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Searched defs:devPath (Results 1 – 7 of 7) sorted by relevance

/external/skia/src/core/
DSkRasterClip.cpp180 SkPath devPath; in op() local
DSkScalerContext.cpp193 const SkPath* devPath = glyph.path(); in internalMakeGlyph() local
583 const SkPath* devPath = origGlyph.path(); in getImage() local
722 SkPath devPath; in internalGetPath() local
DSkDraw.cpp815 void SkDraw::drawDevPath(const SkPath& devPath, const SkPaint& paint, bool drawCoverage, in drawDevPath()
1251 static void draw_into_mask(const SkMask& mask, const SkPath& devPath, in draw_into_mask()
1283 bool SkDraw::DrawToMask(const SkPath& devPath, const SkIRect& clipBounds, in DrawToMask()
DSkMaskFilter.cpp233 bool SkMaskFilterBase::filterPath(const SkPath& devPath, const SkMatrix& matrix, in filterPath()
/external/skia/samplecode/
DSamplePathTessellators.cpp253 SkPath devPath = fPath; in onDrawContent() local
/external/skia/src/utils/
DSkShadowUtils.cpp240 sk_sp<SkVertices> add(const SkPath& devPath, const AmbientVerticesFactory& ambient, in add()
250 sk_sp<SkVertices> add(const SkPath& devPath, const SpotVerticesFactory& spot, in add()
/external/skia/src/gpu/
DGrBlurUtils.cpp129 SkPath devPath; in sw_create_filtered_mask() local