1 /*
2 * Copyright (C) 2017 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include "persistent_properties.h"
18
19 #include <dirent.h>
20 #include <fcntl.h>
21 #include <sys/stat.h>
22 #include <sys/system_properties.h>
23 #include <sys/types.h>
24
25 #include <memory>
26
27 #include <android-base/file.h>
28 #include <android-base/logging.h>
29 #include <android-base/strings.h>
30 #include <android-base/unique_fd.h>
31
32 #include "util.h"
33
34 using android::base::Dirname;
35 using android::base::ReadFdToString;
36 using android::base::StartsWith;
37 using android::base::unique_fd;
38 using android::base::WriteStringToFd;
39
40 namespace android {
41 namespace init {
42
43 std::string persistent_property_filename = "/data/property/persistent_properties";
44
45 namespace {
46
47 constexpr const char kLegacyPersistentPropertyDir[] = "/data/property";
48
AddPersistentProperty(const std::string & name,const std::string & value,PersistentProperties * persistent_properties)49 void AddPersistentProperty(const std::string& name, const std::string& value,
50 PersistentProperties* persistent_properties) {
51 auto persistent_property_record = persistent_properties->add_properties();
52 persistent_property_record->set_name(name);
53 persistent_property_record->set_value(value);
54 }
55
LoadLegacyPersistentProperties()56 Result<PersistentProperties> LoadLegacyPersistentProperties() {
57 std::unique_ptr<DIR, decltype(&closedir)> dir(opendir(kLegacyPersistentPropertyDir), closedir);
58 if (!dir) {
59 return ErrnoError() << "Unable to open persistent property directory \""
60 << kLegacyPersistentPropertyDir << "\"";
61 }
62
63 PersistentProperties persistent_properties;
64 dirent* entry;
65 while ((entry = readdir(dir.get())) != nullptr) {
66 if (!StartsWith(entry->d_name, "persist.")) {
67 continue;
68 }
69 if (entry->d_type != DT_REG) {
70 continue;
71 }
72
73 unique_fd fd(openat(dirfd(dir.get()), entry->d_name, O_RDONLY | O_NOFOLLOW | O_CLOEXEC));
74 if (fd == -1) {
75 PLOG(ERROR) << "Unable to open persistent property file \"" << entry->d_name << "\"";
76 continue;
77 }
78
79 struct stat sb;
80 if (fstat(fd, &sb) == -1) {
81 PLOG(ERROR) << "fstat on property file \"" << entry->d_name << "\" failed";
82 continue;
83 }
84
85 // File must not be accessible to others, be owned by root/root, and
86 // not be a hard link to any other file.
87 if (((sb.st_mode & (S_IRWXG | S_IRWXO)) != 0) || sb.st_uid != 0 || sb.st_gid != 0 ||
88 sb.st_nlink != 1) {
89 PLOG(ERROR) << "skipping insecure property file " << entry->d_name
90 << " (uid=" << sb.st_uid << " gid=" << sb.st_gid << " nlink=" << sb.st_nlink
91 << " mode=" << std::oct << sb.st_mode << ")";
92 continue;
93 }
94
95 std::string value;
96 if (ReadFdToString(fd, &value)) {
97 AddPersistentProperty(entry->d_name, value, &persistent_properties);
98 } else {
99 PLOG(ERROR) << "Unable to read persistent property file " << entry->d_name;
100 }
101 }
102 return persistent_properties;
103 }
104
RemoveLegacyPersistentPropertyFiles()105 void RemoveLegacyPersistentPropertyFiles() {
106 std::unique_ptr<DIR, decltype(&closedir)> dir(opendir(kLegacyPersistentPropertyDir), closedir);
107 if (!dir) {
108 PLOG(ERROR) << "Unable to open persistent property directory \""
109 << kLegacyPersistentPropertyDir << "\"";
110 return;
111 }
112
113 dirent* entry;
114 while ((entry = readdir(dir.get())) != nullptr) {
115 if (!StartsWith(entry->d_name, "persist.")) {
116 continue;
117 }
118 if (entry->d_type != DT_REG) {
119 continue;
120 }
121 unlinkat(dirfd(dir.get()), entry->d_name, 0);
122 }
123 }
124
LoadPersistentPropertiesFromMemory()125 PersistentProperties LoadPersistentPropertiesFromMemory() {
126 PersistentProperties persistent_properties;
127 __system_property_foreach(
128 [](const prop_info* pi, void* cookie) {
129 __system_property_read_callback(
130 pi,
131 [](void* cookie, const char* name, const char* value, unsigned serial) {
132 if (StartsWith(name, "persist.")) {
133 auto properties = reinterpret_cast<PersistentProperties*>(cookie);
134 AddPersistentProperty(name, value, properties);
135 }
136 },
137 cookie);
138 },
139 &persistent_properties);
140 return persistent_properties;
141 }
142
ReadPersistentPropertyFile()143 Result<std::string> ReadPersistentPropertyFile() {
144 const std::string temp_filename = persistent_property_filename + ".tmp";
145 if (access(temp_filename.c_str(), F_OK) == 0) {
146 LOG(INFO)
147 << "Found temporary property file while attempting to persistent system properties"
148 " a previous persistent property write may have failed";
149 unlink(temp_filename.c_str());
150 }
151 auto file_contents = ReadFile(persistent_property_filename);
152 if (!file_contents.ok()) {
153 return Error() << "Unable to read persistent property file: " << file_contents.error();
154 }
155 return *file_contents;
156 }
157
158 } // namespace
159
LoadPersistentPropertyFile()160 Result<PersistentProperties> LoadPersistentPropertyFile() {
161 auto file_contents = ReadPersistentPropertyFile();
162 if (!file_contents.ok()) return file_contents.error();
163
164 PersistentProperties persistent_properties;
165 if (persistent_properties.ParseFromString(*file_contents)) return persistent_properties;
166
167 // If the file cannot be parsed in either format, then we don't have any recovery
168 // mechanisms, so we delete it to allow for future writes to take place successfully.
169 unlink(persistent_property_filename.c_str());
170 return Error() << "Unable to parse persistent property file: Could not parse protobuf";
171 }
172
WritePersistentPropertyFile(const PersistentProperties & persistent_properties)173 Result<void> WritePersistentPropertyFile(const PersistentProperties& persistent_properties) {
174 const std::string temp_filename = persistent_property_filename + ".tmp";
175 unique_fd fd(TEMP_FAILURE_RETRY(
176 open(temp_filename.c_str(), O_WRONLY | O_CREAT | O_NOFOLLOW | O_TRUNC | O_CLOEXEC, 0600)));
177 if (fd == -1) {
178 return ErrnoError() << "Could not open temporary properties file";
179 }
180 std::string serialized_string;
181 if (!persistent_properties.SerializeToString(&serialized_string)) {
182 return Error() << "Unable to serialize properties";
183 }
184 if (!WriteStringToFd(serialized_string, fd)) {
185 return ErrnoError() << "Unable to write file contents";
186 }
187 fsync(fd);
188 fd.reset();
189
190 if (rename(temp_filename.c_str(), persistent_property_filename.c_str())) {
191 int saved_errno = errno;
192 unlink(temp_filename.c_str());
193 return Error(saved_errno) << "Unable to rename persistent property file";
194 }
195
196 // rename() is atomic with regards to the kernel's filesystem buffers, but the parent
197 // directories must be fsync()'ed otherwise, the rename is not necessarily written to storage.
198 // Note in this case, that the source and destination directories are the same, so only one
199 // fsync() is required.
200 auto dir = Dirname(persistent_property_filename);
201 auto dir_fd = unique_fd{open(dir.c_str(), O_DIRECTORY | O_RDONLY | O_CLOEXEC)};
202 if (dir_fd < 0) {
203 return ErrnoError() << "Unable to open persistent properties directory for fsync()";
204 }
205 fsync(dir_fd);
206
207 return {};
208 }
209
210 // Persistent properties are not written often, so we rather not keep any data in memory and read
211 // then rewrite the persistent property file for each update.
WritePersistentProperty(const std::string & name,const std::string & value)212 void WritePersistentProperty(const std::string& name, const std::string& value) {
213 auto persistent_properties = LoadPersistentPropertyFile();
214
215 if (!persistent_properties.ok()) {
216 LOG(ERROR) << "Recovering persistent properties from memory: "
217 << persistent_properties.error();
218 persistent_properties = LoadPersistentPropertiesFromMemory();
219 }
220 auto it = std::find_if(persistent_properties->mutable_properties()->begin(),
221 persistent_properties->mutable_properties()->end(),
222 [&name](const auto& record) { return record.name() == name; });
223 if (it != persistent_properties->mutable_properties()->end()) {
224 it->set_name(name);
225 it->set_value(value);
226 } else {
227 AddPersistentProperty(name, value, &persistent_properties.value());
228 }
229
230 if (auto result = WritePersistentPropertyFile(*persistent_properties); !result.ok()) {
231 LOG(ERROR) << "Could not store persistent property: " << result.error();
232 }
233 }
234
LoadPersistentProperties()235 PersistentProperties LoadPersistentProperties() {
236 auto persistent_properties = LoadPersistentPropertyFile();
237
238 if (!persistent_properties.ok()) {
239 LOG(ERROR) << "Could not load single persistent property file, trying legacy directory: "
240 << persistent_properties.error();
241 persistent_properties = LoadLegacyPersistentProperties();
242 if (!persistent_properties.ok()) {
243 LOG(ERROR) << "Unable to load legacy persistent properties: "
244 << persistent_properties.error();
245 return {};
246 }
247 if (auto result = WritePersistentPropertyFile(*persistent_properties); result.ok()) {
248 RemoveLegacyPersistentPropertyFiles();
249 } else {
250 LOG(ERROR) << "Unable to write single persistent property file: " << result.error();
251 // Fall through so that we still set the properties that we've read.
252 }
253 }
254
255 return *persistent_properties;
256 }
257
258 } // namespace init
259 } // namespace android
260