Searched defs:drawFramebuffer (Results 1 – 14 of 14) sorted by relevance
1236 const gl::Framebuffer *drawFramebuffer) in updateDepthTestEnabled()1253 const gl::Framebuffer *drawFramebuffer) in updateDepthWriteEnabled()1262 const gl::Framebuffer *drawFramebuffer) in updateStencilTestEnabled()1313 const gl::Framebuffer *drawFramebuffer) in updateStencilFrontWriteMask()1324 const gl::Framebuffer *drawFramebuffer) in updateStencilBackWriteMask()
152 uint32_t GetCoverageSampleCount(const gl::State &glState, FramebufferVk *drawFramebuffer) in GetCoverageSampleCount()2773 gl::Framebuffer *drawFramebuffer = glState.getDrawFramebuffer(); in syncState() local2950 gl::Framebuffer *drawFramebuffer = glState.getDrawFramebuffer(); in updateFlipViewportDrawFramebuffer() local2964 gl::Framebuffer *drawFramebuffer = glState.getDrawFramebuffer(); in updateSurfaceRotationDrawFramebuffer() local
320 void multisampleTestHelper(GLuint readFramebuffer, GLuint drawFramebuffer) in multisampleTestHelper()
1126 gl::Framebuffer *drawFramebuffer = glState.getDrawFramebuffer(); in setBlendDepthRasterStates() local1744 const gl::Framebuffer *drawFramebuffer = state.getDrawFramebuffer(); in applyShaders() local
1591 Framebuffer *drawFramebuffer = mDrawFramebuffer; in detachRenderbuffer() local
21 GLuint drawFramebuffer, in ValidateBlitNamedFramebuffer()
1387 Framebuffer *drawFramebuffer = glState.getDrawFramebuffer(); in ValidateBlitFramebufferParameters() local
2707 Framebuffer *drawFramebuffer = context->getState().getDrawFramebuffer(); in ValidateBlitFramebufferANGLE() local
2869 GLuint drawFramebuffer, in blitNamedFramebuffer()
3641 Framebuffer *drawFramebuffer = mState.getDrawFramebuffer(); in blitFramebuffer() local
1218 const gl::Framebuffer *drawFramebuffer = glState.getDrawFramebuffer(); in handleMultiviewDrawFramebufferChange() local
51 GLuint drawFramebuffer, in BlitNamedFramebuffer()
5443 GLuint drawFramebuffer, in glBlitNamedFramebuffer()
153 GLuint drawFramebuffer, in glBlitNamedFramebufferNULL()