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1 
2 /* void glShaderSource ( GLuint shader, GLsizei count, const GLchar ** string, const GLint * length ) */
3 static
4 void
android_glShaderSource(JNIEnv * _env,jobject _this,jint shader,jstring string)5 android_glShaderSource
6     (JNIEnv *_env, jobject _this, jint shader, jstring string) {
7 
8     if (!string) {
9         jniThrowException(_env, "java/lang/IllegalArgumentException", "string == null");
10         return;
11     }
12 
13     const char* nativeString = _env->GetStringUTFChars(string, 0);
14     const char* strings[] = {nativeString};
15     glShaderSource(shader, 1, strings, 0);
16     _env->ReleaseStringUTFChars(string, nativeString);
17 }
18