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1 /*
2  * Copyright (C) 2012 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package android.renderscript;
18 
19 
20 /**
21  * Intrinsic for converting an Android YUV buffer to RGB.
22  *
23  * The input allocation should be supplied in a supported YUV format
24  * as a YUV element Allocation. The output is RGBA; the alpha channel
25  * will be set to 255.
26  *
27  * @deprecated Renderscript has been deprecated in API level 31. Please refer to the <a
28  * href="https://developer.android.com/guide/topics/renderscript/migration-guide">migration
29  * guide</a> for the proposed alternatives.
30  */
31 @Deprecated
32 public final class ScriptIntrinsicYuvToRGB extends ScriptIntrinsic {
33     private Allocation mInput;
34 
ScriptIntrinsicYuvToRGB(long id, RenderScript rs)35     ScriptIntrinsicYuvToRGB(long id, RenderScript rs) {
36         super(id, rs);
37     }
38 
39     /**
40      * Create an intrinsic for converting YUV to RGB.
41      *
42      * Supported elements types are {@link Element#U8_4}
43      *
44      * @param rs The RenderScript context
45      * @param e Element type for output
46      *
47      * @return ScriptIntrinsicYuvToRGB
48      */
create(RenderScript rs, Element e)49     public static ScriptIntrinsicYuvToRGB create(RenderScript rs, Element e) {
50         // 6 comes from RS_SCRIPT_INTRINSIC_YUV_TO_RGB in rsDefines.h
51         long id = rs.nScriptIntrinsicCreate(6, e.getID(rs));
52         ScriptIntrinsicYuvToRGB si = new ScriptIntrinsicYuvToRGB(id, rs);
53         return si;
54     }
55 
56 
57     /**
58      * Set the input yuv allocation, must be {@link Element#U8}.
59      *
60      * @param ain The input allocation.
61      */
setInput(Allocation ain)62     public void setInput(Allocation ain) {
63         mInput = ain;
64         setVar(0, ain);
65     }
66 
67     /**
68      * Convert the image to RGB.
69      *
70      * @param aout Output allocation. Must match creation element
71      *             type.
72      */
forEach(Allocation aout)73     public void forEach(Allocation aout) {
74         forEach(0, (Allocation) null, aout, null);
75     }
76 
77     /**
78      * Get a KernelID for this intrinsic kernel.
79      *
80      * @return Script.KernelID The KernelID object.
81      */
getKernelID()82     public Script.KernelID getKernelID() {
83         return createKernelID(0, 2, null, null);
84     }
85 
86     /**
87      * Get a FieldID for the input field of this intrinsic.
88      *
89      * @return Script.FieldID The FieldID object.
90      */
getFieldID_Input()91     public Script.FieldID getFieldID_Input() {
92         return createFieldID(0, null);
93     }
94 }
95