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1Mesa Version History
2====================
3
4.. note::
5
6   Changes for Mesa 6.4 and later are documented in the corresponding
7   :doc:`release notes <relnotes>` file.
8
91.0 beta February 1995
10----------------------
11
12-  Initial release
13
141.1 beta March 4, 1995
15----------------------
16
17Changes:
18
19-  faster point and line drawing (2x faster)
20-  more systems supported, better Makefiles
21-  Renamed lib*.a files to avoid collisions
22-  many small bug fixes
23
24New:
25
26-  pseudo-GLX functions added
27-  new implementation of evaluators (eval2.c)
28-  GLUT support
29
301.1.1 beta March 7, 1995
31------------------------
32
33Changes:
34
35-  Reverted from eval2.c to eval.c due to FPE on Linux
36-  more speed improvements
37-  more Makefile changes
38
391.1.2 beta March 14, 1995
40-------------------------
41
42New:
43
44-  implementation of SGI's blending extensions
45-  glXUseXFont implemented
46-  added MESA_DEBUG environment variable support
47
48Changes:
49
50-  Using eval2.c again
51-  more FPE-prevention checks (0-length normals are OK)
52-  a few small bug fixes
53-  much faster pixel logic ops!
54-  faster transformation arithmetic
55
561.1.3 beta March 31, 1995
57-------------------------
58
59New:
60
61-  gluScaleImage() and gluBuild2DMipMaps() implemented
62-  Mesa widgets for Xt/Motif
63-  blendEXT demos
64-  added environment variables for selecting visuals
65
66Changes:
67
68-  almost all GLUT demos work correctly now
69-  faster X device driver functions
70-  more bug fixes
71
721.1.4 beta April 20, 1995
73-------------------------
74
75Bug fixes:
76
77-  missing #define SEEK_SET in src-tk/image.c
78-  compile glShadeModel into display lists
79-  fixed pow() domain error in src/light.c
80-  fixed "flickering bitmaps" in double buffer mode
81-  fixed tk.h and aux.h for C++
82-  state of LIGHT_MODEL_LOCAL_VIEWER was inverted
83
84New features:
85
86-  MUCH, MUCH nicer dithering in 8-bit RGB mode
87-  updated widgets and widget demos
88-  Implemented GLXPixmap functions
89-  Added GLU 1.1 and GLX 1.1 functions
90-  Changed the X/Mesa interface API, more versatile
91-  Implemented gluPartialDisk()
92
931.2 May 22, 1995
94----------------
95
96Bug fixes:
97
98-  IRIX 4.x makefile problem
99-  modified tk to share root colormap as needed
100-  gluLookAt normalization problem
101-  suppress Expose, NoExpose events in swapbuffers
102-  glBitmap() and glDrawPixels() clipping
103
104New features:
105
106-  GL_BLEND, GL_MODULATE, GL_DECAL, and GL_REPLACE_EXT texture modes
107   implemented
108-  texture maps stored more efficiently
109-  texture maps can be compiled into display lists
110-  Bogdan Sikorski's GLU polygon tesselation code
111-  Linas Vepstas's sweep and extrusion library
112-  glXCreateContext()'s shareList parameter works as it's supposed to.
113   XMesaCreateContext() updated to accept a shareList parameter too.
114-  Mesa can be compiled with real OpenGL .h files
115-  MESA_BACK_BUFFER environment variable
116-  better GLX error checking
117
1181.2.1 June 22, 1995
119-------------------
120
121Bug fixes:
122
123-  X/Mesa double buffer window resize crash
124-  widgets now pass PointerMotion events
125-  X/Mesa incorrect default clear color and drawing color
126-  more robust X MIT-SHM support in X/Mesa
127-  glTexImage( format=GL_LUMINANCE ) didn't work
128-  GL_LINE mode polygons with line width > 1.0 could cause a crash
129-  numerous feedback bugs
130-  glReadPixels() from depth buffer was wrong
131-  error prone depth and stencil buffer allocation New features:
132-  Preliminary Microsoft Windows driver
133-  Implemented a number of missing functions: glEvalCoord[12][df]v(),
134   glGet...(), etc.
135-  Added a few missing symbols to gl.h and glu.h
136-  Faster rendering of smooth-shaded, RGBA, depth-buffered polygons.
137-  Faster rendering of lines when width=2.0
138-  Stencil-related functions now work in display lists
139
140Changes:
141
142-  renamed aux.h as glaux.h (MS-DOS names can't start with aux)
143-  most filenames are in 8.3 format to accommodate MS-DOS
144-  use GLubytes to store arrays of colors instead of GLints
145
1461.2.2 August 2, 1995
147--------------------
148
149New features:
150
151-  texture mapped points and lines
152-  NURBS! (but not 100% complete)
153-  viewports may safely extend beyond window boundaries
154-  MESA_PRIVATE_CMAP environment variable
155-  Grayscale X display support
156-  two new demos: demos/gears.c and demos/shadow.c
157-  MachTen for Macintosh configuration
158
159Bug fixes:
160
161-  glGet*(GL_DEPTH_BITS) returned bytes, not bits
162-  point, line, and bitmap rasterization suffered from roundoff errors
163-  fixed a division by zero error in line clipping
164-  occasional wrong default background color really fixed!
165-  glDepthFunc(GL_ALWAYS) with glDepthMask(GL_FALSE) didn't work
166-  gluBuild2DMipmaps malloc problem fixed
167-  view volume clipping of smooth shaded lines resulted in bad colors
168
169Changes:
170
171-  new visual selection method in glXChooseVisual()
172-  improved GLU quadric functions
173-  call XSync for glFinish and XFlush for glFlush
174-  glVertex() calls now use a function pointer to avoid conditionals
175-  removed contrib directory from Mesa tar file (available on ftp site)
176-  AIX shared library support
177-  Removed GLUenum type as it's not in OpenGL
178
1791.2.3 September 26, 1995
180------------------------
181
182New features:
183
184-  Mesa header files now equivalent to SGI OpenGL headers
185-  Support for HP's Color Recovery dithering displays
186-  Faster vertex transformation
187-  Faster raster operations into X windows under certain conditions
188-  New configurations: HP w/ shared libs, Ultrix w/ GCC, Data General
189-  4-bit visuals now supported
190
191Bug fixes:
192
193-  glScissor bug fixed
194-  round-off errors in clipping lines against clip planes fixed
195-  byte swapping between hosts and display servers implemented
196-  glGetError() can be called without a current rendering context
197-  problem with accidentally culled polygons is fixed
198-  fixed some widget compilation problems
199
2001.2.4 November 17, 1995
201-----------------------
202
203New features:
204
205-  More speed improvements (lighting, fogging, polygon drawing)
206-  Window system and OS-independent off-screen rendering
207-  Preliminary Fortran bindings
208-  glPolygonOffsetEXT implemented
209-  glColorMask and glIndexMask now fully implemented
210-  glPixelZoom implemented
211-  display lists fully implemented
212-  gamma correction
213-  dithering in 8-bit TrueColor/DirectColor visuals
214
215Changes:
216
217-  Improved device driver interface
218-  tk.h renamed to gltk.h to avoid conflicts with Tcl's Tk
219-  Dithering support moved from core into device driver
220
221Bug fixes:
222
223-  glEnable/Disable( GL_LIGHTING ) didn't always take effect
224-  glReadPixels byte swapping was broken
225-  glMaterial with pname==GL_AMBIENT_AND_DIFFUSE was broken
226-  duplicate glColor4b() prototype in GL/gl.h removed
227-  stripes in wave -ci demo fixed
228-  GL_LINEAR_MIPMAP_NEAREST had wrong value
229-  bugs in HP Color Recovery support fixed
230-  fixed bug when blending lines, points, bitmaps outside of window
231
2321.2.5 November 30, 1995
233-----------------------
234
235New Features:
236
237-  updated MS Windows driver
238-  new implementation of StaticGray/GrayScale visual support
239
240Bug fixes:
241
242-  pixelzooming with gamma correction or blending didn't work
243-  HP color recovery visual wasn't being picked by glXChooseVisual
244-  glClear didn't always observe glColorMask changes
245-  olympic and offset demos didn't compile on some Suns
246-  texcoord clamping wasn't correct
247-  a polygon optimization introduced an occasional sampling problem
248
2491.2.6 January 26, 1996
250----------------------
251
252New Features:
253
254-  faster line and polygon rendering under certain conditions. See
255   Performance Tips 9 and 10 in README
256-  profiling
257-  lighting is a bit faster
258-  better perspective corrected texture mapping
259-  Amiga AmiWin (X11) support
260-  preliminary Linux SVGA driver Changes:
261-  now using a 16-bit depth buffer, faster, smaller
262-  GL_NORMALIZE is disabled by default
263
264Bug fixes:
265
266-  projective texture mapping
267-  fixed a memory leak in the context destroy function
268-  GL_POLYGON with less than 3 vertices caused a crash
269-  glGet*() returned wrong result for GL_INDEX_MODE
270-  reading pixels from an unmapped X window caused a BadMatch error
271
2721.2.7 March 5, 1996
273-------------------
274
275New:
276
277-  faster lighting
278-  faster 16-bit TrueColor rendering on Linux
279-  faster 32-bit TrueColor rendering on Linux, HP, IBM
280-  non-depth-buffered XImage polygons are faster
281-  vertex array extension
282-  software alpha planes
283-  updated Macintosh driver
284-  new NeXT driver
285-  GLU quadric functions generate texture coordinates
286-  reflect.c demo - reflective, textured surface demo
287
288Changes:
289
290-  gamma correction code moved into the X driver for better performance
291
292Bug fixes:
293
294-  multiple glClipPlane()'s didn't work reliably
295-  glPolygonMode() didn't always work
296-  glCullFace( GL_FRONT_AND_BACK ) didn't work
297-  texture mapping with gamma correction was buggy
298-  floating point exceptions in texture coordinate interpolation
299-  XImage byte swapping didn't always work
300-  polygon edge flags weren't always used correctly
301
3021.2.8 May 22, 1996
303------------------
304
305New:
306
307-  overlay planes on X servers with the SERVER_OVERLAY_VISUALS property
308-  better monochrome output
309-  more IRIX 6.x configurations
310-  more robust RGB mode color allocation
311-  added MESA_XSYNC environment variable
312-  GLX_MESA_pixmap_colormap and GLX_EXT_visual_info extensions
313-  GL_MESA_window_pos extension
314-  faster glReadPixels/glDrawPixels for GL_DEPTH and GL_UNSIGNED_SHORT
315   and GL_UNSIGNED_INT
316-  driver for prototype Cirrus Mondello 3-D board
317-  updated AmigaDOS driver
318-  a few small speed optimizations in polygon rendering
319
320Changes:
321
322-  internal device driver interface modified to simplify device driver
323   implementations and to support hardware Z buffers
324-  several changes to the X/Mesa interface (xmesa.h)
325
326Bug fixes:
327
328-  fixed pow(0,0) domain error triggered on some systems
329-  glStencilClear() in a display list caused an infinite loop
330-  glRasterPos*() was sometimes off by +/-0.5 in X and Y
331-  color masking and blending were performed in wrong order
332-  auxSolidCylinder() sometimes drew a wire-frame cylinder
333-  fixed file writing bug in osdemo.c
334-  pixel mapping didn't always work
335-  the GL_GEQUAL stencil func didn't work
336-  the GL_INVERT stencil op didn't work
337-  the stencil write mask didn't work
338-  glPush/PopAttrib() didn't do enough error checking
339-  glIsList() didn't always work correctly
340
3412.0 October 10, 1996
342--------------------
343
344New:
345
346-  Implements OpenGL 1.1 API functions
347-  all texture filtering modes supported (mipmapping)
348-  faster texture mapping, see Performance Tip 11 in README
349-  antialiased RGB points
350-  X support for line and polygon stippling
351-  glDrawBuffer( GL_FRONT_AND_BACK ) works
352-  util/ directory of useful stuff
353-  demos/texobj demo of texture objects
354
355Changes:
356
357-  major internal changes for thread-safeness
358-  new device driver interface
359-  MESA_ALPHA env variable removed
360-  triangle rasterizer replaces polygon rasterizer
361
362Bug fixes:
363
364-  glPopAttrib() bug
365-  glDrawBuffer(GL_NONE) works now
366
3672.1 December 14, 1996
368---------------------
369
370New:
371
372-  VMS support
373-  MS-DOS driver
374-  OpenStep support
375-  updated, combined Windows 95/NT driver
376-  implemented glGetLighti() and glGetTexGen*()
377-  GLX does garbage collection of ancillary buffers
378
379Bug fixes:
380
381-  removed unused \_EXT constants from gl.h
382-  fixed polygon offset bugs
383-  Z coordinates of clipped lines were incorrect
384-  glEdgeFlag() in display lists didn't always work
385-  glLight*() in display lists didn't work
386-  fixed X line stipple bugs (Michael Pichler)
387-  glXUseXfonts XFreeFont/XFreeFontInfo bug fixed
388-  fixed a feedback bug
389-  glTexGen*() now transforms GL_EYE_PLANE by inverse modelview matrix
390-  polygons were sometimes culled instead of clipped
391-  triangle rasterizer suffered from float/int overflow exceptions
392-  fixed FP underflow exception in lighting (specular exponent)
393-  glEnable/glDisable of GL_EXT_vertex_array enums didn't work
394-  fixed free(NULL) in GLU tesselator code
395-  using 24-bit color on some X servers resulted in garbage rendering
396-  32-bit per pixel mode for XFree86 now works
397-  glRotate(a,0,0,0) gave unpredictable results
398-  GL_LINE_STRIP with > 480 vertices had occasional clipping problems
399-  8-bit TrueColor GLXPixmap rendering incorrectly required a colormap
400-  glMaterial() wasn't ignored when GL_COLOR_MATERIAL was enabled
401-  glEnable(GL_COLOR_MATERIAL) followed by glColor() didn't work right
402-  accumulation buffer was limited to positive values
403-  projective textures didn't work
404-  selection buffer overflows weren't handled correctly
405
406Changes:
407
408-  restored the GL_EXT_polygon_offset extension
409-  slightly faster RGB dithering
410-  the SVGA driver works again
411-  Amiga driver now distributed separately
412-  NeXT driver updated for Mesa 2.x
413
4142.2 March 14, 1997
415------------------
416
417New:
418
419-  better color selection when dithering
420-  added GL_EXT_texture_object extension
421-  updated MS-DOS driver for DJGPP
422-  added openbsd make configuration
423-  faster dithered flat-shaded triangles
424-  various compilation problems with Motif widgets fixed
425-  gl.h, glx.h and glu.h name mangling option
426-  BeOS driver
427-  3D texture mapping extension
428-  GL_MESA_resize_buffers extension
429-  morph3d, stex3d and spectex demos
430-  3Dfx support
431
432Bug fixes:
433
434-  glColorMaterial should finally work right in all respects
435-  linear interpolation of mipmap levels was incorrectly weighted
436-  readpix.c didn't compile on Macintosh
437-  GL_INVERT and related logic ops didn't work right
438-  glTexImage[12]D() didn't check its parameters consistently
439-  fixed a memory leak in glTexImage[12]D()
440-  kludged around a SunOS 5.x/GCC compiler bug in the feedback code
441-  glReadPixels aborted instead of normally catching some errors
442-  a few 1.1 constants were missing or misnamed in gl.h
443-  glBegin(p); glBegin(q); didn't generate an error
444-  fixed a memory leak in GLX code
445-  clipping of concave polygons could cause a core dump
446-  1-component alpha texture maps didn't work
447-  fixed a GLU polygon tesselator bug
448-  polygons with colinear vertices were sometimes culled
449-  feedback triangle colors were wrong when using smooth shading
450-  textures with borders didn't work correctly
451-  colors returned in feedback mode were wrong when using lighting
452-  spotlights didn't effect ambient lighting correctly
453-  gluPartialDisk() had a few bugs
454
455Changes:
456
457-  device driver interface expanded to support texture mapping
458-  faster matrix inversion subroutine
459-  commented out #include "wmesa_extend.h" from src/wmesa.c
460-  fixed many compiler warnings in the demo programs
461
4622.3 June 30, 1997
463-----------------
464
465New:
466
467-  Mesa distribution divided into two pieces: library code and demos
468-  faster vertex transformation, clip testing, lighting
469-  faster line drawing
470-  TrueColor visuals how have dithering (for depths < 24 bits)
471-  added MESA_NO_DITHER environment variable
472-  new device driver function: NearFar(), RenderVB(), RasterSetup()
473-  added LynxOS configuration
474-  added cygnus Win32 configuration
475-  added texcyl.c GLUT demo
476-  added XMesaDitherColor() to X/Mesa interface
477-  new NURBS code from Bogdan Sikorski
478-  added demos/shape.c (non-rectangular X window!)
479
480Bug fixes:
481
482-  glEnable/DisableClientState() were missing from GL/gl.h
483-  GL_SPHERE_MAP texcoord generation didn't work correctly
484-  glXGetConfig() returned wrong number of depth, stencil, accum bits
485-  glDrawPixels feedback/selection didn't examine RasterPos valid bit
486-  black and white were reversed on some monochrome displays
487-  fixed potential image memory leak (wasn't setting reference counter)
488-  glDrawPixels sometimes didn't recognize some GL state changes
489-  gluProject/UnProject() didn't check for divide by zero
490-  stex3d demo called random() and srandom(), not portable
491-  fixed memory leaks in context.c and drawpix.c
492-  fixed NULL dereferencing problem in gl_update_texture_state()
493-  glReadPixels between glBegin/glEnd didn't generate an error.
494-  fixed memory leak in polygon tesselator (Randy Frank)
495-  fixed seg fault bug drawing flat-shaded, depth-tested lines
496-  clipped GL_TRIANGLE_STRIPs sometimes had wrong color when flat-shaded
497-  glBindTexture sometimes didn't work
498-  fixed a bug deep in glXReleaseBuffersMESA()
499-  fog was mistakenly applied to alpha
500-  glPopMatrix didn't set "dirty matrix" flag
501-  glPolygonStipple pattern was sometimes wrong
502-  glClear wasn't disabled during feedback and selection
503-  fixed memory leak in glTexSubImage[123]D
504
505Changes:
506
507-  many library source files reorganized
508-  faster X color allocation, colors also freed when finished with them
509-  new texture sampling function pointer in texture objects
510-  incorporated 3Dfx VooDoo driver v0.16 into main source tree
511-  many 3Dfx driver updates
512-  cygnus Makefiles now included
513-  updated DOS driver
514-  made a few changes to dosmesa.c and wmesa.c (VB->Unclipped)
515-  internally, colors now stored in GLubytes, not GLfixed
516-  optimized changing of GL_SHININESS parameter
517
5182.4 September 18, 1997
519----------------------
520
521New:
522
523-  updated 3Dfx Glide driver
524-  hacks for 3Dfx rendering into an X window or fullscreen
525-  added depth buffer access functions to X/Mesa and OS/Mesa interfaces
526
527Bug fixes:
528
529-  pixel buffer could overflow with long, wide lines
530-  fixed FP underflow problems in lighting
531-  glTexSubImage1D() had an unitialized variable
532-  incomplete texture objects could cause a segfault
533-  glDrawPixels with GL_COMPILE_AND_EXECUTE caused infinite loop
534-  flat-shaded quads in a strip were miscolored if clipped
535-  mipmapped triangle lod computation now works correctly
536-  fixed a few under/overflow bugs in triangle rasterizer
537-  glArrayElement() assigned bad normal if normal array disabled
538-  changed argument to glXReleaseBuffersMESA()
539-  fixed small triangle underflow bugs in tritemp.h (hopefully)
540-  glBindTexture(target, 0) caused a crash
541-  glTexImage[123]D() with NULL image pointer caused crash
542-  glPixelStore parameters are now ignored during display list execution
543-  fixed a two-sided lighting w/ clipping bug (black vertices)
544-  textures with width!=height were sometimes mis-rendered
545-  "weird" projection matrices could cause div by 0, other fp errors
546
547Changes:
548
549-  changed precompiled header symbol from PCH to PC_HEADER
550-  split api.c into api1.c and api2.c
551-  added hash.c source file (but not used yet)
552-  a few Sun and HP configuration file changes
553-  MESA_GLX_FX env var replaces MESA_FX_WINDOW and MESA_FX_FULLSCREEN
554-  fixed a few cygnus build problems (src/Makefile.cygnus, src/wmesa.c)
555
5562.5 November 20, 1997
557---------------------
558
559New:
560
561-  updated 3Dfx driver (v20) for GLQuake
562-  added GL_EXT_paletted_texture extension
563-  added GL_EXT_shared_texture_palette extension
564-  added GL_EXT_point_parameters extension
565-  now including Mark Kilgard's GLUT library v3.6
566-  new GLUT-based demos in gdemos/
567-  added a few more Unix config targets
568-  added Intel X86 assembly language vertex transformation code
569-  3Dfx/Glide driver for Mesa now recognizes SST_SCREENREFRESH env var
570-  Windows 95 S3 Virge driver
571
572Bug fixes:
573
574-  glCopyTexImage?D would crash due to uninitialized variable
575-  glColor w/ glColorMaterial in a display list caused a bug
576-  fixed several glDrawPixels() and ReadPixels() bugs in 3Dfx driver
577-  glVertex4*() vertices weren't always projected correctly
578-  trying to use mipmapped textured points or lines caused crash
579-  glColor[34][fd]() values now clamped to [0,1] before int conversion
580
581Changes:
582
583-  new device driver functions for texture mapping
584-  hash tables used for display list and texture object lookup
585-  fixed GLX visual handling code to avoid saving redundant visuals
586-  3Dfx Glide libraries automatically linked to libMesaGL.so
587-  dropped the Cirrus Logic Mondello code since it's obsolete
588-  updated Cygnus Makefiles (Stephane Rehel)
589-  updated Windows MSVC++ Makefiles (Oleg Letsinsky)
590-  procedure for making library files has changed: scripts now take a
591   major and minor version arguments. Make-config changed a lot.
592-  new implementation of glTexSubImage2D()
593-  updated widgets-mesa directory to create libMesaGLwM.a (Motif widget)
594-  separate linux-glide and linux-386-glide configurations
595
5962.6 February 12, 1998
597---------------------
598
599New:
600
601-  Windows WGL functions
602-  updated VMS, DOS, Windows, Cygnus, BeOS, Amiga compilation support
603-  v0.22 of 3Dfx Glide driver
604-  more X86 assembly language optimizations
605-  faster blending for some modes
606-  XMesaSetFXmode() to switch between 3Dfx window and full-screen mode
607-  added preliminary thread support
608-  added GLX_MESA_copy_sub_buffer extension
609-  some clipping optimizations
610
611Bug fixes:
612
613-  fixed shading/material bug when drawing long primitive strips
614-  fixed clipping problem in long primitive strips
615-  fixed clipping bug when using 3Dfx driver
616-  fixed a problem when trying to use X fonts w/ 3Dfx driver
617-  fixed a texture filter bug in 3Dfx/Glide driver
618-  fixed bug in 3Dfx/Glide driver involving depth mask & clearing
619-  glLoadMatrix to set projection matrix confused the 3Dfx driver
620-  non-identity texture matrices didn't work with linux-386 configs
621-  glGenTextures() didn't reserve the returned texture IDs
622-  NULL proxy image sent to glTexImageXD() caused crash
623-  added texture state validation optimization (Henk Kok)
624-  fixed colormap reuse problem when using both RGB and CI windows
625-  32 BPP True/DirectColor X visuals weren't recognized
626-  fixed potential problem in evaluators memory allocation
627-  fixed assorted demo compilation bugs
628
629Changes:
630
631-  replaced old Mesa/windows/ directory with Mesa/WIN32/ directory
632-  converted a few old glaux/gltk demos to GLUT
633-  renamed directories: demos -> xdemos, gdemos -> demos
634
6353.0 September 17, 1998
636----------------------
637
638New:
639
640-  OpenGL 1.2 API
641-  GL_EXT_abgr pixel format extension
642-  GL_SGIS_texture_edge_clamp extension
643-  GL_SGIS_multitexture extension (to be replaced by GL_ARB_multitex)
644-  GL_EXT_multitexture extension (to be replaced by GL_ARB_multitex)
645-  GL_EXT_rescale_normal extension and renormal.c demo
646-  GLX_SGI_video_sync extension (a no-op)
647-  antialiased lines
648-  glGetTexImage() now implemented
649-  glDraw/Copy/ReadPixels() optimizations
650-  optimized textured triangle code (Marten Stromberg)
651-  more optimization of dithered TrueColor triangles in X driver
652-  Linux GGI driver
653-  updated MGL driver
654
655Bug fixes:
656
657-  lots of assorted compilation fixes
658-  glInitNames didn't write initial hit record
659-  glBitmap didn't always check for invalid raster position
660-  switching between GLX and OSMesa contexts caused a crash
661-  fixed uninitialized variable in Mesa widget code
662-  fixed typo in texture code which caused book/texgen to crash
663-  fixed texture sampling bug when filter=GL_LINEAR and wrap=GL_CLAMP
664-  gluDisk() in POINT or LINE mode sometimes failed
665-  fixed texture + fog bug
666-  GL_COMPILE_AND_EXECUTE mode didn't work reliably
667-  glMultMatrix in projection matrix mode w/ 3Dfx driver could fail
668-  glDrawPixels(color index pixels) weren't converted to RGBA
669-  fixed possible getenv() buffer overflow security bug
670-  glBitmap in feedback mode was offset by xOrig, yOrig params
671-  device driver's DrawPixels hook was never used
672-  glDrawPixels with zoomY!=1 and top/bottom clipping didn't work
673-  glDrawPixels optimized for GL_LUMINANCE, GL_LUMINANCE_ALPHA, GLubyte
674-  fixed MakeCurrent bug in GLwRedrawObjects() in MesaWorkstation.c
675-  glCopyTexSubImage2D() didn't work with 3Dfx driver
676-  lines with width = 2 could cause crash
677-  glClear with scissor rect sometimes cleared whole buffer
678-  glTexSubImage2D( .. GL_COLOR_INDEX .. ) didn't work
679-  glTexImageXD( .. GL_ABGR_EXT .. ) didn't work
680-  computation of inverse modelview matrix sometimes failed
681-  fixed GL_CLAMP mode texture sampling bug
682-  textured line interpolation was somewhat broken
683-  textured triangle interpolation was also somewhat broken
684-  glGet(MODELVIEW/PROJECTION/TEXTURE_MATRIX_STACK_DEPTH) off by one
685-  evaluator state wasn't fully initialized
686-  texture coordinate clipping was buggy
687-  evaluator surfaces could be mis-colored
688-  glAccum(GL_RETURN, s) didn't obey glColorMask() settings
689-  zero area polygons shouldn't be culled if polygon mode is point/line
690-  clipped width and height of glReadPixels was sometimes off by one
691-  blending with alpha = 0 or 1.0 wasn't always exact
692-  reading of pixels from clipped region was buggy
693-  minor tweaking of X visual management in GLX emulator
694-  glPolygonStipple now obeys pixel unpacking parameters
695-  glGetPolygonStipple now obeys pixel packing parameters
696-  interleaved vertex array texture coordinates were broken
697-  query of proxy texture internal format was broken
698-  alpha channel wasn't reliably cleared
699-  fixed divide by zero error in gluScaleImage if dest size = 1 x 1
700
701Conformance bug fixes:
702
703-  GL_SELECTION_BUFFER_POINTER and GL_SELECTION_BUFFER_SIZE were missing
704-  GL_TEXTURE_INTERNAL_FORMAT was missing
705-  glGet*(GL_POLYGON_STIPPLE) was broken
706-  glPush/PopAttrib() didn't save/restore all texture state
707-  glBitmap in feedback mode didn't work
708-  feedback of texture coords didn't always work
709-  glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLbyte was broke
710-  glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLubyte was broke
711-  glDrawPixels w/ format=GL_STENCIL_INDEX, type=GL_BITMAP was broke
712
713Changes:
714
715-  upgraded GLUT to version 3.7
716-  only GL and GLU library code included in MesaLib.tar.gz
717-  GLUT and all demos now in MesaDemos.tar.gz
718-  glaux and gltk libraries removed
719-  IRIX -n32 and -64 libs go in lib32/ and lib64/ directories
720
7213.1 beta 1 November 19, 1998
722----------------------------
723
724New:
725
726-  GL_EXT_stencil_wrap extension
727-  GL_INGR_blend_func_separate extension
728-  GL_ARB_multitexture extension
729-  GL_NV_texgen_reflection extension
730-  newly optimized vertex transformation code
731-  updated GLUT 3.7 code
732-  better precision when using 32-bit Z buffer
733-  Allegro DJGPP driver
734
735Bug fixes:
736
737-  glCopyPixels between front/back buffers didn't copy alpha correctly
738-  fixed out-of-bounds memory access in optimized 2-D texture code
739-  glPixelStorei didn't accept GL_PACK/UNPACK_IMAGE_HEIGHT parameter
740-  glGet*() didn't accept GL_MAX_3D_TEXTURE_SIZE parameter
741-  clipping of texture coordinates sometimes had bad R,Q values
742-  GL_CLAMP_TO_EDGE texture sampling was off by 0.5 texels
743-  glEdgeFlagPointer() now takes a GLvoid \* instead of GLboolean \*
744-  texture was sometimes applied twice with 3Dfx driver
745-  glPush/PopAttrib() fouled up texture object reference counts
746-  glDeleteLists(0, n) caused assertion failure
747-  bilinear texture sampling wasn't accurate enough
748-  glClear w/ glDepthMask(GL_FALSE) didn't work right on 3Dfx
749-  color components were reversed on big endian 32 BPP X visuals
750
751Changes:
752
753-  removed GL_EXT_multitexture extension
754
7553.1 beta 2 May 24, 1999
756-----------------------
757
758New:
759
760-  multi-textured points and lines (mjk@nvidia.com)
761-  optimized 24 BPP X rendering (bernd.paysan@gmx.de)
762-  added allegro support (bernie-t@geocities.com)
763-  cleaned-up Windows-related stuff (Ted Jump)
764-  minor stereo changes (KendallB@scitechsoft.com)
765-  new BeOS driver which implements BGLView class
766-  new Direct3D driver (see src/D3D)
767-  more efficient filled gluCylinder() function
768-  utilities: util/showbuffer.[ch] and util/glstate.[ch]
769-  fixed some IRIX compiler warnings
770-  added support for building Mesa in XFree86 with SGI's GLX
771   (kevin@precisioninsight.com)
772
773Bug fixes:
774
775-  a variety of Windows/Mesa bug fixes (mjk@nvidia.com)
776-  packed pixel images weren't unpacked correctly
777-  patches some win32 files in GLUT (mjk@nvidia.com)
778-  glTexImage[123]D() didn't accept internalFormat == GL_COLOR_INDEX
779-  fixed lighting bug in Keith's new shading code
780-  fixed texture segfault seen in Lament screensaver
781-  fixed miscellaneous low-memory bugs
782-  glClear(GL_COLOR_BUFFER_BIT) with RGBA or CI masking was broken
783-  GL_LINEAR sampling of 3D textures was broken
784-  fixed SVR4 'cc' compiler macro problem (dawes@xfree86.org)
785-  added GL_TEXTURE_PRIORITY fix (keithh@netcomuk.co.uk)
786-  fixed wide point and wide line conformance bugs (brianp)
787
788Changes:
789
790-  some device driver changes (see src/dd.h)
791-  new copyright on core Mesa code
792
7933.1 beta 3 September 17, 1999
794-----------------------------
795
796New:
797
798-  optimized glAccum function
799-  optimized 24 BPP rendering in XMesa driver
800-  GLU 1.2 polygon tessellator
801
802Bug Fixes:
803
804-  glGetTexLevelParameter wasn't fully implemented
805-  glXUseXFont now handles multi-byte fonts
806-  glIsEnabled(GL_TEXTURE_2D / 3D) returned wrong result
807-  alpha channel of blending points, lines was sometimes incorrect
808
809Changes:
810
811-  New library names: "libGL" instead of "libMesaGL"
812-  New library numbering: libGL.so.1.2.310
813-  New subdirectories: docs/ and bin/
814-  New Makefile-system (autoconf,automake,libtool)
815
8163.1 final December 14, 1999
817---------------------------
818
819New:
820
821-  added demos/gloss.c
822-  added xdemos/glxdpyinfo.c
823-  added GLX_ARB_get_proc_address extension
824-  rewritten glTexImage code paths (faster, less memory, bug fixes)
825
826Bug Fixes:
827
828-  several vertex array bug fixes
829-  overlapping glCopyPixels with pixel zooming now works
830-  glXUseXFont() bitmaps were vertically shifted by one pixel
831-  glCopyPixels with pixel zooming now works
832
8333.2 final April 24, 2000
834------------------------
835
836Bug fixes:
837
838-  fixed memcpy bugs in span.c
839-  fixed missing glEnd problem in demos/tessdemo.c
840-  fixed bug when clearing 24 BPP Ximages
841-  fixed clipping problem found in Unreal Tournament
842-  fixed Loki's "ice bug" and "crazy triangles" seen in Heretic2
843-  fixed Loki's 3dfx RGB vs BGR bug
844-  fixed Loki's 3dfx smooth/flat shading bug in SoF
845
846Changes:
847
848-  updated docs/README file
849-  use bcopy() optimizations on FreeBSD
850-  re-enabled the optimized persp_textured_triangle() function
851
8523.2.1 July 19, 2000
853-------------------
854
855Bug fixes:
856
857-  gluBuild2DMipmaps() didn't accept GL_BGRA
858-  Fixed compile/makefile problems on IRIX
859-  fixed segfault in 3dfx driver when using GL selection/feedback
860-  no longer cull very, very tiny triangles
861-  blending w/ drawbuffer==GL_FRONT_BACK caused segfault (sw rendering)
862-  fixed Motif detection code in widgets-mesa/configure.in
863-  glColorMaterial and glMaterial updates to emissive and ambient didn't
864   always work right
865-  Specular highlights weren't always in the right place
866-  clipped GL_LINE mode polygons had interior lines appear
867-  blend term GL_ONE_MINUS_CONSTANT_ALPHA was broken
868-  GL_NICEST fog didn't always work with flat shading
869-  glRect commands in display lists were sometimes miscolored
870-  Line Z offset didn't always work
871-  fixed texgen normal vector problem (gloss's teapot)
872-  numerous GL conformance bugs fixed
873
874Changes:
875
876-  glColorMask(false, false, false, false) handled better/faster
877-  reverted to old GLU polygon tessellator, GLU 1.1
878-  updated Win32 build files
879
8803.3 July 21, 2000
881-----------------
882
883New:
884
885-  antialiased triangles now implemented
886-  GL_EXT_texture_env_add texture mode extension
887-  GLX 1.3 API
888-  support for separate draw/read buffers (ie GL_SGI_make_current_read)
889-  thread-safe API dispath
890-  improved glxinfo program
891-  demos/texdown program to measure texture download performance
892-  glext.h header file
893-  demos/geartrain program
894-  GL_EXT_texture_lod_bias extension
895-  demos/lodbias program
896-  further optimized glRead/DrawPixels for 16-bit TrueColor X visuals
897-  GLX_EXT_visual_rating extension (a no-op, however)
898-  GL_HP_occlusion_test extension (for X and OS/Mesa drivers)
899-  demos/occlude program
900-  GL_SGIS_pixel_texture and GL_SGIX_pixel_texture extensions
901-  demos/pixeltex program
902-  GL_SGI_color_matrix extension
903-  GL_SGI_color_table extension
904-  GL_EXT_histogram extension
905-  GL_ARB_texture_cube_map extension
906-  added xdemos/glxheads and xdemos/manywin
907-  demos/texenv.c demo
908-  GL_EXT_texture_env_combine extension (by Holger Waechtler)
909-  Xlib driver is now thread-safe (see xdemos/glthreads)
910
911Bug Fixes:
912
913-  various GL conformance failures fixed since 3.2.1
914
915Changes:
916
917-  gl.h now uses #defines instead of C enums for all tokens
918-  glu.h now uses #defines instead of C enums for all tokens
919-  moved programs from 3Dfx/demos/ into demos/ directory
920
9213.4 November 3, 2000
922--------------------
923
924New:
925
926-  optimized glDrawPixels for glPixelZoom(1,-1) Bug Fixes:
927-  widgets-mesa/src/\*.c files were missing from 3.3 distro
928-  include/GL/mesa_wgl.h file was missing from 3.3 distro
929-  fixed some Win32 compile problems
930-  texture object priorities weren't getting initialized to 1.0
931-  glAreTexturesResident return value was wrong when using hardware
932-  glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX)
933-  glReadPixels with GLushort packed types was broken
934-  fixed a few bugs in the GL_EXT_texture_env_combine texture code
935-  glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables
936-  fixed some typos/bugs in the VB code
937-  glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work
938-  optimized glDrawPixels paths weren't being used
939-  per-fragment fog calculation didn't work without a Z buffer
940-  improved blending accuracy, fixes Glean blendFunc test failures
941-  glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly
942-  glXGetProcAddressARB() didn't always return the right address
943-  gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format
944-  texture matrix changes weren't always detected (GLUT projtex demo)
945-  fixed random color problem in vertex fog code
946-  fixed Glide-related bug that let Quake get a 24-bit Z buffer
947
948Changes:
949
950-  finished internal support for compressed textures for DRI
951
9523.4.1 February 14, 2001
953-----------------------
954
955New:
956
957-  fixed some Linux build problems
958-  fixed some Windows build problems
959-  GL_EXT_texture_env_dot3 extension (Gareth Hughes)
960
961Bug fixes:
962
963-  added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI
964-  various state-update code changes needed for DRI bugs
965-  disabled pixel transfer ops in glColorTable commands, not needed
966-  fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter
967-  updated sources and fixed compile problems in widgets-mesa/
968-  GLX_PBUFFER enum value was wrong in glx.h
969-  fixed a glColorMaterial lighting bug
970-  fixed bad args to Read/WriteStencilSpan in h/w stencil clear function
971-  glXCopySubBufferMESA() Y position was off by one
972-  Error checking of glTexSubImage3D() was broken (bug 128775)
973-  glPopAttrib() didn't restore all derived Mesa state correctly
974-  Better glReadPixels accuracy for 16 BPP color - fixes lots of OpenGL
975   conformance problems at 16 BPP.
976-  clearing depth buffer with scissoring was broken, would segfault
977-  OSMesaGetDepthBuffer() returned bad bytesPerValue value
978-  fixed a line clipping bug (reported by Craig McDaniel)
979-  fixed RGB color over/underflow bug for very tiny triangles
980
981Known problems:
982
983-  NURBS or evaluator surfaces inside display lists don't always work
984
9853.4.2 May 17, 2001
986------------------
987
988Bug fixes:
989
990-  deleting the currently bound texture could cause bad problems
991-  using fog could result in random vertex alpha values
992-  AA triangle rendering could touch pixels outside right window bound
993-  fixed byteswapping problem in clear_32bit_ximage() function
994-  fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam
995-  fixed memory leak in glXUseXFont()
996-  fragment sampling in AA triangle function was off by 1/2 pixel
997-  Windows: reading pixels from framebuffer didn't always work
998-  glConvolutionFilter2D could segfault or cause FP exception
999-  fixed segfaults in FX and X drivers when using tex unit 1 but not 0
1000-  GL_NAND logicop didn't work right in RGBA mode
1001-  fixed a memory corruption bug in vertex buffer reset code
1002-  clearing the software alpha buffer with scissoring was broken
1003-  fixed a few color index mode fog bugs
1004-  fixed some bad assertions in color index mode
1005-  fixed FX line 'stipple' bug #420091
1006-  fixed stencil buffer clear width/height typo
1007-  fixed GL error glitches in gl[Client]ActiveTextureARB()
1008-  fixed Windows compilation problem in texutil.c
1009-  fixed 1/8-pixel AA triangle sampling error
1010
1011Changes:
1012
1013-  optimized writing mono-colored pixel spans to X pixmaps
1014-  increased max viewport size to 2048 x 2048
1015
10163.5 June 21, 2001
1017-----------------
1018
1019New:
1020
1021-  internals of Mesa divided into modular pieces (Keith Whitwell)
1022-  100% OpenGL 1.2 conformance (passes all conformance tests)
1023-  new AA line algorithm
1024-  GL_EXT_convolution extension
1025-  GL_ARB_imaging subset
1026-  OSMesaCreateContextExt() function
1027-  GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
1028-  GL_MAX_TEXTURE_UNITS_ARB now defaults to eight
1029-  GL_EXT_fog_coord extension (Keith Whitwell)
1030-  GL_EXT_secondary_color extension (Keith Whitwell)
1031-  GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
1032-  GL_SGIX_depth_texture extension
1033-  GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions
1034-  demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow
1035-  GL_ARB_texture_env_combine extension
1036-  GL_ARB_texture_env_dot3 extension
1037-  GL_ARB_texture_border_clamp (aka GL_SGIS_texture_border_clamp)
1038-  OSMesaCreateContextExt() function
1039-  libOSMesa.so library, contains the OSMesa driver interface
1040-  GL/glxext.h header file for GLX extensions
1041-  somewhat faster software texturing, fogging, depth testing
1042-  all color-index conformance tests now pass (only 8 BPP tested)
1043-  SPARC assembly language TCL optimizations (David Miller)
1044-  GL_SGIS_generate_mipmap extension
1045
1046Bug Fixes:
1047
1048-  fbiRev and tmuRev were unitialized when using Glide3
1049-  fixed a few color index mode conformance failures; all pass now
1050-  now appling antialiasing coverage to alpha after texturing
1051-  colors weren't getting clamped to [0,1] before color table lookup
1052-  fixed RISC alignment errors caused by COPY_4UBV macro
1053-  drawing wide, flat-shaded lines could cause a segfault
1054-  vertices now snapped to 1/16 pixel to fix rendering of tiny triangles
1055
1056Changes:
1057
1058-  SGI's Sample Implementation (SI) 1.3 GLU library replaces Mesa GLU
1059-  new libOSMesa.so library, contains the OSMesa driver interface
1060
10614.0 October 22, 2001
1062--------------------
1063
1064New:
1065
1066-  Mesa 4.0 implements the OpenGL 1.3 specification
1067-  GL_IBM_rasterpos_clip extension
1068-  GL_EXT_texture_edge_clamp extension (aka GL_SGIS_texture_edge_clamp)
1069-  GL_ARB_texture_mirrored_repeat extension
1070-  WindML UGL driver (Stephane Raimbault)
1071-  added OSMESA_MAX_WIDTH/HEIGHT queries
1072-  attempted compiliation fixes for Solaris 5, 7 and 8
1073-  updated glext.h and glxext.h files
1074-  updated Windows driver (Karl Schultz)
1075
1076Bug fixes:
1077
1078-  added some missing GLX 1.3 tokens to include/GL/glx.h
1079-  GL_COLOR_MATRIX changes weren't recognized by teximage functions
1080-  glCopyPixels with scale and bias was broken
1081-  glRasterPos with lighting could segfault
1082-  glDeleteTextures could leave a dangling pointer
1083-  Proxy textures for cube maps didn't work
1084-  fixed a number of 16-bit color channel bugs
1085-  fixed a few minor memory leaks
1086-  GLX context sharing was broken in 3.5
1087-  fixed state-update bugs in glPopClientAttrib()
1088-  fixed glDrawRangeElements() bug
1089-  fixed a glPush/PopAttrib() bug related to texture binding
1090-  flat-shaded, textured lines were broken
1091-  fixed a dangling pointer problem in the XMesa code (Chris Burghart)
1092-  lighting didn't always produce the correct alpha value
1093-  fixed 3DNow! code to not read past end of arrays (Andrew Lewycky)
1094
10954.0.1 December 17, 2001
1096-----------------------
1097
1098New:
1099
1100-  better sub-pixel sample positions for AA triangles (Ray Tice)
1101-  slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO)
1102
1103Bug fixes:
1104
1105-  added missing break statements in glGet*() for multisample cases
1106-  fixed uninitialized hash table mutex bug (display lists / texobjs)
1107-  fixed bad teximage error check conditional (bug 476846)
1108-  fixed demos readtex.c compilation problem on Windows (Karl Schultz)
1109-  added missing glGet() query for GL_MAX_TEXTURE_LOD_BIAS_EXT
1110-  silence some compiler warnings (GCC 2.96)
1111-  enable the #define GL_VERSION_1_3 in GL/gl.h
1112-  added GL 1.3 and GLX 1.4 entries to gl_mangle.h and glx_mangle.h
1113-  fixed glu.h typedef problem found with MSDev 6.0
1114-  build libGL.so with -Bsymbolic (fixes bug found with Chromium)
1115-  added missing 'const' to glXGetContextIDEXT() in glxext.h
1116-  fixed a few glXGetProcAddress() errors (texture compression, etc)
1117-  fixed start index bug in compiled vertex arrays (Keith)
1118-  fixed compilation problems in src/SPARC/glapi_sparc.S
1119-  fixed triangle strip "parity" bug found in VTK medical1 demo (Keith)
1120-  use glXGetProcAddressARB in GLUT to avoid extension linking problems
1121-  provoking vertex of flat-shaded, color-index triangles was wrong
1122-  fixed a few display list bugs (GLUT walker, molecule, etc) (Keith)
1123-  glTexParameter didn't flush the vertex buffer (Ray Tice)
1124-  feedback attributes for glDraw/CopyPixels and glBitmap were wrong
1125-  fixed bug in normal length caching (ParaView lighting bug)
1126-  fixed separate_specular color bug found in Chimera (18 Dec 2001)
1127
11284.0.2 April 2, 2002
1129-------------------
1130
1131New:
1132
1133-  New DOS (DJGPP) driver written by Daniel Borca
1134-  New driver interface functions for TCL drivers (such as Radeon DRI)
1135-  GL_RENDERER string returns "Mesa Offscreen16" or "Mesa Offscreen32"
1136   if using deep color channels
1137-  latest GL/glext.h and GL/glxext.h headers from SGI
1138
1139Bug fixes:
1140
1141-  GL_BLEND with non-black texture env color wasn't always correct
1142-  GL_REPLACE with GL_RGB texture format wasn't always correct (alpha)
1143-  glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken
1144-  glReadPixels was sometimes mistakenly clipped by the scissor box
1145-  glDraw/ReadPixels didn't catch all the errors that they should have
1146-  Fixed 24 BPP rendering problem in Windows driver (Karl Schultz)
1147-  16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c)
1148-  Fixed 1-bit float->int conversion bug in glDrawPixels(GL_DEPTH_COMP)
1149-  glColorMask as sometimes effecting glXSwapBuffers()
1150-  fixed a potential bug in XMesaGarbageCollect()
1151-  N threads rendering into one window didn't work reliably
1152-  glCopyPixels didn't work for deep color channels
1153-  improved 8 -> 16bit/channel texture image conversion (Gerk Huisma)
1154-  glPopAttrib() didn't correctly restore user clip planes
1155-  user clip planes failed for some perspective projections (Chromium)
1156
1157Known bugs:
1158
1159-  mipmap LOD computation
1160
11614.0.3 June 25, 2002
1162-------------------
1163
1164New:
1165
1166-  updated GL/glext.h file (version 15)
1167-  corrected MMX blend code (Jose Fonseca)
1168-  support for software-based alpha planes in Windows driver
1169-  updated GGI driver (Filip Spacek)
1170
1171Bug fixes:
1172
1173-  glext.h had wrong values for GL_DOT3_RGB[A]_EXT tokens
1174-  OSMesaMakeCurrent() didn't recognize buffer size changes
1175-  assorted conformance fixes for 16-bit/channel rendering
1176-  texcombine alpha subtraction mode was broken
1177-  fixed lighting bug with non-uniform scaling and display lists
1178-  fixed bug when deleting shared display lists
1179-  disabled SPARC cliptest assembly code (Mesa bug 544665)
1180-  fixed a couple Solaris compilation/link problems
1181-  blending clipped glDrawPixels didn't always work
1182-  glGetTexImage() didn't accept packed pixel types
1183-  glPixelMapu[is]v() could explode given too large of pixelmap
1184-  glGetTexParameter[if]v() didn't accept GL_TEXTURE_MAX_ANISOTROPY_EXT
1185-  glXCopyContext() could lead to segfaults
1186-  glCullFace(GL_FRONT_AND_BACK) didn't work (bug 572665)
1187
1188Changes:
1189
1190-  lots of C++ (g++) code clean-ups
1191-  lots of T&L updates for the Radeon DRI driver
1192
1193Known bugs:
1194
1195-  mipmap LOD computation (fixed for Mesa 4.1)
1196
11974.0.4 October 3, 2002
1198---------------------
1199
1200New:
1201
1202-  GL_NV_texture_rectangle extension
1203-  updated glext.h header (version 17)
1204-  updated DOS driver (Daniel Borca)
1205-  updated BeOS R5 driver (Philippe Houdoin)
1206-  added GL_IBM_texture_mirror_repeat
1207-  glxinfo now takes -l option to print interesting OpenGL limits info
1208-  GL_MESA_ycbcr_texture extension
1209-  GL_APPLE_client_storage extension (for some DRI drivers only)
1210-  GL_MESA_pack_invert extension
1211
1212Bug fixes:
1213
1214-  fixed GL_LINEAR fog bug by adding clamping
1215-  fixed FP exceptions found using Alpha CPU
1216-  3dfx MESA_GLX_FX=window (render to window) didn't work
1217-  fixed memory leak in wglCreateContest (Karl Schultz)
1218-  define GLAPIENTRY and GLAPI if undefined in glu.h
1219-  wglGetProcAddress didn't handle all API functions
1220-  when testing for OpenGL 1.2 vs 1.3, check for GL_ARB_texture_cube_map
1221-  removed GL_MAX_CONVOLUTION_WIDTH/HEIGHT from glGetInteger/Float/etc()
1222-  error checking in compressed tex image functions had some glitches
1223-  fixed AIX compile problem in src/config.c
1224-  glGetTexImage was using pixel unpacking instead of packing params
1225-  auto-mipmap generation for cube maps was incorrect
1226
1227Changes:
1228
1229-  max texture units reduced to six to accommodate texture rectangles
1230-  removed unfinished GL_MESA_sprite_point extension code
1231
12324.1 October 29, 2002
1233--------------------
1234
1235New:
1236
1237-  GL_NV_vertex_program extension
1238-  GL_NV_vertex_program1_1 extension
1239-  GL_ARB_window_pos extension
1240-  GL_ARB_depth_texture extension
1241-  GL_ARB_shadow extension
1242-  GL_ARB_shadow_ambient extension
1243-  GL_EXT_shadow_funcs extension
1244-  GL_ARB_point_parameters extension
1245-  GL_ARB_texture_env_crossbar
1246-  GL_NV_point_sprite extension
1247-  GL_NV_texture_rectangle extension
1248-  GL_EXT_multi_draw_arrays extension
1249-  GL_EXT_stencil_two_side extension
1250-  GLX_SGIX_fbconfig and GLX_SGIX_pbuffer extensions
1251-  GL_ATI_texture_mirror_once extension (Ian Romanick)
1252-  massive overhaul/simplification of software rasterizer module, many
1253   contributions from Klaus Niederkrueger
1254-  faster software texturing in some cases (i.e. trilinear filtering)
1255-  new OSMesaGetProcAddress() function
1256-  more blend modes implemented with MMX code (Jose Fonseca)
1257-  added glutGetProcAddress() to GLUT
1258-  added GLUT_FPS env var to compute frames/second in glutSwapBuffers()
1259-  pbinfo and pbdemo PBuffer programs
1260-  glxinfo -v prints transprent pixel info (Gerd Sussner)
1261
1262Bug fixes:
1263
1264-  better mipmap LOD computation (prevents excessive blurriness)
1265-  OSMesaMakeCurrent() didn't recognize buffer size changes
1266-  assorted conformance fixes for 16-bit/channel rendering
1267-  texcombine alpha subtraction mode was broken
1268-  fixed some blend problems when GLchan==GLfloat (Gerk Huisma)
1269-  clamp colors to [0,inf] in OSMesa if GLchan==GLfloat (Gerk Huisma)
1270-  fixed divide by zero error in NURBS tessellator (Jon Perry)
1271-  fixed GL_LINEAR fog bug by adding clamping
1272-  fixed FP exceptions found using Alpha CPU
1273-  3dfx/glide driver render-to-window feature was broken
1274-  added missing GLX_TRANSPARENT_RGB token to glx.h
1275-  fixed error checking related to paletted textures
1276-  fixed reference count error in glDeleteTextures (Randy Fayan)
1277
1278Changes:
1279
1280-  New spec file and Python code to generate some GL dispatch files
1281-  Glide driver defaults to "no" with autoconf/automake
1282-  updated demos/stex3d with new options
1283
12845.0 November 13, 2002
1285---------------------
1286
1287New:
1288
1289-  OpenGL 1.4 support (glGetString(GL_VERSION) returns "1.4")
1290-  removed some overlooked debugging code
1291-  glxinfo updated to support GLX_ARB_multisample
1292-  GLUT now support GLX_ARB_multisample
1293-  updated DOS driver (Daniel Borca)
1294
1295Bug fixes:
1296
1297-  GL_POINT and GL_LINE-mode polygons didn't obey cull state
1298-  fixed potential bug in \_mesa_align_malloc/calloc()
1299-  fixed missing triangle bug when running vertex programs
1300-  fixed a few HPUX compilation problems
1301-  FX (Glide) driver didn't compile
1302-  setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work
1303-  a few EXT functions, like glGenTexturesEXT, were no-ops
1304-  a few OpenGL 1.4 functions like glFogCoord*, glBlendFuncSeparate,
1305   glMultiDrawArrays and glMultiDrawElements were missing
1306-  glGet*(GL_ACTIVE_STENCIL_FACE_EXT) was broken
1307-  Pentium 4 Mobile was mistakenly identified as having 3DNow!
1308-  fixed one-bit error in point/line fragment Z calculation
1309-  fixed potential segfault in fakeglx code
1310-  fixed color overflow problem in DOT3 texture env mode
1311
13125.0.1 March 30, 2003
1313--------------------
1314
1315New:
1316
1317-  DOS driver updates from Daniel Borca
1318-  updated GL/gl_mangle.h file (Bill Hoffman) Bug fixes:
1319-  auto mipmap generation for cube maps was broken (bug 641363)
1320-  writing/clearing software alpha channels was unreliable
1321-  minor compilation fixes for OS/2 (Evgeny Kotsuba)
1322-  fixed some bad assertions found with shadowtex demo
1323-  fixed error checking bug in glCopyTexSubImage2D (bug 659020)
1324-  glRotate(angle, -x, 0, 0) was incorrect (bug 659677)
1325-  fixed potential segfault in texture object validation (bug 659012)
1326-  fixed some bogus code in \_mesa_test_os_sse_exception_support (Linus)
1327-  fix fog stride bug in tnl code for h/w drivers (Michel Danzer)
1328-  fixed glActiveTexture / glMatrixMode(GL_TEXTURE) bug (#669080)
1329-  glGet(GL_CURRENT_SECONDARY_COLOR) should return 4 values, not 3
1330-  fixed compilation problem on Solaris7/x86 (bug 536406)
1331-  fixed prefetch bug in 3DNow! code (Felix Kuhling)
1332-  fixed NeXT build problem (FABSF macro)
1333-  glDrawPixels Z values when glPixelZoom!=1 were invalid (bug 687811)
1334-  zoomed glDraw/CopyPixels with clipping sometimes failed (bug 689964)
1335-  AA line and triangle Z values are now rounded, not truncated
1336-  fixed color interpolation bug when GLchan==GLfloat (bug 694461)
1337-  glArePrograms/TexturesResident() wasn't 100% correct (Jose Fonseca)
1338-  fixed a minor GL_COLOR_MATERIAL bug
1339-  NV vertex program EXP instruction was broken
1340-  glColorMask misbehaved with X window / pixmap rendering
1341-  fix autoconf/libtool GLU C++ linker problem on Linux (a total hack)
1342-  attempt to fix GGI compilation problem when MesaDemos not present
1343-  NV vertex program ARL-relative fetches didn't work
1344
1345Changes:
1346
1347-  use glPolygonOffset in gloss demo to avoid z-fighting artifacts
1348-  updated winpos and pointblast demos to use ARB extensions
1349-  disable SPARC normal transformation code (bug 673938)
1350-  GLU fixes for OS/2 (Evgeny Kotsuba)
1351
13525.0.2 September 5, 2003
1353-----------------------
1354
1355Bug fixes:
1356
1357-  fixed texgen problem causing texcoord's Q to be zero (stex3d)
1358-  default GL_TEXTURE_COMPARE_MODE_ARB was wrong
1359-  GL_CURRENT_MATRIX_NV query was wrong
1360-  GL_CURRENT_MATRIX_STACK_DEPTH_NV query was off by one
1361-  GL_LIST_MODE query wasn't correct
1362-  GL_FOG_COORDINATE_SOURCE_EXT query wasn't supported
1363-  GL_SECONDARY_COLOR_ARRAY_SIZE_EXT query returned wrong value
1364-  blended, wide lines didn't always work correctly (bug 711595)
1365-  glVertexAttrib4svNV w component was always 1
1366-  fixed bug in GL_IBM_rasterpos_clip (missing return)
1367-  GL_DEPTH_TEXTURE_MODE = GL_ALPHA didn't work correctly
1368-  a few Solaris compilation fixes
1369-  fixed glClear() problem for DRI drivers (non-existent stencil, etc)
1370-  fixed int/REAL mixup in GLU NURBS curve evaluator (Eric Cazeaux)
1371-  fixed delete [] bug in SI GLU (bug 721765) (Diego Santa Cruz)
1372-  glFog() didn't clamp fog colors
1373-  fixed bad float/int conversion for GL_TEXTURE_PRIORITY in the
1374   gl[Get]TexParameteri[v] functions
1375-  fixed invalid memory references in glTexGen functions (bug 781602)
1376-  integer-valued color arrays weren't handled correctly
1377-  glDrawPixels(GL_DEPTH_COMPONENT) with glPixelZoom didn't work
1378-  GL_EXT_texture_lod_bias is part of 1.4, overlooked in 5.0.1
1379
1380Changes:
1381
1382-  build GLUT with -fexceptions so C++ apps propogate exceptions
1383
13845.1 December 17, 2003
1385---------------------
1386
1387New:
1388
1389-  reorganized directory tree
1390-  GL_ARB_vertex/fragment_program extensions (Michal Krol & Karl Rasche)
1391-  GL_ATI_texture_env_combine3 extension (Ian Romanick)
1392-  GL_SGI_texture_color_table extension (Eric Plante)
1393-  GL_NV_fragment_program extension
1394-  GL_NV_light_max_exponent extension
1395-  GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle)
1396-  GL_ARB_occlusion_query extension
1397-  GL_ARB_point_sprite extension
1398-  GL_ARB_texture_non_power_of_two extension
1399-  GL_IBM_multimode_draw_arrays extension
1400-  GL_EXT_texture_mirror_clamp extension (Ian Romanick)
1401-  GL_ARB_vertex_buffer_object extension
1402-  new X86 feature detection code (Petr Sebor)
1403-  less memory used for display lists and vertex buffers
1404-  demo of per-pixel lighting with a fragment program (demos/fplight.c)
1405-  new version (18) of glext.h header
1406-  new spriteblast.c demo of GL_ARB_point_sprite
1407-  faster glDrawPixels in X11 driver in some cases (see relnotes/5.1)
1408-  faster glCopyPixels in X11 driver in some cases (see relnotes/5.1)
1409
1410Bug fixes:
1411
1412-  really enable OpenGL 1.4 features in DOS driver.
1413-  fixed issues in glDrawPixels and glCopyPixels for very wide images
1414-  glPixelMapf/ui/usv()'s size parameter is GLsizei, not GLint
1415-  fixed some texgen bugs reported by Daniel Borca
1416-  fixed wglMakeCurrent(NULL, NULL) bug (#835861)
1417-  fixed glTexSubImage3D z-offset bug (Cedric Gautier)
1418-  fixed RGBA blend enable bug (Ville Syrjala)
1419-  glAccum is supposed to be a no-op in selection/feedback mode
1420-  fixed texgen bug #597589 (John Popplewell)
1421
1422Changes:
1423
1424-  dropped API trace feature (src/Trace/)
1425-  documentation overhaul. merged with website content. more html.
1426-  glxgears.c demo updated to use GLX swap rate extensions
1427-  glTexImage1/2/3D now allows width/height/depth = 0
1428-  disable SPARC asm code on Linux (bug 852204)
1429
14306.0 January 16, 2004
1431--------------------
1432
1433New:
1434
1435-  full OpenGL 1.5 support
1436-  updated GL/glext.h file to version 21 Changes:
1437-  changed max framebuffer size to 4Kx4K (MAX_WIDTH/HEIGHT in config.h)
1438   Bug fixes:
1439-  fixed bug in UNCLAMPED_FLOAT_TO_UBYTE macro; solves a color clamping
1440   issue
1441-  updated suno5-gcc configs
1442-  glColor3 functions sometimes resulted in undefined alpha values
1443-  fixed FP divide by zero error seen on VMS with xlockmore, others
1444-  fixed vertex/fragment program debug problem (bug 873011)
1445-  building on AIX with GCC works now
1446-  glDeleteProgramsARB failed for ARB fragment programs (bug 876160)
1447-  glDrawRangeElements tried to modify potentially read-only storage
1448-  updated files for building on Windows
1449
14506.0.1 April 2, 2004
1451-------------------
1452
1453New:
1454
1455-  upgraded glext.h to version 22
1456-  new build targets (Dan Schikore)
1457-  new linux-x86-opteron build target (Heath Feather)
1458
1459Bug fixes:
1460
1461-  glBindProgramARB didn't update all necessary state
1462-  fixed build problems on OpenBSD
1463-  omit CVS directories from tarballs
1464-  glGetTexImage(GL_COLOR_INDEX) was broken
1465-  fixed an infinite loop in t&l module
1466-  silenced some valgrind warnings about using unitialized memory
1467-  fixed some compilation/link glitches on IRIX (Mike Stephens)
1468-  glBindProgram wasn't getting compiled into display lists
1469-  GLX_FBCONFIG_ID wasn't recognized in glXChooseFBConfig() (bug 888079)
1470-  two-sided lighting and vertex program didn't work (bug 887330)
1471-  stores to program parameter registers in vertex state programs didn't
1472   work.
1473-  fixed glOrtho bug found with GCC 3.2.2 (RH9)
1474-  glXCreateWindow() wasn't fully implemented (bug 890894)
1475-  generic vertex attribute arrays didn't work in display lists
1476-  vertex buffer objects' default usage and access fields were wrong
1477-  glDrawArrays with start!=0 was broken
1478-  fragment program PK2H, UP2H, UP4B and UP4UB instructions were broken
1479-  linux-osmesa16-static config didn't work
1480-  fixed a few color index rendering problems (bug 910687)
1481-  glInterleavedArrays didn't respect GL_CLIENT_ACTIVE_TEXTURE
1482-  OSMesa RGB and BGR modes were broken
1483-  glProgramStringARB mistakenly required a null-terminated string
1484-  fragment program XPD instruction was incorrect
1485-  glGetMaterial() didn't work reliably
1486-  ARB_fragment_program KIL instruction was incorrect
1487
14886.1 August 18, 2004
1489-------------------
1490
1491New:
1492
1493-  Revamped Makefile system
1494-  glXUseRotatedXFont() utility (see xdemos/xuserotfont.c)
1495-  internal driver interface changes related to texture object
1496   allocation, vertex/fragment programs, BlendEquationSeparate, etc.
1497-  option to walk triangle edges with double-precision floats (Justin
1498   Novosad of Discreet) (see config.h file)
1499-  support for AUX buffers in software GLX driver
1500-  updated glext.h to version 24 and glxext.h to version 6
1501-  new MESA_GLX_FORCE_ALPHA and MESA_GLX_DEPTH_BITS env vars
1502-  updated BeOS support (Philippe Houdoin)
1503
1504Changes:
1505
1506-  fragment fog interpolation is perspective corrected now
1507-  new glTexImage code, much cleaner, may be a bit faster
1508
1509Bug fixes:
1510
1511-  glArrayElement in display lists didn't handle generic vertex attribs
1512-  glFogCoord didn't always work properly
1513-  ARB_fragment_program fog options didn't work
1514-  frag prog TEX instruction no longer incorrectly divides s,t,r by q
1515-  ARB frag prog TEX and TEXP instructions now use LOD=0
1516-  glTexEnviv in display lists didn't work
1517-  glRasterPos didn't do texgen or apply texture matrix
1518-  GL_DOUBLE-valued vertex arrays were broken in some cases
1519-  fixed texture rectangle edge/border sampling bugs
1520-  sampling an incomplete texture in a fragment program would segfault
1521-  glTexImage was missing a few error checks
1522-  fixed some minor glGetTexParameter glitches
1523-  GL_INTENSITY was mistakenly accepted as a <format> to glTexImage
1524-  fragment program writes to RC/HC register were broken
1525-  fixed a few glitches in GL_HP_occlusion_test extension
1526-  glBeginQueryARB and glEndQueryARB didn't work inside display lists
1527-  vertex program state references were broken
1528-  fixed triangle color interpolation bug on AIX (Shane Blackett)
1529-  fixed a number of minor memory leaks (bug #1002030)
1530
15316.2 October 2, 2004
1532-------------------
1533
1534New:
1535
1536-  enabled GL_ARB_texture_rectangle (same as GL_NV_texture_rectangle)
1537-  updated Doxygen support (Jose Fonseca)
1538
1539Changes:
1540
1541-  some GGI driver updates (Christoph Egger, bug 1025977)
1542
1543Bug fixes:
1544
1545-  Omit GL_ARB_texture_non_power_of_two from list of OpenGL 1.5 features
1546-  fixed a few compilation issues on IRIX
1547-  fixed a matrix classification bug (reported by Wes Bethel)
1548-  we weren't reseting the vertex/fragment program error state before
1549   parsing (Dave Reveman)
1550-  adjust texcoords for sampling texture rectangles (Dave Reveman)
1551-  glGet*(GL_MAX_VERTEX_ATTRIBS_ARB) wasn't implemented
1552-  repeated calls to glDeleteTexture(t) could lead to a crash
1553-  fixed potential ref count bugs in VBOs and vertex/fragment programs
1554-  spriteblast demo didn't handle window size changes correctly
1555-  glTexSubImage didn't handle pixels=NULL correctly for PBOs
1556-  fixed color index mode glDrawPixels bug (Karl Schultz)
1557
15586.2.1 December 9, 2004
1559----------------------
1560
1561Bug fixes:
1562
1563-  don't apply regular fog or color sum when using a fragment program
1564-  glProgramEnvParameter4fARB always generated an error on
1565   GL_FRAGMENT_PROGRAM_ARB (fdo bug 1645)
1566-  glVertexAttrib3svNV and glVertexAttrib3svARB were broken
1567-  fixed width/height mix-up in glSeparableFilter2D()
1568-  fixed regression in glCopyPixels + convolution
1569-  glReadPixels from a clipped front color buffer didn't always work
1570-  glTexImage didn't accept GL_RED/GREEN/BLUE as the format
1571-  Attempting queries/accesses of VBO 0 weren't detected as errors
1572-  paletted textures failed if the palette had fewer than 256 entries
1573
1574Changes:
1575
1576-  fixed a bunch of compiler warnings found with GCC 3.4
1577-  bug reports should to go bugzilla.freedesktop.org
1578
15796.3 July 20, 2005
1580-----------------
1581
1582New:
1583
1584-  GL_EXT_framebuffer_object extension
1585-  GL_ARB_draw_buffers extension
1586-  GL_ARB_pixel_buffer_object extension
1587-  GL_OES_read_format extension (Ian Romanick)
1588-  DirectFB driver (Claudio Ciccani)
1589-  x86_64 vertex transformation code (Mikko T.)
1590-  Updated GL/glext.h to version 29
1591
1592Changes:
1593
1594-  added -stereo option for glxgears demo (Jacek Rosik)
1595-  updated the PBuffer demo code in xdemos/ directory
1596-  glDeleteTextures/Programs/Buffers() now makes the object ID available
1597   for immediate re-use
1598-  assorted 64-bit clean-ups fixes (x86_64 and Win64)
1599-  lots of internal changes for GL_EXT_framebuffer_object
1600
1601Bug fixes:
1602
1603-  some functions didn't support PBO functionality
1604-  glGetTexImage didn't convert color index images to RGBA as required
1605-  fragment program texcoords were sometimes wrong for points and lines
1606-  fixed problem with negative dot product in arbfplight, fplight demos
1607-  fixed bug in perspective correction of antialiased, textured lines
1608-  querying GL_POST_CONVOLUTION_ALPHA_BIAS_EXT returned wrong value
1609-  fixed a couple per-pixel fog bugs (Soju Matsumoto)
1610-  glGetBooleanv(GL_FRAGMENT_PROGRAM_BINDING_NV) was broken
1611-  fixed float parsing bug in ARB frag/vert programs (bug 2520)
1612-  XMesaGetDepthBuffer() returned incorrect value for bytesPerValue
1613-  GL_COLOR_MATERIAL with glColor3 didn't properly set diffuse alpha
1614-  glXChooseFBConfig() crashed if attribList pointer was NULL
1615-  program state.light[n].spot.direction.w was wrong value (bug 3083)
1616-  fragment program fog option required glEnable(GL_FOG) - wrong.
1617-  glColorTable() could produce a Mesa implementation error (bug 3135)
1618-  RasterPos could get corrupted by color index rendering path
1619-  Removed bad XTranslateCoordinates call when rendering to Pixmaps
1620-  glPopAttrib() didn't properly restore GL_TEXTURE_GEN enable state
1621-  fixed a few Darwin compilation problems
1622
16236.3.1
1624-----
1625
1626This was an intermediate release for X.org which wasn't otherwise
1627released.)
1628
16296.3.2 August 19, 2005
1630---------------------
1631
1632New:
1633
1634-  The distribution now includes the DRI drivers and GLX code
1635
1636Changes:
1637
1638-  Made the DRI "new" driver interface standard, remove old code
1639
1640Bug fixes:
1641
1642-  GL_ARB_vertex/fragment_shader were mistakenly listed in the
1643   extensions string
1644-  negative relative addressing in vertex programs was broken
1645-  update/fix SPARC assembly code for vertex transformation
1646-  fixed memory leak when freeing GLX drawables/renderbuffers
1647-  fixed display list memory leak
1648-  the GL_PIXEL_MAP_I_TO_I table is now floating point, not integer
1649-  wglGetProcAddress() didn't handle wgl-functions
1650-  fixed glxext.h cross-compile issue (Colin Harrison)
1651-  assorted DRI driver fixes
1652
1653.. note::
1654
1655   Changes for Mesa 6.4 and later are documented in the corresponding
1656   :doc:`release notes <relnotes>` file.
1657