1<?xml version="1.0" encoding="utf-8"?> 2<resources> 3 <string name="app_name">Effects Test</string> 4 <string name="effect_control">Effect State</string> 5 <string name="effect_release">Effect Instantiated</string> 6 <string name="effect_bypass">Bypass</string> 7 <string name="envreverb_test_name">Environmental Reverb Test</string> 8 <string name="rvb_param_1_name">Room Level</string> 9 <string name="rvb_param_2_name">Room HF Level</string> 10 <string name="rvb_param_3_name">Decay Time</string> 11 <string name="rvb_param_4_name">Decay HF Ratio</string> 12 <string name="rvb_param_5_name">Reflections Level</string> 13 <string name="rvb_param_6_name">Reflections Delay</string> 14 <string name="rvb_param_7_name">Reverb Level</string> 15 <string name="rvb_param_8_name">Reverb Delay</string> 16 <string name="rvb_param_9_name">Diffusion</string> 17 <string name="rvb_param_10_name">Density</string> 18 <string name="presetrvb_test_name">Preset Reverb Test</string> 19 <string name="presetrvb_param_1_name">Presets</string> 20 <string name="equalizer_test_name">Equalizer Test</string> 21 <string name="session">Audio Session</string> 22 <string name="eq_param_1_name">Band 1 Level</string> 23 <string name="eq_param_2_name">Band 2 Level</string> 24 <string name="eq_param_3_name">Band 3 Level</string> 25 <string name="eq_param_4_name">Band 4 Level</string> 26 <string name="eq_param_5_name">Band 5 Level</string> 27 <string name="eq_param_6_name">Presets</string> 28 <string name="virtualizer_test_name">Virtualizer Test</string> 29 <string name="stength_name">Strength</string> 30 <string name="bassboost_test_name">Bass Boost Test</string> 31 <string name="visualizer_test_name">Visualizer Test</string> 32 <string name="visu_callback">Callback Mode</string> 33 <string name="waveform_name">PCM capture</string> 34 <string name="fft_name">FFT Capture</string> 35 <string name="effect_attach_off">Attach</string> 36 <string name="effect_attach_on">Detach</string> 37 <string name="send_level_name">Send Level</string> 38 <!-- Toggles use of a multi-threaded client for an effect [CHAR LIMIT=24] --> 39 <string name="effect_multithreaded">Multithreaded Use</string> 40</resources> 41