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1 /*
2  * Copyright (C) 2015 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License
15  */
16 
17 package android.view;
18 
19 import android.compat.annotation.UnsupportedAppUsage;
20 import android.os.Looper;
21 
22 /**
23  * Similar to {@link InputEventReceiver}, but batches events to vsync boundaries when possible.
24  * @hide
25  */
26 public class BatchedInputEventReceiver extends InputEventReceiver {
27     private Choreographer mChoreographer;
28     private boolean mBatchingEnabled;
29     private boolean mBatchedInputScheduled;
30 
31     @UnsupportedAppUsage
BatchedInputEventReceiver( InputChannel inputChannel, Looper looper, Choreographer choreographer)32     public BatchedInputEventReceiver(
33             InputChannel inputChannel, Looper looper, Choreographer choreographer) {
34         super(inputChannel, looper);
35         mChoreographer = choreographer;
36         mBatchingEnabled = true;
37     }
38 
39     @Override
onBatchedInputEventPending(int source)40     public void onBatchedInputEventPending(int source) {
41         if (mBatchingEnabled) {
42             scheduleBatchedInput();
43         } else {
44             consumeBatchedInputEvents(-1);
45         }
46     }
47 
48     @Override
dispose()49     public void dispose() {
50         unscheduleBatchedInput();
51         consumeBatchedInputEvents(-1);
52         super.dispose();
53     }
54 
55     /**
56      * Sets whether to enable batching on this input event receiver.
57      * @hide
58      */
setBatchingEnabled(boolean batchingEnabled)59     public void setBatchingEnabled(boolean batchingEnabled) {
60         mBatchingEnabled = batchingEnabled;
61         if (!batchingEnabled) {
62             unscheduleBatchedInput();
63             consumeBatchedInputEvents(-1);
64         }
65     }
66 
doConsumeBatchedInput(long frameTimeNanos)67     void doConsumeBatchedInput(long frameTimeNanos) {
68         if (mBatchedInputScheduled) {
69             mBatchedInputScheduled = false;
70             if (consumeBatchedInputEvents(frameTimeNanos) && frameTimeNanos != -1) {
71                 // If we consumed a batch here, we want to go ahead and schedule the
72                 // consumption of batched input events on the next frame. Otherwise, we would
73                 // wait until we have more input events pending and might get starved by other
74                 // things occurring in the process. If the frame time is -1, however, then
75                 // we're in a non-batching mode, so there's no need to schedule this.
76                 scheduleBatchedInput();
77             }
78         }
79     }
80 
scheduleBatchedInput()81     private void scheduleBatchedInput() {
82         if (!mBatchedInputScheduled) {
83             mBatchedInputScheduled = true;
84             mChoreographer.postCallback(Choreographer.CALLBACK_INPUT, mBatchedInputRunnable, null);
85         }
86     }
87 
unscheduleBatchedInput()88     private void unscheduleBatchedInput() {
89         if (mBatchedInputScheduled) {
90             mBatchedInputScheduled = false;
91             mChoreographer.removeCallbacks(
92                     Choreographer.CALLBACK_INPUT, mBatchedInputRunnable, null);
93         }
94     }
95 
96     private final class BatchedInputRunnable implements Runnable {
97         @Override
run()98         public void run() {
99             doConsumeBatchedInput(mChoreographer.getFrameTimeNanos());
100         }
101     }
102     private final BatchedInputRunnable mBatchedInputRunnable = new BatchedInputRunnable();
103 }
104