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1     // C function void glBindVertexBuffer ( GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride )
2 
glBindVertexBuffer( int bindingindex, int buffer, long offset, int stride )3     public static native void glBindVertexBuffer(
4         int bindingindex,
5         int buffer,
6         long offset,
7         int stride
8     );
9 
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