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1 // GENERATED FILE - DO NOT EDIT.
2 // Generated by generate_gl_dispatch_table.py using data from gl_bindings_data.json and gl.xml.
3 //
4 // Copyright 2020 The ANGLE Project Authors. All rights reserved.
5 // Use of this source code is governed by a BSD-style license that can be
6 // found in the LICENSE file.
7 //
8 // null_functions.cpp:
9 //   Defines the NULL/Stub bindings for the OpenGL back-end.
10 
11 #include "libANGLE/renderer/gl/null_functions.h"
12 
13 namespace rx
14 {
glActiveShaderProgramNULL(GLuint pipeline,GLuint program)15 void INTERNAL_GL_APIENTRY glActiveShaderProgramNULL(GLuint pipeline, GLuint program) {}
16 
glActiveTextureNULL(GLenum texture)17 void INTERNAL_GL_APIENTRY glActiveTextureNULL(GLenum texture) {}
18 
glAttachShaderNULL(GLuint program,GLuint shader)19 void INTERNAL_GL_APIENTRY glAttachShaderNULL(GLuint program, GLuint shader) {}
20 
glBeginConditionalRenderNULL(GLuint id,GLenum mode)21 void INTERNAL_GL_APIENTRY glBeginConditionalRenderNULL(GLuint id, GLenum mode) {}
22 
glBeginQueryNULL(GLenum target,GLuint id)23 void INTERNAL_GL_APIENTRY glBeginQueryNULL(GLenum target, GLuint id) {}
24 
glBeginQueryIndexedNULL(GLenum target,GLuint index,GLuint id)25 void INTERNAL_GL_APIENTRY glBeginQueryIndexedNULL(GLenum target, GLuint index, GLuint id) {}
26 
glBeginTransformFeedbackNULL(GLenum primitiveMode)27 void INTERNAL_GL_APIENTRY glBeginTransformFeedbackNULL(GLenum primitiveMode) {}
28 
glBindAttribLocationNULL(GLuint program,GLuint index,const GLchar * name)29 void INTERNAL_GL_APIENTRY glBindAttribLocationNULL(GLuint program, GLuint index, const GLchar *name)
30 {}
31 
glBindBufferNULL(GLenum target,GLuint buffer)32 void INTERNAL_GL_APIENTRY glBindBufferNULL(GLenum target, GLuint buffer) {}
33 
glBindBufferBaseNULL(GLenum target,GLuint index,GLuint buffer)34 void INTERNAL_GL_APIENTRY glBindBufferBaseNULL(GLenum target, GLuint index, GLuint buffer) {}
35 
36 void INTERNAL_GL_APIENTRY
glBindBufferRangeNULL(GLenum target,GLuint index,GLuint buffer,GLintptr offset,GLsizeiptr size)37 glBindBufferRangeNULL(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
38 {}
39 
glBindBuffersBaseNULL(GLenum target,GLuint first,GLsizei count,const GLuint * buffers)40 void INTERNAL_GL_APIENTRY glBindBuffersBaseNULL(GLenum target,
41                                                 GLuint first,
42                                                 GLsizei count,
43                                                 const GLuint *buffers)
44 {}
45 
glBindBuffersRangeNULL(GLenum target,GLuint first,GLsizei count,const GLuint * buffers,const GLintptr * offsets,const GLsizeiptr * sizes)46 void INTERNAL_GL_APIENTRY glBindBuffersRangeNULL(GLenum target,
47                                                  GLuint first,
48                                                  GLsizei count,
49                                                  const GLuint *buffers,
50                                                  const GLintptr *offsets,
51                                                  const GLsizeiptr *sizes)
52 {}
53 
glBindFragDataLocationNULL(GLuint program,GLuint color,const GLchar * name)54 void INTERNAL_GL_APIENTRY glBindFragDataLocationNULL(GLuint program,
55                                                      GLuint color,
56                                                      const GLchar *name)
57 {}
58 
glBindFragDataLocationIndexedNULL(GLuint program,GLuint colorNumber,GLuint index,const GLchar * name)59 void INTERNAL_GL_APIENTRY glBindFragDataLocationIndexedNULL(GLuint program,
60                                                             GLuint colorNumber,
61                                                             GLuint index,
62                                                             const GLchar *name)
63 {}
64 
glBindFramebufferNULL(GLenum target,GLuint framebuffer)65 void INTERNAL_GL_APIENTRY glBindFramebufferNULL(GLenum target, GLuint framebuffer) {}
66 
glBindImageTextureNULL(GLuint unit,GLuint texture,GLint level,GLboolean layered,GLint layer,GLenum access,GLenum format)67 void INTERNAL_GL_APIENTRY glBindImageTextureNULL(GLuint unit,
68                                                  GLuint texture,
69                                                  GLint level,
70                                                  GLboolean layered,
71                                                  GLint layer,
72                                                  GLenum access,
73                                                  GLenum format)
74 {}
75 
glBindImageTexturesNULL(GLuint first,GLsizei count,const GLuint * textures)76 void INTERNAL_GL_APIENTRY glBindImageTexturesNULL(GLuint first,
77                                                   GLsizei count,
78                                                   const GLuint *textures)
79 {}
80 
glBindProgramPipelineNULL(GLuint pipeline)81 void INTERNAL_GL_APIENTRY glBindProgramPipelineNULL(GLuint pipeline) {}
82 
glBindRenderbufferNULL(GLenum target,GLuint renderbuffer)83 void INTERNAL_GL_APIENTRY glBindRenderbufferNULL(GLenum target, GLuint renderbuffer) {}
84 
glBindSamplerNULL(GLuint unit,GLuint sampler)85 void INTERNAL_GL_APIENTRY glBindSamplerNULL(GLuint unit, GLuint sampler) {}
86 
glBindSamplersNULL(GLuint first,GLsizei count,const GLuint * samplers)87 void INTERNAL_GL_APIENTRY glBindSamplersNULL(GLuint first, GLsizei count, const GLuint *samplers) {}
88 
glBindTextureNULL(GLenum target,GLuint texture)89 void INTERNAL_GL_APIENTRY glBindTextureNULL(GLenum target, GLuint texture) {}
90 
glBindTextureUnitNULL(GLuint unit,GLuint texture)91 void INTERNAL_GL_APIENTRY glBindTextureUnitNULL(GLuint unit, GLuint texture) {}
92 
glBindTexturesNULL(GLuint first,GLsizei count,const GLuint * textures)93 void INTERNAL_GL_APIENTRY glBindTexturesNULL(GLuint first, GLsizei count, const GLuint *textures) {}
94 
glBindTransformFeedbackNULL(GLenum target,GLuint id)95 void INTERNAL_GL_APIENTRY glBindTransformFeedbackNULL(GLenum target, GLuint id) {}
96 
glBindVertexArrayNULL(GLuint array)97 void INTERNAL_GL_APIENTRY glBindVertexArrayNULL(GLuint array) {}
98 
glBindVertexBufferNULL(GLuint bindingindex,GLuint buffer,GLintptr offset,GLsizei stride)99 void INTERNAL_GL_APIENTRY glBindVertexBufferNULL(GLuint bindingindex,
100                                                  GLuint buffer,
101                                                  GLintptr offset,
102                                                  GLsizei stride)
103 {}
104 
glBindVertexBuffersNULL(GLuint first,GLsizei count,const GLuint * buffers,const GLintptr * offsets,const GLsizei * strides)105 void INTERNAL_GL_APIENTRY glBindVertexBuffersNULL(GLuint first,
106                                                   GLsizei count,
107                                                   const GLuint *buffers,
108                                                   const GLintptr *offsets,
109                                                   const GLsizei *strides)
110 {}
111 
glBlendBarrierNULL()112 void INTERNAL_GL_APIENTRY glBlendBarrierNULL() {}
113 
glBlendColorNULL(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)114 void INTERNAL_GL_APIENTRY glBlendColorNULL(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
115 {}
116 
glBlendEquationNULL(GLenum mode)117 void INTERNAL_GL_APIENTRY glBlendEquationNULL(GLenum mode) {}
118 
glBlendEquationSeparateNULL(GLenum modeRGB,GLenum modeAlpha)119 void INTERNAL_GL_APIENTRY glBlendEquationSeparateNULL(GLenum modeRGB, GLenum modeAlpha) {}
120 
glBlendEquationSeparateiNULL(GLuint buf,GLenum modeRGB,GLenum modeAlpha)121 void INTERNAL_GL_APIENTRY glBlendEquationSeparateiNULL(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
122 {}
123 
glBlendEquationiNULL(GLuint buf,GLenum mode)124 void INTERNAL_GL_APIENTRY glBlendEquationiNULL(GLuint buf, GLenum mode) {}
125 
glBlendFuncNULL(GLenum sfactor,GLenum dfactor)126 void INTERNAL_GL_APIENTRY glBlendFuncNULL(GLenum sfactor, GLenum dfactor) {}
127 
glBlendFuncSeparateNULL(GLenum sfactorRGB,GLenum dfactorRGB,GLenum sfactorAlpha,GLenum dfactorAlpha)128 void INTERNAL_GL_APIENTRY glBlendFuncSeparateNULL(GLenum sfactorRGB,
129                                                   GLenum dfactorRGB,
130                                                   GLenum sfactorAlpha,
131                                                   GLenum dfactorAlpha)
132 {}
133 
134 void INTERNAL_GL_APIENTRY
glBlendFuncSeparateiNULL(GLuint buf,GLenum srcRGB,GLenum dstRGB,GLenum srcAlpha,GLenum dstAlpha)135 glBlendFuncSeparateiNULL(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
136 {}
137 
glBlendFunciNULL(GLuint buf,GLenum src,GLenum dst)138 void INTERNAL_GL_APIENTRY glBlendFunciNULL(GLuint buf, GLenum src, GLenum dst) {}
139 
glBlitFramebufferNULL(GLint srcX0,GLint srcY0,GLint srcX1,GLint srcY1,GLint dstX0,GLint dstY0,GLint dstX1,GLint dstY1,GLbitfield mask,GLenum filter)140 void INTERNAL_GL_APIENTRY glBlitFramebufferNULL(GLint srcX0,
141                                                 GLint srcY0,
142                                                 GLint srcX1,
143                                                 GLint srcY1,
144                                                 GLint dstX0,
145                                                 GLint dstY0,
146                                                 GLint dstX1,
147                                                 GLint dstY1,
148                                                 GLbitfield mask,
149                                                 GLenum filter)
150 {}
151 
glBlitNamedFramebufferNULL(GLuint readFramebuffer,GLuint drawFramebuffer,GLint srcX0,GLint srcY0,GLint srcX1,GLint srcY1,GLint dstX0,GLint dstY0,GLint dstX1,GLint dstY1,GLbitfield mask,GLenum filter)152 void INTERNAL_GL_APIENTRY glBlitNamedFramebufferNULL(GLuint readFramebuffer,
153                                                      GLuint drawFramebuffer,
154                                                      GLint srcX0,
155                                                      GLint srcY0,
156                                                      GLint srcX1,
157                                                      GLint srcY1,
158                                                      GLint dstX0,
159                                                      GLint dstY0,
160                                                      GLint dstX1,
161                                                      GLint dstY1,
162                                                      GLbitfield mask,
163                                                      GLenum filter)
164 {}
165 
glBufferDataNULL(GLenum target,GLsizeiptr size,const void * data,GLenum usage)166 void INTERNAL_GL_APIENTRY glBufferDataNULL(GLenum target,
167                                            GLsizeiptr size,
168                                            const void *data,
169                                            GLenum usage)
170 {}
171 
glBufferStorageNULL(GLenum target,GLsizeiptr size,const void * data,GLbitfield flags)172 void INTERNAL_GL_APIENTRY glBufferStorageNULL(GLenum target,
173                                               GLsizeiptr size,
174                                               const void *data,
175                                               GLbitfield flags)
176 {}
177 
glBufferStorageMemEXTNULL(GLenum target,GLsizeiptr size,GLuint memory,GLuint64 offset)178 void INTERNAL_GL_APIENTRY glBufferStorageMemEXTNULL(GLenum target,
179                                                     GLsizeiptr size,
180                                                     GLuint memory,
181                                                     GLuint64 offset)
182 {}
183 
glBufferSubDataNULL(GLenum target,GLintptr offset,GLsizeiptr size,const void * data)184 void INTERNAL_GL_APIENTRY glBufferSubDataNULL(GLenum target,
185                                               GLintptr offset,
186                                               GLsizeiptr size,
187                                               const void *data)
188 {}
189 
glCheckFramebufferStatusNULL(GLenum target)190 GLenum INTERNAL_GL_APIENTRY glCheckFramebufferStatusNULL(GLenum target)
191 {
192     return static_cast<GLenum>(0);
193 }
194 
glCheckNamedFramebufferStatusNULL(GLuint framebuffer,GLenum target)195 GLenum INTERNAL_GL_APIENTRY glCheckNamedFramebufferStatusNULL(GLuint framebuffer, GLenum target)
196 {
197     return static_cast<GLenum>(0);
198 }
199 
glClampColorNULL(GLenum target,GLenum clamp)200 void INTERNAL_GL_APIENTRY glClampColorNULL(GLenum target, GLenum clamp) {}
201 
glClearNULL(GLbitfield mask)202 void INTERNAL_GL_APIENTRY glClearNULL(GLbitfield mask) {}
203 
glClearBufferDataNULL(GLenum target,GLenum internalformat,GLenum format,GLenum type,const void * data)204 void INTERNAL_GL_APIENTRY glClearBufferDataNULL(GLenum target,
205                                                 GLenum internalformat,
206                                                 GLenum format,
207                                                 GLenum type,
208                                                 const void *data)
209 {}
210 
glClearBufferSubDataNULL(GLenum target,GLenum internalformat,GLintptr offset,GLsizeiptr size,GLenum format,GLenum type,const void * data)211 void INTERNAL_GL_APIENTRY glClearBufferSubDataNULL(GLenum target,
212                                                    GLenum internalformat,
213                                                    GLintptr offset,
214                                                    GLsizeiptr size,
215                                                    GLenum format,
216                                                    GLenum type,
217                                                    const void *data)
218 {}
219 
glClearBufferfiNULL(GLenum buffer,GLint drawbuffer,GLfloat depth,GLint stencil)220 void INTERNAL_GL_APIENTRY glClearBufferfiNULL(GLenum buffer,
221                                               GLint drawbuffer,
222                                               GLfloat depth,
223                                               GLint stencil)
224 {}
225 
glClearBufferfvNULL(GLenum buffer,GLint drawbuffer,const GLfloat * value)226 void INTERNAL_GL_APIENTRY glClearBufferfvNULL(GLenum buffer, GLint drawbuffer, const GLfloat *value)
227 {}
228 
glClearBufferivNULL(GLenum buffer,GLint drawbuffer,const GLint * value)229 void INTERNAL_GL_APIENTRY glClearBufferivNULL(GLenum buffer, GLint drawbuffer, const GLint *value)
230 {}
231 
glClearBufferuivNULL(GLenum buffer,GLint drawbuffer,const GLuint * value)232 void INTERNAL_GL_APIENTRY glClearBufferuivNULL(GLenum buffer, GLint drawbuffer, const GLuint *value)
233 {}
234 
glClearColorNULL(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)235 void INTERNAL_GL_APIENTRY glClearColorNULL(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
236 {}
237 
glClearDepthNULL(GLdouble depth)238 void INTERNAL_GL_APIENTRY glClearDepthNULL(GLdouble depth) {}
239 
glClearDepthfNULL(GLfloat d)240 void INTERNAL_GL_APIENTRY glClearDepthfNULL(GLfloat d) {}
241 
glClearNamedBufferDataNULL(GLuint buffer,GLenum internalformat,GLenum format,GLenum type,const void * data)242 void INTERNAL_GL_APIENTRY glClearNamedBufferDataNULL(GLuint buffer,
243                                                      GLenum internalformat,
244                                                      GLenum format,
245                                                      GLenum type,
246                                                      const void *data)
247 {}
248 
glClearNamedBufferSubDataNULL(GLuint buffer,GLenum internalformat,GLintptr offset,GLsizeiptr size,GLenum format,GLenum type,const void * data)249 void INTERNAL_GL_APIENTRY glClearNamedBufferSubDataNULL(GLuint buffer,
250                                                         GLenum internalformat,
251                                                         GLintptr offset,
252                                                         GLsizeiptr size,
253                                                         GLenum format,
254                                                         GLenum type,
255                                                         const void *data)
256 {}
257 
glClearNamedFramebufferfiNULL(GLuint framebuffer,GLenum buffer,GLint drawbuffer,GLfloat depth,GLint stencil)258 void INTERNAL_GL_APIENTRY glClearNamedFramebufferfiNULL(GLuint framebuffer,
259                                                         GLenum buffer,
260                                                         GLint drawbuffer,
261                                                         GLfloat depth,
262                                                         GLint stencil)
263 {}
264 
glClearNamedFramebufferfvNULL(GLuint framebuffer,GLenum buffer,GLint drawbuffer,const GLfloat * value)265 void INTERNAL_GL_APIENTRY glClearNamedFramebufferfvNULL(GLuint framebuffer,
266                                                         GLenum buffer,
267                                                         GLint drawbuffer,
268                                                         const GLfloat *value)
269 {}
270 
glClearNamedFramebufferivNULL(GLuint framebuffer,GLenum buffer,GLint drawbuffer,const GLint * value)271 void INTERNAL_GL_APIENTRY glClearNamedFramebufferivNULL(GLuint framebuffer,
272                                                         GLenum buffer,
273                                                         GLint drawbuffer,
274                                                         const GLint *value)
275 {}
276 
glClearNamedFramebufferuivNULL(GLuint framebuffer,GLenum buffer,GLint drawbuffer,const GLuint * value)277 void INTERNAL_GL_APIENTRY glClearNamedFramebufferuivNULL(GLuint framebuffer,
278                                                          GLenum buffer,
279                                                          GLint drawbuffer,
280                                                          const GLuint *value)
281 {}
282 
glClearStencilNULL(GLint s)283 void INTERNAL_GL_APIENTRY glClearStencilNULL(GLint s) {}
284 
285 void INTERNAL_GL_APIENTRY
glClearTexImageNULL(GLuint texture,GLint level,GLenum format,GLenum type,const void * data)286 glClearTexImageNULL(GLuint texture, GLint level, GLenum format, GLenum type, const void *data)
287 {}
288 
glClearTexSubImageNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const void * data)289 void INTERNAL_GL_APIENTRY glClearTexSubImageNULL(GLuint texture,
290                                                  GLint level,
291                                                  GLint xoffset,
292                                                  GLint yoffset,
293                                                  GLint zoffset,
294                                                  GLsizei width,
295                                                  GLsizei height,
296                                                  GLsizei depth,
297                                                  GLenum format,
298                                                  GLenum type,
299                                                  const void *data)
300 {}
301 
glClientWaitSyncNULL(GLsync sync,GLbitfield flags,GLuint64 timeout)302 GLenum INTERNAL_GL_APIENTRY glClientWaitSyncNULL(GLsync sync, GLbitfield flags, GLuint64 timeout)
303 {
304     return static_cast<GLenum>(0);
305 }
306 
glClipControlNULL(GLenum origin,GLenum depth)307 void INTERNAL_GL_APIENTRY glClipControlNULL(GLenum origin, GLenum depth) {}
308 
glColorMaskNULL(GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha)309 void INTERNAL_GL_APIENTRY glColorMaskNULL(GLboolean red,
310                                           GLboolean green,
311                                           GLboolean blue,
312                                           GLboolean alpha)
313 {}
314 
315 void INTERNAL_GL_APIENTRY
glColorMaskiNULL(GLuint index,GLboolean r,GLboolean g,GLboolean b,GLboolean a)316 glColorMaskiNULL(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
317 {}
318 
glCompileShaderNULL(GLuint shader)319 void INTERNAL_GL_APIENTRY glCompileShaderNULL(GLuint shader) {}
320 
glCompressedTexImage1DNULL(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLint border,GLsizei imageSize,const void * data)321 void INTERNAL_GL_APIENTRY glCompressedTexImage1DNULL(GLenum target,
322                                                      GLint level,
323                                                      GLenum internalformat,
324                                                      GLsizei width,
325                                                      GLint border,
326                                                      GLsizei imageSize,
327                                                      const void *data)
328 {}
329 
glCompressedTexImage2DNULL(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const void * data)330 void INTERNAL_GL_APIENTRY glCompressedTexImage2DNULL(GLenum target,
331                                                      GLint level,
332                                                      GLenum internalformat,
333                                                      GLsizei width,
334                                                      GLsizei height,
335                                                      GLint border,
336                                                      GLsizei imageSize,
337                                                      const void *data)
338 {}
339 
glCompressedTexImage3DNULL(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const void * data)340 void INTERNAL_GL_APIENTRY glCompressedTexImage3DNULL(GLenum target,
341                                                      GLint level,
342                                                      GLenum internalformat,
343                                                      GLsizei width,
344                                                      GLsizei height,
345                                                      GLsizei depth,
346                                                      GLint border,
347                                                      GLsizei imageSize,
348                                                      const void *data)
349 {}
350 
glCompressedTexSubImage1DNULL(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const void * data)351 void INTERNAL_GL_APIENTRY glCompressedTexSubImage1DNULL(GLenum target,
352                                                         GLint level,
353                                                         GLint xoffset,
354                                                         GLsizei width,
355                                                         GLenum format,
356                                                         GLsizei imageSize,
357                                                         const void *data)
358 {}
359 
glCompressedTexSubImage2DNULL(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const void * data)360 void INTERNAL_GL_APIENTRY glCompressedTexSubImage2DNULL(GLenum target,
361                                                         GLint level,
362                                                         GLint xoffset,
363                                                         GLint yoffset,
364                                                         GLsizei width,
365                                                         GLsizei height,
366                                                         GLenum format,
367                                                         GLsizei imageSize,
368                                                         const void *data)
369 {}
370 
glCompressedTexSubImage3DNULL(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const void * data)371 void INTERNAL_GL_APIENTRY glCompressedTexSubImage3DNULL(GLenum target,
372                                                         GLint level,
373                                                         GLint xoffset,
374                                                         GLint yoffset,
375                                                         GLint zoffset,
376                                                         GLsizei width,
377                                                         GLsizei height,
378                                                         GLsizei depth,
379                                                         GLenum format,
380                                                         GLsizei imageSize,
381                                                         const void *data)
382 {}
383 
glCompressedTextureSubImage1DNULL(GLuint texture,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const void * data)384 void INTERNAL_GL_APIENTRY glCompressedTextureSubImage1DNULL(GLuint texture,
385                                                             GLint level,
386                                                             GLint xoffset,
387                                                             GLsizei width,
388                                                             GLenum format,
389                                                             GLsizei imageSize,
390                                                             const void *data)
391 {}
392 
glCompressedTextureSubImage2DNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const void * data)393 void INTERNAL_GL_APIENTRY glCompressedTextureSubImage2DNULL(GLuint texture,
394                                                             GLint level,
395                                                             GLint xoffset,
396                                                             GLint yoffset,
397                                                             GLsizei width,
398                                                             GLsizei height,
399                                                             GLenum format,
400                                                             GLsizei imageSize,
401                                                             const void *data)
402 {}
403 
glCompressedTextureSubImage3DNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const void * data)404 void INTERNAL_GL_APIENTRY glCompressedTextureSubImage3DNULL(GLuint texture,
405                                                             GLint level,
406                                                             GLint xoffset,
407                                                             GLint yoffset,
408                                                             GLint zoffset,
409                                                             GLsizei width,
410                                                             GLsizei height,
411                                                             GLsizei depth,
412                                                             GLenum format,
413                                                             GLsizei imageSize,
414                                                             const void *data)
415 {}
416 
glCopyBufferSubDataNULL(GLenum readTarget,GLenum writeTarget,GLintptr readOffset,GLintptr writeOffset,GLsizeiptr size)417 void INTERNAL_GL_APIENTRY glCopyBufferSubDataNULL(GLenum readTarget,
418                                                   GLenum writeTarget,
419                                                   GLintptr readOffset,
420                                                   GLintptr writeOffset,
421                                                   GLsizeiptr size)
422 {}
423 
glCopyImageSubDataNULL(GLuint srcName,GLenum srcTarget,GLint srcLevel,GLint srcX,GLint srcY,GLint srcZ,GLuint dstName,GLenum dstTarget,GLint dstLevel,GLint dstX,GLint dstY,GLint dstZ,GLsizei srcWidth,GLsizei srcHeight,GLsizei srcDepth)424 void INTERNAL_GL_APIENTRY glCopyImageSubDataNULL(GLuint srcName,
425                                                  GLenum srcTarget,
426                                                  GLint srcLevel,
427                                                  GLint srcX,
428                                                  GLint srcY,
429                                                  GLint srcZ,
430                                                  GLuint dstName,
431                                                  GLenum dstTarget,
432                                                  GLint dstLevel,
433                                                  GLint dstX,
434                                                  GLint dstY,
435                                                  GLint dstZ,
436                                                  GLsizei srcWidth,
437                                                  GLsizei srcHeight,
438                                                  GLsizei srcDepth)
439 {}
440 
glCopyNamedBufferSubDataNULL(GLuint readBuffer,GLuint writeBuffer,GLintptr readOffset,GLintptr writeOffset,GLsizeiptr size)441 void INTERNAL_GL_APIENTRY glCopyNamedBufferSubDataNULL(GLuint readBuffer,
442                                                        GLuint writeBuffer,
443                                                        GLintptr readOffset,
444                                                        GLintptr writeOffset,
445                                                        GLsizeiptr size)
446 {}
447 
glCopyTexImage1DNULL(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLint border)448 void INTERNAL_GL_APIENTRY glCopyTexImage1DNULL(GLenum target,
449                                                GLint level,
450                                                GLenum internalformat,
451                                                GLint x,
452                                                GLint y,
453                                                GLsizei width,
454                                                GLint border)
455 {}
456 
glCopyTexImage2DNULL(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)457 void INTERNAL_GL_APIENTRY glCopyTexImage2DNULL(GLenum target,
458                                                GLint level,
459                                                GLenum internalformat,
460                                                GLint x,
461                                                GLint y,
462                                                GLsizei width,
463                                                GLsizei height,
464                                                GLint border)
465 {}
466 
467 void INTERNAL_GL_APIENTRY
glCopyTexSubImage1DNULL(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)468 glCopyTexSubImage1DNULL(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
469 {}
470 
glCopyTexSubImage2DNULL(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)471 void INTERNAL_GL_APIENTRY glCopyTexSubImage2DNULL(GLenum target,
472                                                   GLint level,
473                                                   GLint xoffset,
474                                                   GLint yoffset,
475                                                   GLint x,
476                                                   GLint y,
477                                                   GLsizei width,
478                                                   GLsizei height)
479 {}
480 
glCopyTexSubImage3DNULL(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)481 void INTERNAL_GL_APIENTRY glCopyTexSubImage3DNULL(GLenum target,
482                                                   GLint level,
483                                                   GLint xoffset,
484                                                   GLint yoffset,
485                                                   GLint zoffset,
486                                                   GLint x,
487                                                   GLint y,
488                                                   GLsizei width,
489                                                   GLsizei height)
490 {}
491 
glCopyTextureSubImage1DNULL(GLuint texture,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)492 void INTERNAL_GL_APIENTRY glCopyTextureSubImage1DNULL(GLuint texture,
493                                                       GLint level,
494                                                       GLint xoffset,
495                                                       GLint x,
496                                                       GLint y,
497                                                       GLsizei width)
498 {}
499 
glCopyTextureSubImage2DNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)500 void INTERNAL_GL_APIENTRY glCopyTextureSubImage2DNULL(GLuint texture,
501                                                       GLint level,
502                                                       GLint xoffset,
503                                                       GLint yoffset,
504                                                       GLint x,
505                                                       GLint y,
506                                                       GLsizei width,
507                                                       GLsizei height)
508 {}
509 
glCopyTextureSubImage3DNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)510 void INTERNAL_GL_APIENTRY glCopyTextureSubImage3DNULL(GLuint texture,
511                                                       GLint level,
512                                                       GLint xoffset,
513                                                       GLint yoffset,
514                                                       GLint zoffset,
515                                                       GLint x,
516                                                       GLint y,
517                                                       GLsizei width,
518                                                       GLsizei height)
519 {}
520 
glCoverageModulationNVNULL(GLenum components)521 void INTERNAL_GL_APIENTRY glCoverageModulationNVNULL(GLenum components) {}
522 
glCreateBuffersNULL(GLsizei n,GLuint * buffers)523 void INTERNAL_GL_APIENTRY glCreateBuffersNULL(GLsizei n, GLuint *buffers) {}
524 
glCreateFramebuffersNULL(GLsizei n,GLuint * framebuffers)525 void INTERNAL_GL_APIENTRY glCreateFramebuffersNULL(GLsizei n, GLuint *framebuffers) {}
526 
glCreateMemoryObjectsEXTNULL(GLsizei n,GLuint * memoryObjects)527 void INTERNAL_GL_APIENTRY glCreateMemoryObjectsEXTNULL(GLsizei n, GLuint *memoryObjects) {}
528 
glCreateProgramNULL()529 GLuint INTERNAL_GL_APIENTRY glCreateProgramNULL()
530 {
531     return static_cast<GLuint>(0);
532 }
533 
glCreateProgramPipelinesNULL(GLsizei n,GLuint * pipelines)534 void INTERNAL_GL_APIENTRY glCreateProgramPipelinesNULL(GLsizei n, GLuint *pipelines) {}
535 
glCreateQueriesNULL(GLenum target,GLsizei n,GLuint * ids)536 void INTERNAL_GL_APIENTRY glCreateQueriesNULL(GLenum target, GLsizei n, GLuint *ids) {}
537 
glCreateRenderbuffersNULL(GLsizei n,GLuint * renderbuffers)538 void INTERNAL_GL_APIENTRY glCreateRenderbuffersNULL(GLsizei n, GLuint *renderbuffers) {}
539 
glCreateSamplersNULL(GLsizei n,GLuint * samplers)540 void INTERNAL_GL_APIENTRY glCreateSamplersNULL(GLsizei n, GLuint *samplers) {}
541 
glCreateShaderNULL(GLenum type)542 GLuint INTERNAL_GL_APIENTRY glCreateShaderNULL(GLenum type)
543 {
544     return static_cast<GLuint>(0);
545 }
546 
glCreateShaderProgramvNULL(GLenum type,GLsizei count,const GLchar * const * strings)547 GLuint INTERNAL_GL_APIENTRY glCreateShaderProgramvNULL(GLenum type,
548                                                        GLsizei count,
549                                                        const GLchar *const *strings)
550 {
551     return static_cast<GLuint>(0);
552 }
553 
glCreateTexturesNULL(GLenum target,GLsizei n,GLuint * textures)554 void INTERNAL_GL_APIENTRY glCreateTexturesNULL(GLenum target, GLsizei n, GLuint *textures) {}
555 
glCreateTransformFeedbacksNULL(GLsizei n,GLuint * ids)556 void INTERNAL_GL_APIENTRY glCreateTransformFeedbacksNULL(GLsizei n, GLuint *ids) {}
557 
glCreateVertexArraysNULL(GLsizei n,GLuint * arrays)558 void INTERNAL_GL_APIENTRY glCreateVertexArraysNULL(GLsizei n, GLuint *arrays) {}
559 
glCullFaceNULL(GLenum mode)560 void INTERNAL_GL_APIENTRY glCullFaceNULL(GLenum mode) {}
561 
glDebugMessageCallbackNULL(GLDEBUGPROC callback,const void * userParam)562 void INTERNAL_GL_APIENTRY glDebugMessageCallbackNULL(GLDEBUGPROC callback, const void *userParam) {}
563 
glDebugMessageControlNULL(GLenum source,GLenum type,GLenum severity,GLsizei count,const GLuint * ids,GLboolean enabled)564 void INTERNAL_GL_APIENTRY glDebugMessageControlNULL(GLenum source,
565                                                     GLenum type,
566                                                     GLenum severity,
567                                                     GLsizei count,
568                                                     const GLuint *ids,
569                                                     GLboolean enabled)
570 {}
571 
glDebugMessageInsertNULL(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar * buf)572 void INTERNAL_GL_APIENTRY glDebugMessageInsertNULL(GLenum source,
573                                                    GLenum type,
574                                                    GLuint id,
575                                                    GLenum severity,
576                                                    GLsizei length,
577                                                    const GLchar *buf)
578 {}
579 
glDeleteBuffersNULL(GLsizei n,const GLuint * buffers)580 void INTERNAL_GL_APIENTRY glDeleteBuffersNULL(GLsizei n, const GLuint *buffers) {}
581 
glDeleteFencesNVNULL(GLsizei n,const GLuint * fences)582 void INTERNAL_GL_APIENTRY glDeleteFencesNVNULL(GLsizei n, const GLuint *fences) {}
583 
glDeleteFramebuffersNULL(GLsizei n,const GLuint * framebuffers)584 void INTERNAL_GL_APIENTRY glDeleteFramebuffersNULL(GLsizei n, const GLuint *framebuffers) {}
585 
glDeleteMemoryObjectsEXTNULL(GLsizei n,const GLuint * memoryObjects)586 void INTERNAL_GL_APIENTRY glDeleteMemoryObjectsEXTNULL(GLsizei n, const GLuint *memoryObjects) {}
587 
glDeleteProgramNULL(GLuint program)588 void INTERNAL_GL_APIENTRY glDeleteProgramNULL(GLuint program) {}
589 
glDeleteProgramPipelinesNULL(GLsizei n,const GLuint * pipelines)590 void INTERNAL_GL_APIENTRY glDeleteProgramPipelinesNULL(GLsizei n, const GLuint *pipelines) {}
591 
glDeleteQueriesNULL(GLsizei n,const GLuint * ids)592 void INTERNAL_GL_APIENTRY glDeleteQueriesNULL(GLsizei n, const GLuint *ids) {}
593 
glDeleteRenderbuffersNULL(GLsizei n,const GLuint * renderbuffers)594 void INTERNAL_GL_APIENTRY glDeleteRenderbuffersNULL(GLsizei n, const GLuint *renderbuffers) {}
595 
glDeleteSamplersNULL(GLsizei count,const GLuint * samplers)596 void INTERNAL_GL_APIENTRY glDeleteSamplersNULL(GLsizei count, const GLuint *samplers) {}
597 
glDeleteSemaphoresEXTNULL(GLsizei n,const GLuint * semaphores)598 void INTERNAL_GL_APIENTRY glDeleteSemaphoresEXTNULL(GLsizei n, const GLuint *semaphores) {}
599 
glDeleteShaderNULL(GLuint shader)600 void INTERNAL_GL_APIENTRY glDeleteShaderNULL(GLuint shader) {}
601 
glDeleteSyncNULL(GLsync sync)602 void INTERNAL_GL_APIENTRY glDeleteSyncNULL(GLsync sync) {}
603 
glDeleteTexturesNULL(GLsizei n,const GLuint * textures)604 void INTERNAL_GL_APIENTRY glDeleteTexturesNULL(GLsizei n, const GLuint *textures) {}
605 
glDeleteTransformFeedbacksNULL(GLsizei n,const GLuint * ids)606 void INTERNAL_GL_APIENTRY glDeleteTransformFeedbacksNULL(GLsizei n, const GLuint *ids) {}
607 
glDeleteVertexArraysNULL(GLsizei n,const GLuint * arrays)608 void INTERNAL_GL_APIENTRY glDeleteVertexArraysNULL(GLsizei n, const GLuint *arrays) {}
609 
glDepthFuncNULL(GLenum func)610 void INTERNAL_GL_APIENTRY glDepthFuncNULL(GLenum func) {}
611 
glDepthMaskNULL(GLboolean flag)612 void INTERNAL_GL_APIENTRY glDepthMaskNULL(GLboolean flag) {}
613 
glDepthRangeNULL(GLdouble n,GLdouble f)614 void INTERNAL_GL_APIENTRY glDepthRangeNULL(GLdouble n, GLdouble f) {}
615 
glDepthRangeArrayvNULL(GLuint first,GLsizei count,const GLdouble * v)616 void INTERNAL_GL_APIENTRY glDepthRangeArrayvNULL(GLuint first, GLsizei count, const GLdouble *v) {}
617 
glDepthRangeIndexedNULL(GLuint index,GLdouble n,GLdouble f)618 void INTERNAL_GL_APIENTRY glDepthRangeIndexedNULL(GLuint index, GLdouble n, GLdouble f) {}
619 
glDepthRangefNULL(GLfloat n,GLfloat f)620 void INTERNAL_GL_APIENTRY glDepthRangefNULL(GLfloat n, GLfloat f) {}
621 
glDetachShaderNULL(GLuint program,GLuint shader)622 void INTERNAL_GL_APIENTRY glDetachShaderNULL(GLuint program, GLuint shader) {}
623 
glDisableNULL(GLenum cap)624 void INTERNAL_GL_APIENTRY glDisableNULL(GLenum cap) {}
625 
glDisableVertexArrayAttribNULL(GLuint vaobj,GLuint index)626 void INTERNAL_GL_APIENTRY glDisableVertexArrayAttribNULL(GLuint vaobj, GLuint index) {}
627 
glDisableVertexAttribArrayNULL(GLuint index)628 void INTERNAL_GL_APIENTRY glDisableVertexAttribArrayNULL(GLuint index) {}
629 
glDisableiNULL(GLenum target,GLuint index)630 void INTERNAL_GL_APIENTRY glDisableiNULL(GLenum target, GLuint index) {}
631 
glDiscardFramebufferEXTNULL(GLenum target,GLsizei numAttachments,const GLenum * attachments)632 void INTERNAL_GL_APIENTRY glDiscardFramebufferEXTNULL(GLenum target,
633                                                       GLsizei numAttachments,
634                                                       const GLenum *attachments)
635 {}
636 
glDispatchComputeNULL(GLuint num_groups_x,GLuint num_groups_y,GLuint num_groups_z)637 void INTERNAL_GL_APIENTRY glDispatchComputeNULL(GLuint num_groups_x,
638                                                 GLuint num_groups_y,
639                                                 GLuint num_groups_z)
640 {}
641 
glDispatchComputeIndirectNULL(GLintptr indirect)642 void INTERNAL_GL_APIENTRY glDispatchComputeIndirectNULL(GLintptr indirect) {}
643 
glDrawArraysNULL(GLenum mode,GLint first,GLsizei count)644 void INTERNAL_GL_APIENTRY glDrawArraysNULL(GLenum mode, GLint first, GLsizei count) {}
645 
glDrawArraysIndirectNULL(GLenum mode,const void * indirect)646 void INTERNAL_GL_APIENTRY glDrawArraysIndirectNULL(GLenum mode, const void *indirect) {}
647 
glDrawArraysInstancedNULL(GLenum mode,GLint first,GLsizei count,GLsizei instancecount)648 void INTERNAL_GL_APIENTRY glDrawArraysInstancedNULL(GLenum mode,
649                                                     GLint first,
650                                                     GLsizei count,
651                                                     GLsizei instancecount)
652 {}
653 
glDrawArraysInstancedBaseInstanceNULL(GLenum mode,GLint first,GLsizei count,GLsizei instancecount,GLuint baseinstance)654 void INTERNAL_GL_APIENTRY glDrawArraysInstancedBaseInstanceNULL(GLenum mode,
655                                                                 GLint first,
656                                                                 GLsizei count,
657                                                                 GLsizei instancecount,
658                                                                 GLuint baseinstance)
659 {}
660 
glDrawBufferNULL(GLenum buf)661 void INTERNAL_GL_APIENTRY glDrawBufferNULL(GLenum buf) {}
662 
glDrawBuffersNULL(GLsizei n,const GLenum * bufs)663 void INTERNAL_GL_APIENTRY glDrawBuffersNULL(GLsizei n, const GLenum *bufs) {}
664 
glDrawElementsNULL(GLenum mode,GLsizei count,GLenum type,const void * indices)665 void INTERNAL_GL_APIENTRY glDrawElementsNULL(GLenum mode,
666                                              GLsizei count,
667                                              GLenum type,
668                                              const void *indices)
669 {}
670 
glDrawElementsBaseVertexNULL(GLenum mode,GLsizei count,GLenum type,const void * indices,GLint basevertex)671 void INTERNAL_GL_APIENTRY glDrawElementsBaseVertexNULL(GLenum mode,
672                                                        GLsizei count,
673                                                        GLenum type,
674                                                        const void *indices,
675                                                        GLint basevertex)
676 {}
677 
glDrawElementsIndirectNULL(GLenum mode,GLenum type,const void * indirect)678 void INTERNAL_GL_APIENTRY glDrawElementsIndirectNULL(GLenum mode, GLenum type, const void *indirect)
679 {}
680 
glDrawElementsInstancedNULL(GLenum mode,GLsizei count,GLenum type,const void * indices,GLsizei instancecount)681 void INTERNAL_GL_APIENTRY glDrawElementsInstancedNULL(GLenum mode,
682                                                       GLsizei count,
683                                                       GLenum type,
684                                                       const void *indices,
685                                                       GLsizei instancecount)
686 {}
687 
glDrawElementsInstancedBaseInstanceNULL(GLenum mode,GLsizei count,GLenum type,const void * indices,GLsizei instancecount,GLuint baseinstance)688 void INTERNAL_GL_APIENTRY glDrawElementsInstancedBaseInstanceNULL(GLenum mode,
689                                                                   GLsizei count,
690                                                                   GLenum type,
691                                                                   const void *indices,
692                                                                   GLsizei instancecount,
693                                                                   GLuint baseinstance)
694 {}
695 
glDrawElementsInstancedBaseVertexNULL(GLenum mode,GLsizei count,GLenum type,const void * indices,GLsizei instancecount,GLint basevertex)696 void INTERNAL_GL_APIENTRY glDrawElementsInstancedBaseVertexNULL(GLenum mode,
697                                                                 GLsizei count,
698                                                                 GLenum type,
699                                                                 const void *indices,
700                                                                 GLsizei instancecount,
701                                                                 GLint basevertex)
702 {}
703 
glDrawElementsInstancedBaseVertexBaseInstanceNULL(GLenum mode,GLsizei count,GLenum type,const void * indices,GLsizei instancecount,GLint basevertex,GLuint baseinstance)704 void INTERNAL_GL_APIENTRY glDrawElementsInstancedBaseVertexBaseInstanceNULL(GLenum mode,
705                                                                             GLsizei count,
706                                                                             GLenum type,
707                                                                             const void *indices,
708                                                                             GLsizei instancecount,
709                                                                             GLint basevertex,
710                                                                             GLuint baseinstance)
711 {}
712 
glDrawRangeElementsNULL(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const void * indices)713 void INTERNAL_GL_APIENTRY glDrawRangeElementsNULL(GLenum mode,
714                                                   GLuint start,
715                                                   GLuint end,
716                                                   GLsizei count,
717                                                   GLenum type,
718                                                   const void *indices)
719 {}
720 
glDrawRangeElementsBaseVertexNULL(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const void * indices,GLint basevertex)721 void INTERNAL_GL_APIENTRY glDrawRangeElementsBaseVertexNULL(GLenum mode,
722                                                             GLuint start,
723                                                             GLuint end,
724                                                             GLsizei count,
725                                                             GLenum type,
726                                                             const void *indices,
727                                                             GLint basevertex)
728 {}
729 
glDrawTransformFeedbackNULL(GLenum mode,GLuint id)730 void INTERNAL_GL_APIENTRY glDrawTransformFeedbackNULL(GLenum mode, GLuint id) {}
731 
glDrawTransformFeedbackInstancedNULL(GLenum mode,GLuint id,GLsizei instancecount)732 void INTERNAL_GL_APIENTRY glDrawTransformFeedbackInstancedNULL(GLenum mode,
733                                                                GLuint id,
734                                                                GLsizei instancecount)
735 {}
736 
glDrawTransformFeedbackStreamNULL(GLenum mode,GLuint id,GLuint stream)737 void INTERNAL_GL_APIENTRY glDrawTransformFeedbackStreamNULL(GLenum mode, GLuint id, GLuint stream)
738 {}
739 
glDrawTransformFeedbackStreamInstancedNULL(GLenum mode,GLuint id,GLuint stream,GLsizei instancecount)740 void INTERNAL_GL_APIENTRY glDrawTransformFeedbackStreamInstancedNULL(GLenum mode,
741                                                                      GLuint id,
742                                                                      GLuint stream,
743                                                                      GLsizei instancecount)
744 {}
745 
glEGLImageTargetRenderbufferStorageOESNULL(GLenum target,GLeglImageOES image)746 void INTERNAL_GL_APIENTRY glEGLImageTargetRenderbufferStorageOESNULL(GLenum target,
747                                                                      GLeglImageOES image)
748 {}
749 
glEGLImageTargetTexture2DOESNULL(GLenum target,GLeglImageOES image)750 void INTERNAL_GL_APIENTRY glEGLImageTargetTexture2DOESNULL(GLenum target, GLeglImageOES image) {}
751 
glEnableNULL(GLenum cap)752 void INTERNAL_GL_APIENTRY glEnableNULL(GLenum cap) {}
753 
glEnableVertexArrayAttribNULL(GLuint vaobj,GLuint index)754 void INTERNAL_GL_APIENTRY glEnableVertexArrayAttribNULL(GLuint vaobj, GLuint index) {}
755 
glEnableVertexAttribArrayNULL(GLuint index)756 void INTERNAL_GL_APIENTRY glEnableVertexAttribArrayNULL(GLuint index) {}
757 
glEnableiNULL(GLenum target,GLuint index)758 void INTERNAL_GL_APIENTRY glEnableiNULL(GLenum target, GLuint index) {}
759 
glEndConditionalRenderNULL()760 void INTERNAL_GL_APIENTRY glEndConditionalRenderNULL() {}
761 
glEndQueryNULL(GLenum target)762 void INTERNAL_GL_APIENTRY glEndQueryNULL(GLenum target) {}
763 
glEndQueryIndexedNULL(GLenum target,GLuint index)764 void INTERNAL_GL_APIENTRY glEndQueryIndexedNULL(GLenum target, GLuint index) {}
765 
glEndTransformFeedbackNULL()766 void INTERNAL_GL_APIENTRY glEndTransformFeedbackNULL() {}
767 
glFenceSyncNULL(GLenum condition,GLbitfield flags)768 GLsync INTERNAL_GL_APIENTRY glFenceSyncNULL(GLenum condition, GLbitfield flags)
769 {
770     return static_cast<GLsync>(0);
771 }
772 
glFinishNULL()773 void INTERNAL_GL_APIENTRY glFinishNULL() {}
774 
glFinishFenceNVNULL(GLuint fence)775 void INTERNAL_GL_APIENTRY glFinishFenceNVNULL(GLuint fence) {}
776 
glFlushNULL()777 void INTERNAL_GL_APIENTRY glFlushNULL() {}
778 
glFlushMappedBufferRangeNULL(GLenum target,GLintptr offset,GLsizeiptr length)779 void INTERNAL_GL_APIENTRY glFlushMappedBufferRangeNULL(GLenum target,
780                                                        GLintptr offset,
781                                                        GLsizeiptr length)
782 {}
783 
glFlushMappedNamedBufferRangeNULL(GLuint buffer,GLintptr offset,GLsizeiptr length)784 void INTERNAL_GL_APIENTRY glFlushMappedNamedBufferRangeNULL(GLuint buffer,
785                                                             GLintptr offset,
786                                                             GLsizeiptr length)
787 {}
788 
glFramebufferParameteriNULL(GLenum target,GLenum pname,GLint param)789 void INTERNAL_GL_APIENTRY glFramebufferParameteriNULL(GLenum target, GLenum pname, GLint param) {}
790 
glFramebufferRenderbufferNULL(GLenum target,GLenum attachment,GLenum renderbuffertarget,GLuint renderbuffer)791 void INTERNAL_GL_APIENTRY glFramebufferRenderbufferNULL(GLenum target,
792                                                         GLenum attachment,
793                                                         GLenum renderbuffertarget,
794                                                         GLuint renderbuffer)
795 {}
796 
glFramebufferTextureNULL(GLenum target,GLenum attachment,GLuint texture,GLint level)797 void INTERNAL_GL_APIENTRY glFramebufferTextureNULL(GLenum target,
798                                                    GLenum attachment,
799                                                    GLuint texture,
800                                                    GLint level)
801 {}
802 
glFramebufferTexture1DNULL(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level)803 void INTERNAL_GL_APIENTRY glFramebufferTexture1DNULL(GLenum target,
804                                                      GLenum attachment,
805                                                      GLenum textarget,
806                                                      GLuint texture,
807                                                      GLint level)
808 {}
809 
glFramebufferTexture2DNULL(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level)810 void INTERNAL_GL_APIENTRY glFramebufferTexture2DNULL(GLenum target,
811                                                      GLenum attachment,
812                                                      GLenum textarget,
813                                                      GLuint texture,
814                                                      GLint level)
815 {}
816 
glFramebufferTexture3DNULL(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level,GLint zoffset)817 void INTERNAL_GL_APIENTRY glFramebufferTexture3DNULL(GLenum target,
818                                                      GLenum attachment,
819                                                      GLenum textarget,
820                                                      GLuint texture,
821                                                      GLint level,
822                                                      GLint zoffset)
823 {}
824 
glFramebufferTextureLayerNULL(GLenum target,GLenum attachment,GLuint texture,GLint level,GLint layer)825 void INTERNAL_GL_APIENTRY glFramebufferTextureLayerNULL(GLenum target,
826                                                         GLenum attachment,
827                                                         GLuint texture,
828                                                         GLint level,
829                                                         GLint layer)
830 {}
831 
glFramebufferTextureMultiviewOVRNULL(GLenum target,GLenum attachment,GLuint texture,GLint level,GLint baseViewIndex,GLsizei numViews)832 void INTERNAL_GL_APIENTRY glFramebufferTextureMultiviewOVRNULL(GLenum target,
833                                                                GLenum attachment,
834                                                                GLuint texture,
835                                                                GLint level,
836                                                                GLint baseViewIndex,
837                                                                GLsizei numViews)
838 {}
839 
glFrontFaceNULL(GLenum mode)840 void INTERNAL_GL_APIENTRY glFrontFaceNULL(GLenum mode) {}
841 
glGenBuffersNULL(GLsizei n,GLuint * buffers)842 void INTERNAL_GL_APIENTRY glGenBuffersNULL(GLsizei n, GLuint *buffers) {}
843 
glGenFencesNVNULL(GLsizei n,GLuint * fences)844 void INTERNAL_GL_APIENTRY glGenFencesNVNULL(GLsizei n, GLuint *fences) {}
845 
glGenFramebuffersNULL(GLsizei n,GLuint * framebuffers)846 void INTERNAL_GL_APIENTRY glGenFramebuffersNULL(GLsizei n, GLuint *framebuffers) {}
847 
glGenProgramPipelinesNULL(GLsizei n,GLuint * pipelines)848 void INTERNAL_GL_APIENTRY glGenProgramPipelinesNULL(GLsizei n, GLuint *pipelines) {}
849 
glGenQueriesNULL(GLsizei n,GLuint * ids)850 void INTERNAL_GL_APIENTRY glGenQueriesNULL(GLsizei n, GLuint *ids) {}
851 
glGenRenderbuffersNULL(GLsizei n,GLuint * renderbuffers)852 void INTERNAL_GL_APIENTRY glGenRenderbuffersNULL(GLsizei n, GLuint *renderbuffers) {}
853 
glGenSamplersNULL(GLsizei count,GLuint * samplers)854 void INTERNAL_GL_APIENTRY glGenSamplersNULL(GLsizei count, GLuint *samplers) {}
855 
glGenSemaphoresEXTNULL(GLsizei n,GLuint * semaphores)856 void INTERNAL_GL_APIENTRY glGenSemaphoresEXTNULL(GLsizei n, GLuint *semaphores) {}
857 
glGenTexturesNULL(GLsizei n,GLuint * textures)858 void INTERNAL_GL_APIENTRY glGenTexturesNULL(GLsizei n, GLuint *textures) {}
859 
glGenTransformFeedbacksNULL(GLsizei n,GLuint * ids)860 void INTERNAL_GL_APIENTRY glGenTransformFeedbacksNULL(GLsizei n, GLuint *ids) {}
861 
glGenVertexArraysNULL(GLsizei n,GLuint * arrays)862 void INTERNAL_GL_APIENTRY glGenVertexArraysNULL(GLsizei n, GLuint *arrays) {}
863 
glGenerateMipmapNULL(GLenum target)864 void INTERNAL_GL_APIENTRY glGenerateMipmapNULL(GLenum target) {}
865 
glGenerateTextureMipmapNULL(GLuint texture)866 void INTERNAL_GL_APIENTRY glGenerateTextureMipmapNULL(GLuint texture) {}
867 
glGetActiveAtomicCounterBufferivNULL(GLuint program,GLuint bufferIndex,GLenum pname,GLint * params)868 void INTERNAL_GL_APIENTRY glGetActiveAtomicCounterBufferivNULL(GLuint program,
869                                                                GLuint bufferIndex,
870                                                                GLenum pname,
871                                                                GLint *params)
872 {}
873 
glGetActiveAttribNULL(GLuint program,GLuint index,GLsizei bufSize,GLsizei * length,GLint * size,GLenum * type,GLchar * name)874 void INTERNAL_GL_APIENTRY glGetActiveAttribNULL(GLuint program,
875                                                 GLuint index,
876                                                 GLsizei bufSize,
877                                                 GLsizei *length,
878                                                 GLint *size,
879                                                 GLenum *type,
880                                                 GLchar *name)
881 {}
882 
glGetActiveSubroutineNameNULL(GLuint program,GLenum shadertype,GLuint index,GLsizei bufsize,GLsizei * length,GLchar * name)883 void INTERNAL_GL_APIENTRY glGetActiveSubroutineNameNULL(GLuint program,
884                                                         GLenum shadertype,
885                                                         GLuint index,
886                                                         GLsizei bufsize,
887                                                         GLsizei *length,
888                                                         GLchar *name)
889 {}
890 
glGetActiveSubroutineUniformNameNULL(GLuint program,GLenum shadertype,GLuint index,GLsizei bufsize,GLsizei * length,GLchar * name)891 void INTERNAL_GL_APIENTRY glGetActiveSubroutineUniformNameNULL(GLuint program,
892                                                                GLenum shadertype,
893                                                                GLuint index,
894                                                                GLsizei bufsize,
895                                                                GLsizei *length,
896                                                                GLchar *name)
897 {}
898 
glGetActiveSubroutineUniformivNULL(GLuint program,GLenum shadertype,GLuint index,GLenum pname,GLint * values)899 void INTERNAL_GL_APIENTRY glGetActiveSubroutineUniformivNULL(GLuint program,
900                                                              GLenum shadertype,
901                                                              GLuint index,
902                                                              GLenum pname,
903                                                              GLint *values)
904 {}
905 
glGetActiveUniformNULL(GLuint program,GLuint index,GLsizei bufSize,GLsizei * length,GLint * size,GLenum * type,GLchar * name)906 void INTERNAL_GL_APIENTRY glGetActiveUniformNULL(GLuint program,
907                                                  GLuint index,
908                                                  GLsizei bufSize,
909                                                  GLsizei *length,
910                                                  GLint *size,
911                                                  GLenum *type,
912                                                  GLchar *name)
913 {}
914 
glGetActiveUniformBlockNameNULL(GLuint program,GLuint uniformBlockIndex,GLsizei bufSize,GLsizei * length,GLchar * uniformBlockName)915 void INTERNAL_GL_APIENTRY glGetActiveUniformBlockNameNULL(GLuint program,
916                                                           GLuint uniformBlockIndex,
917                                                           GLsizei bufSize,
918                                                           GLsizei *length,
919                                                           GLchar *uniformBlockName)
920 {}
921 
glGetActiveUniformBlockivNULL(GLuint program,GLuint uniformBlockIndex,GLenum pname,GLint * params)922 void INTERNAL_GL_APIENTRY glGetActiveUniformBlockivNULL(GLuint program,
923                                                         GLuint uniformBlockIndex,
924                                                         GLenum pname,
925                                                         GLint *params)
926 {}
927 
glGetActiveUniformNameNULL(GLuint program,GLuint uniformIndex,GLsizei bufSize,GLsizei * length,GLchar * uniformName)928 void INTERNAL_GL_APIENTRY glGetActiveUniformNameNULL(GLuint program,
929                                                      GLuint uniformIndex,
930                                                      GLsizei bufSize,
931                                                      GLsizei *length,
932                                                      GLchar *uniformName)
933 {}
934 
glGetActiveUniformsivNULL(GLuint program,GLsizei uniformCount,const GLuint * uniformIndices,GLenum pname,GLint * params)935 void INTERNAL_GL_APIENTRY glGetActiveUniformsivNULL(GLuint program,
936                                                     GLsizei uniformCount,
937                                                     const GLuint *uniformIndices,
938                                                     GLenum pname,
939                                                     GLint *params)
940 {}
941 
glGetAttachedShadersNULL(GLuint program,GLsizei maxCount,GLsizei * count,GLuint * shaders)942 void INTERNAL_GL_APIENTRY glGetAttachedShadersNULL(GLuint program,
943                                                    GLsizei maxCount,
944                                                    GLsizei *count,
945                                                    GLuint *shaders)
946 {}
947 
glGetAttribLocationNULL(GLuint program,const GLchar * name)948 GLint INTERNAL_GL_APIENTRY glGetAttribLocationNULL(GLuint program, const GLchar *name)
949 {
950     return static_cast<GLint>(0);
951 }
952 
glGetBooleani_vNULL(GLenum target,GLuint index,GLboolean * data)953 void INTERNAL_GL_APIENTRY glGetBooleani_vNULL(GLenum target, GLuint index, GLboolean *data) {}
954 
glGetBooleanvNULL(GLenum pname,GLboolean * data)955 void INTERNAL_GL_APIENTRY glGetBooleanvNULL(GLenum pname, GLboolean *data) {}
956 
glGetBufferParameteri64vNULL(GLenum target,GLenum pname,GLint64 * params)957 void INTERNAL_GL_APIENTRY glGetBufferParameteri64vNULL(GLenum target, GLenum pname, GLint64 *params)
958 {}
959 
glGetBufferParameterivNULL(GLenum target,GLenum pname,GLint * params)960 void INTERNAL_GL_APIENTRY glGetBufferParameterivNULL(GLenum target, GLenum pname, GLint *params) {}
961 
glGetBufferPointervNULL(GLenum target,GLenum pname,void ** params)962 void INTERNAL_GL_APIENTRY glGetBufferPointervNULL(GLenum target, GLenum pname, void **params) {}
963 
glGetBufferSubDataNULL(GLenum target,GLintptr offset,GLsizeiptr size,void * data)964 void INTERNAL_GL_APIENTRY glGetBufferSubDataNULL(GLenum target,
965                                                  GLintptr offset,
966                                                  GLsizeiptr size,
967                                                  void *data)
968 {}
969 
glGetCompressedTexImageNULL(GLenum target,GLint level,void * img)970 void INTERNAL_GL_APIENTRY glGetCompressedTexImageNULL(GLenum target, GLint level, void *img) {}
971 
glGetCompressedTextureImageNULL(GLuint texture,GLint level,GLsizei bufSize,void * pixels)972 void INTERNAL_GL_APIENTRY glGetCompressedTextureImageNULL(GLuint texture,
973                                                           GLint level,
974                                                           GLsizei bufSize,
975                                                           void *pixels)
976 {}
977 
glGetCompressedTextureSubImageNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLsizei bufSize,void * pixels)978 void INTERNAL_GL_APIENTRY glGetCompressedTextureSubImageNULL(GLuint texture,
979                                                              GLint level,
980                                                              GLint xoffset,
981                                                              GLint yoffset,
982                                                              GLint zoffset,
983                                                              GLsizei width,
984                                                              GLsizei height,
985                                                              GLsizei depth,
986                                                              GLsizei bufSize,
987                                                              void *pixels)
988 {}
989 
glGetDebugMessageLogNULL(GLuint count,GLsizei bufSize,GLenum * sources,GLenum * types,GLuint * ids,GLenum * severities,GLsizei * lengths,GLchar * messageLog)990 GLuint INTERNAL_GL_APIENTRY glGetDebugMessageLogNULL(GLuint count,
991                                                      GLsizei bufSize,
992                                                      GLenum *sources,
993                                                      GLenum *types,
994                                                      GLuint *ids,
995                                                      GLenum *severities,
996                                                      GLsizei *lengths,
997                                                      GLchar *messageLog)
998 {
999     return static_cast<GLuint>(0);
1000 }
1001 
glGetDoublei_vNULL(GLenum target,GLuint index,GLdouble * data)1002 void INTERNAL_GL_APIENTRY glGetDoublei_vNULL(GLenum target, GLuint index, GLdouble *data) {}
1003 
glGetDoublevNULL(GLenum pname,GLdouble * data)1004 void INTERNAL_GL_APIENTRY glGetDoublevNULL(GLenum pname, GLdouble *data) {}
1005 
glGetErrorNULL()1006 GLenum INTERNAL_GL_APIENTRY glGetErrorNULL()
1007 {
1008     return static_cast<GLenum>(0);
1009 }
1010 
glGetFenceivNVNULL(GLuint fence,GLenum pname,GLint * params)1011 void INTERNAL_GL_APIENTRY glGetFenceivNVNULL(GLuint fence, GLenum pname, GLint *params) {}
1012 
glGetFloati_vNULL(GLenum target,GLuint index,GLfloat * data)1013 void INTERNAL_GL_APIENTRY glGetFloati_vNULL(GLenum target, GLuint index, GLfloat *data) {}
1014 
glGetFloatvNULL(GLenum pname,GLfloat * data)1015 void INTERNAL_GL_APIENTRY glGetFloatvNULL(GLenum pname, GLfloat *data) {}
1016 
glGetFragDataIndexNULL(GLuint program,const GLchar * name)1017 GLint INTERNAL_GL_APIENTRY glGetFragDataIndexNULL(GLuint program, const GLchar *name)
1018 {
1019     return static_cast<GLint>(0);
1020 }
1021 
glGetFragDataLocationNULL(GLuint program,const GLchar * name)1022 GLint INTERNAL_GL_APIENTRY glGetFragDataLocationNULL(GLuint program, const GLchar *name)
1023 {
1024     return static_cast<GLint>(0);
1025 }
1026 
glGetFramebufferAttachmentParameterivNULL(GLenum target,GLenum attachment,GLenum pname,GLint * params)1027 void INTERNAL_GL_APIENTRY glGetFramebufferAttachmentParameterivNULL(GLenum target,
1028                                                                     GLenum attachment,
1029                                                                     GLenum pname,
1030                                                                     GLint *params)
1031 {}
1032 
glGetFramebufferParameterivNULL(GLenum target,GLenum pname,GLint * params)1033 void INTERNAL_GL_APIENTRY glGetFramebufferParameterivNULL(GLenum target,
1034                                                           GLenum pname,
1035                                                           GLint *params)
1036 {}
1037 
glGetGraphicsResetStatusNULL()1038 GLenum INTERNAL_GL_APIENTRY glGetGraphicsResetStatusNULL()
1039 {
1040     return static_cast<GLenum>(0);
1041 }
1042 
glGetInteger64i_vNULL(GLenum target,GLuint index,GLint64 * data)1043 void INTERNAL_GL_APIENTRY glGetInteger64i_vNULL(GLenum target, GLuint index, GLint64 *data) {}
1044 
glGetInteger64vNULL(GLenum pname,GLint64 * data)1045 void INTERNAL_GL_APIENTRY glGetInteger64vNULL(GLenum pname, GLint64 *data) {}
1046 
glGetIntegeri_vNULL(GLenum target,GLuint index,GLint * data)1047 void INTERNAL_GL_APIENTRY glGetIntegeri_vNULL(GLenum target, GLuint index, GLint *data) {}
1048 
glGetIntegervNULL(GLenum pname,GLint * data)1049 void INTERNAL_GL_APIENTRY glGetIntegervNULL(GLenum pname, GLint *data) {}
1050 
glGetInternalformatSampleivNVNULL(GLenum target,GLenum internalformat,GLsizei samples,GLenum pname,GLsizei bufSize,GLint * params)1051 void INTERNAL_GL_APIENTRY glGetInternalformatSampleivNVNULL(GLenum target,
1052                                                             GLenum internalformat,
1053                                                             GLsizei samples,
1054                                                             GLenum pname,
1055                                                             GLsizei bufSize,
1056                                                             GLint *params)
1057 {}
1058 
glGetInternalformati64vNULL(GLenum target,GLenum internalformat,GLenum pname,GLsizei bufSize,GLint64 * params)1059 void INTERNAL_GL_APIENTRY glGetInternalformati64vNULL(GLenum target,
1060                                                       GLenum internalformat,
1061                                                       GLenum pname,
1062                                                       GLsizei bufSize,
1063                                                       GLint64 *params)
1064 {}
1065 
glGetInternalformativNULL(GLenum target,GLenum internalformat,GLenum pname,GLsizei bufSize,GLint * params)1066 void INTERNAL_GL_APIENTRY glGetInternalformativNULL(GLenum target,
1067                                                     GLenum internalformat,
1068                                                     GLenum pname,
1069                                                     GLsizei bufSize,
1070                                                     GLint *params)
1071 {}
1072 
glGetMemoryObjectParameterivEXTNULL(GLuint memoryObject,GLenum pname,GLint * params)1073 void INTERNAL_GL_APIENTRY glGetMemoryObjectParameterivEXTNULL(GLuint memoryObject,
1074                                                               GLenum pname,
1075                                                               GLint *params)
1076 {}
1077 
glGetMultisamplefvNULL(GLenum pname,GLuint index,GLfloat * val)1078 void INTERNAL_GL_APIENTRY glGetMultisamplefvNULL(GLenum pname, GLuint index, GLfloat *val) {}
1079 
glGetNamedBufferParameteri64vNULL(GLuint buffer,GLenum pname,GLint64 * params)1080 void INTERNAL_GL_APIENTRY glGetNamedBufferParameteri64vNULL(GLuint buffer,
1081                                                             GLenum pname,
1082                                                             GLint64 *params)
1083 {}
1084 
glGetNamedBufferParameterivNULL(GLuint buffer,GLenum pname,GLint * params)1085 void INTERNAL_GL_APIENTRY glGetNamedBufferParameterivNULL(GLuint buffer,
1086                                                           GLenum pname,
1087                                                           GLint *params)
1088 {}
1089 
glGetNamedBufferPointervNULL(GLuint buffer,GLenum pname,void ** params)1090 void INTERNAL_GL_APIENTRY glGetNamedBufferPointervNULL(GLuint buffer, GLenum pname, void **params)
1091 {}
1092 
glGetNamedBufferSubDataNULL(GLuint buffer,GLintptr offset,GLsizeiptr size,void * data)1093 void INTERNAL_GL_APIENTRY glGetNamedBufferSubDataNULL(GLuint buffer,
1094                                                       GLintptr offset,
1095                                                       GLsizeiptr size,
1096                                                       void *data)
1097 {}
1098 
glGetNamedFramebufferAttachmentParameterivNULL(GLuint framebuffer,GLenum attachment,GLenum pname,GLint * params)1099 void INTERNAL_GL_APIENTRY glGetNamedFramebufferAttachmentParameterivNULL(GLuint framebuffer,
1100                                                                          GLenum attachment,
1101                                                                          GLenum pname,
1102                                                                          GLint *params)
1103 {}
1104 
glGetNamedFramebufferParameterivNULL(GLuint framebuffer,GLenum pname,GLint * param)1105 void INTERNAL_GL_APIENTRY glGetNamedFramebufferParameterivNULL(GLuint framebuffer,
1106                                                                GLenum pname,
1107                                                                GLint *param)
1108 {}
1109 
glGetNamedRenderbufferParameterivNULL(GLuint renderbuffer,GLenum pname,GLint * params)1110 void INTERNAL_GL_APIENTRY glGetNamedRenderbufferParameterivNULL(GLuint renderbuffer,
1111                                                                 GLenum pname,
1112                                                                 GLint *params)
1113 {}
1114 
glGetObjectLabelNULL(GLenum identifier,GLuint name,GLsizei bufSize,GLsizei * length,GLchar * label)1115 void INTERNAL_GL_APIENTRY glGetObjectLabelNULL(GLenum identifier,
1116                                                GLuint name,
1117                                                GLsizei bufSize,
1118                                                GLsizei *length,
1119                                                GLchar *label)
1120 {}
1121 
glGetObjectPtrLabelNULL(const void * ptr,GLsizei bufSize,GLsizei * length,GLchar * label)1122 void INTERNAL_GL_APIENTRY glGetObjectPtrLabelNULL(const void *ptr,
1123                                                   GLsizei bufSize,
1124                                                   GLsizei *length,
1125                                                   GLchar *label)
1126 {}
1127 
glGetPointervNULL(GLenum pname,void ** params)1128 void INTERNAL_GL_APIENTRY glGetPointervNULL(GLenum pname, void **params) {}
1129 
glGetProgramBinaryNULL(GLuint program,GLsizei bufSize,GLsizei * length,GLenum * binaryFormat,void * binary)1130 void INTERNAL_GL_APIENTRY glGetProgramBinaryNULL(GLuint program,
1131                                                  GLsizei bufSize,
1132                                                  GLsizei *length,
1133                                                  GLenum *binaryFormat,
1134                                                  void *binary)
1135 {}
1136 
glGetProgramInfoLogNULL(GLuint program,GLsizei bufSize,GLsizei * length,GLchar * infoLog)1137 void INTERNAL_GL_APIENTRY glGetProgramInfoLogNULL(GLuint program,
1138                                                   GLsizei bufSize,
1139                                                   GLsizei *length,
1140                                                   GLchar *infoLog)
1141 {}
1142 
glGetProgramInterfaceivNULL(GLuint program,GLenum programInterface,GLenum pname,GLint * params)1143 void INTERNAL_GL_APIENTRY glGetProgramInterfaceivNULL(GLuint program,
1144                                                       GLenum programInterface,
1145                                                       GLenum pname,
1146                                                       GLint *params)
1147 {}
1148 
glGetProgramPipelineInfoLogNULL(GLuint pipeline,GLsizei bufSize,GLsizei * length,GLchar * infoLog)1149 void INTERNAL_GL_APIENTRY glGetProgramPipelineInfoLogNULL(GLuint pipeline,
1150                                                           GLsizei bufSize,
1151                                                           GLsizei *length,
1152                                                           GLchar *infoLog)
1153 {}
1154 
glGetProgramPipelineivNULL(GLuint pipeline,GLenum pname,GLint * params)1155 void INTERNAL_GL_APIENTRY glGetProgramPipelineivNULL(GLuint pipeline, GLenum pname, GLint *params)
1156 {}
1157 
glGetProgramResourceIndexNULL(GLuint program,GLenum programInterface,const GLchar * name)1158 GLuint INTERNAL_GL_APIENTRY glGetProgramResourceIndexNULL(GLuint program,
1159                                                           GLenum programInterface,
1160                                                           const GLchar *name)
1161 {
1162     return static_cast<GLuint>(0);
1163 }
1164 
glGetProgramResourceLocationNULL(GLuint program,GLenum programInterface,const GLchar * name)1165 GLint INTERNAL_GL_APIENTRY glGetProgramResourceLocationNULL(GLuint program,
1166                                                             GLenum programInterface,
1167                                                             const GLchar *name)
1168 {
1169     return static_cast<GLint>(0);
1170 }
1171 
glGetProgramResourceLocationIndexNULL(GLuint program,GLenum programInterface,const GLchar * name)1172 GLint INTERNAL_GL_APIENTRY glGetProgramResourceLocationIndexNULL(GLuint program,
1173                                                                  GLenum programInterface,
1174                                                                  const GLchar *name)
1175 {
1176     return static_cast<GLint>(0);
1177 }
1178 
glGetProgramResourceNameNULL(GLuint program,GLenum programInterface,GLuint index,GLsizei bufSize,GLsizei * length,GLchar * name)1179 void INTERNAL_GL_APIENTRY glGetProgramResourceNameNULL(GLuint program,
1180                                                        GLenum programInterface,
1181                                                        GLuint index,
1182                                                        GLsizei bufSize,
1183                                                        GLsizei *length,
1184                                                        GLchar *name)
1185 {}
1186 
glGetProgramResourceivNULL(GLuint program,GLenum programInterface,GLuint index,GLsizei propCount,const GLenum * props,GLsizei bufSize,GLsizei * length,GLint * params)1187 void INTERNAL_GL_APIENTRY glGetProgramResourceivNULL(GLuint program,
1188                                                      GLenum programInterface,
1189                                                      GLuint index,
1190                                                      GLsizei propCount,
1191                                                      const GLenum *props,
1192                                                      GLsizei bufSize,
1193                                                      GLsizei *length,
1194                                                      GLint *params)
1195 {}
1196 
glGetProgramStageivNULL(GLuint program,GLenum shadertype,GLenum pname,GLint * values)1197 void INTERNAL_GL_APIENTRY glGetProgramStageivNULL(GLuint program,
1198                                                   GLenum shadertype,
1199                                                   GLenum pname,
1200                                                   GLint *values)
1201 {}
1202 
glGetProgramivNULL(GLuint program,GLenum pname,GLint * params)1203 void INTERNAL_GL_APIENTRY glGetProgramivNULL(GLuint program, GLenum pname, GLint *params) {}
1204 
glGetQueryBufferObjecti64vNULL(GLuint id,GLuint buffer,GLenum pname,GLintptr offset)1205 void INTERNAL_GL_APIENTRY glGetQueryBufferObjecti64vNULL(GLuint id,
1206                                                          GLuint buffer,
1207                                                          GLenum pname,
1208                                                          GLintptr offset)
1209 {}
1210 
glGetQueryBufferObjectivNULL(GLuint id,GLuint buffer,GLenum pname,GLintptr offset)1211 void INTERNAL_GL_APIENTRY glGetQueryBufferObjectivNULL(GLuint id,
1212                                                        GLuint buffer,
1213                                                        GLenum pname,
1214                                                        GLintptr offset)
1215 {}
1216 
glGetQueryBufferObjectui64vNULL(GLuint id,GLuint buffer,GLenum pname,GLintptr offset)1217 void INTERNAL_GL_APIENTRY glGetQueryBufferObjectui64vNULL(GLuint id,
1218                                                           GLuint buffer,
1219                                                           GLenum pname,
1220                                                           GLintptr offset)
1221 {}
1222 
glGetQueryBufferObjectuivNULL(GLuint id,GLuint buffer,GLenum pname,GLintptr offset)1223 void INTERNAL_GL_APIENTRY glGetQueryBufferObjectuivNULL(GLuint id,
1224                                                         GLuint buffer,
1225                                                         GLenum pname,
1226                                                         GLintptr offset)
1227 {}
1228 
glGetQueryIndexedivNULL(GLenum target,GLuint index,GLenum pname,GLint * params)1229 void INTERNAL_GL_APIENTRY glGetQueryIndexedivNULL(GLenum target,
1230                                                   GLuint index,
1231                                                   GLenum pname,
1232                                                   GLint *params)
1233 {}
1234 
glGetQueryObjecti64vNULL(GLuint id,GLenum pname,GLint64 * params)1235 void INTERNAL_GL_APIENTRY glGetQueryObjecti64vNULL(GLuint id, GLenum pname, GLint64 *params) {}
1236 
glGetQueryObjectivNULL(GLuint id,GLenum pname,GLint * params)1237 void INTERNAL_GL_APIENTRY glGetQueryObjectivNULL(GLuint id, GLenum pname, GLint *params) {}
1238 
glGetQueryObjectui64vNULL(GLuint id,GLenum pname,GLuint64 * params)1239 void INTERNAL_GL_APIENTRY glGetQueryObjectui64vNULL(GLuint id, GLenum pname, GLuint64 *params) {}
1240 
glGetQueryObjectuivNULL(GLuint id,GLenum pname,GLuint * params)1241 void INTERNAL_GL_APIENTRY glGetQueryObjectuivNULL(GLuint id, GLenum pname, GLuint *params) {}
1242 
glGetQueryivNULL(GLenum target,GLenum pname,GLint * params)1243 void INTERNAL_GL_APIENTRY glGetQueryivNULL(GLenum target, GLenum pname, GLint *params) {}
1244 
glGetRenderbufferParameterivNULL(GLenum target,GLenum pname,GLint * params)1245 void INTERNAL_GL_APIENTRY glGetRenderbufferParameterivNULL(GLenum target,
1246                                                            GLenum pname,
1247                                                            GLint *params)
1248 {}
1249 
glGetSamplerParameterIivNULL(GLuint sampler,GLenum pname,GLint * params)1250 void INTERNAL_GL_APIENTRY glGetSamplerParameterIivNULL(GLuint sampler, GLenum pname, GLint *params)
1251 {}
1252 
glGetSamplerParameterIuivNULL(GLuint sampler,GLenum pname,GLuint * params)1253 void INTERNAL_GL_APIENTRY glGetSamplerParameterIuivNULL(GLuint sampler,
1254                                                         GLenum pname,
1255                                                         GLuint *params)
1256 {}
1257 
glGetSamplerParameterfvNULL(GLuint sampler,GLenum pname,GLfloat * params)1258 void INTERNAL_GL_APIENTRY glGetSamplerParameterfvNULL(GLuint sampler, GLenum pname, GLfloat *params)
1259 {}
1260 
glGetSamplerParameterivNULL(GLuint sampler,GLenum pname,GLint * params)1261 void INTERNAL_GL_APIENTRY glGetSamplerParameterivNULL(GLuint sampler, GLenum pname, GLint *params)
1262 {}
1263 
glGetSemaphoreParameterui64vEXTNULL(GLuint semaphore,GLenum pname,GLuint64 * params)1264 void INTERNAL_GL_APIENTRY glGetSemaphoreParameterui64vEXTNULL(GLuint semaphore,
1265                                                               GLenum pname,
1266                                                               GLuint64 *params)
1267 {}
1268 
glGetShaderInfoLogNULL(GLuint shader,GLsizei bufSize,GLsizei * length,GLchar * infoLog)1269 void INTERNAL_GL_APIENTRY glGetShaderInfoLogNULL(GLuint shader,
1270                                                  GLsizei bufSize,
1271                                                  GLsizei *length,
1272                                                  GLchar *infoLog)
1273 {}
1274 
glGetShaderPrecisionFormatNULL(GLenum shadertype,GLenum precisiontype,GLint * range,GLint * precision)1275 void INTERNAL_GL_APIENTRY glGetShaderPrecisionFormatNULL(GLenum shadertype,
1276                                                          GLenum precisiontype,
1277                                                          GLint *range,
1278                                                          GLint *precision)
1279 {}
1280 
glGetShaderSourceNULL(GLuint shader,GLsizei bufSize,GLsizei * length,GLchar * source)1281 void INTERNAL_GL_APIENTRY glGetShaderSourceNULL(GLuint shader,
1282                                                 GLsizei bufSize,
1283                                                 GLsizei *length,
1284                                                 GLchar *source)
1285 {}
1286 
glGetShaderivNULL(GLuint shader,GLenum pname,GLint * params)1287 void INTERNAL_GL_APIENTRY glGetShaderivNULL(GLuint shader, GLenum pname, GLint *params) {}
1288 
glGetStringNULL(GLenum name)1289 const GLubyte *INTERNAL_GL_APIENTRY glGetStringNULL(GLenum name)
1290 {
1291     return static_cast<const GLubyte *>(0);
1292 }
1293 
glGetStringiNULL(GLenum name,GLuint index)1294 const GLubyte *INTERNAL_GL_APIENTRY glGetStringiNULL(GLenum name, GLuint index)
1295 {
1296     return static_cast<const GLubyte *>(0);
1297 }
1298 
glGetSubroutineIndexNULL(GLuint program,GLenum shadertype,const GLchar * name)1299 GLuint INTERNAL_GL_APIENTRY glGetSubroutineIndexNULL(GLuint program,
1300                                                      GLenum shadertype,
1301                                                      const GLchar *name)
1302 {
1303     return static_cast<GLuint>(0);
1304 }
1305 
glGetSubroutineUniformLocationNULL(GLuint program,GLenum shadertype,const GLchar * name)1306 GLint INTERNAL_GL_APIENTRY glGetSubroutineUniformLocationNULL(GLuint program,
1307                                                               GLenum shadertype,
1308                                                               const GLchar *name)
1309 {
1310     return static_cast<GLint>(0);
1311 }
1312 
1313 void INTERNAL_GL_APIENTRY
glGetSyncivNULL(GLsync sync,GLenum pname,GLsizei bufSize,GLsizei * length,GLint * values)1314 glGetSyncivNULL(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
1315 {}
1316 
1317 void INTERNAL_GL_APIENTRY
glGetTexImageNULL(GLenum target,GLint level,GLenum format,GLenum type,void * pixels)1318 glGetTexImageNULL(GLenum target, GLint level, GLenum format, GLenum type, void *pixels)
1319 {}
1320 
glGetTexLevelParameterfvNULL(GLenum target,GLint level,GLenum pname,GLfloat * params)1321 void INTERNAL_GL_APIENTRY glGetTexLevelParameterfvNULL(GLenum target,
1322                                                        GLint level,
1323                                                        GLenum pname,
1324                                                        GLfloat *params)
1325 {}
1326 
glGetTexLevelParameterivNULL(GLenum target,GLint level,GLenum pname,GLint * params)1327 void INTERNAL_GL_APIENTRY glGetTexLevelParameterivNULL(GLenum target,
1328                                                        GLint level,
1329                                                        GLenum pname,
1330                                                        GLint *params)
1331 {}
1332 
glGetTexParameterIivNULL(GLenum target,GLenum pname,GLint * params)1333 void INTERNAL_GL_APIENTRY glGetTexParameterIivNULL(GLenum target, GLenum pname, GLint *params) {}
1334 
glGetTexParameterIuivNULL(GLenum target,GLenum pname,GLuint * params)1335 void INTERNAL_GL_APIENTRY glGetTexParameterIuivNULL(GLenum target, GLenum pname, GLuint *params) {}
1336 
glGetTexParameterfvNULL(GLenum target,GLenum pname,GLfloat * params)1337 void INTERNAL_GL_APIENTRY glGetTexParameterfvNULL(GLenum target, GLenum pname, GLfloat *params) {}
1338 
glGetTexParameterivNULL(GLenum target,GLenum pname,GLint * params)1339 void INTERNAL_GL_APIENTRY glGetTexParameterivNULL(GLenum target, GLenum pname, GLint *params) {}
1340 
glGetTextureImageNULL(GLuint texture,GLint level,GLenum format,GLenum type,GLsizei bufSize,void * pixels)1341 void INTERNAL_GL_APIENTRY glGetTextureImageNULL(GLuint texture,
1342                                                 GLint level,
1343                                                 GLenum format,
1344                                                 GLenum type,
1345                                                 GLsizei bufSize,
1346                                                 void *pixels)
1347 {}
1348 
glGetTextureLevelParameterfvNULL(GLuint texture,GLint level,GLenum pname,GLfloat * params)1349 void INTERNAL_GL_APIENTRY glGetTextureLevelParameterfvNULL(GLuint texture,
1350                                                            GLint level,
1351                                                            GLenum pname,
1352                                                            GLfloat *params)
1353 {}
1354 
glGetTextureLevelParameterivNULL(GLuint texture,GLint level,GLenum pname,GLint * params)1355 void INTERNAL_GL_APIENTRY glGetTextureLevelParameterivNULL(GLuint texture,
1356                                                            GLint level,
1357                                                            GLenum pname,
1358                                                            GLint *params)
1359 {}
1360 
glGetTextureParameterIivNULL(GLuint texture,GLenum pname,GLint * params)1361 void INTERNAL_GL_APIENTRY glGetTextureParameterIivNULL(GLuint texture, GLenum pname, GLint *params)
1362 {}
1363 
glGetTextureParameterIuivNULL(GLuint texture,GLenum pname,GLuint * params)1364 void INTERNAL_GL_APIENTRY glGetTextureParameterIuivNULL(GLuint texture,
1365                                                         GLenum pname,
1366                                                         GLuint *params)
1367 {}
1368 
glGetTextureParameterfvNULL(GLuint texture,GLenum pname,GLfloat * params)1369 void INTERNAL_GL_APIENTRY glGetTextureParameterfvNULL(GLuint texture, GLenum pname, GLfloat *params)
1370 {}
1371 
glGetTextureParameterivNULL(GLuint texture,GLenum pname,GLint * params)1372 void INTERNAL_GL_APIENTRY glGetTextureParameterivNULL(GLuint texture, GLenum pname, GLint *params)
1373 {}
1374 
glGetTextureSubImageNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,GLsizei bufSize,void * pixels)1375 void INTERNAL_GL_APIENTRY glGetTextureSubImageNULL(GLuint texture,
1376                                                    GLint level,
1377                                                    GLint xoffset,
1378                                                    GLint yoffset,
1379                                                    GLint zoffset,
1380                                                    GLsizei width,
1381                                                    GLsizei height,
1382                                                    GLsizei depth,
1383                                                    GLenum format,
1384                                                    GLenum type,
1385                                                    GLsizei bufSize,
1386                                                    void *pixels)
1387 {}
1388 
glGetTransformFeedbackVaryingNULL(GLuint program,GLuint index,GLsizei bufSize,GLsizei * length,GLsizei * size,GLenum * type,GLchar * name)1389 void INTERNAL_GL_APIENTRY glGetTransformFeedbackVaryingNULL(GLuint program,
1390                                                             GLuint index,
1391                                                             GLsizei bufSize,
1392                                                             GLsizei *length,
1393                                                             GLsizei *size,
1394                                                             GLenum *type,
1395                                                             GLchar *name)
1396 {}
1397 
glGetTransformFeedbacki64_vNULL(GLuint xfb,GLenum pname,GLuint index,GLint64 * param)1398 void INTERNAL_GL_APIENTRY glGetTransformFeedbacki64_vNULL(GLuint xfb,
1399                                                           GLenum pname,
1400                                                           GLuint index,
1401                                                           GLint64 *param)
1402 {}
1403 
glGetTransformFeedbacki_vNULL(GLuint xfb,GLenum pname,GLuint index,GLint * param)1404 void INTERNAL_GL_APIENTRY glGetTransformFeedbacki_vNULL(GLuint xfb,
1405                                                         GLenum pname,
1406                                                         GLuint index,
1407                                                         GLint *param)
1408 {}
1409 
glGetTransformFeedbackivNULL(GLuint xfb,GLenum pname,GLint * param)1410 void INTERNAL_GL_APIENTRY glGetTransformFeedbackivNULL(GLuint xfb, GLenum pname, GLint *param) {}
1411 
glGetUniformBlockIndexNULL(GLuint program,const GLchar * uniformBlockName)1412 GLuint INTERNAL_GL_APIENTRY glGetUniformBlockIndexNULL(GLuint program,
1413                                                        const GLchar *uniformBlockName)
1414 {
1415     return static_cast<GLuint>(0);
1416 }
1417 
glGetUniformIndicesNULL(GLuint program,GLsizei uniformCount,const GLchar * const * uniformNames,GLuint * uniformIndices)1418 void INTERNAL_GL_APIENTRY glGetUniformIndicesNULL(GLuint program,
1419                                                   GLsizei uniformCount,
1420                                                   const GLchar *const *uniformNames,
1421                                                   GLuint *uniformIndices)
1422 {}
1423 
glGetUniformLocationNULL(GLuint program,const GLchar * name)1424 GLint INTERNAL_GL_APIENTRY glGetUniformLocationNULL(GLuint program, const GLchar *name)
1425 {
1426     return static_cast<GLint>(0);
1427 }
1428 
glGetUniformSubroutineuivNULL(GLenum shadertype,GLint location,GLuint * params)1429 void INTERNAL_GL_APIENTRY glGetUniformSubroutineuivNULL(GLenum shadertype,
1430                                                         GLint location,
1431                                                         GLuint *params)
1432 {}
1433 
glGetUniformdvNULL(GLuint program,GLint location,GLdouble * params)1434 void INTERNAL_GL_APIENTRY glGetUniformdvNULL(GLuint program, GLint location, GLdouble *params) {}
1435 
glGetUniformfvNULL(GLuint program,GLint location,GLfloat * params)1436 void INTERNAL_GL_APIENTRY glGetUniformfvNULL(GLuint program, GLint location, GLfloat *params) {}
1437 
glGetUniformivNULL(GLuint program,GLint location,GLint * params)1438 void INTERNAL_GL_APIENTRY glGetUniformivNULL(GLuint program, GLint location, GLint *params) {}
1439 
glGetUniformuivNULL(GLuint program,GLint location,GLuint * params)1440 void INTERNAL_GL_APIENTRY glGetUniformuivNULL(GLuint program, GLint location, GLuint *params) {}
1441 
glGetUnsignedBytei_vEXTNULL(GLenum target,GLuint index,GLubyte * data)1442 void INTERNAL_GL_APIENTRY glGetUnsignedBytei_vEXTNULL(GLenum target, GLuint index, GLubyte *data) {}
1443 
glGetUnsignedBytevEXTNULL(GLenum pname,GLubyte * data)1444 void INTERNAL_GL_APIENTRY glGetUnsignedBytevEXTNULL(GLenum pname, GLubyte *data) {}
1445 
glGetVertexArrayIndexed64ivNULL(GLuint vaobj,GLuint index,GLenum pname,GLint64 * param)1446 void INTERNAL_GL_APIENTRY glGetVertexArrayIndexed64ivNULL(GLuint vaobj,
1447                                                           GLuint index,
1448                                                           GLenum pname,
1449                                                           GLint64 *param)
1450 {}
1451 
glGetVertexArrayIndexedivNULL(GLuint vaobj,GLuint index,GLenum pname,GLint * param)1452 void INTERNAL_GL_APIENTRY glGetVertexArrayIndexedivNULL(GLuint vaobj,
1453                                                         GLuint index,
1454                                                         GLenum pname,
1455                                                         GLint *param)
1456 {}
1457 
glGetVertexArrayivNULL(GLuint vaobj,GLenum pname,GLint * param)1458 void INTERNAL_GL_APIENTRY glGetVertexArrayivNULL(GLuint vaobj, GLenum pname, GLint *param) {}
1459 
glGetVertexAttribIivNULL(GLuint index,GLenum pname,GLint * params)1460 void INTERNAL_GL_APIENTRY glGetVertexAttribIivNULL(GLuint index, GLenum pname, GLint *params) {}
1461 
glGetVertexAttribIuivNULL(GLuint index,GLenum pname,GLuint * params)1462 void INTERNAL_GL_APIENTRY glGetVertexAttribIuivNULL(GLuint index, GLenum pname, GLuint *params) {}
1463 
glGetVertexAttribLdvNULL(GLuint index,GLenum pname,GLdouble * params)1464 void INTERNAL_GL_APIENTRY glGetVertexAttribLdvNULL(GLuint index, GLenum pname, GLdouble *params) {}
1465 
glGetVertexAttribPointervNULL(GLuint index,GLenum pname,void ** pointer)1466 void INTERNAL_GL_APIENTRY glGetVertexAttribPointervNULL(GLuint index, GLenum pname, void **pointer)
1467 {}
1468 
glGetVertexAttribdvNULL(GLuint index,GLenum pname,GLdouble * params)1469 void INTERNAL_GL_APIENTRY glGetVertexAttribdvNULL(GLuint index, GLenum pname, GLdouble *params) {}
1470 
glGetVertexAttribfvNULL(GLuint index,GLenum pname,GLfloat * params)1471 void INTERNAL_GL_APIENTRY glGetVertexAttribfvNULL(GLuint index, GLenum pname, GLfloat *params) {}
1472 
glGetVertexAttribivNULL(GLuint index,GLenum pname,GLint * params)1473 void INTERNAL_GL_APIENTRY glGetVertexAttribivNULL(GLuint index, GLenum pname, GLint *params) {}
1474 
glGetnCompressedTexImageNULL(GLenum target,GLint lod,GLsizei bufSize,void * pixels)1475 void INTERNAL_GL_APIENTRY glGetnCompressedTexImageNULL(GLenum target,
1476                                                        GLint lod,
1477                                                        GLsizei bufSize,
1478                                                        void *pixels)
1479 {}
1480 
glGetnTexImageNULL(GLenum target,GLint level,GLenum format,GLenum type,GLsizei bufSize,void * pixels)1481 void INTERNAL_GL_APIENTRY glGetnTexImageNULL(GLenum target,
1482                                              GLint level,
1483                                              GLenum format,
1484                                              GLenum type,
1485                                              GLsizei bufSize,
1486                                              void *pixels)
1487 {}
1488 
glGetnUniformdvNULL(GLuint program,GLint location,GLsizei bufSize,GLdouble * params)1489 void INTERNAL_GL_APIENTRY glGetnUniformdvNULL(GLuint program,
1490                                               GLint location,
1491                                               GLsizei bufSize,
1492                                               GLdouble *params)
1493 {}
1494 
glGetnUniformfvNULL(GLuint program,GLint location,GLsizei bufSize,GLfloat * params)1495 void INTERNAL_GL_APIENTRY glGetnUniformfvNULL(GLuint program,
1496                                               GLint location,
1497                                               GLsizei bufSize,
1498                                               GLfloat *params)
1499 {}
1500 
glGetnUniformivNULL(GLuint program,GLint location,GLsizei bufSize,GLint * params)1501 void INTERNAL_GL_APIENTRY glGetnUniformivNULL(GLuint program,
1502                                               GLint location,
1503                                               GLsizei bufSize,
1504                                               GLint *params)
1505 {}
1506 
glGetnUniformuivNULL(GLuint program,GLint location,GLsizei bufSize,GLuint * params)1507 void INTERNAL_GL_APIENTRY glGetnUniformuivNULL(GLuint program,
1508                                                GLint location,
1509                                                GLsizei bufSize,
1510                                                GLuint *params)
1511 {}
1512 
glHintNULL(GLenum target,GLenum mode)1513 void INTERNAL_GL_APIENTRY glHintNULL(GLenum target, GLenum mode) {}
1514 
glImportMemoryFdEXTNULL(GLuint memory,GLuint64 size,GLenum handleType,GLint fd)1515 void INTERNAL_GL_APIENTRY glImportMemoryFdEXTNULL(GLuint memory,
1516                                                   GLuint64 size,
1517                                                   GLenum handleType,
1518                                                   GLint fd)
1519 {}
1520 
glImportMemoryWin32HandleEXTNULL(GLuint memory,GLuint64 size,GLenum handleType,void * handle)1521 void INTERNAL_GL_APIENTRY glImportMemoryWin32HandleEXTNULL(GLuint memory,
1522                                                            GLuint64 size,
1523                                                            GLenum handleType,
1524                                                            void *handle)
1525 {}
1526 
glImportMemoryWin32NameEXTNULL(GLuint memory,GLuint64 size,GLenum handleType,const void * name)1527 void INTERNAL_GL_APIENTRY glImportMemoryWin32NameEXTNULL(GLuint memory,
1528                                                          GLuint64 size,
1529                                                          GLenum handleType,
1530                                                          const void *name)
1531 {}
1532 
glImportSemaphoreFdEXTNULL(GLuint semaphore,GLenum handleType,GLint fd)1533 void INTERNAL_GL_APIENTRY glImportSemaphoreFdEXTNULL(GLuint semaphore, GLenum handleType, GLint fd)
1534 {}
1535 
glImportSemaphoreWin32HandleEXTNULL(GLuint semaphore,GLenum handleType,void * handle)1536 void INTERNAL_GL_APIENTRY glImportSemaphoreWin32HandleEXTNULL(GLuint semaphore,
1537                                                               GLenum handleType,
1538                                                               void *handle)
1539 {}
1540 
glImportSemaphoreWin32NameEXTNULL(GLuint semaphore,GLenum handleType,const void * name)1541 void INTERNAL_GL_APIENTRY glImportSemaphoreWin32NameEXTNULL(GLuint semaphore,
1542                                                             GLenum handleType,
1543                                                             const void *name)
1544 {}
1545 
glInsertEventMarkerEXTNULL(GLsizei length,const GLchar * marker)1546 void INTERNAL_GL_APIENTRY glInsertEventMarkerEXTNULL(GLsizei length, const GLchar *marker) {}
1547 
glInvalidateBufferDataNULL(GLuint buffer)1548 void INTERNAL_GL_APIENTRY glInvalidateBufferDataNULL(GLuint buffer) {}
1549 
glInvalidateBufferSubDataNULL(GLuint buffer,GLintptr offset,GLsizeiptr length)1550 void INTERNAL_GL_APIENTRY glInvalidateBufferSubDataNULL(GLuint buffer,
1551                                                         GLintptr offset,
1552                                                         GLsizeiptr length)
1553 {}
1554 
glInvalidateFramebufferNULL(GLenum target,GLsizei numAttachments,const GLenum * attachments)1555 void INTERNAL_GL_APIENTRY glInvalidateFramebufferNULL(GLenum target,
1556                                                       GLsizei numAttachments,
1557                                                       const GLenum *attachments)
1558 {}
1559 
glInvalidateNamedFramebufferDataNULL(GLuint framebuffer,GLsizei numAttachments,const GLenum * attachments)1560 void INTERNAL_GL_APIENTRY glInvalidateNamedFramebufferDataNULL(GLuint framebuffer,
1561                                                                GLsizei numAttachments,
1562                                                                const GLenum *attachments)
1563 {}
1564 
glInvalidateNamedFramebufferSubDataNULL(GLuint framebuffer,GLsizei numAttachments,const GLenum * attachments,GLint x,GLint y,GLsizei width,GLsizei height)1565 void INTERNAL_GL_APIENTRY glInvalidateNamedFramebufferSubDataNULL(GLuint framebuffer,
1566                                                                   GLsizei numAttachments,
1567                                                                   const GLenum *attachments,
1568                                                                   GLint x,
1569                                                                   GLint y,
1570                                                                   GLsizei width,
1571                                                                   GLsizei height)
1572 {}
1573 
glInvalidateSubFramebufferNULL(GLenum target,GLsizei numAttachments,const GLenum * attachments,GLint x,GLint y,GLsizei width,GLsizei height)1574 void INTERNAL_GL_APIENTRY glInvalidateSubFramebufferNULL(GLenum target,
1575                                                          GLsizei numAttachments,
1576                                                          const GLenum *attachments,
1577                                                          GLint x,
1578                                                          GLint y,
1579                                                          GLsizei width,
1580                                                          GLsizei height)
1581 {}
1582 
glInvalidateTexImageNULL(GLuint texture,GLint level)1583 void INTERNAL_GL_APIENTRY glInvalidateTexImageNULL(GLuint texture, GLint level) {}
1584 
glInvalidateTexSubImageNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth)1585 void INTERNAL_GL_APIENTRY glInvalidateTexSubImageNULL(GLuint texture,
1586                                                       GLint level,
1587                                                       GLint xoffset,
1588                                                       GLint yoffset,
1589                                                       GLint zoffset,
1590                                                       GLsizei width,
1591                                                       GLsizei height,
1592                                                       GLsizei depth)
1593 {}
1594 
glIsBufferNULL(GLuint buffer)1595 GLboolean INTERNAL_GL_APIENTRY glIsBufferNULL(GLuint buffer)
1596 {
1597     return static_cast<GLboolean>(0);
1598 }
1599 
glIsEnabledNULL(GLenum cap)1600 GLboolean INTERNAL_GL_APIENTRY glIsEnabledNULL(GLenum cap)
1601 {
1602     return static_cast<GLboolean>(0);
1603 }
1604 
glIsEnablediNULL(GLenum target,GLuint index)1605 GLboolean INTERNAL_GL_APIENTRY glIsEnablediNULL(GLenum target, GLuint index)
1606 {
1607     return static_cast<GLboolean>(0);
1608 }
1609 
glIsFenceNVNULL(GLuint fence)1610 GLboolean INTERNAL_GL_APIENTRY glIsFenceNVNULL(GLuint fence)
1611 {
1612     return static_cast<GLboolean>(0);
1613 }
1614 
glIsFramebufferNULL(GLuint framebuffer)1615 GLboolean INTERNAL_GL_APIENTRY glIsFramebufferNULL(GLuint framebuffer)
1616 {
1617     return static_cast<GLboolean>(0);
1618 }
1619 
glIsMemoryObjectEXTNULL(GLuint memoryObject)1620 GLboolean INTERNAL_GL_APIENTRY glIsMemoryObjectEXTNULL(GLuint memoryObject)
1621 {
1622     return static_cast<GLboolean>(0);
1623 }
1624 
glIsProgramNULL(GLuint program)1625 GLboolean INTERNAL_GL_APIENTRY glIsProgramNULL(GLuint program)
1626 {
1627     return static_cast<GLboolean>(0);
1628 }
1629 
glIsProgramPipelineNULL(GLuint pipeline)1630 GLboolean INTERNAL_GL_APIENTRY glIsProgramPipelineNULL(GLuint pipeline)
1631 {
1632     return static_cast<GLboolean>(0);
1633 }
1634 
glIsQueryNULL(GLuint id)1635 GLboolean INTERNAL_GL_APIENTRY glIsQueryNULL(GLuint id)
1636 {
1637     return static_cast<GLboolean>(0);
1638 }
1639 
glIsRenderbufferNULL(GLuint renderbuffer)1640 GLboolean INTERNAL_GL_APIENTRY glIsRenderbufferNULL(GLuint renderbuffer)
1641 {
1642     return static_cast<GLboolean>(0);
1643 }
1644 
glIsSamplerNULL(GLuint sampler)1645 GLboolean INTERNAL_GL_APIENTRY glIsSamplerNULL(GLuint sampler)
1646 {
1647     return static_cast<GLboolean>(0);
1648 }
1649 
glIsSemaphoreEXTNULL(GLuint semaphore)1650 GLboolean INTERNAL_GL_APIENTRY glIsSemaphoreEXTNULL(GLuint semaphore)
1651 {
1652     return static_cast<GLboolean>(0);
1653 }
1654 
glIsShaderNULL(GLuint shader)1655 GLboolean INTERNAL_GL_APIENTRY glIsShaderNULL(GLuint shader)
1656 {
1657     return static_cast<GLboolean>(0);
1658 }
1659 
glIsSyncNULL(GLsync sync)1660 GLboolean INTERNAL_GL_APIENTRY glIsSyncNULL(GLsync sync)
1661 {
1662     return static_cast<GLboolean>(0);
1663 }
1664 
glIsTextureNULL(GLuint texture)1665 GLboolean INTERNAL_GL_APIENTRY glIsTextureNULL(GLuint texture)
1666 {
1667     return static_cast<GLboolean>(0);
1668 }
1669 
glIsTransformFeedbackNULL(GLuint id)1670 GLboolean INTERNAL_GL_APIENTRY glIsTransformFeedbackNULL(GLuint id)
1671 {
1672     return static_cast<GLboolean>(0);
1673 }
1674 
glIsVertexArrayNULL(GLuint array)1675 GLboolean INTERNAL_GL_APIENTRY glIsVertexArrayNULL(GLuint array)
1676 {
1677     return static_cast<GLboolean>(0);
1678 }
1679 
glLineWidthNULL(GLfloat width)1680 void INTERNAL_GL_APIENTRY glLineWidthNULL(GLfloat width) {}
1681 
glLinkProgramNULL(GLuint program)1682 void INTERNAL_GL_APIENTRY glLinkProgramNULL(GLuint program) {}
1683 
glLogicOpNULL(GLenum opcode)1684 void INTERNAL_GL_APIENTRY glLogicOpNULL(GLenum opcode) {}
1685 
glMapBufferNULL(GLenum target,GLenum access)1686 void *INTERNAL_GL_APIENTRY glMapBufferNULL(GLenum target, GLenum access)
1687 {
1688     return static_cast<void *>(0);
1689 }
1690 
glMapBufferRangeNULL(GLenum target,GLintptr offset,GLsizeiptr length,GLbitfield access)1691 void *INTERNAL_GL_APIENTRY glMapBufferRangeNULL(GLenum target,
1692                                                 GLintptr offset,
1693                                                 GLsizeiptr length,
1694                                                 GLbitfield access)
1695 {
1696     return static_cast<void *>(0);
1697 }
1698 
glMapNamedBufferNULL(GLuint buffer,GLenum access)1699 void *INTERNAL_GL_APIENTRY glMapNamedBufferNULL(GLuint buffer, GLenum access)
1700 {
1701     return static_cast<void *>(0);
1702 }
1703 
glMapNamedBufferRangeNULL(GLuint buffer,GLintptr offset,GLsizeiptr length,GLbitfield access)1704 void *INTERNAL_GL_APIENTRY glMapNamedBufferRangeNULL(GLuint buffer,
1705                                                      GLintptr offset,
1706                                                      GLsizeiptr length,
1707                                                      GLbitfield access)
1708 {
1709     return static_cast<void *>(0);
1710 }
1711 
glMaxShaderCompilerThreadsARBNULL(GLuint count)1712 void INTERNAL_GL_APIENTRY glMaxShaderCompilerThreadsARBNULL(GLuint count) {}
1713 
glMaxShaderCompilerThreadsKHRNULL(GLuint count)1714 void INTERNAL_GL_APIENTRY glMaxShaderCompilerThreadsKHRNULL(GLuint count) {}
1715 
glMemoryBarrierNULL(GLbitfield barriers)1716 void INTERNAL_GL_APIENTRY glMemoryBarrierNULL(GLbitfield barriers) {}
1717 
glMemoryBarrierByRegionNULL(GLbitfield barriers)1718 void INTERNAL_GL_APIENTRY glMemoryBarrierByRegionNULL(GLbitfield barriers) {}
1719 
glMemoryObjectParameterivEXTNULL(GLuint memoryObject,GLenum pname,const GLint * params)1720 void INTERNAL_GL_APIENTRY glMemoryObjectParameterivEXTNULL(GLuint memoryObject,
1721                                                            GLenum pname,
1722                                                            const GLint *params)
1723 {}
1724 
glMinSampleShadingNULL(GLfloat value)1725 void INTERNAL_GL_APIENTRY glMinSampleShadingNULL(GLfloat value) {}
1726 
glMultiDrawArraysNULL(GLenum mode,const GLint * first,const GLsizei * count,GLsizei drawcount)1727 void INTERNAL_GL_APIENTRY glMultiDrawArraysNULL(GLenum mode,
1728                                                 const GLint *first,
1729                                                 const GLsizei *count,
1730                                                 GLsizei drawcount)
1731 {}
1732 
glMultiDrawArraysIndirectNULL(GLenum mode,const void * indirect,GLsizei drawcount,GLsizei stride)1733 void INTERNAL_GL_APIENTRY glMultiDrawArraysIndirectNULL(GLenum mode,
1734                                                         const void *indirect,
1735                                                         GLsizei drawcount,
1736                                                         GLsizei stride)
1737 {}
1738 
glMultiDrawElementsNULL(GLenum mode,const GLsizei * count,GLenum type,const void * const * indices,GLsizei drawcount)1739 void INTERNAL_GL_APIENTRY glMultiDrawElementsNULL(GLenum mode,
1740                                                   const GLsizei *count,
1741                                                   GLenum type,
1742                                                   const void *const *indices,
1743                                                   GLsizei drawcount)
1744 {}
1745 
glMultiDrawElementsBaseVertexNULL(GLenum mode,const GLsizei * count,GLenum type,const void * const * indices,GLsizei drawcount,const GLint * basevertex)1746 void INTERNAL_GL_APIENTRY glMultiDrawElementsBaseVertexNULL(GLenum mode,
1747                                                             const GLsizei *count,
1748                                                             GLenum type,
1749                                                             const void *const *indices,
1750                                                             GLsizei drawcount,
1751                                                             const GLint *basevertex)
1752 {}
1753 
glMultiDrawElementsIndirectNULL(GLenum mode,GLenum type,const void * indirect,GLsizei drawcount,GLsizei stride)1754 void INTERNAL_GL_APIENTRY glMultiDrawElementsIndirectNULL(GLenum mode,
1755                                                           GLenum type,
1756                                                           const void *indirect,
1757                                                           GLsizei drawcount,
1758                                                           GLsizei stride)
1759 {}
1760 
glNamedBufferDataNULL(GLuint buffer,GLsizeiptr size,const void * data,GLenum usage)1761 void INTERNAL_GL_APIENTRY glNamedBufferDataNULL(GLuint buffer,
1762                                                 GLsizeiptr size,
1763                                                 const void *data,
1764                                                 GLenum usage)
1765 {}
1766 
glNamedBufferStorageNULL(GLuint buffer,GLsizeiptr size,const void * data,GLbitfield flags)1767 void INTERNAL_GL_APIENTRY glNamedBufferStorageNULL(GLuint buffer,
1768                                                    GLsizeiptr size,
1769                                                    const void *data,
1770                                                    GLbitfield flags)
1771 {}
1772 
glNamedBufferStorageMemEXTNULL(GLuint buffer,GLsizeiptr size,GLuint memory,GLuint64 offset)1773 void INTERNAL_GL_APIENTRY glNamedBufferStorageMemEXTNULL(GLuint buffer,
1774                                                          GLsizeiptr size,
1775                                                          GLuint memory,
1776                                                          GLuint64 offset)
1777 {}
1778 
glNamedBufferSubDataNULL(GLuint buffer,GLintptr offset,GLsizeiptr size,const void * data)1779 void INTERNAL_GL_APIENTRY glNamedBufferSubDataNULL(GLuint buffer,
1780                                                    GLintptr offset,
1781                                                    GLsizeiptr size,
1782                                                    const void *data)
1783 {}
1784 
glNamedFramebufferDrawBufferNULL(GLuint framebuffer,GLenum buf)1785 void INTERNAL_GL_APIENTRY glNamedFramebufferDrawBufferNULL(GLuint framebuffer, GLenum buf) {}
1786 
glNamedFramebufferDrawBuffersNULL(GLuint framebuffer,GLsizei n,const GLenum * bufs)1787 void INTERNAL_GL_APIENTRY glNamedFramebufferDrawBuffersNULL(GLuint framebuffer,
1788                                                             GLsizei n,
1789                                                             const GLenum *bufs)
1790 {}
1791 
glNamedFramebufferParameteriNULL(GLuint framebuffer,GLenum pname,GLint param)1792 void INTERNAL_GL_APIENTRY glNamedFramebufferParameteriNULL(GLuint framebuffer,
1793                                                            GLenum pname,
1794                                                            GLint param)
1795 {}
1796 
glNamedFramebufferReadBufferNULL(GLuint framebuffer,GLenum src)1797 void INTERNAL_GL_APIENTRY glNamedFramebufferReadBufferNULL(GLuint framebuffer, GLenum src) {}
1798 
glNamedFramebufferRenderbufferNULL(GLuint framebuffer,GLenum attachment,GLenum renderbuffertarget,GLuint renderbuffer)1799 void INTERNAL_GL_APIENTRY glNamedFramebufferRenderbufferNULL(GLuint framebuffer,
1800                                                              GLenum attachment,
1801                                                              GLenum renderbuffertarget,
1802                                                              GLuint renderbuffer)
1803 {}
1804 
glNamedFramebufferTextureNULL(GLuint framebuffer,GLenum attachment,GLuint texture,GLint level)1805 void INTERNAL_GL_APIENTRY glNamedFramebufferTextureNULL(GLuint framebuffer,
1806                                                         GLenum attachment,
1807                                                         GLuint texture,
1808                                                         GLint level)
1809 {}
1810 
glNamedFramebufferTextureLayerNULL(GLuint framebuffer,GLenum attachment,GLuint texture,GLint level,GLint layer)1811 void INTERNAL_GL_APIENTRY glNamedFramebufferTextureLayerNULL(GLuint framebuffer,
1812                                                              GLenum attachment,
1813                                                              GLuint texture,
1814                                                              GLint level,
1815                                                              GLint layer)
1816 {}
1817 
glNamedRenderbufferStorageNULL(GLuint renderbuffer,GLenum internalformat,GLsizei width,GLsizei height)1818 void INTERNAL_GL_APIENTRY glNamedRenderbufferStorageNULL(GLuint renderbuffer,
1819                                                          GLenum internalformat,
1820                                                          GLsizei width,
1821                                                          GLsizei height)
1822 {}
1823 
glNamedRenderbufferStorageMultisampleNULL(GLuint renderbuffer,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height)1824 void INTERNAL_GL_APIENTRY glNamedRenderbufferStorageMultisampleNULL(GLuint renderbuffer,
1825                                                                     GLsizei samples,
1826                                                                     GLenum internalformat,
1827                                                                     GLsizei width,
1828                                                                     GLsizei height)
1829 {}
1830 
glObjectLabelNULL(GLenum identifier,GLuint name,GLsizei length,const GLchar * label)1831 void INTERNAL_GL_APIENTRY glObjectLabelNULL(GLenum identifier,
1832                                             GLuint name,
1833                                             GLsizei length,
1834                                             const GLchar *label)
1835 {}
1836 
glObjectPtrLabelNULL(const void * ptr,GLsizei length,const GLchar * label)1837 void INTERNAL_GL_APIENTRY glObjectPtrLabelNULL(const void *ptr, GLsizei length, const GLchar *label)
1838 {}
1839 
glPatchParameterfvNULL(GLenum pname,const GLfloat * values)1840 void INTERNAL_GL_APIENTRY glPatchParameterfvNULL(GLenum pname, const GLfloat *values) {}
1841 
glPatchParameteriNULL(GLenum pname,GLint value)1842 void INTERNAL_GL_APIENTRY glPatchParameteriNULL(GLenum pname, GLint value) {}
1843 
glPauseTransformFeedbackNULL()1844 void INTERNAL_GL_APIENTRY glPauseTransformFeedbackNULL() {}
1845 
glPixelStorefNULL(GLenum pname,GLfloat param)1846 void INTERNAL_GL_APIENTRY glPixelStorefNULL(GLenum pname, GLfloat param) {}
1847 
glPixelStoreiNULL(GLenum pname,GLint param)1848 void INTERNAL_GL_APIENTRY glPixelStoreiNULL(GLenum pname, GLint param) {}
1849 
glPointParameterfNULL(GLenum pname,GLfloat param)1850 void INTERNAL_GL_APIENTRY glPointParameterfNULL(GLenum pname, GLfloat param) {}
1851 
glPointParameterfvNULL(GLenum pname,const GLfloat * params)1852 void INTERNAL_GL_APIENTRY glPointParameterfvNULL(GLenum pname, const GLfloat *params) {}
1853 
glPointParameteriNULL(GLenum pname,GLint param)1854 void INTERNAL_GL_APIENTRY glPointParameteriNULL(GLenum pname, GLint param) {}
1855 
glPointParameterivNULL(GLenum pname,const GLint * params)1856 void INTERNAL_GL_APIENTRY glPointParameterivNULL(GLenum pname, const GLint *params) {}
1857 
glPointSizeNULL(GLfloat size)1858 void INTERNAL_GL_APIENTRY glPointSizeNULL(GLfloat size) {}
1859 
glPolygonModeNULL(GLenum face,GLenum mode)1860 void INTERNAL_GL_APIENTRY glPolygonModeNULL(GLenum face, GLenum mode) {}
1861 
glPolygonOffsetNULL(GLfloat factor,GLfloat units)1862 void INTERNAL_GL_APIENTRY glPolygonOffsetNULL(GLfloat factor, GLfloat units) {}
1863 
glPopDebugGroupNULL()1864 void INTERNAL_GL_APIENTRY glPopDebugGroupNULL() {}
1865 
glPopGroupMarkerEXTNULL()1866 void INTERNAL_GL_APIENTRY glPopGroupMarkerEXTNULL() {}
1867 
glPrimitiveBoundingBoxNULL(GLfloat minX,GLfloat minY,GLfloat minZ,GLfloat minW,GLfloat maxX,GLfloat maxY,GLfloat maxZ,GLfloat maxW)1868 void INTERNAL_GL_APIENTRY glPrimitiveBoundingBoxNULL(GLfloat minX,
1869                                                      GLfloat minY,
1870                                                      GLfloat minZ,
1871                                                      GLfloat minW,
1872                                                      GLfloat maxX,
1873                                                      GLfloat maxY,
1874                                                      GLfloat maxZ,
1875                                                      GLfloat maxW)
1876 {}
1877 
glPrimitiveRestartIndexNULL(GLuint index)1878 void INTERNAL_GL_APIENTRY glPrimitiveRestartIndexNULL(GLuint index) {}
1879 
glProgramBinaryNULL(GLuint program,GLenum binaryFormat,const void * binary,GLsizei length)1880 void INTERNAL_GL_APIENTRY glProgramBinaryNULL(GLuint program,
1881                                               GLenum binaryFormat,
1882                                               const void *binary,
1883                                               GLsizei length)
1884 {}
1885 
glProgramParameteriNULL(GLuint program,GLenum pname,GLint value)1886 void INTERNAL_GL_APIENTRY glProgramParameteriNULL(GLuint program, GLenum pname, GLint value) {}
1887 
glProgramUniform1dNULL(GLuint program,GLint location,GLdouble v0)1888 void INTERNAL_GL_APIENTRY glProgramUniform1dNULL(GLuint program, GLint location, GLdouble v0) {}
1889 
glProgramUniform1dvNULL(GLuint program,GLint location,GLsizei count,const GLdouble * value)1890 void INTERNAL_GL_APIENTRY glProgramUniform1dvNULL(GLuint program,
1891                                                   GLint location,
1892                                                   GLsizei count,
1893                                                   const GLdouble *value)
1894 {}
1895 
glProgramUniform1fNULL(GLuint program,GLint location,GLfloat v0)1896 void INTERNAL_GL_APIENTRY glProgramUniform1fNULL(GLuint program, GLint location, GLfloat v0) {}
1897 
glProgramUniform1fvNULL(GLuint program,GLint location,GLsizei count,const GLfloat * value)1898 void INTERNAL_GL_APIENTRY glProgramUniform1fvNULL(GLuint program,
1899                                                   GLint location,
1900                                                   GLsizei count,
1901                                                   const GLfloat *value)
1902 {}
1903 
glProgramUniform1iNULL(GLuint program,GLint location,GLint v0)1904 void INTERNAL_GL_APIENTRY glProgramUniform1iNULL(GLuint program, GLint location, GLint v0) {}
1905 
glProgramUniform1ivNULL(GLuint program,GLint location,GLsizei count,const GLint * value)1906 void INTERNAL_GL_APIENTRY glProgramUniform1ivNULL(GLuint program,
1907                                                   GLint location,
1908                                                   GLsizei count,
1909                                                   const GLint *value)
1910 {}
1911 
glProgramUniform1uiNULL(GLuint program,GLint location,GLuint v0)1912 void INTERNAL_GL_APIENTRY glProgramUniform1uiNULL(GLuint program, GLint location, GLuint v0) {}
1913 
glProgramUniform1uivNULL(GLuint program,GLint location,GLsizei count,const GLuint * value)1914 void INTERNAL_GL_APIENTRY glProgramUniform1uivNULL(GLuint program,
1915                                                    GLint location,
1916                                                    GLsizei count,
1917                                                    const GLuint *value)
1918 {}
1919 
glProgramUniform2dNULL(GLuint program,GLint location,GLdouble v0,GLdouble v1)1920 void INTERNAL_GL_APIENTRY glProgramUniform2dNULL(GLuint program,
1921                                                  GLint location,
1922                                                  GLdouble v0,
1923                                                  GLdouble v1)
1924 {}
1925 
glProgramUniform2dvNULL(GLuint program,GLint location,GLsizei count,const GLdouble * value)1926 void INTERNAL_GL_APIENTRY glProgramUniform2dvNULL(GLuint program,
1927                                                   GLint location,
1928                                                   GLsizei count,
1929                                                   const GLdouble *value)
1930 {}
1931 
glProgramUniform2fNULL(GLuint program,GLint location,GLfloat v0,GLfloat v1)1932 void INTERNAL_GL_APIENTRY glProgramUniform2fNULL(GLuint program,
1933                                                  GLint location,
1934                                                  GLfloat v0,
1935                                                  GLfloat v1)
1936 {}
1937 
glProgramUniform2fvNULL(GLuint program,GLint location,GLsizei count,const GLfloat * value)1938 void INTERNAL_GL_APIENTRY glProgramUniform2fvNULL(GLuint program,
1939                                                   GLint location,
1940                                                   GLsizei count,
1941                                                   const GLfloat *value)
1942 {}
1943 
glProgramUniform2iNULL(GLuint program,GLint location,GLint v0,GLint v1)1944 void INTERNAL_GL_APIENTRY glProgramUniform2iNULL(GLuint program, GLint location, GLint v0, GLint v1)
1945 {}
1946 
glProgramUniform2ivNULL(GLuint program,GLint location,GLsizei count,const GLint * value)1947 void INTERNAL_GL_APIENTRY glProgramUniform2ivNULL(GLuint program,
1948                                                   GLint location,
1949                                                   GLsizei count,
1950                                                   const GLint *value)
1951 {}
1952 
glProgramUniform2uiNULL(GLuint program,GLint location,GLuint v0,GLuint v1)1953 void INTERNAL_GL_APIENTRY glProgramUniform2uiNULL(GLuint program,
1954                                                   GLint location,
1955                                                   GLuint v0,
1956                                                   GLuint v1)
1957 {}
1958 
glProgramUniform2uivNULL(GLuint program,GLint location,GLsizei count,const GLuint * value)1959 void INTERNAL_GL_APIENTRY glProgramUniform2uivNULL(GLuint program,
1960                                                    GLint location,
1961                                                    GLsizei count,
1962                                                    const GLuint *value)
1963 {}
1964 
1965 void INTERNAL_GL_APIENTRY
glProgramUniform3dNULL(GLuint program,GLint location,GLdouble v0,GLdouble v1,GLdouble v2)1966 glProgramUniform3dNULL(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
1967 {}
1968 
glProgramUniform3dvNULL(GLuint program,GLint location,GLsizei count,const GLdouble * value)1969 void INTERNAL_GL_APIENTRY glProgramUniform3dvNULL(GLuint program,
1970                                                   GLint location,
1971                                                   GLsizei count,
1972                                                   const GLdouble *value)
1973 {}
1974 
1975 void INTERNAL_GL_APIENTRY
glProgramUniform3fNULL(GLuint program,GLint location,GLfloat v0,GLfloat v1,GLfloat v2)1976 glProgramUniform3fNULL(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
1977 {}
1978 
glProgramUniform3fvNULL(GLuint program,GLint location,GLsizei count,const GLfloat * value)1979 void INTERNAL_GL_APIENTRY glProgramUniform3fvNULL(GLuint program,
1980                                                   GLint location,
1981                                                   GLsizei count,
1982                                                   const GLfloat *value)
1983 {}
1984 
1985 void INTERNAL_GL_APIENTRY
glProgramUniform3iNULL(GLuint program,GLint location,GLint v0,GLint v1,GLint v2)1986 glProgramUniform3iNULL(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
1987 {}
1988 
glProgramUniform3ivNULL(GLuint program,GLint location,GLsizei count,const GLint * value)1989 void INTERNAL_GL_APIENTRY glProgramUniform3ivNULL(GLuint program,
1990                                                   GLint location,
1991                                                   GLsizei count,
1992                                                   const GLint *value)
1993 {}
1994 
1995 void INTERNAL_GL_APIENTRY
glProgramUniform3uiNULL(GLuint program,GLint location,GLuint v0,GLuint v1,GLuint v2)1996 glProgramUniform3uiNULL(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
1997 {}
1998 
glProgramUniform3uivNULL(GLuint program,GLint location,GLsizei count,const GLuint * value)1999 void INTERNAL_GL_APIENTRY glProgramUniform3uivNULL(GLuint program,
2000                                                    GLint location,
2001                                                    GLsizei count,
2002                                                    const GLuint *value)
2003 {}
2004 
glProgramUniform4dNULL(GLuint program,GLint location,GLdouble v0,GLdouble v1,GLdouble v2,GLdouble v3)2005 void INTERNAL_GL_APIENTRY glProgramUniform4dNULL(GLuint program,
2006                                                  GLint location,
2007                                                  GLdouble v0,
2008                                                  GLdouble v1,
2009                                                  GLdouble v2,
2010                                                  GLdouble v3)
2011 {}
2012 
glProgramUniform4dvNULL(GLuint program,GLint location,GLsizei count,const GLdouble * value)2013 void INTERNAL_GL_APIENTRY glProgramUniform4dvNULL(GLuint program,
2014                                                   GLint location,
2015                                                   GLsizei count,
2016                                                   const GLdouble *value)
2017 {}
2018 
glProgramUniform4fNULL(GLuint program,GLint location,GLfloat v0,GLfloat v1,GLfloat v2,GLfloat v3)2019 void INTERNAL_GL_APIENTRY glProgramUniform4fNULL(GLuint program,
2020                                                  GLint location,
2021                                                  GLfloat v0,
2022                                                  GLfloat v1,
2023                                                  GLfloat v2,
2024                                                  GLfloat v3)
2025 {}
2026 
glProgramUniform4fvNULL(GLuint program,GLint location,GLsizei count,const GLfloat * value)2027 void INTERNAL_GL_APIENTRY glProgramUniform4fvNULL(GLuint program,
2028                                                   GLint location,
2029                                                   GLsizei count,
2030                                                   const GLfloat *value)
2031 {}
2032 
2033 void INTERNAL_GL_APIENTRY
glProgramUniform4iNULL(GLuint program,GLint location,GLint v0,GLint v1,GLint v2,GLint v3)2034 glProgramUniform4iNULL(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
2035 {}
2036 
glProgramUniform4ivNULL(GLuint program,GLint location,GLsizei count,const GLint * value)2037 void INTERNAL_GL_APIENTRY glProgramUniform4ivNULL(GLuint program,
2038                                                   GLint location,
2039                                                   GLsizei count,
2040                                                   const GLint *value)
2041 {}
2042 
2043 void INTERNAL_GL_APIENTRY
glProgramUniform4uiNULL(GLuint program,GLint location,GLuint v0,GLuint v1,GLuint v2,GLuint v3)2044 glProgramUniform4uiNULL(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
2045 {}
2046 
glProgramUniform4uivNULL(GLuint program,GLint location,GLsizei count,const GLuint * value)2047 void INTERNAL_GL_APIENTRY glProgramUniform4uivNULL(GLuint program,
2048                                                    GLint location,
2049                                                    GLsizei count,
2050                                                    const GLuint *value)
2051 {}
2052 
glProgramUniformMatrix2dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2053 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2dvNULL(GLuint program,
2054                                                         GLint location,
2055                                                         GLsizei count,
2056                                                         GLboolean transpose,
2057                                                         const GLdouble *value)
2058 {}
2059 
glProgramUniformMatrix2fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2060 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2fvNULL(GLuint program,
2061                                                         GLint location,
2062                                                         GLsizei count,
2063                                                         GLboolean transpose,
2064                                                         const GLfloat *value)
2065 {}
2066 
glProgramUniformMatrix2x3dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2067 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x3dvNULL(GLuint program,
2068                                                           GLint location,
2069                                                           GLsizei count,
2070                                                           GLboolean transpose,
2071                                                           const GLdouble *value)
2072 {}
2073 
glProgramUniformMatrix2x3fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2074 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x3fvNULL(GLuint program,
2075                                                           GLint location,
2076                                                           GLsizei count,
2077                                                           GLboolean transpose,
2078                                                           const GLfloat *value)
2079 {}
2080 
glProgramUniformMatrix2x4dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2081 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x4dvNULL(GLuint program,
2082                                                           GLint location,
2083                                                           GLsizei count,
2084                                                           GLboolean transpose,
2085                                                           const GLdouble *value)
2086 {}
2087 
glProgramUniformMatrix2x4fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2088 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x4fvNULL(GLuint program,
2089                                                           GLint location,
2090                                                           GLsizei count,
2091                                                           GLboolean transpose,
2092                                                           const GLfloat *value)
2093 {}
2094 
glProgramUniformMatrix3dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2095 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3dvNULL(GLuint program,
2096                                                         GLint location,
2097                                                         GLsizei count,
2098                                                         GLboolean transpose,
2099                                                         const GLdouble *value)
2100 {}
2101 
glProgramUniformMatrix3fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2102 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3fvNULL(GLuint program,
2103                                                         GLint location,
2104                                                         GLsizei count,
2105                                                         GLboolean transpose,
2106                                                         const GLfloat *value)
2107 {}
2108 
glProgramUniformMatrix3x2dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2109 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x2dvNULL(GLuint program,
2110                                                           GLint location,
2111                                                           GLsizei count,
2112                                                           GLboolean transpose,
2113                                                           const GLdouble *value)
2114 {}
2115 
glProgramUniformMatrix3x2fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2116 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x2fvNULL(GLuint program,
2117                                                           GLint location,
2118                                                           GLsizei count,
2119                                                           GLboolean transpose,
2120                                                           const GLfloat *value)
2121 {}
2122 
glProgramUniformMatrix3x4dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2123 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x4dvNULL(GLuint program,
2124                                                           GLint location,
2125                                                           GLsizei count,
2126                                                           GLboolean transpose,
2127                                                           const GLdouble *value)
2128 {}
2129 
glProgramUniformMatrix3x4fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2130 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x4fvNULL(GLuint program,
2131                                                           GLint location,
2132                                                           GLsizei count,
2133                                                           GLboolean transpose,
2134                                                           const GLfloat *value)
2135 {}
2136 
glProgramUniformMatrix4dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2137 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4dvNULL(GLuint program,
2138                                                         GLint location,
2139                                                         GLsizei count,
2140                                                         GLboolean transpose,
2141                                                         const GLdouble *value)
2142 {}
2143 
glProgramUniformMatrix4fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2144 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4fvNULL(GLuint program,
2145                                                         GLint location,
2146                                                         GLsizei count,
2147                                                         GLboolean transpose,
2148                                                         const GLfloat *value)
2149 {}
2150 
glProgramUniformMatrix4x2dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2151 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x2dvNULL(GLuint program,
2152                                                           GLint location,
2153                                                           GLsizei count,
2154                                                           GLboolean transpose,
2155                                                           const GLdouble *value)
2156 {}
2157 
glProgramUniformMatrix4x2fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2158 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x2fvNULL(GLuint program,
2159                                                           GLint location,
2160                                                           GLsizei count,
2161                                                           GLboolean transpose,
2162                                                           const GLfloat *value)
2163 {}
2164 
glProgramUniformMatrix4x3dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2165 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x3dvNULL(GLuint program,
2166                                                           GLint location,
2167                                                           GLsizei count,
2168                                                           GLboolean transpose,
2169                                                           const GLdouble *value)
2170 {}
2171 
glProgramUniformMatrix4x3fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2172 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x3fvNULL(GLuint program,
2173                                                           GLint location,
2174                                                           GLsizei count,
2175                                                           GLboolean transpose,
2176                                                           const GLfloat *value)
2177 {}
2178 
glProvokingVertexNULL(GLenum mode)2179 void INTERNAL_GL_APIENTRY glProvokingVertexNULL(GLenum mode) {}
2180 
glPushDebugGroupNULL(GLenum source,GLuint id,GLsizei length,const GLchar * message)2181 void INTERNAL_GL_APIENTRY glPushDebugGroupNULL(GLenum source,
2182                                                GLuint id,
2183                                                GLsizei length,
2184                                                const GLchar *message)
2185 {}
2186 
glPushGroupMarkerEXTNULL(GLsizei length,const GLchar * marker)2187 void INTERNAL_GL_APIENTRY glPushGroupMarkerEXTNULL(GLsizei length, const GLchar *marker) {}
2188 
glQueryCounterNULL(GLuint id,GLenum target)2189 void INTERNAL_GL_APIENTRY glQueryCounterNULL(GLuint id, GLenum target) {}
2190 
glReadBufferNULL(GLenum src)2191 void INTERNAL_GL_APIENTRY glReadBufferNULL(GLenum src) {}
2192 
glReadPixelsNULL(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,void * pixels)2193 void INTERNAL_GL_APIENTRY glReadPixelsNULL(GLint x,
2194                                            GLint y,
2195                                            GLsizei width,
2196                                            GLsizei height,
2197                                            GLenum format,
2198                                            GLenum type,
2199                                            void *pixels)
2200 {}
2201 
glReadnPixelsNULL(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,GLsizei bufSize,void * data)2202 void INTERNAL_GL_APIENTRY glReadnPixelsNULL(GLint x,
2203                                             GLint y,
2204                                             GLsizei width,
2205                                             GLsizei height,
2206                                             GLenum format,
2207                                             GLenum type,
2208                                             GLsizei bufSize,
2209                                             void *data)
2210 {}
2211 
glReleaseShaderCompilerNULL()2212 void INTERNAL_GL_APIENTRY glReleaseShaderCompilerNULL() {}
2213 
glRenderbufferStorageNULL(GLenum target,GLenum internalformat,GLsizei width,GLsizei height)2214 void INTERNAL_GL_APIENTRY glRenderbufferStorageNULL(GLenum target,
2215                                                     GLenum internalformat,
2216                                                     GLsizei width,
2217                                                     GLsizei height)
2218 {}
2219 
glRenderbufferStorageMultisampleNULL(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height)2220 void INTERNAL_GL_APIENTRY glRenderbufferStorageMultisampleNULL(GLenum target,
2221                                                                GLsizei samples,
2222                                                                GLenum internalformat,
2223                                                                GLsizei width,
2224                                                                GLsizei height)
2225 {}
2226 
glResumeTransformFeedbackNULL()2227 void INTERNAL_GL_APIENTRY glResumeTransformFeedbackNULL() {}
2228 
glSampleCoverageNULL(GLfloat value,GLboolean invert)2229 void INTERNAL_GL_APIENTRY glSampleCoverageNULL(GLfloat value, GLboolean invert) {}
2230 
glSampleMaskiNULL(GLuint maskNumber,GLbitfield mask)2231 void INTERNAL_GL_APIENTRY glSampleMaskiNULL(GLuint maskNumber, GLbitfield mask) {}
2232 
glSamplerParameterIivNULL(GLuint sampler,GLenum pname,const GLint * param)2233 void INTERNAL_GL_APIENTRY glSamplerParameterIivNULL(GLuint sampler,
2234                                                     GLenum pname,
2235                                                     const GLint *param)
2236 {}
2237 
glSamplerParameterIuivNULL(GLuint sampler,GLenum pname,const GLuint * param)2238 void INTERNAL_GL_APIENTRY glSamplerParameterIuivNULL(GLuint sampler,
2239                                                      GLenum pname,
2240                                                      const GLuint *param)
2241 {}
2242 
glSamplerParameterfNULL(GLuint sampler,GLenum pname,GLfloat param)2243 void INTERNAL_GL_APIENTRY glSamplerParameterfNULL(GLuint sampler, GLenum pname, GLfloat param) {}
2244 
glSamplerParameterfvNULL(GLuint sampler,GLenum pname,const GLfloat * param)2245 void INTERNAL_GL_APIENTRY glSamplerParameterfvNULL(GLuint sampler,
2246                                                    GLenum pname,
2247                                                    const GLfloat *param)
2248 {}
2249 
glSamplerParameteriNULL(GLuint sampler,GLenum pname,GLint param)2250 void INTERNAL_GL_APIENTRY glSamplerParameteriNULL(GLuint sampler, GLenum pname, GLint param) {}
2251 
glSamplerParameterivNULL(GLuint sampler,GLenum pname,const GLint * param)2252 void INTERNAL_GL_APIENTRY glSamplerParameterivNULL(GLuint sampler, GLenum pname, const GLint *param)
2253 {}
2254 
glScissorNULL(GLint x,GLint y,GLsizei width,GLsizei height)2255 void INTERNAL_GL_APIENTRY glScissorNULL(GLint x, GLint y, GLsizei width, GLsizei height) {}
2256 
glScissorArrayvNULL(GLuint first,GLsizei count,const GLint * v)2257 void INTERNAL_GL_APIENTRY glScissorArrayvNULL(GLuint first, GLsizei count, const GLint *v) {}
2258 
2259 void INTERNAL_GL_APIENTRY
glScissorIndexedNULL(GLuint index,GLint left,GLint bottom,GLsizei width,GLsizei height)2260 glScissorIndexedNULL(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
2261 {}
2262 
glScissorIndexedvNULL(GLuint index,const GLint * v)2263 void INTERNAL_GL_APIENTRY glScissorIndexedvNULL(GLuint index, const GLint *v) {}
2264 
glSemaphoreParameterui64vEXTNULL(GLuint semaphore,GLenum pname,const GLuint64 * params)2265 void INTERNAL_GL_APIENTRY glSemaphoreParameterui64vEXTNULL(GLuint semaphore,
2266                                                            GLenum pname,
2267                                                            const GLuint64 *params)
2268 {}
2269 
glSetFenceNVNULL(GLuint fence,GLenum condition)2270 void INTERNAL_GL_APIENTRY glSetFenceNVNULL(GLuint fence, GLenum condition) {}
2271 
glShaderBinaryNULL(GLsizei count,const GLuint * shaders,GLenum binaryformat,const void * binary,GLsizei length)2272 void INTERNAL_GL_APIENTRY glShaderBinaryNULL(GLsizei count,
2273                                              const GLuint *shaders,
2274                                              GLenum binaryformat,
2275                                              const void *binary,
2276                                              GLsizei length)
2277 {}
2278 
glShaderSourceNULL(GLuint shader,GLsizei count,const GLchar * const * string,const GLint * length)2279 void INTERNAL_GL_APIENTRY glShaderSourceNULL(GLuint shader,
2280                                              GLsizei count,
2281                                              const GLchar *const *string,
2282                                              const GLint *length)
2283 {}
2284 
glShaderStorageBlockBindingNULL(GLuint program,GLuint storageBlockIndex,GLuint storageBlockBinding)2285 void INTERNAL_GL_APIENTRY glShaderStorageBlockBindingNULL(GLuint program,
2286                                                           GLuint storageBlockIndex,
2287                                                           GLuint storageBlockBinding)
2288 {}
2289 
glSignalSemaphoreEXTNULL(GLuint semaphore,GLuint numBufferBarriers,const GLuint * buffers,GLuint numTextureBarriers,const GLuint * textures,const GLenum * dstLayouts)2290 void INTERNAL_GL_APIENTRY glSignalSemaphoreEXTNULL(GLuint semaphore,
2291                                                    GLuint numBufferBarriers,
2292                                                    const GLuint *buffers,
2293                                                    GLuint numTextureBarriers,
2294                                                    const GLuint *textures,
2295                                                    const GLenum *dstLayouts)
2296 {}
2297 
glStencilFuncNULL(GLenum func,GLint ref,GLuint mask)2298 void INTERNAL_GL_APIENTRY glStencilFuncNULL(GLenum func, GLint ref, GLuint mask) {}
2299 
glStencilFuncSeparateNULL(GLenum face,GLenum func,GLint ref,GLuint mask)2300 void INTERNAL_GL_APIENTRY glStencilFuncSeparateNULL(GLenum face,
2301                                                     GLenum func,
2302                                                     GLint ref,
2303                                                     GLuint mask)
2304 {}
2305 
glStencilMaskNULL(GLuint mask)2306 void INTERNAL_GL_APIENTRY glStencilMaskNULL(GLuint mask) {}
2307 
glStencilMaskSeparateNULL(GLenum face,GLuint mask)2308 void INTERNAL_GL_APIENTRY glStencilMaskSeparateNULL(GLenum face, GLuint mask) {}
2309 
glStencilOpNULL(GLenum fail,GLenum zfail,GLenum zpass)2310 void INTERNAL_GL_APIENTRY glStencilOpNULL(GLenum fail, GLenum zfail, GLenum zpass) {}
2311 
glStencilOpSeparateNULL(GLenum face,GLenum sfail,GLenum dpfail,GLenum dppass)2312 void INTERNAL_GL_APIENTRY glStencilOpSeparateNULL(GLenum face,
2313                                                   GLenum sfail,
2314                                                   GLenum dpfail,
2315                                                   GLenum dppass)
2316 {}
2317 
glTestFenceNVNULL(GLuint fence)2318 GLboolean INTERNAL_GL_APIENTRY glTestFenceNVNULL(GLuint fence)
2319 {
2320     return static_cast<GLboolean>(0);
2321 }
2322 
glTexBufferNULL(GLenum target,GLenum internalformat,GLuint buffer)2323 void INTERNAL_GL_APIENTRY glTexBufferNULL(GLenum target, GLenum internalformat, GLuint buffer) {}
2324 
glTexBufferRangeNULL(GLenum target,GLenum internalformat,GLuint buffer,GLintptr offset,GLsizeiptr size)2325 void INTERNAL_GL_APIENTRY glTexBufferRangeNULL(GLenum target,
2326                                                GLenum internalformat,
2327                                                GLuint buffer,
2328                                                GLintptr offset,
2329                                                GLsizeiptr size)
2330 {}
2331 
glTexImage1DNULL(GLenum target,GLint level,GLint internalformat,GLsizei width,GLint border,GLenum format,GLenum type,const void * pixels)2332 void INTERNAL_GL_APIENTRY glTexImage1DNULL(GLenum target,
2333                                            GLint level,
2334                                            GLint internalformat,
2335                                            GLsizei width,
2336                                            GLint border,
2337                                            GLenum format,
2338                                            GLenum type,
2339                                            const void *pixels)
2340 {}
2341 
glTexImage2DNULL(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const void * pixels)2342 void INTERNAL_GL_APIENTRY glTexImage2DNULL(GLenum target,
2343                                            GLint level,
2344                                            GLint internalformat,
2345                                            GLsizei width,
2346                                            GLsizei height,
2347                                            GLint border,
2348                                            GLenum format,
2349                                            GLenum type,
2350                                            const void *pixels)
2351 {}
2352 
glTexImage2DMultisampleNULL(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)2353 void INTERNAL_GL_APIENTRY glTexImage2DMultisampleNULL(GLenum target,
2354                                                       GLsizei samples,
2355                                                       GLenum internalformat,
2356                                                       GLsizei width,
2357                                                       GLsizei height,
2358                                                       GLboolean fixedsamplelocations)
2359 {}
2360 
glTexImage3DNULL(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const void * pixels)2361 void INTERNAL_GL_APIENTRY glTexImage3DNULL(GLenum target,
2362                                            GLint level,
2363                                            GLint internalformat,
2364                                            GLsizei width,
2365                                            GLsizei height,
2366                                            GLsizei depth,
2367                                            GLint border,
2368                                            GLenum format,
2369                                            GLenum type,
2370                                            const void *pixels)
2371 {}
2372 
glTexImage3DMultisampleNULL(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)2373 void INTERNAL_GL_APIENTRY glTexImage3DMultisampleNULL(GLenum target,
2374                                                       GLsizei samples,
2375                                                       GLenum internalformat,
2376                                                       GLsizei width,
2377                                                       GLsizei height,
2378                                                       GLsizei depth,
2379                                                       GLboolean fixedsamplelocations)
2380 {}
2381 
glTexParameterIivNULL(GLenum target,GLenum pname,const GLint * params)2382 void INTERNAL_GL_APIENTRY glTexParameterIivNULL(GLenum target, GLenum pname, const GLint *params) {}
2383 
glTexParameterIuivNULL(GLenum target,GLenum pname,const GLuint * params)2384 void INTERNAL_GL_APIENTRY glTexParameterIuivNULL(GLenum target, GLenum pname, const GLuint *params)
2385 {}
2386 
glTexParameterfNULL(GLenum target,GLenum pname,GLfloat param)2387 void INTERNAL_GL_APIENTRY glTexParameterfNULL(GLenum target, GLenum pname, GLfloat param) {}
2388 
glTexParameterfvNULL(GLenum target,GLenum pname,const GLfloat * params)2389 void INTERNAL_GL_APIENTRY glTexParameterfvNULL(GLenum target, GLenum pname, const GLfloat *params)
2390 {}
2391 
glTexParameteriNULL(GLenum target,GLenum pname,GLint param)2392 void INTERNAL_GL_APIENTRY glTexParameteriNULL(GLenum target, GLenum pname, GLint param) {}
2393 
glTexParameterivNULL(GLenum target,GLenum pname,const GLint * params)2394 void INTERNAL_GL_APIENTRY glTexParameterivNULL(GLenum target, GLenum pname, const GLint *params) {}
2395 
glTexStorage1DNULL(GLenum target,GLsizei levels,GLenum internalformat,GLsizei width)2396 void INTERNAL_GL_APIENTRY glTexStorage1DNULL(GLenum target,
2397                                              GLsizei levels,
2398                                              GLenum internalformat,
2399                                              GLsizei width)
2400 {}
2401 
glTexStorage2DNULL(GLenum target,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height)2402 void INTERNAL_GL_APIENTRY glTexStorage2DNULL(GLenum target,
2403                                              GLsizei levels,
2404                                              GLenum internalformat,
2405                                              GLsizei width,
2406                                              GLsizei height)
2407 {}
2408 
glTexStorage2DMultisampleNULL(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)2409 void INTERNAL_GL_APIENTRY glTexStorage2DMultisampleNULL(GLenum target,
2410                                                         GLsizei samples,
2411                                                         GLenum internalformat,
2412                                                         GLsizei width,
2413                                                         GLsizei height,
2414                                                         GLboolean fixedsamplelocations)
2415 {}
2416 
glTexStorage3DNULL(GLenum target,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth)2417 void INTERNAL_GL_APIENTRY glTexStorage3DNULL(GLenum target,
2418                                              GLsizei levels,
2419                                              GLenum internalformat,
2420                                              GLsizei width,
2421                                              GLsizei height,
2422                                              GLsizei depth)
2423 {}
2424 
glTexStorage3DMultisampleNULL(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)2425 void INTERNAL_GL_APIENTRY glTexStorage3DMultisampleNULL(GLenum target,
2426                                                         GLsizei samples,
2427                                                         GLenum internalformat,
2428                                                         GLsizei width,
2429                                                         GLsizei height,
2430                                                         GLsizei depth,
2431                                                         GLboolean fixedsamplelocations)
2432 {}
2433 
glTexStorageMem2DEXTNULL(GLenum target,GLsizei levels,GLenum internalFormat,GLsizei width,GLsizei height,GLuint memory,GLuint64 offset)2434 void INTERNAL_GL_APIENTRY glTexStorageMem2DEXTNULL(GLenum target,
2435                                                    GLsizei levels,
2436                                                    GLenum internalFormat,
2437                                                    GLsizei width,
2438                                                    GLsizei height,
2439                                                    GLuint memory,
2440                                                    GLuint64 offset)
2441 {}
2442 
glTexStorageMem2DMultisampleEXTNULL(GLenum target,GLsizei samples,GLenum internalFormat,GLsizei width,GLsizei height,GLboolean fixedSampleLocations,GLuint memory,GLuint64 offset)2443 void INTERNAL_GL_APIENTRY glTexStorageMem2DMultisampleEXTNULL(GLenum target,
2444                                                               GLsizei samples,
2445                                                               GLenum internalFormat,
2446                                                               GLsizei width,
2447                                                               GLsizei height,
2448                                                               GLboolean fixedSampleLocations,
2449                                                               GLuint memory,
2450                                                               GLuint64 offset)
2451 {}
2452 
glTexStorageMem3DEXTNULL(GLenum target,GLsizei levels,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLuint memory,GLuint64 offset)2453 void INTERNAL_GL_APIENTRY glTexStorageMem3DEXTNULL(GLenum target,
2454                                                    GLsizei levels,
2455                                                    GLenum internalFormat,
2456                                                    GLsizei width,
2457                                                    GLsizei height,
2458                                                    GLsizei depth,
2459                                                    GLuint memory,
2460                                                    GLuint64 offset)
2461 {}
2462 
glTexStorageMem3DMultisampleEXTNULL(GLenum target,GLsizei samples,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedSampleLocations,GLuint memory,GLuint64 offset)2463 void INTERNAL_GL_APIENTRY glTexStorageMem3DMultisampleEXTNULL(GLenum target,
2464                                                               GLsizei samples,
2465                                                               GLenum internalFormat,
2466                                                               GLsizei width,
2467                                                               GLsizei height,
2468                                                               GLsizei depth,
2469                                                               GLboolean fixedSampleLocations,
2470                                                               GLuint memory,
2471                                                               GLuint64 offset)
2472 {}
2473 
glTexSubImage1DNULL(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const void * pixels)2474 void INTERNAL_GL_APIENTRY glTexSubImage1DNULL(GLenum target,
2475                                               GLint level,
2476                                               GLint xoffset,
2477                                               GLsizei width,
2478                                               GLenum format,
2479                                               GLenum type,
2480                                               const void *pixels)
2481 {}
2482 
glTexSubImage2DNULL(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const void * pixels)2483 void INTERNAL_GL_APIENTRY glTexSubImage2DNULL(GLenum target,
2484                                               GLint level,
2485                                               GLint xoffset,
2486                                               GLint yoffset,
2487                                               GLsizei width,
2488                                               GLsizei height,
2489                                               GLenum format,
2490                                               GLenum type,
2491                                               const void *pixels)
2492 {}
2493 
glTexSubImage3DNULL(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const void * pixels)2494 void INTERNAL_GL_APIENTRY glTexSubImage3DNULL(GLenum target,
2495                                               GLint level,
2496                                               GLint xoffset,
2497                                               GLint yoffset,
2498                                               GLint zoffset,
2499                                               GLsizei width,
2500                                               GLsizei height,
2501                                               GLsizei depth,
2502                                               GLenum format,
2503                                               GLenum type,
2504                                               const void *pixels)
2505 {}
2506 
glTextureBarrierNULL()2507 void INTERNAL_GL_APIENTRY glTextureBarrierNULL() {}
2508 
glTextureBufferNULL(GLuint texture,GLenum internalformat,GLuint buffer)2509 void INTERNAL_GL_APIENTRY glTextureBufferNULL(GLuint texture, GLenum internalformat, GLuint buffer)
2510 {}
2511 
glTextureBufferRangeNULL(GLuint texture,GLenum internalformat,GLuint buffer,GLintptr offset,GLsizeiptr size)2512 void INTERNAL_GL_APIENTRY glTextureBufferRangeNULL(GLuint texture,
2513                                                    GLenum internalformat,
2514                                                    GLuint buffer,
2515                                                    GLintptr offset,
2516                                                    GLsizeiptr size)
2517 {}
2518 
glTextureParameterIivNULL(GLuint texture,GLenum pname,const GLint * params)2519 void INTERNAL_GL_APIENTRY glTextureParameterIivNULL(GLuint texture,
2520                                                     GLenum pname,
2521                                                     const GLint *params)
2522 {}
2523 
glTextureParameterIuivNULL(GLuint texture,GLenum pname,const GLuint * params)2524 void INTERNAL_GL_APIENTRY glTextureParameterIuivNULL(GLuint texture,
2525                                                      GLenum pname,
2526                                                      const GLuint *params)
2527 {}
2528 
glTextureParameterfNULL(GLuint texture,GLenum pname,GLfloat param)2529 void INTERNAL_GL_APIENTRY glTextureParameterfNULL(GLuint texture, GLenum pname, GLfloat param) {}
2530 
glTextureParameterfvNULL(GLuint texture,GLenum pname,const GLfloat * param)2531 void INTERNAL_GL_APIENTRY glTextureParameterfvNULL(GLuint texture,
2532                                                    GLenum pname,
2533                                                    const GLfloat *param)
2534 {}
2535 
glTextureParameteriNULL(GLuint texture,GLenum pname,GLint param)2536 void INTERNAL_GL_APIENTRY glTextureParameteriNULL(GLuint texture, GLenum pname, GLint param) {}
2537 
glTextureParameterivNULL(GLuint texture,GLenum pname,const GLint * param)2538 void INTERNAL_GL_APIENTRY glTextureParameterivNULL(GLuint texture, GLenum pname, const GLint *param)
2539 {}
2540 
glTextureStorage1DNULL(GLuint texture,GLsizei levels,GLenum internalformat,GLsizei width)2541 void INTERNAL_GL_APIENTRY glTextureStorage1DNULL(GLuint texture,
2542                                                  GLsizei levels,
2543                                                  GLenum internalformat,
2544                                                  GLsizei width)
2545 {}
2546 
glTextureStorage2DNULL(GLuint texture,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height)2547 void INTERNAL_GL_APIENTRY glTextureStorage2DNULL(GLuint texture,
2548                                                  GLsizei levels,
2549                                                  GLenum internalformat,
2550                                                  GLsizei width,
2551                                                  GLsizei height)
2552 {}
2553 
glTextureStorage2DMultisampleNULL(GLuint texture,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)2554 void INTERNAL_GL_APIENTRY glTextureStorage2DMultisampleNULL(GLuint texture,
2555                                                             GLsizei samples,
2556                                                             GLenum internalformat,
2557                                                             GLsizei width,
2558                                                             GLsizei height,
2559                                                             GLboolean fixedsamplelocations)
2560 {}
2561 
glTextureStorage3DNULL(GLuint texture,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth)2562 void INTERNAL_GL_APIENTRY glTextureStorage3DNULL(GLuint texture,
2563                                                  GLsizei levels,
2564                                                  GLenum internalformat,
2565                                                  GLsizei width,
2566                                                  GLsizei height,
2567                                                  GLsizei depth)
2568 {}
2569 
glTextureStorage3DMultisampleNULL(GLuint texture,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)2570 void INTERNAL_GL_APIENTRY glTextureStorage3DMultisampleNULL(GLuint texture,
2571                                                             GLsizei samples,
2572                                                             GLenum internalformat,
2573                                                             GLsizei width,
2574                                                             GLsizei height,
2575                                                             GLsizei depth,
2576                                                             GLboolean fixedsamplelocations)
2577 {}
2578 
glTextureStorageMem2DEXTNULL(GLuint texture,GLsizei levels,GLenum internalFormat,GLsizei width,GLsizei height,GLuint memory,GLuint64 offset)2579 void INTERNAL_GL_APIENTRY glTextureStorageMem2DEXTNULL(GLuint texture,
2580                                                        GLsizei levels,
2581                                                        GLenum internalFormat,
2582                                                        GLsizei width,
2583                                                        GLsizei height,
2584                                                        GLuint memory,
2585                                                        GLuint64 offset)
2586 {}
2587 
glTextureStorageMem2DMultisampleEXTNULL(GLuint texture,GLsizei samples,GLenum internalFormat,GLsizei width,GLsizei height,GLboolean fixedSampleLocations,GLuint memory,GLuint64 offset)2588 void INTERNAL_GL_APIENTRY glTextureStorageMem2DMultisampleEXTNULL(GLuint texture,
2589                                                                   GLsizei samples,
2590                                                                   GLenum internalFormat,
2591                                                                   GLsizei width,
2592                                                                   GLsizei height,
2593                                                                   GLboolean fixedSampleLocations,
2594                                                                   GLuint memory,
2595                                                                   GLuint64 offset)
2596 {}
2597 
glTextureStorageMem3DEXTNULL(GLuint texture,GLsizei levels,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLuint memory,GLuint64 offset)2598 void INTERNAL_GL_APIENTRY glTextureStorageMem3DEXTNULL(GLuint texture,
2599                                                        GLsizei levels,
2600                                                        GLenum internalFormat,
2601                                                        GLsizei width,
2602                                                        GLsizei height,
2603                                                        GLsizei depth,
2604                                                        GLuint memory,
2605                                                        GLuint64 offset)
2606 {}
2607 
glTextureStorageMem3DMultisampleEXTNULL(GLuint texture,GLsizei samples,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedSampleLocations,GLuint memory,GLuint64 offset)2608 void INTERNAL_GL_APIENTRY glTextureStorageMem3DMultisampleEXTNULL(GLuint texture,
2609                                                                   GLsizei samples,
2610                                                                   GLenum internalFormat,
2611                                                                   GLsizei width,
2612                                                                   GLsizei height,
2613                                                                   GLsizei depth,
2614                                                                   GLboolean fixedSampleLocations,
2615                                                                   GLuint memory,
2616                                                                   GLuint64 offset)
2617 {}
2618 
glTextureSubImage1DNULL(GLuint texture,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const void * pixels)2619 void INTERNAL_GL_APIENTRY glTextureSubImage1DNULL(GLuint texture,
2620                                                   GLint level,
2621                                                   GLint xoffset,
2622                                                   GLsizei width,
2623                                                   GLenum format,
2624                                                   GLenum type,
2625                                                   const void *pixels)
2626 {}
2627 
glTextureSubImage2DNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const void * pixels)2628 void INTERNAL_GL_APIENTRY glTextureSubImage2DNULL(GLuint texture,
2629                                                   GLint level,
2630                                                   GLint xoffset,
2631                                                   GLint yoffset,
2632                                                   GLsizei width,
2633                                                   GLsizei height,
2634                                                   GLenum format,
2635                                                   GLenum type,
2636                                                   const void *pixels)
2637 {}
2638 
glTextureSubImage3DNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const void * pixels)2639 void INTERNAL_GL_APIENTRY glTextureSubImage3DNULL(GLuint texture,
2640                                                   GLint level,
2641                                                   GLint xoffset,
2642                                                   GLint yoffset,
2643                                                   GLint zoffset,
2644                                                   GLsizei width,
2645                                                   GLsizei height,
2646                                                   GLsizei depth,
2647                                                   GLenum format,
2648                                                   GLenum type,
2649                                                   const void *pixels)
2650 {}
2651 
glTextureViewNULL(GLuint texture,GLenum target,GLuint origtexture,GLenum internalformat,GLuint minlevel,GLuint numlevels,GLuint minlayer,GLuint numlayers)2652 void INTERNAL_GL_APIENTRY glTextureViewNULL(GLuint texture,
2653                                             GLenum target,
2654                                             GLuint origtexture,
2655                                             GLenum internalformat,
2656                                             GLuint minlevel,
2657                                             GLuint numlevels,
2658                                             GLuint minlayer,
2659                                             GLuint numlayers)
2660 {}
2661 
glTransformFeedbackBufferBaseNULL(GLuint xfb,GLuint index,GLuint buffer)2662 void INTERNAL_GL_APIENTRY glTransformFeedbackBufferBaseNULL(GLuint xfb, GLuint index, GLuint buffer)
2663 {}
2664 
glTransformFeedbackBufferRangeNULL(GLuint xfb,GLuint index,GLuint buffer,GLintptr offset,GLsizeiptr size)2665 void INTERNAL_GL_APIENTRY glTransformFeedbackBufferRangeNULL(GLuint xfb,
2666                                                              GLuint index,
2667                                                              GLuint buffer,
2668                                                              GLintptr offset,
2669                                                              GLsizeiptr size)
2670 {}
2671 
glTransformFeedbackVaryingsNULL(GLuint program,GLsizei count,const GLchar * const * varyings,GLenum bufferMode)2672 void INTERNAL_GL_APIENTRY glTransformFeedbackVaryingsNULL(GLuint program,
2673                                                           GLsizei count,
2674                                                           const GLchar *const *varyings,
2675                                                           GLenum bufferMode)
2676 {}
2677 
glUniform1dNULL(GLint location,GLdouble x)2678 void INTERNAL_GL_APIENTRY glUniform1dNULL(GLint location, GLdouble x) {}
2679 
glUniform1dvNULL(GLint location,GLsizei count,const GLdouble * value)2680 void INTERNAL_GL_APIENTRY glUniform1dvNULL(GLint location, GLsizei count, const GLdouble *value) {}
2681 
glUniform1fNULL(GLint location,GLfloat v0)2682 void INTERNAL_GL_APIENTRY glUniform1fNULL(GLint location, GLfloat v0) {}
2683 
glUniform1fvNULL(GLint location,GLsizei count,const GLfloat * value)2684 void INTERNAL_GL_APIENTRY glUniform1fvNULL(GLint location, GLsizei count, const GLfloat *value) {}
2685 
glUniform1iNULL(GLint location,GLint v0)2686 void INTERNAL_GL_APIENTRY glUniform1iNULL(GLint location, GLint v0) {}
2687 
glUniform1ivNULL(GLint location,GLsizei count,const GLint * value)2688 void INTERNAL_GL_APIENTRY glUniform1ivNULL(GLint location, GLsizei count, const GLint *value) {}
2689 
glUniform1uiNULL(GLint location,GLuint v0)2690 void INTERNAL_GL_APIENTRY glUniform1uiNULL(GLint location, GLuint v0) {}
2691 
glUniform1uivNULL(GLint location,GLsizei count,const GLuint * value)2692 void INTERNAL_GL_APIENTRY glUniform1uivNULL(GLint location, GLsizei count, const GLuint *value) {}
2693 
glUniform2dNULL(GLint location,GLdouble x,GLdouble y)2694 void INTERNAL_GL_APIENTRY glUniform2dNULL(GLint location, GLdouble x, GLdouble y) {}
2695 
glUniform2dvNULL(GLint location,GLsizei count,const GLdouble * value)2696 void INTERNAL_GL_APIENTRY glUniform2dvNULL(GLint location, GLsizei count, const GLdouble *value) {}
2697 
glUniform2fNULL(GLint location,GLfloat v0,GLfloat v1)2698 void INTERNAL_GL_APIENTRY glUniform2fNULL(GLint location, GLfloat v0, GLfloat v1) {}
2699 
glUniform2fvNULL(GLint location,GLsizei count,const GLfloat * value)2700 void INTERNAL_GL_APIENTRY glUniform2fvNULL(GLint location, GLsizei count, const GLfloat *value) {}
2701 
glUniform2iNULL(GLint location,GLint v0,GLint v1)2702 void INTERNAL_GL_APIENTRY glUniform2iNULL(GLint location, GLint v0, GLint v1) {}
2703 
glUniform2ivNULL(GLint location,GLsizei count,const GLint * value)2704 void INTERNAL_GL_APIENTRY glUniform2ivNULL(GLint location, GLsizei count, const GLint *value) {}
2705 
glUniform2uiNULL(GLint location,GLuint v0,GLuint v1)2706 void INTERNAL_GL_APIENTRY glUniform2uiNULL(GLint location, GLuint v0, GLuint v1) {}
2707 
glUniform2uivNULL(GLint location,GLsizei count,const GLuint * value)2708 void INTERNAL_GL_APIENTRY glUniform2uivNULL(GLint location, GLsizei count, const GLuint *value) {}
2709 
glUniform3dNULL(GLint location,GLdouble x,GLdouble y,GLdouble z)2710 void INTERNAL_GL_APIENTRY glUniform3dNULL(GLint location, GLdouble x, GLdouble y, GLdouble z) {}
2711 
glUniform3dvNULL(GLint location,GLsizei count,const GLdouble * value)2712 void INTERNAL_GL_APIENTRY glUniform3dvNULL(GLint location, GLsizei count, const GLdouble *value) {}
2713 
glUniform3fNULL(GLint location,GLfloat v0,GLfloat v1,GLfloat v2)2714 void INTERNAL_GL_APIENTRY glUniform3fNULL(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {}
2715 
glUniform3fvNULL(GLint location,GLsizei count,const GLfloat * value)2716 void INTERNAL_GL_APIENTRY glUniform3fvNULL(GLint location, GLsizei count, const GLfloat *value) {}
2717 
glUniform3iNULL(GLint location,GLint v0,GLint v1,GLint v2)2718 void INTERNAL_GL_APIENTRY glUniform3iNULL(GLint location, GLint v0, GLint v1, GLint v2) {}
2719 
glUniform3ivNULL(GLint location,GLsizei count,const GLint * value)2720 void INTERNAL_GL_APIENTRY glUniform3ivNULL(GLint location, GLsizei count, const GLint *value) {}
2721 
glUniform3uiNULL(GLint location,GLuint v0,GLuint v1,GLuint v2)2722 void INTERNAL_GL_APIENTRY glUniform3uiNULL(GLint location, GLuint v0, GLuint v1, GLuint v2) {}
2723 
glUniform3uivNULL(GLint location,GLsizei count,const GLuint * value)2724 void INTERNAL_GL_APIENTRY glUniform3uivNULL(GLint location, GLsizei count, const GLuint *value) {}
2725 
2726 void INTERNAL_GL_APIENTRY
glUniform4dNULL(GLint location,GLdouble x,GLdouble y,GLdouble z,GLdouble w)2727 glUniform4dNULL(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2728 {}
2729 
glUniform4dvNULL(GLint location,GLsizei count,const GLdouble * value)2730 void INTERNAL_GL_APIENTRY glUniform4dvNULL(GLint location, GLsizei count, const GLdouble *value) {}
2731 
2732 void INTERNAL_GL_APIENTRY
glUniform4fNULL(GLint location,GLfloat v0,GLfloat v1,GLfloat v2,GLfloat v3)2733 glUniform4fNULL(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
2734 {}
2735 
glUniform4fvNULL(GLint location,GLsizei count,const GLfloat * value)2736 void INTERNAL_GL_APIENTRY glUniform4fvNULL(GLint location, GLsizei count, const GLfloat *value) {}
2737 
glUniform4iNULL(GLint location,GLint v0,GLint v1,GLint v2,GLint v3)2738 void INTERNAL_GL_APIENTRY glUniform4iNULL(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {}
2739 
glUniform4ivNULL(GLint location,GLsizei count,const GLint * value)2740 void INTERNAL_GL_APIENTRY glUniform4ivNULL(GLint location, GLsizei count, const GLint *value) {}
2741 
2742 void INTERNAL_GL_APIENTRY
glUniform4uiNULL(GLint location,GLuint v0,GLuint v1,GLuint v2,GLuint v3)2743 glUniform4uiNULL(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
2744 {}
2745 
glUniform4uivNULL(GLint location,GLsizei count,const GLuint * value)2746 void INTERNAL_GL_APIENTRY glUniform4uivNULL(GLint location, GLsizei count, const GLuint *value) {}
2747 
glUniformBlockBindingNULL(GLuint program,GLuint uniformBlockIndex,GLuint uniformBlockBinding)2748 void INTERNAL_GL_APIENTRY glUniformBlockBindingNULL(GLuint program,
2749                                                     GLuint uniformBlockIndex,
2750                                                     GLuint uniformBlockBinding)
2751 {}
2752 
glUniformMatrix2dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2753 void INTERNAL_GL_APIENTRY glUniformMatrix2dvNULL(GLint location,
2754                                                  GLsizei count,
2755                                                  GLboolean transpose,
2756                                                  const GLdouble *value)
2757 {}
2758 
glUniformMatrix2fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2759 void INTERNAL_GL_APIENTRY glUniformMatrix2fvNULL(GLint location,
2760                                                  GLsizei count,
2761                                                  GLboolean transpose,
2762                                                  const GLfloat *value)
2763 {}
2764 
glUniformMatrix2x3dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2765 void INTERNAL_GL_APIENTRY glUniformMatrix2x3dvNULL(GLint location,
2766                                                    GLsizei count,
2767                                                    GLboolean transpose,
2768                                                    const GLdouble *value)
2769 {}
2770 
glUniformMatrix2x3fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2771 void INTERNAL_GL_APIENTRY glUniformMatrix2x3fvNULL(GLint location,
2772                                                    GLsizei count,
2773                                                    GLboolean transpose,
2774                                                    const GLfloat *value)
2775 {}
2776 
glUniformMatrix2x4dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2777 void INTERNAL_GL_APIENTRY glUniformMatrix2x4dvNULL(GLint location,
2778                                                    GLsizei count,
2779                                                    GLboolean transpose,
2780                                                    const GLdouble *value)
2781 {}
2782 
glUniformMatrix2x4fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2783 void INTERNAL_GL_APIENTRY glUniformMatrix2x4fvNULL(GLint location,
2784                                                    GLsizei count,
2785                                                    GLboolean transpose,
2786                                                    const GLfloat *value)
2787 {}
2788 
glUniformMatrix3dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2789 void INTERNAL_GL_APIENTRY glUniformMatrix3dvNULL(GLint location,
2790                                                  GLsizei count,
2791                                                  GLboolean transpose,
2792                                                  const GLdouble *value)
2793 {}
2794 
glUniformMatrix3fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2795 void INTERNAL_GL_APIENTRY glUniformMatrix3fvNULL(GLint location,
2796                                                  GLsizei count,
2797                                                  GLboolean transpose,
2798                                                  const GLfloat *value)
2799 {}
2800 
glUniformMatrix3x2dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2801 void INTERNAL_GL_APIENTRY glUniformMatrix3x2dvNULL(GLint location,
2802                                                    GLsizei count,
2803                                                    GLboolean transpose,
2804                                                    const GLdouble *value)
2805 {}
2806 
glUniformMatrix3x2fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2807 void INTERNAL_GL_APIENTRY glUniformMatrix3x2fvNULL(GLint location,
2808                                                    GLsizei count,
2809                                                    GLboolean transpose,
2810                                                    const GLfloat *value)
2811 {}
2812 
glUniformMatrix3x4dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2813 void INTERNAL_GL_APIENTRY glUniformMatrix3x4dvNULL(GLint location,
2814                                                    GLsizei count,
2815                                                    GLboolean transpose,
2816                                                    const GLdouble *value)
2817 {}
2818 
glUniformMatrix3x4fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2819 void INTERNAL_GL_APIENTRY glUniformMatrix3x4fvNULL(GLint location,
2820                                                    GLsizei count,
2821                                                    GLboolean transpose,
2822                                                    const GLfloat *value)
2823 {}
2824 
glUniformMatrix4dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2825 void INTERNAL_GL_APIENTRY glUniformMatrix4dvNULL(GLint location,
2826                                                  GLsizei count,
2827                                                  GLboolean transpose,
2828                                                  const GLdouble *value)
2829 {}
2830 
glUniformMatrix4fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2831 void INTERNAL_GL_APIENTRY glUniformMatrix4fvNULL(GLint location,
2832                                                  GLsizei count,
2833                                                  GLboolean transpose,
2834                                                  const GLfloat *value)
2835 {}
2836 
glUniformMatrix4x2dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2837 void INTERNAL_GL_APIENTRY glUniformMatrix4x2dvNULL(GLint location,
2838                                                    GLsizei count,
2839                                                    GLboolean transpose,
2840                                                    const GLdouble *value)
2841 {}
2842 
glUniformMatrix4x2fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2843 void INTERNAL_GL_APIENTRY glUniformMatrix4x2fvNULL(GLint location,
2844                                                    GLsizei count,
2845                                                    GLboolean transpose,
2846                                                    const GLfloat *value)
2847 {}
2848 
glUniformMatrix4x3dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2849 void INTERNAL_GL_APIENTRY glUniformMatrix4x3dvNULL(GLint location,
2850                                                    GLsizei count,
2851                                                    GLboolean transpose,
2852                                                    const GLdouble *value)
2853 {}
2854 
glUniformMatrix4x3fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2855 void INTERNAL_GL_APIENTRY glUniformMatrix4x3fvNULL(GLint location,
2856                                                    GLsizei count,
2857                                                    GLboolean transpose,
2858                                                    const GLfloat *value)
2859 {}
2860 
glUniformSubroutinesuivNULL(GLenum shadertype,GLsizei count,const GLuint * indices)2861 void INTERNAL_GL_APIENTRY glUniformSubroutinesuivNULL(GLenum shadertype,
2862                                                       GLsizei count,
2863                                                       const GLuint *indices)
2864 {}
2865 
glUnmapBufferNULL(GLenum target)2866 GLboolean INTERNAL_GL_APIENTRY glUnmapBufferNULL(GLenum target)
2867 {
2868     return static_cast<GLboolean>(0);
2869 }
2870 
glUnmapNamedBufferNULL(GLuint buffer)2871 GLboolean INTERNAL_GL_APIENTRY glUnmapNamedBufferNULL(GLuint buffer)
2872 {
2873     return static_cast<GLboolean>(0);
2874 }
2875 
glUseProgramNULL(GLuint program)2876 void INTERNAL_GL_APIENTRY glUseProgramNULL(GLuint program) {}
2877 
glUseProgramStagesNULL(GLuint pipeline,GLbitfield stages,GLuint program)2878 void INTERNAL_GL_APIENTRY glUseProgramStagesNULL(GLuint pipeline, GLbitfield stages, GLuint program)
2879 {}
2880 
glValidateProgramNULL(GLuint program)2881 void INTERNAL_GL_APIENTRY glValidateProgramNULL(GLuint program) {}
2882 
glValidateProgramPipelineNULL(GLuint pipeline)2883 void INTERNAL_GL_APIENTRY glValidateProgramPipelineNULL(GLuint pipeline) {}
2884 
glVertexArrayAttribBindingNULL(GLuint vaobj,GLuint attribindex,GLuint bindingindex)2885 void INTERNAL_GL_APIENTRY glVertexArrayAttribBindingNULL(GLuint vaobj,
2886                                                          GLuint attribindex,
2887                                                          GLuint bindingindex)
2888 {}
2889 
glVertexArrayAttribFormatNULL(GLuint vaobj,GLuint attribindex,GLint size,GLenum type,GLboolean normalized,GLuint relativeoffset)2890 void INTERNAL_GL_APIENTRY glVertexArrayAttribFormatNULL(GLuint vaobj,
2891                                                         GLuint attribindex,
2892                                                         GLint size,
2893                                                         GLenum type,
2894                                                         GLboolean normalized,
2895                                                         GLuint relativeoffset)
2896 {}
2897 
glVertexArrayAttribIFormatNULL(GLuint vaobj,GLuint attribindex,GLint size,GLenum type,GLuint relativeoffset)2898 void INTERNAL_GL_APIENTRY glVertexArrayAttribIFormatNULL(GLuint vaobj,
2899                                                          GLuint attribindex,
2900                                                          GLint size,
2901                                                          GLenum type,
2902                                                          GLuint relativeoffset)
2903 {}
2904 
glVertexArrayAttribLFormatNULL(GLuint vaobj,GLuint attribindex,GLint size,GLenum type,GLuint relativeoffset)2905 void INTERNAL_GL_APIENTRY glVertexArrayAttribLFormatNULL(GLuint vaobj,
2906                                                          GLuint attribindex,
2907                                                          GLint size,
2908                                                          GLenum type,
2909                                                          GLuint relativeoffset)
2910 {}
2911 
glVertexArrayBindingDivisorNULL(GLuint vaobj,GLuint bindingindex,GLuint divisor)2912 void INTERNAL_GL_APIENTRY glVertexArrayBindingDivisorNULL(GLuint vaobj,
2913                                                           GLuint bindingindex,
2914                                                           GLuint divisor)
2915 {}
2916 
glVertexArrayElementBufferNULL(GLuint vaobj,GLuint buffer)2917 void INTERNAL_GL_APIENTRY glVertexArrayElementBufferNULL(GLuint vaobj, GLuint buffer) {}
2918 
glVertexArrayVertexBufferNULL(GLuint vaobj,GLuint bindingindex,GLuint buffer,GLintptr offset,GLsizei stride)2919 void INTERNAL_GL_APIENTRY glVertexArrayVertexBufferNULL(GLuint vaobj,
2920                                                         GLuint bindingindex,
2921                                                         GLuint buffer,
2922                                                         GLintptr offset,
2923                                                         GLsizei stride)
2924 {}
2925 
glVertexArrayVertexBuffersNULL(GLuint vaobj,GLuint first,GLsizei count,const GLuint * buffers,const GLintptr * offsets,const GLsizei * strides)2926 void INTERNAL_GL_APIENTRY glVertexArrayVertexBuffersNULL(GLuint vaobj,
2927                                                          GLuint first,
2928                                                          GLsizei count,
2929                                                          const GLuint *buffers,
2930                                                          const GLintptr *offsets,
2931                                                          const GLsizei *strides)
2932 {}
2933 
glVertexAttrib1dNULL(GLuint index,GLdouble x)2934 void INTERNAL_GL_APIENTRY glVertexAttrib1dNULL(GLuint index, GLdouble x) {}
2935 
glVertexAttrib1dvNULL(GLuint index,const GLdouble * v)2936 void INTERNAL_GL_APIENTRY glVertexAttrib1dvNULL(GLuint index, const GLdouble *v) {}
2937 
glVertexAttrib1fNULL(GLuint index,GLfloat x)2938 void INTERNAL_GL_APIENTRY glVertexAttrib1fNULL(GLuint index, GLfloat x) {}
2939 
glVertexAttrib1fvNULL(GLuint index,const GLfloat * v)2940 void INTERNAL_GL_APIENTRY glVertexAttrib1fvNULL(GLuint index, const GLfloat *v) {}
2941 
glVertexAttrib1sNULL(GLuint index,GLshort x)2942 void INTERNAL_GL_APIENTRY glVertexAttrib1sNULL(GLuint index, GLshort x) {}
2943 
glVertexAttrib1svNULL(GLuint index,const GLshort * v)2944 void INTERNAL_GL_APIENTRY glVertexAttrib1svNULL(GLuint index, const GLshort *v) {}
2945 
glVertexAttrib2dNULL(GLuint index,GLdouble x,GLdouble y)2946 void INTERNAL_GL_APIENTRY glVertexAttrib2dNULL(GLuint index, GLdouble x, GLdouble y) {}
2947 
glVertexAttrib2dvNULL(GLuint index,const GLdouble * v)2948 void INTERNAL_GL_APIENTRY glVertexAttrib2dvNULL(GLuint index, const GLdouble *v) {}
2949 
glVertexAttrib2fNULL(GLuint index,GLfloat x,GLfloat y)2950 void INTERNAL_GL_APIENTRY glVertexAttrib2fNULL(GLuint index, GLfloat x, GLfloat y) {}
2951 
glVertexAttrib2fvNULL(GLuint index,const GLfloat * v)2952 void INTERNAL_GL_APIENTRY glVertexAttrib2fvNULL(GLuint index, const GLfloat *v) {}
2953 
glVertexAttrib2sNULL(GLuint index,GLshort x,GLshort y)2954 void INTERNAL_GL_APIENTRY glVertexAttrib2sNULL(GLuint index, GLshort x, GLshort y) {}
2955 
glVertexAttrib2svNULL(GLuint index,const GLshort * v)2956 void INTERNAL_GL_APIENTRY glVertexAttrib2svNULL(GLuint index, const GLshort *v) {}
2957 
glVertexAttrib3dNULL(GLuint index,GLdouble x,GLdouble y,GLdouble z)2958 void INTERNAL_GL_APIENTRY glVertexAttrib3dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z) {}
2959 
glVertexAttrib3dvNULL(GLuint index,const GLdouble * v)2960 void INTERNAL_GL_APIENTRY glVertexAttrib3dvNULL(GLuint index, const GLdouble *v) {}
2961 
glVertexAttrib3fNULL(GLuint index,GLfloat x,GLfloat y,GLfloat z)2962 void INTERNAL_GL_APIENTRY glVertexAttrib3fNULL(GLuint index, GLfloat x, GLfloat y, GLfloat z) {}
2963 
glVertexAttrib3fvNULL(GLuint index,const GLfloat * v)2964 void INTERNAL_GL_APIENTRY glVertexAttrib3fvNULL(GLuint index, const GLfloat *v) {}
2965 
glVertexAttrib3sNULL(GLuint index,GLshort x,GLshort y,GLshort z)2966 void INTERNAL_GL_APIENTRY glVertexAttrib3sNULL(GLuint index, GLshort x, GLshort y, GLshort z) {}
2967 
glVertexAttrib3svNULL(GLuint index,const GLshort * v)2968 void INTERNAL_GL_APIENTRY glVertexAttrib3svNULL(GLuint index, const GLshort *v) {}
2969 
glVertexAttrib4NbvNULL(GLuint index,const GLbyte * v)2970 void INTERNAL_GL_APIENTRY glVertexAttrib4NbvNULL(GLuint index, const GLbyte *v) {}
2971 
glVertexAttrib4NivNULL(GLuint index,const GLint * v)2972 void INTERNAL_GL_APIENTRY glVertexAttrib4NivNULL(GLuint index, const GLint *v) {}
2973 
glVertexAttrib4NsvNULL(GLuint index,const GLshort * v)2974 void INTERNAL_GL_APIENTRY glVertexAttrib4NsvNULL(GLuint index, const GLshort *v) {}
2975 
2976 void INTERNAL_GL_APIENTRY
glVertexAttrib4NubNULL(GLuint index,GLubyte x,GLubyte y,GLubyte z,GLubyte w)2977 glVertexAttrib4NubNULL(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
2978 {}
2979 
glVertexAttrib4NubvNULL(GLuint index,const GLubyte * v)2980 void INTERNAL_GL_APIENTRY glVertexAttrib4NubvNULL(GLuint index, const GLubyte *v) {}
2981 
glVertexAttrib4NuivNULL(GLuint index,const GLuint * v)2982 void INTERNAL_GL_APIENTRY glVertexAttrib4NuivNULL(GLuint index, const GLuint *v) {}
2983 
glVertexAttrib4NusvNULL(GLuint index,const GLushort * v)2984 void INTERNAL_GL_APIENTRY glVertexAttrib4NusvNULL(GLuint index, const GLushort *v) {}
2985 
glVertexAttrib4bvNULL(GLuint index,const GLbyte * v)2986 void INTERNAL_GL_APIENTRY glVertexAttrib4bvNULL(GLuint index, const GLbyte *v) {}
2987 
2988 void INTERNAL_GL_APIENTRY
glVertexAttrib4dNULL(GLuint index,GLdouble x,GLdouble y,GLdouble z,GLdouble w)2989 glVertexAttrib4dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2990 {}
2991 
glVertexAttrib4dvNULL(GLuint index,const GLdouble * v)2992 void INTERNAL_GL_APIENTRY glVertexAttrib4dvNULL(GLuint index, const GLdouble *v) {}
2993 
2994 void INTERNAL_GL_APIENTRY
glVertexAttrib4fNULL(GLuint index,GLfloat x,GLfloat y,GLfloat z,GLfloat w)2995 glVertexAttrib4fNULL(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
2996 {}
2997 
glVertexAttrib4fvNULL(GLuint index,const GLfloat * v)2998 void INTERNAL_GL_APIENTRY glVertexAttrib4fvNULL(GLuint index, const GLfloat *v) {}
2999 
glVertexAttrib4ivNULL(GLuint index,const GLint * v)3000 void INTERNAL_GL_APIENTRY glVertexAttrib4ivNULL(GLuint index, const GLint *v) {}
3001 
3002 void INTERNAL_GL_APIENTRY
glVertexAttrib4sNULL(GLuint index,GLshort x,GLshort y,GLshort z,GLshort w)3003 glVertexAttrib4sNULL(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
3004 {}
3005 
glVertexAttrib4svNULL(GLuint index,const GLshort * v)3006 void INTERNAL_GL_APIENTRY glVertexAttrib4svNULL(GLuint index, const GLshort *v) {}
3007 
glVertexAttrib4ubvNULL(GLuint index,const GLubyte * v)3008 void INTERNAL_GL_APIENTRY glVertexAttrib4ubvNULL(GLuint index, const GLubyte *v) {}
3009 
glVertexAttrib4uivNULL(GLuint index,const GLuint * v)3010 void INTERNAL_GL_APIENTRY glVertexAttrib4uivNULL(GLuint index, const GLuint *v) {}
3011 
glVertexAttrib4usvNULL(GLuint index,const GLushort * v)3012 void INTERNAL_GL_APIENTRY glVertexAttrib4usvNULL(GLuint index, const GLushort *v) {}
3013 
glVertexAttribBindingNULL(GLuint attribindex,GLuint bindingindex)3014 void INTERNAL_GL_APIENTRY glVertexAttribBindingNULL(GLuint attribindex, GLuint bindingindex) {}
3015 
glVertexAttribDivisorNULL(GLuint index,GLuint divisor)3016 void INTERNAL_GL_APIENTRY glVertexAttribDivisorNULL(GLuint index, GLuint divisor) {}
3017 
glVertexAttribFormatNULL(GLuint attribindex,GLint size,GLenum type,GLboolean normalized,GLuint relativeoffset)3018 void INTERNAL_GL_APIENTRY glVertexAttribFormatNULL(GLuint attribindex,
3019                                                    GLint size,
3020                                                    GLenum type,
3021                                                    GLboolean normalized,
3022                                                    GLuint relativeoffset)
3023 {}
3024 
glVertexAttribI1iNULL(GLuint index,GLint x)3025 void INTERNAL_GL_APIENTRY glVertexAttribI1iNULL(GLuint index, GLint x) {}
3026 
glVertexAttribI1ivNULL(GLuint index,const GLint * v)3027 void INTERNAL_GL_APIENTRY glVertexAttribI1ivNULL(GLuint index, const GLint *v) {}
3028 
glVertexAttribI1uiNULL(GLuint index,GLuint x)3029 void INTERNAL_GL_APIENTRY glVertexAttribI1uiNULL(GLuint index, GLuint x) {}
3030 
glVertexAttribI1uivNULL(GLuint index,const GLuint * v)3031 void INTERNAL_GL_APIENTRY glVertexAttribI1uivNULL(GLuint index, const GLuint *v) {}
3032 
glVertexAttribI2iNULL(GLuint index,GLint x,GLint y)3033 void INTERNAL_GL_APIENTRY glVertexAttribI2iNULL(GLuint index, GLint x, GLint y) {}
3034 
glVertexAttribI2ivNULL(GLuint index,const GLint * v)3035 void INTERNAL_GL_APIENTRY glVertexAttribI2ivNULL(GLuint index, const GLint *v) {}
3036 
glVertexAttribI2uiNULL(GLuint index,GLuint x,GLuint y)3037 void INTERNAL_GL_APIENTRY glVertexAttribI2uiNULL(GLuint index, GLuint x, GLuint y) {}
3038 
glVertexAttribI2uivNULL(GLuint index,const GLuint * v)3039 void INTERNAL_GL_APIENTRY glVertexAttribI2uivNULL(GLuint index, const GLuint *v) {}
3040 
glVertexAttribI3iNULL(GLuint index,GLint x,GLint y,GLint z)3041 void INTERNAL_GL_APIENTRY glVertexAttribI3iNULL(GLuint index, GLint x, GLint y, GLint z) {}
3042 
glVertexAttribI3ivNULL(GLuint index,const GLint * v)3043 void INTERNAL_GL_APIENTRY glVertexAttribI3ivNULL(GLuint index, const GLint *v) {}
3044 
glVertexAttribI3uiNULL(GLuint index,GLuint x,GLuint y,GLuint z)3045 void INTERNAL_GL_APIENTRY glVertexAttribI3uiNULL(GLuint index, GLuint x, GLuint y, GLuint z) {}
3046 
glVertexAttribI3uivNULL(GLuint index,const GLuint * v)3047 void INTERNAL_GL_APIENTRY glVertexAttribI3uivNULL(GLuint index, const GLuint *v) {}
3048 
glVertexAttribI4bvNULL(GLuint index,const GLbyte * v)3049 void INTERNAL_GL_APIENTRY glVertexAttribI4bvNULL(GLuint index, const GLbyte *v) {}
3050 
glVertexAttribI4iNULL(GLuint index,GLint x,GLint y,GLint z,GLint w)3051 void INTERNAL_GL_APIENTRY glVertexAttribI4iNULL(GLuint index, GLint x, GLint y, GLint z, GLint w) {}
3052 
glVertexAttribI4ivNULL(GLuint index,const GLint * v)3053 void INTERNAL_GL_APIENTRY glVertexAttribI4ivNULL(GLuint index, const GLint *v) {}
3054 
glVertexAttribI4svNULL(GLuint index,const GLshort * v)3055 void INTERNAL_GL_APIENTRY glVertexAttribI4svNULL(GLuint index, const GLshort *v) {}
3056 
glVertexAttribI4ubvNULL(GLuint index,const GLubyte * v)3057 void INTERNAL_GL_APIENTRY glVertexAttribI4ubvNULL(GLuint index, const GLubyte *v) {}
3058 
3059 void INTERNAL_GL_APIENTRY
glVertexAttribI4uiNULL(GLuint index,GLuint x,GLuint y,GLuint z,GLuint w)3060 glVertexAttribI4uiNULL(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
3061 {}
3062 
glVertexAttribI4uivNULL(GLuint index,const GLuint * v)3063 void INTERNAL_GL_APIENTRY glVertexAttribI4uivNULL(GLuint index, const GLuint *v) {}
3064 
glVertexAttribI4usvNULL(GLuint index,const GLushort * v)3065 void INTERNAL_GL_APIENTRY glVertexAttribI4usvNULL(GLuint index, const GLushort *v) {}
3066 
glVertexAttribIFormatNULL(GLuint attribindex,GLint size,GLenum type,GLuint relativeoffset)3067 void INTERNAL_GL_APIENTRY glVertexAttribIFormatNULL(GLuint attribindex,
3068                                                     GLint size,
3069                                                     GLenum type,
3070                                                     GLuint relativeoffset)
3071 {}
3072 
glVertexAttribIPointerNULL(GLuint index,GLint size,GLenum type,GLsizei stride,const void * pointer)3073 void INTERNAL_GL_APIENTRY glVertexAttribIPointerNULL(GLuint index,
3074                                                      GLint size,
3075                                                      GLenum type,
3076                                                      GLsizei stride,
3077                                                      const void *pointer)
3078 {}
3079 
glVertexAttribL1dNULL(GLuint index,GLdouble x)3080 void INTERNAL_GL_APIENTRY glVertexAttribL1dNULL(GLuint index, GLdouble x) {}
3081 
glVertexAttribL1dvNULL(GLuint index,const GLdouble * v)3082 void INTERNAL_GL_APIENTRY glVertexAttribL1dvNULL(GLuint index, const GLdouble *v) {}
3083 
glVertexAttribL2dNULL(GLuint index,GLdouble x,GLdouble y)3084 void INTERNAL_GL_APIENTRY glVertexAttribL2dNULL(GLuint index, GLdouble x, GLdouble y) {}
3085 
glVertexAttribL2dvNULL(GLuint index,const GLdouble * v)3086 void INTERNAL_GL_APIENTRY glVertexAttribL2dvNULL(GLuint index, const GLdouble *v) {}
3087 
glVertexAttribL3dNULL(GLuint index,GLdouble x,GLdouble y,GLdouble z)3088 void INTERNAL_GL_APIENTRY glVertexAttribL3dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z) {}
3089 
glVertexAttribL3dvNULL(GLuint index,const GLdouble * v)3090 void INTERNAL_GL_APIENTRY glVertexAttribL3dvNULL(GLuint index, const GLdouble *v) {}
3091 
3092 void INTERNAL_GL_APIENTRY
glVertexAttribL4dNULL(GLuint index,GLdouble x,GLdouble y,GLdouble z,GLdouble w)3093 glVertexAttribL4dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
3094 {}
3095 
glVertexAttribL4dvNULL(GLuint index,const GLdouble * v)3096 void INTERNAL_GL_APIENTRY glVertexAttribL4dvNULL(GLuint index, const GLdouble *v) {}
3097 
glVertexAttribLFormatNULL(GLuint attribindex,GLint size,GLenum type,GLuint relativeoffset)3098 void INTERNAL_GL_APIENTRY glVertexAttribLFormatNULL(GLuint attribindex,
3099                                                     GLint size,
3100                                                     GLenum type,
3101                                                     GLuint relativeoffset)
3102 {}
3103 
glVertexAttribLPointerNULL(GLuint index,GLint size,GLenum type,GLsizei stride,const void * pointer)3104 void INTERNAL_GL_APIENTRY glVertexAttribLPointerNULL(GLuint index,
3105                                                      GLint size,
3106                                                      GLenum type,
3107                                                      GLsizei stride,
3108                                                      const void *pointer)
3109 {}
3110 
glVertexAttribP1uiNULL(GLuint index,GLenum type,GLboolean normalized,GLuint value)3111 void INTERNAL_GL_APIENTRY glVertexAttribP1uiNULL(GLuint index,
3112                                                  GLenum type,
3113                                                  GLboolean normalized,
3114                                                  GLuint value)
3115 {}
3116 
glVertexAttribP1uivNULL(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)3117 void INTERNAL_GL_APIENTRY glVertexAttribP1uivNULL(GLuint index,
3118                                                   GLenum type,
3119                                                   GLboolean normalized,
3120                                                   const GLuint *value)
3121 {}
3122 
glVertexAttribP2uiNULL(GLuint index,GLenum type,GLboolean normalized,GLuint value)3123 void INTERNAL_GL_APIENTRY glVertexAttribP2uiNULL(GLuint index,
3124                                                  GLenum type,
3125                                                  GLboolean normalized,
3126                                                  GLuint value)
3127 {}
3128 
glVertexAttribP2uivNULL(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)3129 void INTERNAL_GL_APIENTRY glVertexAttribP2uivNULL(GLuint index,
3130                                                   GLenum type,
3131                                                   GLboolean normalized,
3132                                                   const GLuint *value)
3133 {}
3134 
glVertexAttribP3uiNULL(GLuint index,GLenum type,GLboolean normalized,GLuint value)3135 void INTERNAL_GL_APIENTRY glVertexAttribP3uiNULL(GLuint index,
3136                                                  GLenum type,
3137                                                  GLboolean normalized,
3138                                                  GLuint value)
3139 {}
3140 
glVertexAttribP3uivNULL(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)3141 void INTERNAL_GL_APIENTRY glVertexAttribP3uivNULL(GLuint index,
3142                                                   GLenum type,
3143                                                   GLboolean normalized,
3144                                                   const GLuint *value)
3145 {}
3146 
glVertexAttribP4uiNULL(GLuint index,GLenum type,GLboolean normalized,GLuint value)3147 void INTERNAL_GL_APIENTRY glVertexAttribP4uiNULL(GLuint index,
3148                                                  GLenum type,
3149                                                  GLboolean normalized,
3150                                                  GLuint value)
3151 {}
3152 
glVertexAttribP4uivNULL(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)3153 void INTERNAL_GL_APIENTRY glVertexAttribP4uivNULL(GLuint index,
3154                                                   GLenum type,
3155                                                   GLboolean normalized,
3156                                                   const GLuint *value)
3157 {}
3158 
glVertexAttribPointerNULL(GLuint index,GLint size,GLenum type,GLboolean normalized,GLsizei stride,const void * pointer)3159 void INTERNAL_GL_APIENTRY glVertexAttribPointerNULL(GLuint index,
3160                                                     GLint size,
3161                                                     GLenum type,
3162                                                     GLboolean normalized,
3163                                                     GLsizei stride,
3164                                                     const void *pointer)
3165 {}
3166 
glVertexBindingDivisorNULL(GLuint bindingindex,GLuint divisor)3167 void INTERNAL_GL_APIENTRY glVertexBindingDivisorNULL(GLuint bindingindex, GLuint divisor) {}
3168 
glViewportNULL(GLint x,GLint y,GLsizei width,GLsizei height)3169 void INTERNAL_GL_APIENTRY glViewportNULL(GLint x, GLint y, GLsizei width, GLsizei height) {}
3170 
glViewportArrayvNULL(GLuint first,GLsizei count,const GLfloat * v)3171 void INTERNAL_GL_APIENTRY glViewportArrayvNULL(GLuint first, GLsizei count, const GLfloat *v) {}
3172 
3173 void INTERNAL_GL_APIENTRY
glViewportIndexedfNULL(GLuint index,GLfloat x,GLfloat y,GLfloat w,GLfloat h)3174 glViewportIndexedfNULL(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
3175 {}
3176 
glViewportIndexedfvNULL(GLuint index,const GLfloat * v)3177 void INTERNAL_GL_APIENTRY glViewportIndexedfvNULL(GLuint index, const GLfloat *v) {}
3178 
glWaitSemaphoreEXTNULL(GLuint semaphore,GLuint numBufferBarriers,const GLuint * buffers,GLuint numTextureBarriers,const GLuint * textures,const GLenum * srcLayouts)3179 void INTERNAL_GL_APIENTRY glWaitSemaphoreEXTNULL(GLuint semaphore,
3180                                                  GLuint numBufferBarriers,
3181                                                  const GLuint *buffers,
3182                                                  GLuint numTextureBarriers,
3183                                                  const GLuint *textures,
3184                                                  const GLenum *srcLayouts)
3185 {}
3186 
glWaitSyncNULL(GLsync sync,GLbitfield flags,GLuint64 timeout)3187 void INTERNAL_GL_APIENTRY glWaitSyncNULL(GLsync sync, GLbitfield flags, GLuint64 timeout) {}
3188 }  // namespace rx
3189