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1 /*
2  * Copyright (C) 2016 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "LayerDrawable.h"
18 #include <utils/MathUtils.h>
19 
20 #include "GrBackendSurface.h"
21 #include "SkColorFilter.h"
22 #include "SkSurface.h"
23 #include "gl/GrGLTypes.h"
24 
25 namespace android {
26 namespace uirenderer {
27 namespace skiapipeline {
28 
onDraw(SkCanvas * canvas)29 void LayerDrawable::onDraw(SkCanvas* canvas) {
30     Layer* layer = mLayerUpdater->backingLayer();
31     if (layer) {
32         DrawLayer(canvas->recordingContext(), canvas, layer, nullptr, nullptr, true);
33     }
34 }
35 
isIntegerAligned(SkScalar x)36 static inline SkScalar isIntegerAligned(SkScalar x) {
37     return MathUtils::isZero(roundf(x) - x);
38 }
39 
40 // Disable filtering when there is no scaling in screen coordinates and the corners have the same
41 // fraction (for translate) or zero fraction (for any other rect-to-rect transform).
shouldFilterRect(const SkMatrix & matrix,const SkRect & srcRect,const SkRect & dstRect)42 static bool shouldFilterRect(const SkMatrix& matrix, const SkRect& srcRect, const SkRect& dstRect) {
43     if (!matrix.rectStaysRect()) return true;
44     SkRect dstDevRect = matrix.mapRect(dstRect);
45     float dstW, dstH;
46     if (MathUtils::isZero(matrix.getScaleX()) && MathUtils::isZero(matrix.getScaleY())) {
47         // Has a 90 or 270 degree rotation, although total matrix may also have scale factors
48         // in m10 and m01. Those scalings are automatically handled by mapRect so comparing
49         // dimensions is sufficient, but swap width and height comparison.
50         dstW = dstDevRect.height();
51         dstH = dstDevRect.width();
52     } else {
53         // Handle H/V flips or 180 rotation matrices. Axes may have been mirrored, but
54         // dimensions are still safe to compare directly.
55         dstW = dstDevRect.width();
56         dstH = dstDevRect.height();
57     }
58     if (!(MathUtils::areEqual(dstW, srcRect.width()) &&
59           MathUtils::areEqual(dstH, srcRect.height()))) {
60         return true;
61     }
62     // Device rect and source rect should be integer aligned to ensure there's no difference
63     // in how nearest-neighbor sampling is resolved.
64     return !(isIntegerAligned(srcRect.x()) &&
65              isIntegerAligned(srcRect.y()) &&
66              isIntegerAligned(dstDevRect.x()) &&
67              isIntegerAligned(dstDevRect.y()));
68 }
69 
70 // TODO: Context arg probably doesn't belong here – do debug check at callsite instead.
DrawLayer(GrRecordingContext * context,SkCanvas * canvas,Layer * layer,const SkRect * srcRect,const SkRect * dstRect,bool useLayerTransform)71 bool LayerDrawable::DrawLayer(GrRecordingContext* context,
72                               SkCanvas* canvas,
73                               Layer* layer,
74                               const SkRect* srcRect,
75                               const SkRect* dstRect,
76                               bool useLayerTransform) {
77     if (context == nullptr) {
78         SkDEBUGF(("Attempting to draw LayerDrawable into an unsupported surface"));
79         return false;
80     }
81     // transform the matrix based on the layer
82     SkMatrix layerTransform = layer->getTransform();
83     sk_sp<SkImage> layerImage = layer->getImage();
84     const int layerWidth = layer->getWidth();
85     const int layerHeight = layer->getHeight();
86 
87     if (layerImage) {
88         SkMatrix textureMatrixInv;
89         textureMatrixInv = layer->getTexTransform();
90         // TODO: after skia bug https://bugs.chromium.org/p/skia/issues/detail?id=7075 is fixed
91         // use bottom left origin and remove flipV and invert transformations.
92         SkMatrix flipV;
93         flipV.setAll(1, 0, 0, 0, -1, 1, 0, 0, 1);
94         textureMatrixInv.preConcat(flipV);
95         textureMatrixInv.preScale(1.0f / layerWidth, 1.0f / layerHeight);
96         textureMatrixInv.postScale(layerImage->width(), layerImage->height());
97         SkMatrix textureMatrix;
98         if (!textureMatrixInv.invert(&textureMatrix)) {
99             textureMatrix = textureMatrixInv;
100         }
101 
102         SkMatrix matrix;
103         if (useLayerTransform) {
104             matrix = SkMatrix::Concat(layerTransform, textureMatrix);
105         } else {
106             matrix = textureMatrix;
107         }
108 
109         SkPaint paint;
110         paint.setAlpha(layer->getAlpha());
111         paint.setBlendMode(layer->getMode());
112         paint.setColorFilter(layer->getColorFilter());
113         const bool nonIdentityMatrix = !matrix.isIdentity();
114         if (nonIdentityMatrix) {
115             canvas->save();
116             canvas->concat(matrix);
117         }
118         const SkMatrix& totalMatrix = canvas->getTotalMatrix();
119         if (dstRect || srcRect) {
120             SkMatrix matrixInv;
121             if (!matrix.invert(&matrixInv)) {
122                 matrixInv = matrix;
123             }
124             SkRect skiaSrcRect;
125             if (srcRect) {
126                 skiaSrcRect = *srcRect;
127             } else {
128                 skiaSrcRect = SkRect::MakeIWH(layerWidth, layerHeight);
129             }
130             matrixInv.mapRect(&skiaSrcRect);
131             SkRect skiaDestRect;
132             if (dstRect) {
133                 skiaDestRect = *dstRect;
134             } else {
135                 skiaDestRect = SkRect::MakeIWH(layerWidth, layerHeight);
136             }
137             matrixInv.mapRect(&skiaDestRect);
138             // If (matrix is a rect-to-rect transform)
139             // and (src/dst buffers size match in screen coordinates)
140             // and (src/dst corners align fractionally),
141             // then use nearest neighbor, otherwise use bilerp sampling.
142             // Skia TextureOp has the above logic build-in, but not NonAAFillRectOp. TextureOp works
143             // only for SrcOver blending and without color filter (readback uses Src blending).
144             SkSamplingOptions sampling(SkFilterMode::kNearest);
145             if (layer->getForceFilter() ||
146                 shouldFilterRect(totalMatrix, skiaSrcRect, skiaDestRect)) {
147                 sampling = SkSamplingOptions(SkFilterMode::kLinear);
148             }
149             canvas->drawImageRect(layerImage.get(), skiaSrcRect, skiaDestRect, sampling, &paint,
150                                   SkCanvas::kFast_SrcRectConstraint);
151         } else {
152             SkRect imageRect = SkRect::MakeIWH(layerImage->width(), layerImage->height());
153             SkSamplingOptions sampling(SkFilterMode::kNearest);
154             if (layer->getForceFilter() || shouldFilterRect(totalMatrix, imageRect, imageRect)) {
155                 sampling = SkSamplingOptions(SkFilterMode::kLinear);
156             }
157             canvas->drawImage(layerImage.get(), 0, 0, sampling, &paint);
158         }
159         // restore the original matrix
160         if (nonIdentityMatrix) {
161             canvas->restore();
162         }
163     }
164 
165     return layerImage != nullptr;
166 }
167 
168 }  // namespace skiapipeline
169 }  // namespace uirenderer
170 }  // namespace android
171