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1 /*
2  * Copyright (C) 2009 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "rsContext.h"
18 #include "rsScriptC.h"
19 
20 #include <time.h>
21 
22 namespace android {
23 namespace renderscript {
24 
25 
26 //////////////////////////////////////////////////////////////////////////////
27 // Context
28 //////////////////////////////////////////////////////////////////////////////
29 
30 void rsrAllocationSyncAll(Context *, Script *, Allocation *);
31 
32 #ifndef RS_COMPATIBILITY_LIB
33 void rsrBindTexture(Context *, ProgramFragment *, uint32_t slot, Allocation *);
34 void rsrBindConstant(Context *, ProgramFragment *, uint32_t slot, Allocation *);
35 void rsrBindConstant(Context *, ProgramVertex*, uint32_t slot, Allocation *);
36 void rsrBindSampler(Context *, ProgramFragment *, uint32_t slot, Sampler *);
37 void rsrBindProgramStore(Context *, ProgramStore *);
38 void rsrBindProgramFragment(Context *, ProgramFragment *);
39 void rsrBindProgramVertex(Context *, ProgramVertex *);
40 void rsrBindProgramRaster(Context *, ProgramRaster *);
41 void rsrBindFrameBufferObjectColorTarget(Context *, Allocation *, uint32_t slot);
42 void rsrBindFrameBufferObjectDepthTarget(Context *, Allocation *);
43 void rsrClearFrameBufferObjectColorTarget(Context *, uint32_t slot);
44 void rsrClearFrameBufferObjectDepthTarget(Context *);
45 void rsrClearFrameBufferObjectTargets(Context *);
46 
47 //////////////////////////////////////////////////////////////////////////////
48 // VP
49 //////////////////////////////////////////////////////////////////////////////
50 
51 void rsrVpLoadProjectionMatrix(Context *, const rsc_Matrix *m);
52 void rsrVpLoadModelMatrix(Context *, const rsc_Matrix *m);
53 void rsrVpLoadTextureMatrix(Context *, const rsc_Matrix *m);
54 void rsrPfConstantColor(Context *, ProgramFragment *, float r, float g, float b, float a);
55 void rsrVpGetProjectionMatrix(Context *, rsc_Matrix *m);
56 
57 //////////////////////////////////////////////////////////////////////////////
58 // Drawing
59 //////////////////////////////////////////////////////////////////////////////
60 
61 void rsrDrawPath(Context *, Path *);
62 void rsrDrawMesh(Context *, Mesh *);
63 void rsrDrawMeshPrimitive(Context *, Mesh *, uint32_t primIndex);
64 void rsrDrawMeshPrimitiveRange(Context *, Mesh *,
65                                uint32_t primIndex, uint32_t start, uint32_t len);
66 void rsrMeshComputeBoundingBox(Context *, Mesh *,
67                                float *minX, float *minY, float *minZ,
68                                float *maxX, float *maxY, float *maxZ);
69 
70 
71 //////////////////////////////////////////////////////////////////////////////
72 //
73 //////////////////////////////////////////////////////////////////////////////
74 
75 
76 void rsrColor(Context *, float r, float g, float b, float a);
77 #endif
78 
79 void rsrAllocationCopy1DRange(Context *, Allocation *dstAlloc,
80                               uint32_t dstOff,
81                               uint32_t dstMip,
82                               uint32_t count,
83                               Allocation *srcAlloc,
84                               uint32_t srcOff, uint32_t srcMip);
85 void rsrAllocationCopy2DRange(Context *, Allocation *dstAlloc,
86                               uint32_t dstXoff, uint32_t dstYoff,
87                               uint32_t dstMip, uint32_t dstFace,
88                               uint32_t width, uint32_t height,
89                               Allocation *srcAlloc,
90                               uint32_t srcXoff, uint32_t srcYoff,
91                               uint32_t srcMip, uint32_t srcFace);
92 
93 #ifndef RS_COMPATIBILITY_LIB
94 void rsrPrepareClear(Context *);
95 uint32_t rsrGetWidth(Context *);
96 uint32_t rsrGetHeight(Context *);
97 void rsrDrawTextAlloc(Context *, Allocation *, int x, int y);
98 void rsrDrawText(Context *, const char *text, int x, int y);
99 void rsrSetMetrics(Context *, Font::Rect *metrics,
100                    int32_t *left, int32_t *right, int32_t *top, int32_t *bottom);
101 void rsrMeasureTextAlloc(Context *, Allocation *,
102                          int32_t *left, int32_t *right, int32_t *top, int32_t *bottom);
103 void rsrMeasureText(Context *, const char *text,
104                     int32_t *left, int32_t *right, int32_t *top, int32_t *bottom);
105 void rsrBindFont(Context *, Font *);
106 void rsrFontColor(Context *, float r, float g, float b, float a);
107 
108 #endif
109 
110 void rsrAllocationIoSend(Context *, Allocation *);
111 void rsrAllocationIoReceive(Context *, Allocation *);
112 
113 //////////////////////////////////////////////////////////////////////////////
114 // Time routines
115 //////////////////////////////////////////////////////////////////////////////
116 
117 float rsrGetDt(Context *, const Script *sc);
118 time_t rsrTime(Context *, time_t *timer);
119 tm* rsrLocalTime(Context *, tm *local, time_t *timer);
120 int64_t rsrUptimeMillis(Context *);
121 int64_t rsrUptimeNanos(Context *);
122 
123 //////////////////////////////////////////////////////////////////////////////
124 // Message routines
125 //////////////////////////////////////////////////////////////////////////////
126 
127 // Keep existing routines to not break current GPU drivers.
128 uint32_t __attribute((used)) rsrToClient(Context *, int cmdID, void *data, int len);
129 uint32_t __attribute((used)) rsrToClientBlocking(Context *, int cmdID, void *data, int len);
130 
131 uint32_t rsrToClient(Context *, int cmdID, const void *data, int len);
132 uint32_t rsrToClientBlocking(Context *, int cmdID, const void *data, int len);
133 
134 //////////////////////////////////////////////////////////////////////////////
135 //
136 //////////////////////////////////////////////////////////////////////////////
137 
138 void rsrSetObject(const Context *, rs_object_base *dst, const ObjectBase *src);
139 void rsrClearObject(rs_object_base *dst);
140 
141 bool rsrIsObject(const Context *, rs_object_base src);
142 bool rsrIsObject(const Context *, ObjectBase* src);
143 
144 void rsrAllocationIncRefs(const Context *, const Allocation *, void *ptr,
145                           size_t elementCount, size_t startOffset);
146 void rsrAllocationDecRefs(const Context *, const Allocation *, void *ptr,
147                           size_t elementCount, size_t startOffset);
148 
149 
150 void rsrAllocationSyncAll(Context *, Allocation *a, RsAllocationUsageType source);
151 
152 
153 void rsrForEach(Context *, Script *target,
154                 uint32_t slot,
155                 uint32_t numInputs,
156                 Allocation **in,
157                 Allocation *out,
158                 const void *usr,
159                 uint32_t usrBytes,
160                 const RsScriptCall *call);
161 
162 RsElement rsrElementCreate(Context *rsc, RsDataType dt, RsDataKind dk,
163                            bool norm, uint32_t vecSize);
164 
165 RsType rsrTypeCreate(Context *, const RsElement element, uint32_t dimX,
166                      uint32_t dimY, uint32_t dimZ, bool mipmaps, bool faces,
167                      uint32_t yuv);
168 
169 RsAllocation rsrAllocationCreateTyped(Context *, const RsType type,
170                                       RsAllocationMipmapControl mipmaps,
171                                       uint32_t usages, uintptr_t ptr);
172 
173 //////////////////////////////////////////////////////////////////////////////
174 // Heavy math functions
175 //////////////////////////////////////////////////////////////////////////////
176 
177 
178 void rsrMatrixSet(rs_matrix4x4 *m, uint32_t row, uint32_t col, float v);
179 float rsrMatrixGet(const rs_matrix4x4 *m, uint32_t row, uint32_t col);
180 void rsrMatrixSet(rs_matrix3x3 *m, uint32_t row, uint32_t col, float v);
181 float rsrMatrixGet(const rs_matrix3x3 *m, uint32_t row, uint32_t col);
182 void rsrMatrixSet(rs_matrix2x2 *m, uint32_t row, uint32_t col, float v);
183 float rsrMatrixGet(const rs_matrix2x2 *m, uint32_t row, uint32_t col);
184 void rsrMatrixLoadIdentity_4x4(rs_matrix4x4 *m);
185 void rsrMatrixLoadIdentity_3x3(rs_matrix3x3 *m);
186 void rsrMatrixLoadIdentity_2x2(rs_matrix2x2 *m);
187 void rsrMatrixLoad_4x4_f(rs_matrix4x4 *m, const float *v);
188 void rsrMatrixLoad_3x3_f(rs_matrix3x3 *m, const float *v);
189 void rsrMatrixLoad_2x2_f(rs_matrix2x2 *m, const float *v);
190 void rsrMatrixLoad_4x4_4x4(rs_matrix4x4 *m, const rs_matrix4x4 *v);
191 void rsrMatrixLoad_4x4_3x3(rs_matrix4x4 *m, const rs_matrix3x3 *v);
192 void rsrMatrixLoad_4x4_2x2(rs_matrix4x4 *m, const rs_matrix2x2 *v);
193 void rsrMatrixLoad_3x3_3x3(rs_matrix3x3 *m, const rs_matrix3x3 *v);
194 void rsrMatrixLoad_2x2_2x2(rs_matrix2x2 *m, const rs_matrix2x2 *v);
195 void rsrMatrixLoadRotate(rs_matrix4x4 *m, float rot, float x, float y, float z);
196 void rsrMatrixLoadScale(rs_matrix4x4 *m, float x, float y, float z);
197 void rsrMatrixLoadTranslate(rs_matrix4x4 *m, float x, float y, float z);
198 void rsrMatrixLoadMultiply_4x4_4x4_4x4(rs_matrix4x4 *m, const rs_matrix4x4 *lhs,
199                                        const rs_matrix4x4 *rhs);
200 void rsrMatrixMultiply_4x4_4x4(rs_matrix4x4 *m, const rs_matrix4x4 *rhs);
201 void rsrMatrixLoadMultiply_3x3_3x3_3x3(rs_matrix3x3 *m, const rs_matrix3x3 *lhs,
202                                        const rs_matrix3x3 *rhs);
203 void rsrMatrixMultiply_3x3_3x3(rs_matrix3x3 *m, const rs_matrix3x3 *rhs);
204 void rsrMatrixLoadMultiply_2x2_2x2_2x2(rs_matrix2x2 *m, const rs_matrix2x2 *lhs,
205                                        const rs_matrix2x2 *rhs);
206 void rsrMatrixMultiply_2x2_2x2(rs_matrix2x2 *m, const rs_matrix2x2 *rhs);
207 void rsrMatrixRotate(rs_matrix4x4 *m, float rot, float x, float y, float z);
208 void rsrMatrixScale(rs_matrix4x4 *m, float x, float y, float z);
209 void rsrMatrixTranslate(rs_matrix4x4 *m, float x, float y, float z);
210 void rsrMatrixLoadOrtho(rs_matrix4x4 *m, float left, float right,
211                         float bottom, float top, float near, float far);
212 void rsrMatrixLoadFrustum(rs_matrix4x4 *m, float left, float right,
213                           float bottom, float top, float near, float far);
214 void rsrMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far);
215 
216 // Returns true if the matrix was successfully inversed
217 bool rsrMatrixInverse_4x4(rs_matrix4x4 *m);
218 // Returns true if the matrix was successfully inversed
219 bool rsrMatrixInverseTranspose_4x4(rs_matrix4x4 *m);
220 
221 void rsrMatrixTranspose_4x4(rs_matrix4x4 *m);
222 void rsrMatrixTranspose_3x3(rs_matrix3x3 *m);
223 void rsrMatrixTranspose_2x2(rs_matrix2x2 *m);
224 
225 } // namespace renderscript
226 } // namespace android
227