Lines Matching full:fixed
79 - fixed pow() domain error in src/light.c
80 - fixed "flickering bitmaps" in double buffer mode
81 - fixed tk.h and aux.h for C++
163 - fixed a division by zero error in line clipping
164 - occasional wrong default background color really fixed!
166 - gluBuild2DMipmaps malloc problem fixed
193 - glScissor bug fixed
194 - round-off errors in clipping lines against clip planes fixed
197 - problem with accidentally culled polygons is fixed
198 - fixed some widget compilation problems
227 - stripes in wave -ci demo fixed
229 - bugs in HP Color Recovery support fixed
230 - fixed bug when blending lines, points, bitmaps outside of window
267 - fixed a memory leak in the context destroy function
328 - fixed pow(0,0) domain error triggered on some systems
333 - fixed file writing bug in osdemo.c
382 - fixed polygon offset bugs
386 - fixed X line stipple bugs (Michael Pichler)
387 - glXUseXfonts XFreeFont/XFreeFontInfo bug fixed
388 - fixed a feedback bug
392 - fixed FP underflow exception in lighting (specular exponent)
394 - fixed free(NULL) in GLU tesselator code
424 - various compilation problems with Motif widgets fixed
439 - fixed a memory leak in glTexImage[12]D()
444 - fixed a memory leak in GLX code
447 - fixed a GLU polygon tesselator bug
460 - fixed many compiler warnings in the demo programs
487 - fixed potential image memory leak (wasn't setting reference counter)
491 - fixed memory leaks in context.c and drawpix.c
492 - fixed NULL dereferencing problem in gl_update_texture_state()
494 - fixed memory leak in polygon tesselator (Randy Frank)
495 - fixed seg fault bug drawing flat-shaded, depth-tested lines
498 - fixed a bug deep in glXReleaseBuffersMESA()
503 - fixed memory leak in glTexSubImage[123]D
530 - fixed FP underflow problems in lighting
536 - fixed a few under/overflow bugs in triangle rasterizer
539 - fixed small triangle underflow bugs in tritemp.h (hopefully)
543 - fixed a two-sided lighting w/ clipping bug (black vertices)
554 - fixed a few cygnus build problems (src/Makefile.cygnus, src/wmesa.c)
576 - fixed several glDrawPixels() and ReadPixels() bugs in 3Dfx driver
585 - fixed GLX visual handling code to avoid saving redundant visuals
613 - fixed shading/material bug when drawing long primitive strips
614 - fixed clipping problem in long primitive strips
615 - fixed clipping bug when using 3Dfx driver
616 - fixed a problem when trying to use X fonts w/ 3Dfx driver
617 - fixed a texture filter bug in 3Dfx/Glide driver
618 - fixed bug in 3Dfx/Glide driver involving depth mask & clearing
624 - fixed colormap reuse problem when using both RGB and CI windows
626 - fixed potential problem in evaluators memory allocation
627 - fixed assorted demo compilation bugs
661 - fixed uninitialized variable in Mesa widget code
662 - fixed typo in texture code which caused book/texgen to crash
663 - fixed texture sampling bug when filter=GL_LINEAR and wrap=GL_CLAMP
665 - fixed texture + fog bug
669 - fixed possible getenv() buffer overflow security bug
674 - fixed MakeCurrent bug in GLwRedrawObjects() in MesaWorkstation.c
681 - fixed GL_CLAMP mode texture sampling bug
699 - fixed divide by zero error in gluScaleImage if dest size = 1 x 1
738 - fixed out-of-bounds memory access in optimized 2-D texture code
769 - fixed some IRIX compiler warnings
779 - fixed lighting bug in Keith's new shading code
780 - fixed texture segfault seen in Lament screensaver
781 - fixed miscellaneous low-memory bugs
784 - fixed SVR4 'cc' compiler macro problem (dawes@xfree86.org)
786 - fixed wide point and wide line conformance bugs (brianp)
838 - fixed memcpy bugs in span.c
839 - fixed missing glEnd problem in demos/tessdemo.c
840 - fixed bug when clearing 24 BPP Ximages
841 - fixed clipping problem found in Unreal Tournament
842 - fixed Loki's "ice bug" and "crazy triangles" seen in Heretic2
843 - fixed Loki's 3dfx RGB vs BGR bug
844 - fixed Loki's 3dfx smooth/flat shading bug in SoF
858 - Fixed compile/makefile problems on IRIX
859 - fixed segfault in 3dfx driver when using GL selection/feedback
862 - fixed Motif detection code in widgets-mesa/configure.in
871 - fixed texgen normal vector problem (gloss's teapot)
872 - numerous GL conformance bugs fixed
913 - various GL conformance failures fixed since 3.2.1
929 - fixed some Win32 compile problems
934 - fixed a few bugs in the GL_EXT_texture_env_combine texture code
936 - fixed some typos/bugs in the VB code
945 - fixed random color problem in vertex fog code
946 - fixed Glide-related bug that let Quake get a 24-bit Z buffer
957 - fixed some Linux build problems
958 - fixed some Windows build problems
966 - fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter
967 - updated sources and fixed compile problems in widgets-mesa/
969 - fixed a glColorMaterial lighting bug
970 - fixed bad args to Read/WriteStencilSpan in h/w stencil clear function
978 - fixed a line clipping bug (reported by Craig McDaniel)
979 - fixed RGB color over/underflow bug for very tiny triangles
993 - fixed byteswapping problem in clear_32bit_ximage() function
994 - fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam
995 - fixed memory leak in glXUseXFont()
999 - fixed segfaults in FX and X drivers when using tex unit 1 but not 0
1001 - fixed a memory corruption bug in vertex buffer reset code
1003 - fixed a few color index mode fog bugs
1004 - fixed some bad assertions in color index mode
1005 - fixed FX line 'stipple' bug #420091
1006 - fixed stencil buffer clear width/height typo
1007 - fixed GL error glitches in gl[Client]ActiveTextureARB()
1008 - fixed Windows compilation problem in texutil.c
1009 - fixed 1/8-pixel AA triangle sampling error
1049 - fixed a few color index mode conformance failures; all pass now
1052 - fixed RISC alignment errors caused by COPY_4UBV macro
1084 - fixed a number of 16-bit color channel bugs
1085 - fixed a few minor memory leaks
1087 - fixed state-update bugs in glPopClientAttrib()
1088 - fixed glDrawRangeElements() bug
1089 - fixed a glPush/PopAttrib() bug related to texture binding
1091 - fixed a dangling pointer problem in the XMesa code (Chris Burghart)
1093 - fixed 3DNow! code to not read past end of arrays (Andrew Lewycky)
1106 - fixed uninitialized hash table mutex bug (display lists / texobjs)
1107 - fixed bad teximage error check conditional (bug 476846)
1108 - fixed demos readtex.c compilation problem on Windows (Karl Schultz)
1113 - fixed glu.h typedef problem found with MSDev 6.0
1116 - fixed a few glXGetProcAddress() errors (texture compression, etc)
1117 - fixed start index bug in compiled vertex arrays (Keith)
1118 - fixed compilation problems in src/SPARC/glapi_sparc.S
1119 - fixed triangle strip "parity" bug found in VTK medical1 demo (Keith)
1122 - fixed a few display list bugs (GLUT walker, molecule, etc) (Keith)
1125 - fixed bug in normal length caching (ParaView lighting bug)
1126 - fixed separate_specular color bug found in Chimera (18 Dec 2001)
1146 - Fixed 24 BPP rendering problem in Windows driver (Karl Schultz)
1148 - Fixed 1-bit float->int conversion bug in glDrawPixels(GL_DEPTH_COMP)
1150 - fixed a potential bug in XMesaGarbageCollect()
1177 - fixed lighting bug with non-uniform scaling and display lists
1178 - fixed bug when deleting shared display lists
1180 - fixed a couple Solaris compilation/link problems
1195 - mipmap LOD computation (fixed for Mesa 4.1)
1214 - fixed GL_LINEAR fog bug by adding clamping
1215 - fixed FP exceptions found using Alpha CPU
1217 - fixed memory leak in wglCreateContest (Karl Schultz)
1223 - fixed AIX compile problem in src/config.c
1268 - fixed some blend problems when GLchan==GLfloat (Gerk Huisma)
1270 - fixed divide by zero error in NURBS tessellator (Jon Perry)
1271 - fixed GL_LINEAR fog bug by adding clamping
1272 - fixed FP exceptions found using Alpha CPU
1275 - fixed error checking related to paletted textures
1276 - fixed reference count error in glDeleteTextures (Randy Fayan)
1298 - fixed potential bug in \_mesa_align_malloc/calloc()
1299 - fixed missing triangle bug when running vertex programs
1300 - fixed a few HPUX compilation problems
1308 - fixed one-bit error in point/line fragment Z calculation
1309 - fixed potential segfault in fakeglx code
1310 - fixed color overflow problem in DOT3 texture env mode
1322 - fixed some bad assertions found with shadowtex demo
1323 - fixed error checking bug in glCopyTexSubImage2D (bug 659020)
1325 - fixed potential segfault in texture object validation (bug 659012)
1326 - fixed some bogus code in \_mesa_test_os_sse_exception_support (Linus)
1328 - fixed glActiveTexture / glMatrixMode(GL_TEXTURE) bug (#669080)
1330 - fixed compilation problem on Solaris7/x86 (bug 536406)
1331 - fixed prefetch bug in 3DNow! code (Felix Kuhling)
1332 - fixed NeXT build problem (FABSF macro)
1336 - fixed color interpolation bug when GLchan==GLfloat (bug 694461)
1338 - fixed a minor GL_COLOR_MATERIAL bug
1357 - fixed texgen problem causing texcoord's Q to be zero (stex3d)
1366 - fixed bug in GL_IBM_rasterpos_clip (missing return)
1369 - fixed glClear() problem for DRI drivers (non-existent stencil, etc)
1370 - fixed int/REAL mixup in GLU NURBS curve evaluator (Eric Cazeaux)
1371 - fixed delete [] bug in SI GLU (bug 721765) (Diego Santa Cruz)
1373 - fixed bad float/int conversion for GL_TEXTURE_PRIORITY in the
1375 - fixed invalid memory references in glTexGen functions (bug 781602)
1413 - fixed issues in glDrawPixels and glCopyPixels for very wide images
1415 - fixed some texgen bugs reported by Daniel Borca
1416 - fixed wglMakeCurrent(NULL, NULL) bug (#835861)
1417 - fixed glTexSubImage3D z-offset bug (Cedric Gautier)
1418 - fixed RGBA blend enable bug (Ville Syrjala)
1420 - fixed texgen bug #597589 (John Popplewell)
1439 - fixed bug in UNCLAMPED_FLOAT_TO_UBYTE macro; solves a color clamping
1443 - fixed FP divide by zero error seen on VMS with xlockmore, others
1444 - fixed vertex/fragment program debug problem (bug 873011)
1462 - fixed build problems on OpenBSD
1465 - fixed an infinite loop in t&l module
1467 - fixed some compilation/link glitches on IRIX (Mike Stephens)
1473 - fixed glOrtho bug found with GCC 3.2.2 (RH9)
1480 - fixed a few color index rendering problems (bug 910687)
1519 - fixed texture rectangle edge/border sampling bugs
1522 - fixed some minor glGetTexParameter glitches
1525 - fixed a few glitches in GL_HP_occlusion_test extension
1528 - fixed triangle color interpolation bug on AIX (Shane Blackett)
1529 - fixed a number of minor memory leaks (bug #1002030)
1546 - fixed a few compilation issues on IRIX
1547 - fixed a matrix classification bug (reported by Wes Bethel)
1553 - fixed potential ref count bugs in VBOs and vertex/fragment programs
1556 - fixed color index mode glDrawPixels bug (Karl Schultz)
1567 - fixed width/height mix-up in glSeparableFilter2D()
1568 - fixed regression in glCopyPixels + convolution
1576 - fixed a bunch of compiler warnings found with GCC 3.4
1606 - fixed problem with negative dot product in arbfplight, fplight demos
1607 - fixed bug in perspective correction of antialiased, textured lines
1609 - fixed a couple per-pixel fog bugs (Soju Matsumoto)
1611 - fixed float parsing bug in ARB frag/vert programs (bug 2520)
1621 - fixed a few Darwin compilation problems
1646 - fixed memory leak when freeing GLX drawables/renderbuffers
1647 - fixed display list memory leak
1650 - fixed glxext.h cross-compile issue (Colin Harrison)