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Note that the bitcode here denotes the LLVM (Low-Level 316Virtual Machine) bitcode representation, which will be consumed on 317an Android device by libbcc (in 318platform/frameworks/compile/libbcc.git) to generate device-specific 319executables.</li> 320<li>Reflected APIs for Java. As a result, Android's Java developers can 321invoke those APIs from their code.</li> 322</ul> 323<p>Note that although Renderscript is C99-like, we enhance it with several 324distinct, effective features for Android programming. We will use 325some examples to illustrate these features.</p> 326<p>llvm-rs-cc is run on the host and performs many aggressive optimizations. 327As a result, libbcc on the device can be lightweight and focus on 328machine-dependent code generation for some input bitcode.</p> 329<p>llvm-rs-cc is a driver on top of libslang. The architecture of 330libslang and libbcc is depicted in the following figure:</p> 331<pre class="literal-block"> 332libslang libbcc 333 | \ | 334 | \ | 335 clang llvm 336</pre> 337</div> 338<div class="section" id="usage"> 339<h1>Usage</h1> 340<ul> 341<li><p class="first"><em>-o $(PRIVATE_RS_OUTPUT_DIR)/res/raw</em></p> 342<p>This option specifies the directory for outputting a .bc file.</p> 343</li> 344<li><p class="first"><em>-p $(PRIVATE_RS_OUTPUT_DIR)/src</em></p> 345<p>The option <em>-p</em> denotes the directory for outputting the reflected Java files.</p> 346</li> 347<li><p class="first"><em>-d $(PRIVATE_RS_OUTPUT_DIR)</em></p> 348<p>This option <em>-d</em> sets the directory for writing dependence information.</p> 349</li> 350<li><p class="first"><em>-MD</em></p> 351<p>Note that <em>-MD</em> will tell llvm-rs-cc to output dependence information.</p> 352</li> 353<li><p class="first"><em>-a $(EXTRA_TARGETS)</em></p> 354<p>Specifies additional target dependencies.</p> 355</li> 356</ul> 357</div> 358<div class="section" id="example-command"> 359<h1>Example Command</h1> 360<p>First:</p> 361<pre class="literal-block"> 362$ cd <Android_Root_Directory> 363</pre> 364<p>Using frameworks/base/tests/RenderScriptTests/Fountain as a simple app in both 365Java and Renderscript, we can find the following command line in the build 366log:</p> 367<pre class="literal-block"> 368$ out/host/linux-x86/bin/llvm-rs-cc \ 369 -o out/target/common/obj/APPS/Fountain_intermediates/src/renderscript/res/raw \ 370 -p out/target/common/obj/APPS/Fountain_intermediates/src/renderscript/src \ 371 -d out/target/common/obj/APPS/Fountain_intermediates/src/renderscript \ 372 -a out/target/common/obj/APPS/Fountain_intermediates/src/RenderScript.stamp \ 373 -MD \ 374 -I frameworks/base/libs/rs/script_api/include \ 375 -I external/clang/lib/Headers \ 376 frameworks/base/libs/rs/java/Fountain/src/com/android/fountain/fountain.rscript 377</pre> 378<p>This command will generate:</p> 379<ul class="simple"> 380<li><strong>fountain.bc</strong></li> 381<li><strong>ScriptC_fountain.java</strong></li> 382<li><strong>ScriptField_Point.java</strong></li> 383</ul> 384<p>The <strong>Script*.java</strong> files above will be documented below.</p> 385</div> 386<div class="section" id="example-program-fountain-rs"> 387<h1>Example Program: fountain.rscript</h1> 388<p>fountain.rscript is in the Renderscript language, which is based on the standard 389C99. However, llvm-rs-cc goes beyond "clang -std=c99" and provides the 390following important features:</p> 391</div> 392<div class="section" id="pragma"> 393<h1>1. Pragma</h1> 394<ul> 395<li><p class="first"><em>#pragma rs java_package_name([PACKAGE_NAME])</em></p> 396<p>The ScriptC_[SCRIPT_NAME].java has to be packaged so that Java 397developers can invoke those APIs.</p> 398<p>To do that, a Renderscript programmer should specify the package name, so 399that llvm-rs-cc knows the package expression and hence the directory 400for outputting ScriptC_[SCRIPT_NAME].java.</p> 401<p>In fountain.rscript, we have:</p> 402<pre class="literal-block"> 403#pragma rs java_package_name(com.android.fountain) 404</pre> 405<p>In ScriptC_fountain.java, we have:</p> 406<pre class="literal-block"> 407package com.android.fountain 408</pre> 409<p>Note that the ScriptC_fountain.java will be generated inside 410./com/android/fountain/.</p> 411</li> 412<li><p class="first">#pragma version(1)</p> 413<p>This pragma is for evolving the language. Currently we are at 414version 1 of the language.</p> 415</li> 416</ul> 417</div> 418<div class="section" id="basic-reflection-export-variables-and-functions"> 419<h1>2. Basic Reflection: Export Variables and Functions</h1> 420<p>llvm-rs-cc automatically exports the "externalizable and defined" functions and 421variables to Android's Java side. That is, scripts are accessible from 422Java.</p> 423<p>For instance, for:</p> 424<pre class="literal-block"> 425int foo = 0; 426</pre> 427<p>In ScriptC_fountain.java, llvm-rs-cc will reflect the following methods:</p> 428<pre class="literal-block"> 429void set_foo(int v)... 430 431int get_foo()... 432</pre> 433<p>This access takes the form of generated classes which provide access 434to the functions and global variables within a script. In summary, 435global variables and functions within a script that are not declared 436static will generate get, set, or invoke methods. This provides a way 437to set the data within a script and call its functions.</p> 438<p>Take the addParticles function in fountain.rscript as an example:</p> 439<pre class="literal-block"> 440void addParticles(int rate, float x, float y, int index, bool newColor) { 441 ... 442} 443</pre> 444<p>llvm-rs-cc will genearte ScriptC_fountain.java as follows:</p> 445<pre class="literal-block"> 446void invoke_addParticles(int rate, float x, float y, 447 int index, bool newColor) { 448 ... 449} 450</pre> 451</div> 452<div class="section" id="export-user-defined-structs"> 453<h1>3. Export User-Defined Structs</h1> 454<p>In fountain.rscript, we have:</p> 455<pre class="literal-block"> 456typedef struct __attribute__((packed, aligned(4))) Point { 457 float2 delta; 458 float2 position; 459 uchar4 color; 460} Point_t; 461 462Point_t *point; 463</pre> 464<p>llvm-rs-cc generates one ScriptField*.java file for each user-defined 465struct. In this case, llvm-rs-cc will reflect two files, 466ScriptC_fountain.java and ScriptField_Point.java.</p> 467<p>Note that when the type of an exportable variable is a structure, Renderscript 468developers should avoid using anonymous structs. This is because llvm-rs-cc 469uses the struct name to identify the file, instead of the typedef name.</p> 470<p>For the generated Java files, using ScriptC_fountain.java as an 471example we also have:</p> 472<pre class="literal-block"> 473void bind_point(ScriptField_Point v) 474</pre> 475<p>This binds your object with the allocated memory.</p> 476<p>You can bind the struct(e.g., Point), using the setter and getter 477methods in ScriptField_Point.java.</p> 478<p>After binding, you can access the object with this method:</p> 479<pre class="literal-block"> 480ScriptField_Point get_point() 481</pre> 482<p>In ScriptField_Point_s.java:</p> 483<pre class="literal-block"> 484... 485// Copying the Item, which is the object that stores every 486// fields of struct, to the *index*\-th entry of byte array. 487// 488// In general, this method would not be invoked directly 489// but is used to implement the setter. 490void copyToArray(Item i, int index) 491 492// The setter of Item array, 493// index: the index of the Item array 494// copyNow: If true, it will be copied to the *index*\-th entry 495// of byte array. 496void set(Item i, int index, boolean copyNow) 497 498// The getter of Item array, which gets the *index*-th element 499// of byte array. 500Item get(int index) 501 502set_delta(int index, Float2 v, boolean copyNow) 503 504// The following is the individual setters and getters of 505// each field of a struct. 506public void set_delta(int index, Float2 v, boolean copyNow) 507public void set_position(int index, Float2 v, boolean copyNow) 508public void set_color(int index, Short4 v, boolean copyNow) 509public Float2 get_delta(int index) 510public Float2 get_position(int index) 511public Short4 get_color(int index) 512 513// Copying all Item array to byte array (i.e., memory allocation). 514void copyAll() 515... 516</pre> 517</div> 518<div class="section" id="summary-of-the-java-reflection-above"> 519<h1>4. Summary of the Java Reflection above</h1> 520<p>This section summarizes the high-level design of Renderscript's reflection.</p> 521<ul> 522<li><p class="first">In terms of a script's global functions, they can be called from Java. 523These calls operate asynchronously and no assumptions should be made 524on whether a function called will have actually completed operation. If it 525is necessary to wait for a function to complete, the Java application 526may call the runtime finish() method, which will wait for all the script 527threads to complete pending operations. A few special functions can also 528exist:</p> 529<ul> 530<li><p class="first">The function <strong>init</strong> (if present) will be called once after the script 531is loaded. This is useful to initialize data or anything else the 532script may need before it can be used. The init function may not depend 533on globals initialized from Java as it will be called before these 534can be initialized. The function signature for init must be:</p> 535<pre class="literal-block"> 536void init(void); 537</pre> 538</li> 539<li><p class="first">The function <strong>root</strong> is a special function for graphics. This function 540will be called when a script must redraw its contents. No 541assumptions should be made as to when this function will be 542called. It will only be called if the script is bound as a graphics root. 543Calls to this function will be synchronized with data updates and 544other invocations from Java. Thus the script will not change due 545to external influence in the middle of running <strong>root</strong>. The return value 546indicates to the runtime when the function should be called again to 547redraw in the future. A return value of 0 indicates that no 548redraw is necessary until something changes on the Java side. Any 549positive integer indicates a time in milliseconds that the runtime should 550wait before calling root again to render another frame. The function 551signature for a graphics root functions is as follows:</p> 552<pre class="literal-block"> 553int root(void); 554</pre> 555</li> 556<li><p class="first">It is also possible to create a purely compute-based <strong>root</strong> function. 557Such a function has the following signature:</p> 558<pre class="literal-block"> 559void root(const T1 *in, T2 *out, const T3 *usrData, uint32_t x, uint32_t y); 560</pre> 561<p>T1, T2, and T3 represent any supported Renderscript type. Any parameters 562above can be omitted, although at least one of in/out must be present. 563If both in and out are present, root must only be invoked with types of 564the same exact dimensionality (i.e. matching X and Y values for dimension). 565This root function is accessible through the Renderscript language 566construct <strong>forEach</strong>. We also reflect a Java version to access this 567function as <strong>forEach_root</strong> (for API levels of 14+). An example of this 568can be seen in the Android SDK sample for HelloCompute.</p> 569</li> 570<li><p class="first">The function <strong>.rs.dtor</strong> is a function that is sometimes generated by 571llvm-rs-cc. This function cleans up any global variable that contains 572(or is) a reference counted Renderscript object type (such as an 573rs_allocation, rs_font, or rs_script). This function will be invoked 574implicitly by the Renderscript runtime during script teardown.</p> 575</li> 576</ul> 577</li> 578<li><p class="first">In terms of a script's global data, global variables can be written 579from Java. The Java instance will cache the value or object set and 580provide return methods to retrieve this value. If a script updates 581the value, this update will not propagate back to the Java class. 582Initializers, if present, will also initialize the cached Java value. 583This provides a convenient way to declare constants within a script and 584make them accessible to the Java runtime. If the script declares a 585variable const, only the get methods will be generated.</p> 586<p>Globals within a script are considered local to the script. They 587cannot be accessed by other scripts and are in effect always 'static' 588in the traditional C sense. Static here is used to control if 589accessors are generated. Static continues to mean <em>not 590externally visible</em> and thus prevents the generation of 591accessors. Globals are persistent across invocations of a script and 592thus may be used to hold data from run to run.</p> 593<p>Globals of two types may be reflected into the Java class. The first 594type is basic non-pointer types. Types defined in rs_types.rsh may also be 595used. For the non-pointer class, get and set methods are generated for 596Java. Globals of single pointer types behave differently. These may 597use more complex types. Simple structures composed of the types in 598rs_types.rsh may also be used. These globals generate bind points in 599Java. If the type is a structure they also generate an appropriate 600<strong>Field</strong> class that is used to pack and unpack the contents of the 601structure. Binding an allocation in Java effectively sets the 602pointer in the script. Bind points marked const indicate to the 603runtime that the script will not modify the contents of an allocation. 604This may allow the runtime to make more effective use of threads.</p> 605</li> 606</ul> 607</div> 608<div class="section" id="vector-types"> 609<h1>5. Vector Types</h1> 610<p>Vector types such as float2, float4, and uint4 are included to support 611vector processing in environments where the processors provide vector 612instructions.</p> 613<p>On non-vector systems the same code will continue to run but without 614the performance advantage. Function overloading is also supported. 615This allows the runtime to support vector version of the basic math 616routines without the need for special naming. For instance,</p> 617<ul class="simple"> 618<li><em>float sin(float);</em></li> 619<li><em>float2 sin(float2);</em></li> 620<li><em>float3 sin(float3);</em></li> 621<li><em>float4 sin(float4);</em></li> 622</ul> 623</div> 624</div> 625</body> 626</html> 627