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1 /*
2  * Copyright (C) 2019 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 //#define LOG_NDEBUG 0
18 #define LOG_TAG "SoundPool::SoundDecoder"
19 #include "utils/Log.h"
20 
21 #include "SoundDecoder.h"
22 
23 namespace android::soundpool {
24 
25 // Maximum Samples that can be background decoded before we block the caller.
26 static constexpr size_t kMaxQueueSize = 128;
27 
28 // The amount of time we wait for a new Sound decode request
29 // before the SoundDecoder thread closes.
30 static constexpr int32_t kWaitTimeBeforeCloseMs = 1000;
31 
SoundDecoder(SoundManager * soundManager,size_t threads)32 SoundDecoder::SoundDecoder(SoundManager* soundManager, size_t threads)
33     : mSoundManager(soundManager)
34 {
35     ALOGV("%s(%p, %zu)", __func__, soundManager, threads);
36     // ThreadPool is created, but we don't launch any threads.
37     mThreadPool = std::make_unique<ThreadPool>(
38             std::min(threads, (size_t)std::thread::hardware_concurrency()),
39             "SoundDecoder_");
40 }
41 
~SoundDecoder()42 SoundDecoder::~SoundDecoder()
43 {
44     ALOGV("%s()", __func__);
45     quit();
46 }
47 
quit()48 void SoundDecoder::quit()
49 {
50     ALOGV("%s()", __func__);
51     {
52         std::lock_guard lock(mLock);
53         mQuit = true;
54         mQueueSpaceAvailable.notify_all(); // notify all load waiters
55         mQueueDataAvailable.notify_all();  // notify all worker threads
56     }
57     mThreadPool->quit();
58 }
59 
run(int32_t id)60 void SoundDecoder::run(int32_t id)
61 {
62     ALOGV("%s(%d): entering", __func__, id);
63     std::unique_lock lock(mLock);
64     while (!mQuit) {
65         if (mSoundIDs.size() == 0) {
66             ALOGV("%s(%d): waiting", __func__, id);
67             mQueueDataAvailable.wait_for(
68                     lock, std::chrono::duration<int32_t, std::milli>(kWaitTimeBeforeCloseMs));
69             if (mSoundIDs.size() == 0) {
70                 break; // no new sound, exit this thread.
71             }
72             continue;
73         }
74         const int32_t soundID = mSoundIDs.front();
75         mSoundIDs.pop_front();
76         mQueueSpaceAvailable.notify_one();
77         ALOGV("%s(%d): processing soundID: %d  size: %zu", __func__, id, soundID, mSoundIDs.size());
78         lock.unlock();
79         std::shared_ptr<Sound> sound = mSoundManager->findSound(soundID);
80         status_t status = NO_INIT;
81         if (sound.get() != nullptr) {
82             status = sound->doLoad();
83         }
84         ALOGV("%s(%d): notifying loaded soundID:%d  status:%d", __func__, id, soundID, status);
85         mSoundManager->notify(SoundPoolEvent(SoundPoolEvent::SOUND_LOADED, soundID, status));
86         lock.lock();
87     }
88     ALOGV("%s(%d): exiting", __func__, id);
89 }
90 
loadSound(int32_t soundID)91 void SoundDecoder::loadSound(int32_t soundID)
92 {
93     ALOGV("%s(%d)", __func__, soundID);
94     size_t pendingSounds;
95     {
96         std::unique_lock lock(mLock);
97         while (mSoundIDs.size() == kMaxQueueSize) {
98             if (mQuit) return;
99             ALOGV("%s: waiting soundID: %d size: %zu", __func__, soundID, mSoundIDs.size());
100             mQueueSpaceAvailable.wait(lock);
101         }
102         if (mQuit) return;
103         mSoundIDs.push_back(soundID);
104         mQueueDataAvailable.notify_one();
105         ALOGV("%s: adding soundID: %d  size: %zu", __func__, soundID, mSoundIDs.size());
106         pendingSounds = mSoundIDs.size();
107     }
108     // Launch threads as needed.  The "as needed" is weakly consistent as we release mLock.
109     if (pendingSounds > mThreadPool->getActiveThreadCount()) {
110         const int32_t id = mThreadPool->launch([this](int32_t id) { run(id); });
111         (void)id; // avoid clang warning -Wunused-variable -Wused-but-marked-unused
112         ALOGV_IF(id != 0, "%s: launched thread %d", __func__, id);
113     }
114 }
115 
116 } // end namespace android::soundpool
117