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1 //
2 // Copyright 2016 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // RenderTargetVk:
7 //   Wrapper around a Vulkan renderable resource, using an ImageView.
8 //
9 
10 #include "libANGLE/renderer/vulkan/RenderTargetVk.h"
11 
12 #include "libANGLE/renderer/vulkan/ContextVk.h"
13 #include "libANGLE/renderer/vulkan/ResourceVk.h"
14 #include "libANGLE/renderer/vulkan/TextureVk.h"
15 #include "libANGLE/renderer/vulkan/vk_format_utils.h"
16 #include "libANGLE/renderer/vulkan/vk_helpers.h"
17 
18 namespace rx
19 {
20 
RenderTargetVk()21 RenderTargetVk::RenderTargetVk()
22 {
23     reset();
24 }
25 
~RenderTargetVk()26 RenderTargetVk::~RenderTargetVk() {}
27 
RenderTargetVk(RenderTargetVk && other)28 RenderTargetVk::RenderTargetVk(RenderTargetVk &&other)
29     : mImage(other.mImage),
30       mImageViews(other.mImageViews),
31       mResolveImage(other.mResolveImage),
32       mResolveImageViews(other.mResolveImageViews),
33       mLevelIndexGL(other.mLevelIndexGL),
34       mLayerIndex(other.mLayerIndex),
35       mLayerCount(other.mLayerCount)
36 {
37     other.reset();
38 }
39 
init(vk::ImageHelper * image,vk::ImageViewHelper * imageViews,vk::ImageHelper * resolveImage,vk::ImageViewHelper * resolveImageViews,gl::LevelIndex levelIndexGL,uint32_t layerIndex,uint32_t layerCount,RenderTargetTransience transience)40 void RenderTargetVk::init(vk::ImageHelper *image,
41                           vk::ImageViewHelper *imageViews,
42                           vk::ImageHelper *resolveImage,
43                           vk::ImageViewHelper *resolveImageViews,
44                           gl::LevelIndex levelIndexGL,
45                           uint32_t layerIndex,
46                           uint32_t layerCount,
47                           RenderTargetTransience transience)
48 {
49     mImage             = image;
50     mImageViews        = imageViews;
51     mResolveImage      = resolveImage;
52     mResolveImageViews = resolveImageViews;
53     mLevelIndexGL      = levelIndexGL;
54     mLayerIndex        = layerIndex;
55     mLayerCount        = layerCount;
56 
57     mTransience = transience;
58 }
59 
reset()60 void RenderTargetVk::reset()
61 {
62     mImage             = nullptr;
63     mImageViews        = nullptr;
64     mResolveImage      = nullptr;
65     mResolveImageViews = nullptr;
66     mLevelIndexGL      = gl::LevelIndex(0);
67     mLayerIndex        = 0;
68     mLayerCount        = 0;
69 }
70 
getSubresourceSerialImpl(vk::ImageViewHelper * imageViews) const71 vk::ImageOrBufferViewSubresourceSerial RenderTargetVk::getSubresourceSerialImpl(
72     vk::ImageViewHelper *imageViews) const
73 {
74     ASSERT(imageViews);
75     ASSERT(mLayerIndex < std::numeric_limits<uint16_t>::max());
76     ASSERT(mLevelIndexGL.get() < std::numeric_limits<uint16_t>::max());
77 
78     vk::ImageOrBufferViewSubresourceSerial imageViewSerial = imageViews->getSubresourceSerial(
79         mLevelIndexGL, 1, mLayerIndex, vk::GetLayerMode(*mImage, mLayerCount),
80         vk::SrgbDecodeMode::SkipDecode, gl::SrgbOverride::Default);
81     return imageViewSerial;
82 }
83 
getDrawSubresourceSerial() const84 vk::ImageOrBufferViewSubresourceSerial RenderTargetVk::getDrawSubresourceSerial() const
85 {
86     return getSubresourceSerialImpl(mImageViews);
87 }
88 
getResolveSubresourceSerial() const89 vk::ImageOrBufferViewSubresourceSerial RenderTargetVk::getResolveSubresourceSerial() const
90 {
91     return getSubresourceSerialImpl(mResolveImageViews);
92 }
93 
onColorDraw(ContextVk * contextVk,uint32_t framebufferLayerCount,vk::PackedAttachmentIndex packedAttachmentIndex)94 void RenderTargetVk::onColorDraw(ContextVk *contextVk,
95                                  uint32_t framebufferLayerCount,
96                                  vk::PackedAttachmentIndex packedAttachmentIndex)
97 {
98     ASSERT(!mImage->getActualFormat().hasDepthOrStencilBits());
99     ASSERT(framebufferLayerCount <= mLayerCount);
100 
101     contextVk->onColorDraw(mLevelIndexGL, mLayerIndex, framebufferLayerCount, mImage, mResolveImage,
102                            packedAttachmentIndex);
103 
104     // Multisampled render to texture framebuffers cannot be layered.
105     ASSERT(mResolveImage == nullptr || framebufferLayerCount == 1);
106 }
107 
onColorResolve(ContextVk * contextVk,uint32_t framebufferLayerCount)108 void RenderTargetVk::onColorResolve(ContextVk *contextVk, uint32_t framebufferLayerCount)
109 {
110     ASSERT(!mImage->getActualFormat().hasDepthOrStencilBits());
111     ASSERT(framebufferLayerCount <= mLayerCount);
112     ASSERT(mResolveImage == nullptr);
113 
114     contextVk->onImageRenderPassWrite(mLevelIndexGL, mLayerIndex, framebufferLayerCount,
115                                       VK_IMAGE_ASPECT_COLOR_BIT, vk::ImageLayout::ColorAttachment,
116                                       mImage);
117 }
118 
onDepthStencilDraw(ContextVk * contextVk,uint32_t framebufferLayerCount)119 void RenderTargetVk::onDepthStencilDraw(ContextVk *contextVk, uint32_t framebufferLayerCount)
120 {
121     const angle::Format &format = mImage->getActualFormat();
122     ASSERT(format.hasDepthOrStencilBits());
123     ASSERT(framebufferLayerCount <= mLayerCount);
124 
125     contextVk->onDepthStencilDraw(mLevelIndexGL, mLayerIndex, framebufferLayerCount, mImage,
126                                   mResolveImage);
127 }
128 
getImageForRenderPass()129 vk::ImageHelper &RenderTargetVk::getImageForRenderPass()
130 {
131     ASSERT(mImage && mImage->valid());
132     return *mImage;
133 }
134 
getImageForRenderPass() const135 const vk::ImageHelper &RenderTargetVk::getImageForRenderPass() const
136 {
137     ASSERT(mImage && mImage->valid());
138     return *mImage;
139 }
140 
getResolveImageForRenderPass()141 vk::ImageHelper &RenderTargetVk::getResolveImageForRenderPass()
142 {
143     ASSERT(mResolveImage && mResolveImage->valid());
144     return *mResolveImage;
145 }
146 
getResolveImageForRenderPass() const147 const vk::ImageHelper &RenderTargetVk::getResolveImageForRenderPass() const
148 {
149     ASSERT(mResolveImage && mResolveImage->valid());
150     return *mResolveImage;
151 }
152 
getImageViewImpl(vk::Context * context,const vk::ImageHelper & image,gl::SrgbWriteControlMode mode,vk::ImageViewHelper * imageViews,const vk::ImageView ** imageViewOut) const153 angle::Result RenderTargetVk::getImageViewImpl(vk::Context *context,
154                                                const vk::ImageHelper &image,
155                                                gl::SrgbWriteControlMode mode,
156                                                vk::ImageViewHelper *imageViews,
157                                                const vk::ImageView **imageViewOut) const
158 {
159     ASSERT(image.valid() && imageViews);
160     vk::LevelIndex levelVk = mImage->toVkLevel(mLevelIndexGL);
161     if (mLayerCount == 1)
162     {
163         return imageViews->getLevelLayerDrawImageView(context, image, levelVk, mLayerIndex, mode,
164                                                       imageViewOut);
165     }
166 
167     // Layered render targets view the whole level or a handful of layers in case of multiview.
168     return imageViews->getLevelDrawImageView(context, image, levelVk, mLayerIndex, mLayerCount,
169                                              mode, imageViewOut);
170 }
171 
getImageView(vk::Context * context,const vk::ImageView ** imageViewOut) const172 angle::Result RenderTargetVk::getImageView(vk::Context *context,
173                                            const vk::ImageView **imageViewOut) const
174 {
175     ASSERT(mImage);
176     return getImageViewImpl(context, *mImage, gl::SrgbWriteControlMode::Default, mImageViews,
177                             imageViewOut);
178 }
179 
getImageViewWithColorspace(vk::Context * context,gl::SrgbWriteControlMode mode,const vk::ImageView ** imageViewOut) const180 angle::Result RenderTargetVk::getImageViewWithColorspace(vk::Context *context,
181                                                          gl::SrgbWriteControlMode mode,
182                                                          const vk::ImageView **imageViewOut) const
183 {
184     ASSERT(mImage);
185     return getImageViewImpl(context, *mImage, mode, mImageViews, imageViewOut);
186 }
187 
getResolveImageView(vk::Context * context,const vk::ImageView ** imageViewOut) const188 angle::Result RenderTargetVk::getResolveImageView(vk::Context *context,
189                                                   const vk::ImageView **imageViewOut) const
190 {
191     ASSERT(mResolveImage);
192     return getImageViewImpl(context, *mResolveImage, gl::SrgbWriteControlMode::Default,
193                             mResolveImageViews, imageViewOut);
194 }
195 
isResolveImageOwnerOfData() const196 bool RenderTargetVk::isResolveImageOwnerOfData() const
197 {
198     // If there's a resolve attachment and the image itself is transient, it's the resolve
199     // attachment that owns the data, so all non-render-pass accesses to the render target data
200     // should go through the resolve attachment.
201     return isImageTransient();
202 }
203 
getOwnerOfData() const204 vk::ImageHelper *RenderTargetVk::getOwnerOfData() const
205 {
206     return isResolveImageOwnerOfData() ? mResolveImage : mImage;
207 }
208 
getCopyImageView(vk::Context * context,const vk::ImageView ** imageViewOut) const209 angle::Result RenderTargetVk::getCopyImageView(vk::Context *context,
210                                                const vk::ImageView **imageViewOut) const
211 {
212     const vk::ImageViewHelper *imageViews =
213         isResolveImageOwnerOfData() ? mResolveImageViews : mImageViews;
214 
215     // If the source of render target is a texture or renderbuffer, this will always be valid.  This
216     // is also where 3D or 2DArray images could be the source of the render target.
217     if (imageViews->hasCopyImageView())
218     {
219         *imageViewOut = &imageViews->getCopyImageView();
220         return angle::Result::Continue;
221     }
222 
223     // Otherwise, this must come from the surface, in which case the image is 2D, so the image view
224     // used to draw is just as good for fetching.  If resolve attachment is present, fetching is
225     // done from that.
226     return isResolveImageOwnerOfData() ? getResolveImageView(context, imageViewOut)
227                                        : getImageView(context, imageViewOut);
228 }
229 
getImageActualFormatID() const230 angle::FormatID RenderTargetVk::getImageActualFormatID() const
231 {
232     ASSERT(mImage && mImage->valid());
233     return mImage->getActualFormatID();
234 }
235 
getImageIntendedFormatID() const236 angle::FormatID RenderTargetVk::getImageIntendedFormatID() const
237 {
238     ASSERT(mImage && mImage->valid());
239     return mImage->getIntendedFormatID();
240 }
241 
getImageActualFormat() const242 const angle::Format &RenderTargetVk::getImageActualFormat() const
243 {
244     ASSERT(mImage && mImage->valid());
245     return mImage->getActualFormat();
246 }
247 
getImageIntendedFormat() const248 const angle::Format &RenderTargetVk::getImageIntendedFormat() const
249 {
250     ASSERT(mImage && mImage->valid());
251     return mImage->getIntendedFormat();
252 }
253 
getExtents() const254 gl::Extents RenderTargetVk::getExtents() const
255 {
256     ASSERT(mImage && mImage->valid());
257     vk::LevelIndex levelVk = mImage->toVkLevel(mLevelIndexGL);
258     return mImage->getLevelExtents2D(levelVk);
259 }
260 
getRotatedExtents() const261 gl::Extents RenderTargetVk::getRotatedExtents() const
262 {
263     ASSERT(mImage && mImage->valid());
264     vk::LevelIndex levelVk = mImage->toVkLevel(mLevelIndexGL);
265     return mImage->getRotatedLevelExtents2D(levelVk);
266 }
267 
updateSwapchainImage(vk::ImageHelper * image,vk::ImageViewHelper * imageViews,vk::ImageHelper * resolveImage,vk::ImageViewHelper * resolveImageViews)268 void RenderTargetVk::updateSwapchainImage(vk::ImageHelper *image,
269                                           vk::ImageViewHelper *imageViews,
270                                           vk::ImageHelper *resolveImage,
271                                           vk::ImageViewHelper *resolveImageViews)
272 {
273     ASSERT(image && image->valid() && imageViews);
274     mImage             = image;
275     mImageViews        = imageViews;
276     mResolveImage      = resolveImage;
277     mResolveImageViews = resolveImageViews;
278 }
279 
getImageForCopy() const280 vk::ImageHelper &RenderTargetVk::getImageForCopy() const
281 {
282     ASSERT(mImage && mImage->valid() && (mResolveImage == nullptr || mResolveImage->valid()));
283     return *getOwnerOfData();
284 }
285 
getImageForWrite() const286 vk::ImageHelper &RenderTargetVk::getImageForWrite() const
287 {
288     ASSERT(mImage && mImage->valid() && (mResolveImage == nullptr || mResolveImage->valid()));
289     return *getOwnerOfData();
290 }
291 
flushStagedUpdates(ContextVk * contextVk,vk::ClearValuesArray * deferredClears,uint32_t deferredClearIndex,uint32_t framebufferLayerCount)292 angle::Result RenderTargetVk::flushStagedUpdates(ContextVk *contextVk,
293                                                  vk::ClearValuesArray *deferredClears,
294                                                  uint32_t deferredClearIndex,
295                                                  uint32_t framebufferLayerCount)
296 {
297     ASSERT(mImage->valid() && (!isResolveImageOwnerOfData() || mResolveImage->valid()));
298     ASSERT(framebufferLayerCount != 0);
299 
300     // It's impossible to defer clears to slices of a 3D images, as the clear applies to all the
301     // slices, while deferred clears only clear a single slice (where the framebuffer is attached).
302     // Additionally, the layer index for 3D textures is always zero according to Vulkan.
303     uint32_t layerIndex = mLayerIndex;
304     if (mImage->getType() == VK_IMAGE_TYPE_3D)
305     {
306         layerIndex         = 0;
307         deferredClears     = nullptr;
308         deferredClearIndex = 0;
309     }
310 
311     vk::ImageHelper *image = getOwnerOfData();
312 
313     // All updates should be staged on the image that owns the data as the source of truth.  With
314     // multisampled-render-to-texture framebuffers, that is the resolve image.  In that case, even
315     // though deferred clears set the loadOp of the transient multisampled image, the clears
316     // themselves are staged on the resolve image.  The |flushSingleSubresourceStagedUpdates| call
317     // below will either flush all staged updates to the resolve image, or if the only staged update
318     // is a clear, it will accumulate it in the |deferredClears| array.  Later, when the render pass
319     // is started, the deferred clears are applied to the transient multisampled image.
320     ASSERT(!isResolveImageOwnerOfData() ||
321            !mImage->hasStagedUpdatesForSubresource(mLevelIndexGL, layerIndex, mLayerCount));
322     ASSERT(isResolveImageOwnerOfData() || mResolveImage == nullptr ||
323            !mResolveImage->hasStagedUpdatesForSubresource(mLevelIndexGL, layerIndex, mLayerCount));
324 
325     if (!image->hasStagedUpdatesForSubresource(mLevelIndexGL, layerIndex, framebufferLayerCount))
326     {
327         return angle::Result::Continue;
328     }
329 
330     return image->flushSingleSubresourceStagedUpdates(contextVk, mLevelIndexGL, layerIndex,
331                                                       framebufferLayerCount, deferredClears,
332                                                       deferredClearIndex);
333 }
334 
hasDefinedContent() const335 bool RenderTargetVk::hasDefinedContent() const
336 {
337     vk::ImageHelper *image = getOwnerOfData();
338     return image->hasSubresourceDefinedContent(mLevelIndexGL, mLayerIndex, mLayerCount);
339 }
340 
hasDefinedStencilContent() const341 bool RenderTargetVk::hasDefinedStencilContent() const
342 {
343     vk::ImageHelper *image = getOwnerOfData();
344     return image->hasSubresourceDefinedStencilContent(mLevelIndexGL, mLayerIndex, mLayerCount);
345 }
346 
invalidateEntireContent(ContextVk * contextVk,bool * preferToKeepContentsDefinedOut)347 void RenderTargetVk::invalidateEntireContent(ContextVk *contextVk,
348                                              bool *preferToKeepContentsDefinedOut)
349 {
350     vk::ImageHelper *image = getOwnerOfData();
351     image->invalidateSubresourceContent(contextVk, mLevelIndexGL, mLayerIndex, mLayerCount,
352                                         preferToKeepContentsDefinedOut);
353 }
354 
invalidateEntireStencilContent(ContextVk * contextVk,bool * preferToKeepContentsDefinedOut)355 void RenderTargetVk::invalidateEntireStencilContent(ContextVk *contextVk,
356                                                     bool *preferToKeepContentsDefinedOut)
357 {
358     vk::ImageHelper *image = getOwnerOfData();
359     image->invalidateSubresourceStencilContent(contextVk, mLevelIndexGL, mLayerIndex, mLayerCount,
360                                                preferToKeepContentsDefinedOut);
361 }
362 
getImageIndexForClear(uint32_t layerCount) const363 gl::ImageIndex RenderTargetVk::getImageIndexForClear(uint32_t layerCount) const
364 {
365     // Determine the GL type from the Vk Image properties.
366     if (mImage->getType() == VK_IMAGE_TYPE_3D || mImage->getLayerCount() > 1)
367     {
368         // This is used for the sake of staging clears.  The depth slices of the 3D image are
369         // threated as layers for this purpose.
370         //
371         // We also don't need to distinguish 2D array and cube.
372         return gl::ImageIndex::Make2DArrayRange(mLevelIndexGL.get(), mLayerIndex, layerCount);
373     }
374 
375     ASSERT(mLayerIndex == 0);
376     ASSERT(mLayerCount == 1);
377     ASSERT(layerCount == 1);
378     return gl::ImageIndex::Make2D(mLevelIndexGL.get());
379 }
380 }  // namespace rx
381