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1/*
2**
3** Copyright 2009, The Android Open Source Project
4**
5** Licensed under the Apache License, Version 2.0 (the "License");
6** you may not use this file except in compliance with the License.
7** You may obtain a copy of the License at
8**
9**     http://www.apache.org/licenses/LICENSE-2.0
10**
11** Unless required by applicable law or agreed to in writing, software
12** distributed under the License is distributed on an "AS IS" BASIS,
13** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14** See the License for the specific language governing permissions and
15** limitations under the License.
16*/
17
18// This source file is automatically generated
19
20package android.opengl;
21
22import java.nio.Buffer;
23
24public class GLES11 extends GLES10 {
25    public static final int GL_ACTIVE_TEXTURE                          = 0x84E0;
26    public static final int GL_ADD_SIGNED                              = 0x8574;
27    public static final int GL_ALPHA_SCALE                             = 0x0D1C;
28    public static final int GL_ALPHA_TEST_FUNC                         = 0x0BC1;
29    public static final int GL_ALPHA_TEST_REF                          = 0x0BC2;
30    public static final int GL_ARRAY_BUFFER                            = 0x8892;
31    public static final int GL_ARRAY_BUFFER_BINDING                    = 0x8894;
32    public static final int GL_BLEND_DST                               = 0x0BE0;
33    public static final int GL_BLEND_SRC                               = 0x0BE1;
34    public static final int GL_BUFFER_ACCESS                           = 0x88BB;
35    public static final int GL_BUFFER_SIZE                             = 0x8764;
36    public static final int GL_BUFFER_USAGE                            = 0x8765;
37    public static final int GL_CLIENT_ACTIVE_TEXTURE                   = 0x84E1;
38    public static final int GL_CLIP_PLANE0                             = 0x3000;
39    public static final int GL_CLIP_PLANE1                             = 0x3001;
40    public static final int GL_CLIP_PLANE2                             = 0x3002;
41    public static final int GL_CLIP_PLANE3                             = 0x3003;
42    public static final int GL_CLIP_PLANE4                             = 0x3004;
43    public static final int GL_CLIP_PLANE5                             = 0x3005;
44    public static final int GL_COLOR_ARRAY_BUFFER_BINDING              = 0x8898;
45    public static final int GL_COLOR_ARRAY_POINTER                     = 0x8090;
46    public static final int GL_COLOR_ARRAY_SIZE                        = 0x8081;
47    public static final int GL_COLOR_ARRAY_STRIDE                      = 0x8083;
48    public static final int GL_COLOR_ARRAY_TYPE                        = 0x8082;
49    public static final int GL_COLOR_CLEAR_VALUE                       = 0x0C22;
50    public static final int GL_COLOR_WRITEMASK                         = 0x0C23;
51    public static final int GL_COMBINE                                 = 0x8570;
52    public static final int GL_COMBINE_ALPHA                           = 0x8572;
53    public static final int GL_COMBINE_RGB                             = 0x8571;
54    public static final int GL_CONSTANT                                = 0x8576;
55    public static final int GL_COORD_REPLACE_OES                       = 0x8862;
56    public static final int GL_CULL_FACE_MODE                          = 0x0B45;
57    public static final int GL_CURRENT_COLOR                           = 0x0B00;
58    public static final int GL_CURRENT_NORMAL                          = 0x0B02;
59    public static final int GL_CURRENT_TEXTURE_COORDS                  = 0x0B03;
60    public static final int GL_DEPTH_CLEAR_VALUE                       = 0x0B73;
61    public static final int GL_DEPTH_FUNC                              = 0x0B74;
62    public static final int GL_DEPTH_RANGE                             = 0x0B70;
63    public static final int GL_DEPTH_WRITEMASK                         = 0x0B72;
64    public static final int GL_DOT3_RGB                                = 0x86AE;
65    public static final int GL_DOT3_RGBA                               = 0x86AF;
66    public static final int GL_DYNAMIC_DRAW                            = 0x88E8;
67    public static final int GL_ELEMENT_ARRAY_BUFFER                    = 0x8893;
68    public static final int GL_ELEMENT_ARRAY_BUFFER_BINDING            = 0x8895;
69    public static final int GL_FRONT_FACE                              = 0x0B46;
70    public static final int GL_GENERATE_MIPMAP                         = 0x8191;
71    public static final int GL_GENERATE_MIPMAP_HINT                    = 0x8192;
72    public static final int GL_INTERPOLATE                             = 0x8575;
73    public static final int GL_LINE_WIDTH                              = 0x0B21;
74    public static final int GL_LOGIC_OP_MODE                           = 0x0BF0;
75    public static final int GL_MATRIX_MODE                             = 0x0BA0;
76    public static final int GL_MAX_CLIP_PLANES                         = 0x0D32;
77    public static final int GL_MODELVIEW_MATRIX                        = 0x0BA6;
78    public static final int GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES  = 0x898D;
79    public static final int GL_MODELVIEW_STACK_DEPTH                   = 0x0BA3;
80    public static final int GL_NORMAL_ARRAY_BUFFER_BINDING             = 0x8897;
81    public static final int GL_NORMAL_ARRAY_POINTER                    = 0x808F;
82    public static final int GL_NORMAL_ARRAY_STRIDE                     = 0x807F;
83    public static final int GL_NORMAL_ARRAY_TYPE                       = 0x807E;
84    public static final int GL_OPERAND0_ALPHA                          = 0x8598;
85    public static final int GL_OPERAND0_RGB                            = 0x8590;
86    public static final int GL_OPERAND1_ALPHA                          = 0x8599;
87    public static final int GL_OPERAND1_RGB                            = 0x8591;
88    public static final int GL_OPERAND2_ALPHA                          = 0x859A;
89    public static final int GL_OPERAND2_RGB                            = 0x8592;
90    public static final int GL_POINT_DISTANCE_ATTENUATION              = 0x8129;
91    public static final int GL_POINT_FADE_THRESHOLD_SIZE               = 0x8128;
92    public static final int GL_POINT_SIZE                              = 0x0B11;
93    public static final int GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES     = 0x8B9F;
94    public static final int GL_POINT_SIZE_ARRAY_OES                    = 0x8B9C;
95    public static final int GL_POINT_SIZE_ARRAY_POINTER_OES            = 0x898C;
96    public static final int GL_POINT_SIZE_ARRAY_STRIDE_OES             = 0x898B;
97    public static final int GL_POINT_SIZE_ARRAY_TYPE_OES               = 0x898A;
98    public static final int GL_POINT_SIZE_MAX                          = 0x8127;
99    public static final int GL_POINT_SIZE_MIN                          = 0x8126;
100    public static final int GL_POINT_SPRITE_OES                        = 0x8861;
101    public static final int GL_POLYGON_OFFSET_FACTOR                   = 0x8038;
102    public static final int GL_POLYGON_OFFSET_UNITS                    = 0x2A00;
103    public static final int GL_PREVIOUS                                = 0x8578;
104    public static final int GL_PRIMARY_COLOR                           = 0x8577;
105    public static final int GL_PROJECTION_MATRIX                       = 0x0BA7;
106    public static final int GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898E;
107    public static final int GL_PROJECTION_STACK_DEPTH                  = 0x0BA4;
108    public static final int GL_RGB_SCALE                               = 0x8573;
109    public static final int GL_SAMPLE_BUFFERS                          = 0x80A8;
110    public static final int GL_SAMPLE_COVERAGE_INVERT                  = 0x80AB;
111    public static final int GL_SAMPLE_COVERAGE_VALUE                   = 0x80AA;
112    public static final int GL_SAMPLES                                 = 0x80A9;
113    public static final int GL_SCISSOR_BOX                             = 0x0C10;
114    public static final int GL_SHADE_MODEL                             = 0x0B54;
115    public static final int GL_SRC0_ALPHA                              = 0x8588;
116    public static final int GL_SRC0_RGB                                = 0x8580;
117    public static final int GL_SRC1_ALPHA                              = 0x8589;
118    public static final int GL_SRC1_RGB                                = 0x8581;
119    public static final int GL_SRC2_ALPHA                              = 0x858A;
120    public static final int GL_SRC2_RGB                                = 0x8582;
121    public static final int GL_STATIC_DRAW                             = 0x88E4;
122    public static final int GL_STENCIL_CLEAR_VALUE                     = 0x0B91;
123    public static final int GL_STENCIL_FAIL                            = 0x0B94;
124    public static final int GL_STENCIL_FUNC                            = 0x0B92;
125    public static final int GL_STENCIL_PASS_DEPTH_FAIL                 = 0x0B95;
126    public static final int GL_STENCIL_PASS_DEPTH_PASS                 = 0x0B96;
127    public static final int GL_STENCIL_REF                             = 0x0B97;
128    public static final int GL_STENCIL_VALUE_MASK                      = 0x0B93;
129    public static final int GL_STENCIL_WRITEMASK                       = 0x0B98;
130    public static final int GL_SUBTRACT                                = 0x84E7;
131    public static final int GL_TEXTURE_BINDING_2D                      = 0x8069;
132    public static final int GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING      = 0x889A;
133    public static final int GL_TEXTURE_COORD_ARRAY_POINTER             = 0x8092;
134    public static final int GL_TEXTURE_COORD_ARRAY_SIZE                = 0x8088;
135    public static final int GL_TEXTURE_COORD_ARRAY_STRIDE              = 0x808A;
136    public static final int GL_TEXTURE_COORD_ARRAY_TYPE                = 0x8089;
137    public static final int GL_TEXTURE_MATRIX                          = 0x0BA8;
138    public static final int GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES    = 0x898F;
139    public static final int GL_TEXTURE_STACK_DEPTH                     = 0x0BA5;
140    public static final int GL_VERTEX_ARRAY_BUFFER_BINDING             = 0x8896;
141    public static final int GL_VERTEX_ARRAY_POINTER                    = 0x808E;
142    public static final int GL_VERTEX_ARRAY_SIZE                       = 0x807A;
143    public static final int GL_VERTEX_ARRAY_STRIDE                     = 0x807C;
144    public static final int GL_VERTEX_ARRAY_TYPE                       = 0x807B;
145    public static final int GL_VIEWPORT                                = 0x0BA2;
146    public static final int GL_WRITE_ONLY                              = 0x88B9;
147
148    native private static void _nativeClassInit();
149    static {
150        _nativeClassInit();
151    }
152
153    private static Buffer _pointSizePointerOES;
154