• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright 2013 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #pragma once
18 
19 #include <ui/Size.h>
20 #include <utils/Errors.h>
21 #include <utils/RefBase.h>
22 #include <utils/StrongPointer.h>
23 
24 namespace android {
25 
26 class Fence;
27 class IGraphicBufferProducer;
28 class String8;
29 
30 namespace compositionengine {
31 
32 /**
33  * An abstraction for working with a display surface (buffer queue)
34  */
35 class DisplaySurface : public virtual RefBase {
36 public:
37     virtual ~DisplaySurface();
38 
39     // beginFrame is called at the beginning of the composition loop, before
40     // the configuration is known. The DisplaySurface should do anything it
41     // needs to do to enable HWComposer to decide how to compose the frame.
42     // We pass in mustRecompose so we can keep VirtualDisplaySurface's state
43     // machine happy without actually queueing a buffer if nothing has changed.
44     virtual status_t beginFrame(bool mustRecompose) = 0;
45 
46     // prepareFrame is called after the composition configuration is known but
47     // before composition takes place. The DisplaySurface can use the
48     // composition type to decide how to manage the flow of buffers between
49     // GPU and HWC for this frame.
50     enum CompositionType {
51         COMPOSITION_UNKNOWN = 0,
52         COMPOSITION_GPU = 1,
53         COMPOSITION_HWC = 2,
54         COMPOSITION_MIXED = COMPOSITION_GPU | COMPOSITION_HWC
55     };
56     virtual status_t prepareFrame(CompositionType compositionType) = 0;
57 
58     // Inform the surface that GPU composition is complete for this frame, and
59     // the surface should make sure that HWComposer has the correct buffer for
60     // this frame. Some implementations may only push a new buffer to
61     // HWComposer if GPU composition took place, others need to push a new
62     // buffer on every frame.
63     //
64     // advanceFrame must be followed by a call to  onFrameCommitted before
65     // advanceFrame may be called again.
66     virtual status_t advanceFrame() = 0;
67 
68     // onFrameCommitted is called after the frame has been committed to the
69     // hardware composer. The surface collects the release fence for this
70     // frame's buffer.
71     virtual void onFrameCommitted() = 0;
72 
73     virtual void dumpAsString(String8& result) const = 0;
74 
75     virtual void resizeBuffers(const ui::Size&) = 0;
76 
77     virtual const sp<Fence>& getClientTargetAcquireFence() const = 0;
78 };
79 
80 } // namespace compositionengine
81 } // namespace android
82