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1 /*
2  * Copyright (C) 2006 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package android.view;
18 
19 import android.annotation.IntRange;
20 import android.annotation.NonNull;
21 import android.graphics.Canvas;
22 import android.graphics.PixelFormat;
23 import android.graphics.Rect;
24 
25 /**
26  * Abstract interface to someone holding a display surface.  Allows you to
27  * control the surface size and format, edit the pixels in the surface, and
28  * monitor changes to the surface.  This interface is typically available
29  * through the {@link SurfaceView} class.
30  *
31  * <p>When using this interface from a thread other than the one running
32  * its {@link SurfaceView}, you will want to carefully read the
33  * methods
34  * {@link #lockCanvas} and {@link Callback#surfaceCreated Callback.surfaceCreated()}.
35  */
36 public interface SurfaceHolder {
37 
38     /** @deprecated this is ignored, this value is set automatically when needed. */
39     @Deprecated
40     public static final int SURFACE_TYPE_NORMAL = 0;
41     /** @deprecated this is ignored, this value is set automatically when needed. */
42     @Deprecated
43     public static final int SURFACE_TYPE_HARDWARE = 1;
44     /** @deprecated this is ignored, this value is set automatically when needed. */
45     @Deprecated
46     public static final int SURFACE_TYPE_GPU = 2;
47     /** @deprecated this is ignored, this value is set automatically when needed. */
48     @Deprecated
49     public static final int SURFACE_TYPE_PUSH_BUFFERS = 3;
50 
51     /**
52      * Exception that is thrown from {@link #lockCanvas} when called on a Surface
53      * whose type is SURFACE_TYPE_PUSH_BUFFERS.
54      */
55     public static class BadSurfaceTypeException extends RuntimeException {
BadSurfaceTypeException()56         public BadSurfaceTypeException() {
57         }
58 
BadSurfaceTypeException(String name)59         public BadSurfaceTypeException(String name) {
60             super(name);
61         }
62     }
63 
64     /**
65      * A client may implement this interface to receive information about
66      * changes to the surface.  When used with a {@link SurfaceView}, the
67      * Surface being held is only available between calls to
68      * {@link #surfaceCreated(SurfaceHolder)} and
69      * {@link #surfaceDestroyed(SurfaceHolder)}.  The Callback is set with
70      * {@link SurfaceHolder#addCallback SurfaceHolder.addCallback} method.
71      */
72     public interface Callback {
73         /**
74          * This is called immediately after the surface is first created.
75          * Implementations of this should start up whatever rendering code
76          * they desire.  Note that only one thread can ever draw into
77          * a {@link Surface}, so you should not draw into the Surface here
78          * if your normal rendering will be in another thread.
79          *
80          * @param holder The SurfaceHolder whose surface is being created.
81          */
surfaceCreated(@onNull SurfaceHolder holder)82         void surfaceCreated(@NonNull SurfaceHolder holder);
83 
84         /**
85          * This is called immediately after any structural changes (format or
86          * size) have been made to the surface.  You should at this point update
87          * the imagery in the surface.  This method is always called at least
88          * once, after {@link #surfaceCreated}.
89          *
90          * @param holder The SurfaceHolder whose surface has changed.
91          * @param format The new {@link PixelFormat} of the surface.
92          * @param width The new width of the surface.
93          * @param height The new height of the surface.
94          */
surfaceChanged(@onNull SurfaceHolder holder, @PixelFormat.Format int format, @IntRange(from = 0) int width, @IntRange(from = 0) int height)95         void surfaceChanged(@NonNull SurfaceHolder holder, @PixelFormat.Format int format,
96                 @IntRange(from = 0) int width, @IntRange(from = 0) int height);
97 
98         /**
99          * This is called immediately before a surface is being destroyed. After
100          * returning from this call, you should no longer try to access this
101          * surface.  If you have a rendering thread that directly accesses
102          * the surface, you must ensure that thread is no longer touching the
103          * Surface before returning from this function.
104          *
105          * @param holder The SurfaceHolder whose surface is being destroyed.
106          */
surfaceDestroyed(@onNull SurfaceHolder holder)107         void surfaceDestroyed(@NonNull SurfaceHolder holder);
108     }
109 
110     /**
111      * Additional callbacks that can be received for {@link Callback}.
112      */
113     public interface Callback2 extends Callback {
114         /**
115          * Called when the application needs to redraw the content of its
116          * surface, after it is resized or for some other reason.  By not
117          * returning from here until the redraw is complete, you can ensure that
118          * the user will not see your surface in a bad state (at its new
119          * size before it has been correctly drawn that way).  This will
120          * typically be preceeded by a call to {@link #surfaceChanged}.
121          *
122          * As of O, {@link #surfaceRedrawNeededAsync} may be implemented
123          * to provide a non-blocking implementation. If {@link #surfaceRedrawNeededAsync}
124          * is not implemented, then this will be called instead.
125          *
126          * @param holder The SurfaceHolder whose surface has changed.
127          */
surfaceRedrawNeeded(@onNull SurfaceHolder holder)128         void surfaceRedrawNeeded(@NonNull SurfaceHolder holder);
129 
130         /**
131          * An alternative to surfaceRedrawNeeded where it is not required to block
132          * until the redraw is complete. You should initiate the redraw, and return,
133          * later invoking drawingFinished when your redraw is complete.
134          *
135          * This can be useful to avoid blocking your main application thread on rendering.
136          *
137          * As of O, if this is implemented {@link #surfaceRedrawNeeded} will not be called.
138          * However it is still recommended to implement {@link #surfaceRedrawNeeded} for
139          * compatibility with older versions of the platform.
140          *
141          * @param holder The SurfaceHolder which needs redrawing.
142          * @param drawingFinished A runnable to signal completion. This may be invoked
143          * from any thread.
144          *
145          */
surfaceRedrawNeededAsync(@onNull SurfaceHolder holder, @NonNull Runnable drawingFinished)146         default void surfaceRedrawNeededAsync(@NonNull SurfaceHolder holder,
147                 @NonNull Runnable drawingFinished) {
148             surfaceRedrawNeeded(holder);
149             drawingFinished.run();
150         }
151     }
152 
153     /**
154      * Add a Callback interface for this holder.  There can several Callback
155      * interfaces associated with a holder.
156      *
157      * @param callback The new Callback interface.
158      */
addCallback(Callback callback)159     public void addCallback(Callback callback);
160 
161     /**
162      * Removes a previously added Callback interface from this holder.
163      *
164      * @param callback The Callback interface to remove.
165      */
removeCallback(Callback callback)166     public void removeCallback(Callback callback);
167 
168     /**
169      * Use this method to find out if the surface is in the process of being
170      * created from Callback methods. This is intended to be used with
171      * {@link Callback#surfaceChanged}.
172      *
173      * @return true if the surface is in the process of being created.
174      */
isCreating()175     public boolean isCreating();
176 
177     /**
178      * Sets the surface's type.
179      *
180      * @deprecated this is ignored, this value is set automatically when needed.
181      */
182     @Deprecated
setType(int type)183     public void setType(int type);
184 
185     /**
186      * Make the surface a fixed size.  It will never change from this size.
187      * When working with a {@link SurfaceView}, this must be called from the
188      * same thread running the SurfaceView's window.
189      *
190      * @param width The surface's width.
191      * @param height The surface's height.
192      */
setFixedSize(int width, int height)193     public void setFixedSize(int width, int height);
194 
195     /**
196      * Allow the surface to resized based on layout of its container (this is
197      * the default).  When this is enabled, you should monitor
198      * {@link Callback#surfaceChanged} for changes to the size of the surface.
199      * When working with a {@link SurfaceView}, this must be called from the
200      * same thread running the SurfaceView's window.
201      */
setSizeFromLayout()202     public void setSizeFromLayout();
203 
204     /**
205      * Set the desired PixelFormat of the surface.  The default is OPAQUE.
206      * When working with a {@link SurfaceView}, this must be called from the
207      * same thread running the SurfaceView's window.
208      *
209      * @param format A constant from PixelFormat.
210      *
211      * @see android.graphics.PixelFormat
212      */
setFormat(int format)213     public void setFormat(int format);
214 
215     /**
216      * Enable or disable option to keep the screen turned on while this
217      * surface is displayed.  The default is false, allowing it to turn off.
218      * This is safe to call from any thread.
219      *
220      * @param screenOn Set to true to force the screen to stay on, false
221      * to allow it to turn off.
222      */
setKeepScreenOn(boolean screenOn)223     public void setKeepScreenOn(boolean screenOn);
224 
225     /**
226      * Start editing the pixels in the surface.  The returned Canvas can be used
227      * to draw into the surface's bitmap.  A null is returned if the surface has
228      * not been created or otherwise cannot be edited.  You will usually need
229      * to implement {@link Callback#surfaceCreated Callback.surfaceCreated}
230      * to find out when the Surface is available for use.
231      *
232      * <p>The content of the Surface is never preserved between unlockCanvas() and
233      * lockCanvas(), for this reason, every pixel within the Surface area
234      * must be written. The only exception to this rule is when a dirty
235      * rectangle is specified, in which case, non-dirty pixels will be
236      * preserved.
237      *
238      * <p>If you call this repeatedly when the Surface is not ready (before
239      * {@link Callback#surfaceCreated Callback.surfaceCreated} or after
240      * {@link Callback#surfaceDestroyed Callback.surfaceDestroyed}), your calls
241      * will be throttled to a slow rate in order to avoid consuming CPU.
242      *
243      * <p>If null is not returned, this function internally holds a lock until
244      * the corresponding {@link #unlockCanvasAndPost} call, preventing
245      * {@link SurfaceView} from creating, destroying, or modifying the surface
246      * while it is being drawn.  This can be more convenient than accessing
247      * the Surface directly, as you do not need to do special synchronization
248      * with a drawing thread in {@link Callback#surfaceDestroyed
249      * Callback.surfaceDestroyed}.
250      *
251      * @return Canvas Use to draw into the surface.
252      */
lockCanvas()253     public Canvas lockCanvas();
254 
255 
256     /**
257      * Just like {@link #lockCanvas()} but allows specification of a dirty rectangle.
258      * Every
259      * pixel within that rectangle must be written; however pixels outside
260      * the dirty rectangle will be preserved by the next call to lockCanvas().
261      *
262      * @see android.view.SurfaceHolder#lockCanvas
263      *
264      * @param dirty Area of the Surface that will be modified.
265      * @return Canvas Use to draw into the surface.
266      */
lockCanvas(Rect dirty)267     public Canvas lockCanvas(Rect dirty);
268 
269     /**
270      * <p>Just like {@link #lockCanvas()} but the returned canvas is hardware-accelerated.
271      *
272      * <p>See the <a href="{@docRoot}guide/topics/graphics/hardware-accel.html#unsupported">
273      * unsupported drawing operations</a> for a list of what is and isn't
274      * supported in a hardware-accelerated canvas.
275      *
276      * @return Canvas Use to draw into the surface.
277      * @throws IllegalStateException If the canvas cannot be locked.
278      */
lockHardwareCanvas()279     default Canvas lockHardwareCanvas() {
280         throw new IllegalStateException("This SurfaceHolder doesn't support lockHardwareCanvas");
281     }
282 
283     /**
284      * Finish editing pixels in the surface.  After this call, the surface's
285      * current pixels will be shown on the screen, but its content is lost,
286      * in particular there is no guarantee that the content of the Surface
287      * will remain unchanged when lockCanvas() is called again.
288      *
289      * @see #lockCanvas()
290      *
291      * @param canvas The Canvas previously returned by lockCanvas().
292      */
unlockCanvasAndPost(Canvas canvas)293     public void unlockCanvasAndPost(Canvas canvas);
294 
295     /**
296      * Retrieve the current size of the surface.  Note: do not modify the
297      * returned Rect.  This is only safe to call from the thread of
298      * {@link SurfaceView}'s window, or while inside of
299      * {@link #lockCanvas()}.
300      *
301      * @return Rect The surface's dimensions.  The left and top are always 0.
302      */
getSurfaceFrame()303     public Rect getSurfaceFrame();
304 
305     /**
306      * Direct access to the surface object.  The Surface may not always be
307      * available -- for example when using a {@link SurfaceView} the holder's
308      * Surface is not created until the view has been attached to the window
309      * manager and performed a layout in order to determine the dimensions
310      * and screen position of the Surface.    You will thus usually need
311      * to implement {@link Callback#surfaceCreated Callback.surfaceCreated}
312      * to find out when the Surface is available for use.
313      *
314      * <p>Note that if you directly access the Surface from another thread,
315      * it is critical that you correctly implement
316      * {@link Callback#surfaceCreated Callback.surfaceCreated} and
317      * {@link Callback#surfaceDestroyed Callback.surfaceDestroyed} to ensure
318      * that thread only accesses the Surface while it is valid, and that the
319      * Surface does not get destroyed while the thread is using it.
320      *
321      * <p>This method is intended to be used by frameworks which often need
322      * direct access to the Surface object (usually to pass it to native code).
323      *
324      * @return Surface The surface.
325      */
getSurface()326     public Surface getSurface();
327 }
328