(mLayout);
185             }
186         }
187 
188         // Notify next scene that it is entering. Subclasses may override to configure scene.
189         if (mEnterAction != null) {
190             mEnterAction.run();
191         }
192 
193         setCurrentScene(mSceneRoot, this);
194     }
195 
196     /**
197      * Set the scene that the given ViewGroup is in. The current scene is set only
198      * on the root ViewGroup of a scene, not for every view in that hierarchy. This
199      * information is used by Scene to determine whether there is a previous
200      * scene which should be exited before the new scene is entered.
201      *
202      * @param sceneRoot The ViewGroup on which the current scene is being set
203      */
204     @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.P)
setCurrentScene(@onNull ViewGroup sceneRoot, @Nullable Scene scene)205     static void setCurrentScene(@NonNull ViewGroup sceneRoot, @Nullable Scene scene) {
206         sceneRoot.setTagInternal(com.android.internal.R.id.current_scene, scene);
207     }
208 
209     /**
210      * Gets the current {@link Scene} set on the given ViewGroup. A scene is set on a ViewGroup
211      * only if that ViewGroup is the scene root.
212      *
213      * @param sceneRoot The ViewGroup on which the current scene will be returned
214      * @return The current Scene set on this ViewGroup. A value of null indicates that
215      * no Scene is currently set.
216      */
217     @Nullable
getCurrentScene(@onNull ViewGroup sceneRoot)218     public static Scene getCurrentScene(@NonNull ViewGroup sceneRoot) {
219         return (Scene) sceneRoot.getTag(com.android.internal.R.id.current_scene);
220     }
221 
222     /**
223      * Scenes that are not defined with layout resources or
224      * hierarchies, or which need to perform additional steps
225      * after those hierarchies are changed to, should set an enter
226      * action, and possibly an exit action as well. An enter action
227      * will cause Scene to call back into application code to do
228      * anything else the application needs after transitions have
229      * captured pre-change values and after any other scene changes
230      * have been applied, such as the layout (if any) being added to
231      * the view hierarchy. After this method is called, Transitions will
232      * be played.
233      *
234      * @param action The runnable whose {@link Runnable#run() run()} method will
235      * be called when this scene is entered
236      * @see #setExitAction(Runnable)
237      * @see Scene#Scene(ViewGroup, View)
238      */
setEnterAction(Runnable action)239     public void setEnterAction(Runnable action) {
240         mEnterAction = action;
241     }
242 
243     /**
244      * Scenes that are not defined with layout resources or
245      * hierarchies, or which need to perform additional steps
246      * after those hierarchies are changed to, should set an enter
247      * action, and possibly an exit action as well. An exit action
248      * will cause Scene to call back into application code to do
249      * anything the application needs to do after applicable transitions have
250      * captured pre-change values, but before any other scene changes
251      * have been applied, such as the new layout (if any) being added to
252      * the view hierarchy. After this method is called, the next scene
253      * will be entered, including a call to {@link #setEnterAction(Runnable)}
254      * if an enter action is set.
255      *
256      * @see #setEnterAction(Runnable)
257      * @see Scene#Scene(ViewGroup, View)
258      */
setExitAction(Runnable action)259     public void setExitAction(Runnable action) {
260         mExitAction = action;
261     }
262 
263 
264     /**
265      * Returns whether this Scene was created by a layout resource file, determined
266      * by the layoutId passed into
267      * {@link #getSceneForLayout(android.view.ViewGroup, int, android.content.Context)}.
268      * This is called by TransitionManager to determine whether it is safe for views from
269      * this scene to be removed from their parents when the scene is exited, which is
270      * used by {@link Fade} to fade these views out (the views must be removed from
271      * their parent in order to add them to the overlay for fading purposes). If a
272      * Scene is not based on a resource file, then the impact of removing views
273      * arbitrarily is unknown and should be avoided.
274      */
isCreatedFromLayoutResource()275     boolean isCreatedFromLayoutResource() {
276         return (mLayoutId > 0);
277     }
278 }
279