Lines Matching refs:framebufferLayerCount
95 uint32_t framebufferLayerCount, in onColorDraw() argument
99 ASSERT(framebufferLayerCount <= mLayerCount); in onColorDraw()
101 contextVk->onColorDraw(mLevelIndexGL, mLayerIndex, framebufferLayerCount, mImage, mResolveImage, in onColorDraw()
105 ASSERT(mResolveImage == nullptr || framebufferLayerCount == 1); in onColorDraw()
108 void RenderTargetVk::onColorResolve(ContextVk *contextVk, uint32_t framebufferLayerCount) in onColorResolve() argument
111 ASSERT(framebufferLayerCount <= mLayerCount); in onColorResolve()
114 contextVk->onImageRenderPassWrite(mLevelIndexGL, mLayerIndex, framebufferLayerCount, in onColorResolve()
119 void RenderTargetVk::onDepthStencilDraw(ContextVk *contextVk, uint32_t framebufferLayerCount) in onDepthStencilDraw() argument
123 ASSERT(framebufferLayerCount <= mLayerCount); in onDepthStencilDraw()
125 contextVk->onDepthStencilDraw(mLevelIndexGL, mLayerIndex, framebufferLayerCount, mImage, in onDepthStencilDraw()
295 uint32_t framebufferLayerCount) in flushStagedUpdates() argument
298 ASSERT(framebufferLayerCount != 0); in flushStagedUpdates()
325 if (!image->hasStagedUpdatesForSubresource(mLevelIndexGL, layerIndex, framebufferLayerCount)) in flushStagedUpdates()
331 framebufferLayerCount, deferredClears, in flushStagedUpdates()