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1 /*
2  * Copyright (C) 2017 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "TestSceneBase.h"
18 
19 #include <SkGradientShader.h>
20 
21 class SimpleGradientAnimation;
22 
23 static TestScene::Registrar _SimpleGradient(TestScene::Info{
24         "simpleGradient",
25         "A benchmark of shader performance of linear, 2 color gradients with black in them.",
26         TestScene::simpleCreateScene<SimpleGradientAnimation>});
27 
28 class SimpleGradientAnimation : public TestScene {
29 public:
30     std::vector<sp<RenderNode> > cards;
createContent(int width,int height,Canvas & canvas)31     void createContent(int width, int height, Canvas& canvas) override {
32         canvas.drawColor(Color::White, SkBlendMode::kSrcOver);
33 
34         sp<RenderNode> card = createCard(0, 0, width, height);
35         canvas.drawRenderNode(card.get());
36         cards.push_back(card);
37     }
doFrame(int frameNr)38     void doFrame(int frameNr) override {
39         int curFrame = frameNr % 20;
40         for (size_t ci = 0; ci < cards.size(); ci++) {
41             cards[ci]->mutateStagingProperties().setTranslationX(curFrame);
42             cards[ci]->mutateStagingProperties().setTranslationY(curFrame);
43             cards[ci]->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y);
44         }
45     }
46 
47 private:
createCard(int x,int y,int width,int height)48     sp<RenderNode> createCard(int x, int y, int width, int height) {
49         return TestUtils::createNode(
50                 x, y, x + width, y + height,
51                 [width, height](RenderProperties& props, Canvas& canvas) {
52                     float pos[] = {0, 1};
53                     SkPoint pts[] = {SkPoint::Make(0, 0), SkPoint::Make(width, height)};
54                     Paint paint;
55                     // overdraw several times to emphasize shader cost
56                     for (int i = 0; i < 10; i++) {
57                         // use i%2 start position to pick 2 color combo with black in it
58                         SkColor colors[3] = {Color::Transparent, Color::Black, Color::Cyan_500};
59                         paint.setShader(SkGradientShader::MakeLinear(pts, colors + (i % 2), pos, 2,
60                                                                      SkTileMode::kClamp));
61                         canvas.drawRect(i, i, width, height, paint);
62                     }
63                 });
64     }
65 };
66