1 // GENERATED FILE - DO NOT EDIT.
2 // Generated by generate_gl_dispatch_table.py using data from gl_bindings_data.json and gl.xml.
3 //
4 // Copyright 2020 The ANGLE Project Authors. All rights reserved.
5 // Use of this source code is governed by a BSD-style license that can be
6 // found in the LICENSE file.
7 //
8 // null_functions.cpp:
9 // Defines the NULL/Stub bindings for the OpenGL back-end.
10
11 #include "libANGLE/renderer/gl/null_functions.h"
12
13 namespace rx
14 {
glActiveShaderProgramNULL(GLuint pipeline,GLuint program)15 void INTERNAL_GL_APIENTRY glActiveShaderProgramNULL(GLuint pipeline, GLuint program) {}
16
glActiveTextureNULL(GLenum texture)17 void INTERNAL_GL_APIENTRY glActiveTextureNULL(GLenum texture) {}
18
glAttachShaderNULL(GLuint program,GLuint shader)19 void INTERNAL_GL_APIENTRY glAttachShaderNULL(GLuint program, GLuint shader) {}
20
glBeginConditionalRenderNULL(GLuint id,GLenum mode)21 void INTERNAL_GL_APIENTRY glBeginConditionalRenderNULL(GLuint id, GLenum mode) {}
22
glBeginQueryNULL(GLenum target,GLuint id)23 void INTERNAL_GL_APIENTRY glBeginQueryNULL(GLenum target, GLuint id) {}
24
glBeginQueryIndexedNULL(GLenum target,GLuint index,GLuint id)25 void INTERNAL_GL_APIENTRY glBeginQueryIndexedNULL(GLenum target, GLuint index, GLuint id) {}
26
glBeginTransformFeedbackNULL(GLenum primitiveMode)27 void INTERNAL_GL_APIENTRY glBeginTransformFeedbackNULL(GLenum primitiveMode) {}
28
glBindAttribLocationNULL(GLuint program,GLuint index,const GLchar * name)29 void INTERNAL_GL_APIENTRY glBindAttribLocationNULL(GLuint program, GLuint index, const GLchar *name)
30 {}
31
glBindBufferNULL(GLenum target,GLuint buffer)32 void INTERNAL_GL_APIENTRY glBindBufferNULL(GLenum target, GLuint buffer) {}
33
glBindBufferBaseNULL(GLenum target,GLuint index,GLuint buffer)34 void INTERNAL_GL_APIENTRY glBindBufferBaseNULL(GLenum target, GLuint index, GLuint buffer) {}
35
36 void INTERNAL_GL_APIENTRY
glBindBufferRangeNULL(GLenum target,GLuint index,GLuint buffer,GLintptr offset,GLsizeiptr size)37 glBindBufferRangeNULL(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
38 {}
39
glBindBuffersBaseNULL(GLenum target,GLuint first,GLsizei count,const GLuint * buffers)40 void INTERNAL_GL_APIENTRY glBindBuffersBaseNULL(GLenum target,
41 GLuint first,
42 GLsizei count,
43 const GLuint *buffers)
44 {}
45
glBindBuffersRangeNULL(GLenum target,GLuint first,GLsizei count,const GLuint * buffers,const GLintptr * offsets,const GLsizeiptr * sizes)46 void INTERNAL_GL_APIENTRY glBindBuffersRangeNULL(GLenum target,
47 GLuint first,
48 GLsizei count,
49 const GLuint *buffers,
50 const GLintptr *offsets,
51 const GLsizeiptr *sizes)
52 {}
53
glBindFragDataLocationNULL(GLuint program,GLuint color,const GLchar * name)54 void INTERNAL_GL_APIENTRY glBindFragDataLocationNULL(GLuint program,
55 GLuint color,
56 const GLchar *name)
57 {}
58
glBindFragDataLocationIndexedNULL(GLuint program,GLuint colorNumber,GLuint index,const GLchar * name)59 void INTERNAL_GL_APIENTRY glBindFragDataLocationIndexedNULL(GLuint program,
60 GLuint colorNumber,
61 GLuint index,
62 const GLchar *name)
63 {}
64
glBindFramebufferNULL(GLenum target,GLuint framebuffer)65 void INTERNAL_GL_APIENTRY glBindFramebufferNULL(GLenum target, GLuint framebuffer) {}
66
glBindImageTextureNULL(GLuint unit,GLuint texture,GLint level,GLboolean layered,GLint layer,GLenum access,GLenum format)67 void INTERNAL_GL_APIENTRY glBindImageTextureNULL(GLuint unit,
68 GLuint texture,
69 GLint level,
70 GLboolean layered,
71 GLint layer,
72 GLenum access,
73 GLenum format)
74 {}
75
glBindImageTexturesNULL(GLuint first,GLsizei count,const GLuint * textures)76 void INTERNAL_GL_APIENTRY glBindImageTexturesNULL(GLuint first,
77 GLsizei count,
78 const GLuint *textures)
79 {}
80
glBindProgramPipelineNULL(GLuint pipeline)81 void INTERNAL_GL_APIENTRY glBindProgramPipelineNULL(GLuint pipeline) {}
82
glBindRenderbufferNULL(GLenum target,GLuint renderbuffer)83 void INTERNAL_GL_APIENTRY glBindRenderbufferNULL(GLenum target, GLuint renderbuffer) {}
84
glBindSamplerNULL(GLuint unit,GLuint sampler)85 void INTERNAL_GL_APIENTRY glBindSamplerNULL(GLuint unit, GLuint sampler) {}
86
glBindSamplersNULL(GLuint first,GLsizei count,const GLuint * samplers)87 void INTERNAL_GL_APIENTRY glBindSamplersNULL(GLuint first, GLsizei count, const GLuint *samplers) {}
88
glBindTextureNULL(GLenum target,GLuint texture)89 void INTERNAL_GL_APIENTRY glBindTextureNULL(GLenum target, GLuint texture) {}
90
glBindTextureUnitNULL(GLuint unit,GLuint texture)91 void INTERNAL_GL_APIENTRY glBindTextureUnitNULL(GLuint unit, GLuint texture) {}
92
glBindTexturesNULL(GLuint first,GLsizei count,const GLuint * textures)93 void INTERNAL_GL_APIENTRY glBindTexturesNULL(GLuint first, GLsizei count, const GLuint *textures) {}
94
glBindTransformFeedbackNULL(GLenum target,GLuint id)95 void INTERNAL_GL_APIENTRY glBindTransformFeedbackNULL(GLenum target, GLuint id) {}
96
glBindVertexArrayNULL(GLuint array)97 void INTERNAL_GL_APIENTRY glBindVertexArrayNULL(GLuint array) {}
98
glBindVertexBufferNULL(GLuint bindingindex,GLuint buffer,GLintptr offset,GLsizei stride)99 void INTERNAL_GL_APIENTRY glBindVertexBufferNULL(GLuint bindingindex,
100 GLuint buffer,
101 GLintptr offset,
102 GLsizei stride)
103 {}
104
glBindVertexBuffersNULL(GLuint first,GLsizei count,const GLuint * buffers,const GLintptr * offsets,const GLsizei * strides)105 void INTERNAL_GL_APIENTRY glBindVertexBuffersNULL(GLuint first,
106 GLsizei count,
107 const GLuint *buffers,
108 const GLintptr *offsets,
109 const GLsizei *strides)
110 {}
111
glBlendBarrierNULL()112 void INTERNAL_GL_APIENTRY glBlendBarrierNULL() {}
113
glBlendColorNULL(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)114 void INTERNAL_GL_APIENTRY glBlendColorNULL(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
115 {}
116
glBlendEquationNULL(GLenum mode)117 void INTERNAL_GL_APIENTRY glBlendEquationNULL(GLenum mode) {}
118
glBlendEquationSeparateNULL(GLenum modeRGB,GLenum modeAlpha)119 void INTERNAL_GL_APIENTRY glBlendEquationSeparateNULL(GLenum modeRGB, GLenum modeAlpha) {}
120
glBlendEquationSeparateiNULL(GLuint buf,GLenum modeRGB,GLenum modeAlpha)121 void INTERNAL_GL_APIENTRY glBlendEquationSeparateiNULL(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
122 {}
123
glBlendEquationiNULL(GLuint buf,GLenum mode)124 void INTERNAL_GL_APIENTRY glBlendEquationiNULL(GLuint buf, GLenum mode) {}
125
glBlendFuncNULL(GLenum sfactor,GLenum dfactor)126 void INTERNAL_GL_APIENTRY glBlendFuncNULL(GLenum sfactor, GLenum dfactor) {}
127
glBlendFuncSeparateNULL(GLenum sfactorRGB,GLenum dfactorRGB,GLenum sfactorAlpha,GLenum dfactorAlpha)128 void INTERNAL_GL_APIENTRY glBlendFuncSeparateNULL(GLenum sfactorRGB,
129 GLenum dfactorRGB,
130 GLenum sfactorAlpha,
131 GLenum dfactorAlpha)
132 {}
133
134 void INTERNAL_GL_APIENTRY
glBlendFuncSeparateiNULL(GLuint buf,GLenum srcRGB,GLenum dstRGB,GLenum srcAlpha,GLenum dstAlpha)135 glBlendFuncSeparateiNULL(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
136 {}
137
glBlendFunciNULL(GLuint buf,GLenum src,GLenum dst)138 void INTERNAL_GL_APIENTRY glBlendFunciNULL(GLuint buf, GLenum src, GLenum dst) {}
139
glBlitFramebufferNULL(GLint srcX0,GLint srcY0,GLint srcX1,GLint srcY1,GLint dstX0,GLint dstY0,GLint dstX1,GLint dstY1,GLbitfield mask,GLenum filter)140 void INTERNAL_GL_APIENTRY glBlitFramebufferNULL(GLint srcX0,
141 GLint srcY0,
142 GLint srcX1,
143 GLint srcY1,
144 GLint dstX0,
145 GLint dstY0,
146 GLint dstX1,
147 GLint dstY1,
148 GLbitfield mask,
149 GLenum filter)
150 {}
151
glBlitNamedFramebufferNULL(GLuint readFramebuffer,GLuint drawFramebuffer,GLint srcX0,GLint srcY0,GLint srcX1,GLint srcY1,GLint dstX0,GLint dstY0,GLint dstX1,GLint dstY1,GLbitfield mask,GLenum filter)152 void INTERNAL_GL_APIENTRY glBlitNamedFramebufferNULL(GLuint readFramebuffer,
153 GLuint drawFramebuffer,
154 GLint srcX0,
155 GLint srcY0,
156 GLint srcX1,
157 GLint srcY1,
158 GLint dstX0,
159 GLint dstY0,
160 GLint dstX1,
161 GLint dstY1,
162 GLbitfield mask,
163 GLenum filter)
164 {}
165
glBufferDataNULL(GLenum target,GLsizeiptr size,const void * data,GLenum usage)166 void INTERNAL_GL_APIENTRY glBufferDataNULL(GLenum target,
167 GLsizeiptr size,
168 const void *data,
169 GLenum usage)
170 {}
171
glBufferStorageNULL(GLenum target,GLsizeiptr size,const void * data,GLbitfield flags)172 void INTERNAL_GL_APIENTRY glBufferStorageNULL(GLenum target,
173 GLsizeiptr size,
174 const void *data,
175 GLbitfield flags)
176 {}
177
glBufferStorageMemEXTNULL(GLenum target,GLsizeiptr size,GLuint memory,GLuint64 offset)178 void INTERNAL_GL_APIENTRY glBufferStorageMemEXTNULL(GLenum target,
179 GLsizeiptr size,
180 GLuint memory,
181 GLuint64 offset)
182 {}
183
glBufferSubDataNULL(GLenum target,GLintptr offset,GLsizeiptr size,const void * data)184 void INTERNAL_GL_APIENTRY glBufferSubDataNULL(GLenum target,
185 GLintptr offset,
186 GLsizeiptr size,
187 const void *data)
188 {}
189
glCheckFramebufferStatusNULL(GLenum target)190 GLenum INTERNAL_GL_APIENTRY glCheckFramebufferStatusNULL(GLenum target)
191 {
192 return static_cast<GLenum>(0);
193 }
194
glCheckNamedFramebufferStatusNULL(GLuint framebuffer,GLenum target)195 GLenum INTERNAL_GL_APIENTRY glCheckNamedFramebufferStatusNULL(GLuint framebuffer, GLenum target)
196 {
197 return static_cast<GLenum>(0);
198 }
199
glClampColorNULL(GLenum target,GLenum clamp)200 void INTERNAL_GL_APIENTRY glClampColorNULL(GLenum target, GLenum clamp) {}
201
glClearNULL(GLbitfield mask)202 void INTERNAL_GL_APIENTRY glClearNULL(GLbitfield mask) {}
203
glClearBufferDataNULL(GLenum target,GLenum internalformat,GLenum format,GLenum type,const void * data)204 void INTERNAL_GL_APIENTRY glClearBufferDataNULL(GLenum target,
205 GLenum internalformat,
206 GLenum format,
207 GLenum type,
208 const void *data)
209 {}
210
glClearBufferSubDataNULL(GLenum target,GLenum internalformat,GLintptr offset,GLsizeiptr size,GLenum format,GLenum type,const void * data)211 void INTERNAL_GL_APIENTRY glClearBufferSubDataNULL(GLenum target,
212 GLenum internalformat,
213 GLintptr offset,
214 GLsizeiptr size,
215 GLenum format,
216 GLenum type,
217 const void *data)
218 {}
219
glClearBufferfiNULL(GLenum buffer,GLint drawbuffer,GLfloat depth,GLint stencil)220 void INTERNAL_GL_APIENTRY glClearBufferfiNULL(GLenum buffer,
221 GLint drawbuffer,
222 GLfloat depth,
223 GLint stencil)
224 {}
225
glClearBufferfvNULL(GLenum buffer,GLint drawbuffer,const GLfloat * value)226 void INTERNAL_GL_APIENTRY glClearBufferfvNULL(GLenum buffer, GLint drawbuffer, const GLfloat *value)
227 {}
228
glClearBufferivNULL(GLenum buffer,GLint drawbuffer,const GLint * value)229 void INTERNAL_GL_APIENTRY glClearBufferivNULL(GLenum buffer, GLint drawbuffer, const GLint *value)
230 {}
231
glClearBufferuivNULL(GLenum buffer,GLint drawbuffer,const GLuint * value)232 void INTERNAL_GL_APIENTRY glClearBufferuivNULL(GLenum buffer, GLint drawbuffer, const GLuint *value)
233 {}
234
glClearColorNULL(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)235 void INTERNAL_GL_APIENTRY glClearColorNULL(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
236 {}
237
glClearDepthNULL(GLdouble depth)238 void INTERNAL_GL_APIENTRY glClearDepthNULL(GLdouble depth) {}
239
glClearDepthfNULL(GLfloat d)240 void INTERNAL_GL_APIENTRY glClearDepthfNULL(GLfloat d) {}
241
glClearNamedBufferDataNULL(GLuint buffer,GLenum internalformat,GLenum format,GLenum type,const void * data)242 void INTERNAL_GL_APIENTRY glClearNamedBufferDataNULL(GLuint buffer,
243 GLenum internalformat,
244 GLenum format,
245 GLenum type,
246 const void *data)
247 {}
248
glClearNamedBufferSubDataNULL(GLuint buffer,GLenum internalformat,GLintptr offset,GLsizeiptr size,GLenum format,GLenum type,const void * data)249 void INTERNAL_GL_APIENTRY glClearNamedBufferSubDataNULL(GLuint buffer,
250 GLenum internalformat,
251 GLintptr offset,
252 GLsizeiptr size,
253 GLenum format,
254 GLenum type,
255 const void *data)
256 {}
257
glClearNamedFramebufferfiNULL(GLuint framebuffer,GLenum buffer,GLint drawbuffer,GLfloat depth,GLint stencil)258 void INTERNAL_GL_APIENTRY glClearNamedFramebufferfiNULL(GLuint framebuffer,
259 GLenum buffer,
260 GLint drawbuffer,
261 GLfloat depth,
262 GLint stencil)
263 {}
264
glClearNamedFramebufferfvNULL(GLuint framebuffer,GLenum buffer,GLint drawbuffer,const GLfloat * value)265 void INTERNAL_GL_APIENTRY glClearNamedFramebufferfvNULL(GLuint framebuffer,
266 GLenum buffer,
267 GLint drawbuffer,
268 const GLfloat *value)
269 {}
270
glClearNamedFramebufferivNULL(GLuint framebuffer,GLenum buffer,GLint drawbuffer,const GLint * value)271 void INTERNAL_GL_APIENTRY glClearNamedFramebufferivNULL(GLuint framebuffer,
272 GLenum buffer,
273 GLint drawbuffer,
274 const GLint *value)
275 {}
276
glClearNamedFramebufferuivNULL(GLuint framebuffer,GLenum buffer,GLint drawbuffer,const GLuint * value)277 void INTERNAL_GL_APIENTRY glClearNamedFramebufferuivNULL(GLuint framebuffer,
278 GLenum buffer,
279 GLint drawbuffer,
280 const GLuint *value)
281 {}
282
glClearStencilNULL(GLint s)283 void INTERNAL_GL_APIENTRY glClearStencilNULL(GLint s) {}
284
285 void INTERNAL_GL_APIENTRY
glClearTexImageNULL(GLuint texture,GLint level,GLenum format,GLenum type,const void * data)286 glClearTexImageNULL(GLuint texture, GLint level, GLenum format, GLenum type, const void *data)
287 {}
288
glClearTexSubImageNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const void * data)289 void INTERNAL_GL_APIENTRY glClearTexSubImageNULL(GLuint texture,
290 GLint level,
291 GLint xoffset,
292 GLint yoffset,
293 GLint zoffset,
294 GLsizei width,
295 GLsizei height,
296 GLsizei depth,
297 GLenum format,
298 GLenum type,
299 const void *data)
300 {}
301
glClientWaitSyncNULL(GLsync sync,GLbitfield flags,GLuint64 timeout)302 GLenum INTERNAL_GL_APIENTRY glClientWaitSyncNULL(GLsync sync, GLbitfield flags, GLuint64 timeout)
303 {
304 return static_cast<GLenum>(0);
305 }
306
glClipControlNULL(GLenum origin,GLenum depth)307 void INTERNAL_GL_APIENTRY glClipControlNULL(GLenum origin, GLenum depth) {}
308
glColorMaskNULL(GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha)309 void INTERNAL_GL_APIENTRY glColorMaskNULL(GLboolean red,
310 GLboolean green,
311 GLboolean blue,
312 GLboolean alpha)
313 {}
314
315 void INTERNAL_GL_APIENTRY
glColorMaskiNULL(GLuint index,GLboolean r,GLboolean g,GLboolean b,GLboolean a)316 glColorMaskiNULL(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
317 {}
318
glCompileShaderNULL(GLuint shader)319 void INTERNAL_GL_APIENTRY glCompileShaderNULL(GLuint shader) {}
320
glCompressedTexImage1DNULL(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLint border,GLsizei imageSize,const void * data)321 void INTERNAL_GL_APIENTRY glCompressedTexImage1DNULL(GLenum target,
322 GLint level,
323 GLenum internalformat,
324 GLsizei width,
325 GLint border,
326 GLsizei imageSize,
327 const void *data)
328 {}
329
glCompressedTexImage2DNULL(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const void * data)330 void INTERNAL_GL_APIENTRY glCompressedTexImage2DNULL(GLenum target,
331 GLint level,
332 GLenum internalformat,
333 GLsizei width,
334 GLsizei height,
335 GLint border,
336 GLsizei imageSize,
337 const void *data)
338 {}
339
glCompressedTexImage3DNULL(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const void * data)340 void INTERNAL_GL_APIENTRY glCompressedTexImage3DNULL(GLenum target,
341 GLint level,
342 GLenum internalformat,
343 GLsizei width,
344 GLsizei height,
345 GLsizei depth,
346 GLint border,
347 GLsizei imageSize,
348 const void *data)
349 {}
350
glCompressedTexSubImage1DNULL(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const void * data)351 void INTERNAL_GL_APIENTRY glCompressedTexSubImage1DNULL(GLenum target,
352 GLint level,
353 GLint xoffset,
354 GLsizei width,
355 GLenum format,
356 GLsizei imageSize,
357 const void *data)
358 {}
359
glCompressedTexSubImage2DNULL(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const void * data)360 void INTERNAL_GL_APIENTRY glCompressedTexSubImage2DNULL(GLenum target,
361 GLint level,
362 GLint xoffset,
363 GLint yoffset,
364 GLsizei width,
365 GLsizei height,
366 GLenum format,
367 GLsizei imageSize,
368 const void *data)
369 {}
370
glCompressedTexSubImage3DNULL(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const void * data)371 void INTERNAL_GL_APIENTRY glCompressedTexSubImage3DNULL(GLenum target,
372 GLint level,
373 GLint xoffset,
374 GLint yoffset,
375 GLint zoffset,
376 GLsizei width,
377 GLsizei height,
378 GLsizei depth,
379 GLenum format,
380 GLsizei imageSize,
381 const void *data)
382 {}
383
glCompressedTextureSubImage1DNULL(GLuint texture,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const void * data)384 void INTERNAL_GL_APIENTRY glCompressedTextureSubImage1DNULL(GLuint texture,
385 GLint level,
386 GLint xoffset,
387 GLsizei width,
388 GLenum format,
389 GLsizei imageSize,
390 const void *data)
391 {}
392
glCompressedTextureSubImage2DNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const void * data)393 void INTERNAL_GL_APIENTRY glCompressedTextureSubImage2DNULL(GLuint texture,
394 GLint level,
395 GLint xoffset,
396 GLint yoffset,
397 GLsizei width,
398 GLsizei height,
399 GLenum format,
400 GLsizei imageSize,
401 const void *data)
402 {}
403
glCompressedTextureSubImage3DNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const void * data)404 void INTERNAL_GL_APIENTRY glCompressedTextureSubImage3DNULL(GLuint texture,
405 GLint level,
406 GLint xoffset,
407 GLint yoffset,
408 GLint zoffset,
409 GLsizei width,
410 GLsizei height,
411 GLsizei depth,
412 GLenum format,
413 GLsizei imageSize,
414 const void *data)
415 {}
416
glCopyBufferSubDataNULL(GLenum readTarget,GLenum writeTarget,GLintptr readOffset,GLintptr writeOffset,GLsizeiptr size)417 void INTERNAL_GL_APIENTRY glCopyBufferSubDataNULL(GLenum readTarget,
418 GLenum writeTarget,
419 GLintptr readOffset,
420 GLintptr writeOffset,
421 GLsizeiptr size)
422 {}
423
glCopyImageSubDataNULL(GLuint srcName,GLenum srcTarget,GLint srcLevel,GLint srcX,GLint srcY,GLint srcZ,GLuint dstName,GLenum dstTarget,GLint dstLevel,GLint dstX,GLint dstY,GLint dstZ,GLsizei srcWidth,GLsizei srcHeight,GLsizei srcDepth)424 void INTERNAL_GL_APIENTRY glCopyImageSubDataNULL(GLuint srcName,
425 GLenum srcTarget,
426 GLint srcLevel,
427 GLint srcX,
428 GLint srcY,
429 GLint srcZ,
430 GLuint dstName,
431 GLenum dstTarget,
432 GLint dstLevel,
433 GLint dstX,
434 GLint dstY,
435 GLint dstZ,
436 GLsizei srcWidth,
437 GLsizei srcHeight,
438 GLsizei srcDepth)
439 {}
440
glCopyNamedBufferSubDataNULL(GLuint readBuffer,GLuint writeBuffer,GLintptr readOffset,GLintptr writeOffset,GLsizeiptr size)441 void INTERNAL_GL_APIENTRY glCopyNamedBufferSubDataNULL(GLuint readBuffer,
442 GLuint writeBuffer,
443 GLintptr readOffset,
444 GLintptr writeOffset,
445 GLsizeiptr size)
446 {}
447
glCopyTexImage1DNULL(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLint border)448 void INTERNAL_GL_APIENTRY glCopyTexImage1DNULL(GLenum target,
449 GLint level,
450 GLenum internalformat,
451 GLint x,
452 GLint y,
453 GLsizei width,
454 GLint border)
455 {}
456
glCopyTexImage2DNULL(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)457 void INTERNAL_GL_APIENTRY glCopyTexImage2DNULL(GLenum target,
458 GLint level,
459 GLenum internalformat,
460 GLint x,
461 GLint y,
462 GLsizei width,
463 GLsizei height,
464 GLint border)
465 {}
466
467 void INTERNAL_GL_APIENTRY
glCopyTexSubImage1DNULL(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)468 glCopyTexSubImage1DNULL(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
469 {}
470
glCopyTexSubImage2DNULL(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)471 void INTERNAL_GL_APIENTRY glCopyTexSubImage2DNULL(GLenum target,
472 GLint level,
473 GLint xoffset,
474 GLint yoffset,
475 GLint x,
476 GLint y,
477 GLsizei width,
478 GLsizei height)
479 {}
480
glCopyTexSubImage3DNULL(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)481 void INTERNAL_GL_APIENTRY glCopyTexSubImage3DNULL(GLenum target,
482 GLint level,
483 GLint xoffset,
484 GLint yoffset,
485 GLint zoffset,
486 GLint x,
487 GLint y,
488 GLsizei width,
489 GLsizei height)
490 {}
491
glCopyTextureSubImage1DNULL(GLuint texture,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)492 void INTERNAL_GL_APIENTRY glCopyTextureSubImage1DNULL(GLuint texture,
493 GLint level,
494 GLint xoffset,
495 GLint x,
496 GLint y,
497 GLsizei width)
498 {}
499
glCopyTextureSubImage2DNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)500 void INTERNAL_GL_APIENTRY glCopyTextureSubImage2DNULL(GLuint texture,
501 GLint level,
502 GLint xoffset,
503 GLint yoffset,
504 GLint x,
505 GLint y,
506 GLsizei width,
507 GLsizei height)
508 {}
509
glCopyTextureSubImage3DNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)510 void INTERNAL_GL_APIENTRY glCopyTextureSubImage3DNULL(GLuint texture,
511 GLint level,
512 GLint xoffset,
513 GLint yoffset,
514 GLint zoffset,
515 GLint x,
516 GLint y,
517 GLsizei width,
518 GLsizei height)
519 {}
520
glCoverageModulationNVNULL(GLenum components)521 void INTERNAL_GL_APIENTRY glCoverageModulationNVNULL(GLenum components) {}
522
glCreateBuffersNULL(GLsizei n,GLuint * buffers)523 void INTERNAL_GL_APIENTRY glCreateBuffersNULL(GLsizei n, GLuint *buffers) {}
524
glCreateFramebuffersNULL(GLsizei n,GLuint * framebuffers)525 void INTERNAL_GL_APIENTRY glCreateFramebuffersNULL(GLsizei n, GLuint *framebuffers) {}
526
glCreateMemoryObjectsEXTNULL(GLsizei n,GLuint * memoryObjects)527 void INTERNAL_GL_APIENTRY glCreateMemoryObjectsEXTNULL(GLsizei n, GLuint *memoryObjects) {}
528
glCreateProgramNULL()529 GLuint INTERNAL_GL_APIENTRY glCreateProgramNULL()
530 {
531 return static_cast<GLuint>(0);
532 }
533
glCreateProgramPipelinesNULL(GLsizei n,GLuint * pipelines)534 void INTERNAL_GL_APIENTRY glCreateProgramPipelinesNULL(GLsizei n, GLuint *pipelines) {}
535
glCreateQueriesNULL(GLenum target,GLsizei n,GLuint * ids)536 void INTERNAL_GL_APIENTRY glCreateQueriesNULL(GLenum target, GLsizei n, GLuint *ids) {}
537
glCreateRenderbuffersNULL(GLsizei n,GLuint * renderbuffers)538 void INTERNAL_GL_APIENTRY glCreateRenderbuffersNULL(GLsizei n, GLuint *renderbuffers) {}
539
glCreateSamplersNULL(GLsizei n,GLuint * samplers)540 void INTERNAL_GL_APIENTRY glCreateSamplersNULL(GLsizei n, GLuint *samplers) {}
541
glCreateShaderNULL(GLenum type)542 GLuint INTERNAL_GL_APIENTRY glCreateShaderNULL(GLenum type)
543 {
544 return static_cast<GLuint>(0);
545 }
546
glCreateShaderProgramvNULL(GLenum type,GLsizei count,const GLchar * const * strings)547 GLuint INTERNAL_GL_APIENTRY glCreateShaderProgramvNULL(GLenum type,
548 GLsizei count,
549 const GLchar *const *strings)
550 {
551 return static_cast<GLuint>(0);
552 }
553
glCreateTexturesNULL(GLenum target,GLsizei n,GLuint * textures)554 void INTERNAL_GL_APIENTRY glCreateTexturesNULL(GLenum target, GLsizei n, GLuint *textures) {}
555
glCreateTransformFeedbacksNULL(GLsizei n,GLuint * ids)556 void INTERNAL_GL_APIENTRY glCreateTransformFeedbacksNULL(GLsizei n, GLuint *ids) {}
557
glCreateVertexArraysNULL(GLsizei n,GLuint * arrays)558 void INTERNAL_GL_APIENTRY glCreateVertexArraysNULL(GLsizei n, GLuint *arrays) {}
559
glCullFaceNULL(GLenum mode)560 void INTERNAL_GL_APIENTRY glCullFaceNULL(GLenum mode) {}
561
glDebugMessageCallbackNULL(GLDEBUGPROC callback,const void * userParam)562 void INTERNAL_GL_APIENTRY glDebugMessageCallbackNULL(GLDEBUGPROC callback, const void *userParam) {}
563
glDebugMessageControlNULL(GLenum source,GLenum type,GLenum severity,GLsizei count,const GLuint * ids,GLboolean enabled)564 void INTERNAL_GL_APIENTRY glDebugMessageControlNULL(GLenum source,
565 GLenum type,
566 GLenum severity,
567 GLsizei count,
568 const GLuint *ids,
569 GLboolean enabled)
570 {}
571
glDebugMessageInsertNULL(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar * buf)572 void INTERNAL_GL_APIENTRY glDebugMessageInsertNULL(GLenum source,
573 GLenum type,
574 GLuint id,
575 GLenum severity,
576 GLsizei length,
577 const GLchar *buf)
578 {}
579
glDeleteBuffersNULL(GLsizei n,const GLuint * buffers)580 void INTERNAL_GL_APIENTRY glDeleteBuffersNULL(GLsizei n, const GLuint *buffers) {}
581
glDeleteFencesNVNULL(GLsizei n,const GLuint * fences)582 void INTERNAL_GL_APIENTRY glDeleteFencesNVNULL(GLsizei n, const GLuint *fences) {}
583
glDeleteFramebuffersNULL(GLsizei n,const GLuint * framebuffers)584 void INTERNAL_GL_APIENTRY glDeleteFramebuffersNULL(GLsizei n, const GLuint *framebuffers) {}
585
glDeleteMemoryObjectsEXTNULL(GLsizei n,const GLuint * memoryObjects)586 void INTERNAL_GL_APIENTRY glDeleteMemoryObjectsEXTNULL(GLsizei n, const GLuint *memoryObjects) {}
587
glDeleteProgramNULL(GLuint program)588 void INTERNAL_GL_APIENTRY glDeleteProgramNULL(GLuint program) {}
589
glDeleteProgramPipelinesNULL(GLsizei n,const GLuint * pipelines)590 void INTERNAL_GL_APIENTRY glDeleteProgramPipelinesNULL(GLsizei n, const GLuint *pipelines) {}
591
glDeleteQueriesNULL(GLsizei n,const GLuint * ids)592 void INTERNAL_GL_APIENTRY glDeleteQueriesNULL(GLsizei n, const GLuint *ids) {}
593
glDeleteRenderbuffersNULL(GLsizei n,const GLuint * renderbuffers)594 void INTERNAL_GL_APIENTRY glDeleteRenderbuffersNULL(GLsizei n, const GLuint *renderbuffers) {}
595
glDeleteSamplersNULL(GLsizei count,const GLuint * samplers)596 void INTERNAL_GL_APIENTRY glDeleteSamplersNULL(GLsizei count, const GLuint *samplers) {}
597
glDeleteSemaphoresEXTNULL(GLsizei n,const GLuint * semaphores)598 void INTERNAL_GL_APIENTRY glDeleteSemaphoresEXTNULL(GLsizei n, const GLuint *semaphores) {}
599
glDeleteShaderNULL(GLuint shader)600 void INTERNAL_GL_APIENTRY glDeleteShaderNULL(GLuint shader) {}
601
glDeleteSyncNULL(GLsync sync)602 void INTERNAL_GL_APIENTRY glDeleteSyncNULL(GLsync sync) {}
603
glDeleteTexturesNULL(GLsizei n,const GLuint * textures)604 void INTERNAL_GL_APIENTRY glDeleteTexturesNULL(GLsizei n, const GLuint *textures) {}
605
glDeleteTransformFeedbacksNULL(GLsizei n,const GLuint * ids)606 void INTERNAL_GL_APIENTRY glDeleteTransformFeedbacksNULL(GLsizei n, const GLuint *ids) {}
607
glDeleteVertexArraysNULL(GLsizei n,const GLuint * arrays)608 void INTERNAL_GL_APIENTRY glDeleteVertexArraysNULL(GLsizei n, const GLuint *arrays) {}
609
glDepthFuncNULL(GLenum func)610 void INTERNAL_GL_APIENTRY glDepthFuncNULL(GLenum func) {}
611
glDepthMaskNULL(GLboolean flag)612 void INTERNAL_GL_APIENTRY glDepthMaskNULL(GLboolean flag) {}
613
glDepthRangeNULL(GLdouble n,GLdouble f)614 void INTERNAL_GL_APIENTRY glDepthRangeNULL(GLdouble n, GLdouble f) {}
615
glDepthRangeArrayvNULL(GLuint first,GLsizei count,const GLdouble * v)616 void INTERNAL_GL_APIENTRY glDepthRangeArrayvNULL(GLuint first, GLsizei count, const GLdouble *v) {}
617
glDepthRangeIndexedNULL(GLuint index,GLdouble n,GLdouble f)618 void INTERNAL_GL_APIENTRY glDepthRangeIndexedNULL(GLuint index, GLdouble n, GLdouble f) {}
619
glDepthRangefNULL(GLfloat n,GLfloat f)620 void INTERNAL_GL_APIENTRY glDepthRangefNULL(GLfloat n, GLfloat f) {}
621
glDetachShaderNULL(GLuint program,GLuint shader)622 void INTERNAL_GL_APIENTRY glDetachShaderNULL(GLuint program, GLuint shader) {}
623
glDisableNULL(GLenum cap)624 void INTERNAL_GL_APIENTRY glDisableNULL(GLenum cap) {}
625
glDisableVertexArrayAttribNULL(GLuint vaobj,GLuint index)626 void INTERNAL_GL_APIENTRY glDisableVertexArrayAttribNULL(GLuint vaobj, GLuint index) {}
627
glDisableVertexAttribArrayNULL(GLuint index)628 void INTERNAL_GL_APIENTRY glDisableVertexAttribArrayNULL(GLuint index) {}
629
glDisableiNULL(GLenum target,GLuint index)630 void INTERNAL_GL_APIENTRY glDisableiNULL(GLenum target, GLuint index) {}
631
glDiscardFramebufferEXTNULL(GLenum target,GLsizei numAttachments,const GLenum * attachments)632 void INTERNAL_GL_APIENTRY glDiscardFramebufferEXTNULL(GLenum target,
633 GLsizei numAttachments,
634 const GLenum *attachments)
635 {}
636
glDispatchComputeNULL(GLuint num_groups_x,GLuint num_groups_y,GLuint num_groups_z)637 void INTERNAL_GL_APIENTRY glDispatchComputeNULL(GLuint num_groups_x,
638 GLuint num_groups_y,
639 GLuint num_groups_z)
640 {}
641
glDispatchComputeIndirectNULL(GLintptr indirect)642 void INTERNAL_GL_APIENTRY glDispatchComputeIndirectNULL(GLintptr indirect) {}
643
glDrawArraysNULL(GLenum mode,GLint first,GLsizei count)644 void INTERNAL_GL_APIENTRY glDrawArraysNULL(GLenum mode, GLint first, GLsizei count) {}
645
glDrawArraysIndirectNULL(GLenum mode,const void * indirect)646 void INTERNAL_GL_APIENTRY glDrawArraysIndirectNULL(GLenum mode, const void *indirect) {}
647
glDrawArraysInstancedNULL(GLenum mode,GLint first,GLsizei count,GLsizei instancecount)648 void INTERNAL_GL_APIENTRY glDrawArraysInstancedNULL(GLenum mode,
649 GLint first,
650 GLsizei count,
651 GLsizei instancecount)
652 {}
653
glDrawArraysInstancedBaseInstanceNULL(GLenum mode,GLint first,GLsizei count,GLsizei instancecount,GLuint baseinstance)654 void INTERNAL_GL_APIENTRY glDrawArraysInstancedBaseInstanceNULL(GLenum mode,
655 GLint first,
656 GLsizei count,
657 GLsizei instancecount,
658 GLuint baseinstance)
659 {}
660
glDrawBufferNULL(GLenum buf)661 void INTERNAL_GL_APIENTRY glDrawBufferNULL(GLenum buf) {}
662
glDrawBuffersNULL(GLsizei n,const GLenum * bufs)663 void INTERNAL_GL_APIENTRY glDrawBuffersNULL(GLsizei n, const GLenum *bufs) {}
664
glDrawElementsNULL(GLenum mode,GLsizei count,GLenum type,const void * indices)665 void INTERNAL_GL_APIENTRY glDrawElementsNULL(GLenum mode,
666 GLsizei count,
667 GLenum type,
668 const void *indices)
669 {}
670
glDrawElementsBaseVertexNULL(GLenum mode,GLsizei count,GLenum type,const void * indices,GLint basevertex)671 void INTERNAL_GL_APIENTRY glDrawElementsBaseVertexNULL(GLenum mode,
672 GLsizei count,
673 GLenum type,
674 const void *indices,
675 GLint basevertex)
676 {}
677
glDrawElementsIndirectNULL(GLenum mode,GLenum type,const void * indirect)678 void INTERNAL_GL_APIENTRY glDrawElementsIndirectNULL(GLenum mode, GLenum type, const void *indirect)
679 {}
680
glDrawElementsInstancedNULL(GLenum mode,GLsizei count,GLenum type,const void * indices,GLsizei instancecount)681 void INTERNAL_GL_APIENTRY glDrawElementsInstancedNULL(GLenum mode,
682 GLsizei count,
683 GLenum type,
684 const void *indices,
685 GLsizei instancecount)
686 {}
687
glDrawElementsInstancedBaseInstanceNULL(GLenum mode,GLsizei count,GLenum type,const void * indices,GLsizei instancecount,GLuint baseinstance)688 void INTERNAL_GL_APIENTRY glDrawElementsInstancedBaseInstanceNULL(GLenum mode,
689 GLsizei count,
690 GLenum type,
691 const void *indices,
692 GLsizei instancecount,
693 GLuint baseinstance)
694 {}
695
glDrawElementsInstancedBaseVertexNULL(GLenum mode,GLsizei count,GLenum type,const void * indices,GLsizei instancecount,GLint basevertex)696 void INTERNAL_GL_APIENTRY glDrawElementsInstancedBaseVertexNULL(GLenum mode,
697 GLsizei count,
698 GLenum type,
699 const void *indices,
700 GLsizei instancecount,
701 GLint basevertex)
702 {}
703
glDrawElementsInstancedBaseVertexBaseInstanceNULL(GLenum mode,GLsizei count,GLenum type,const void * indices,GLsizei instancecount,GLint basevertex,GLuint baseinstance)704 void INTERNAL_GL_APIENTRY glDrawElementsInstancedBaseVertexBaseInstanceNULL(GLenum mode,
705 GLsizei count,
706 GLenum type,
707 const void *indices,
708 GLsizei instancecount,
709 GLint basevertex,
710 GLuint baseinstance)
711 {}
712
glDrawRangeElementsNULL(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const void * indices)713 void INTERNAL_GL_APIENTRY glDrawRangeElementsNULL(GLenum mode,
714 GLuint start,
715 GLuint end,
716 GLsizei count,
717 GLenum type,
718 const void *indices)
719 {}
720
glDrawRangeElementsBaseVertexNULL(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const void * indices,GLint basevertex)721 void INTERNAL_GL_APIENTRY glDrawRangeElementsBaseVertexNULL(GLenum mode,
722 GLuint start,
723 GLuint end,
724 GLsizei count,
725 GLenum type,
726 const void *indices,
727 GLint basevertex)
728 {}
729
glDrawTransformFeedbackNULL(GLenum mode,GLuint id)730 void INTERNAL_GL_APIENTRY glDrawTransformFeedbackNULL(GLenum mode, GLuint id) {}
731
glDrawTransformFeedbackInstancedNULL(GLenum mode,GLuint id,GLsizei instancecount)732 void INTERNAL_GL_APIENTRY glDrawTransformFeedbackInstancedNULL(GLenum mode,
733 GLuint id,
734 GLsizei instancecount)
735 {}
736
glDrawTransformFeedbackStreamNULL(GLenum mode,GLuint id,GLuint stream)737 void INTERNAL_GL_APIENTRY glDrawTransformFeedbackStreamNULL(GLenum mode, GLuint id, GLuint stream)
738 {}
739
glDrawTransformFeedbackStreamInstancedNULL(GLenum mode,GLuint id,GLuint stream,GLsizei instancecount)740 void INTERNAL_GL_APIENTRY glDrawTransformFeedbackStreamInstancedNULL(GLenum mode,
741 GLuint id,
742 GLuint stream,
743 GLsizei instancecount)
744 {}
745
glEGLImageTargetRenderbufferStorageOESNULL(GLenum target,GLeglImageOES image)746 void INTERNAL_GL_APIENTRY glEGLImageTargetRenderbufferStorageOESNULL(GLenum target,
747 GLeglImageOES image)
748 {}
749
glEGLImageTargetTexture2DOESNULL(GLenum target,GLeglImageOES image)750 void INTERNAL_GL_APIENTRY glEGLImageTargetTexture2DOESNULL(GLenum target, GLeglImageOES image) {}
751
glEnableNULL(GLenum cap)752 void INTERNAL_GL_APIENTRY glEnableNULL(GLenum cap) {}
753
glEnableVertexArrayAttribNULL(GLuint vaobj,GLuint index)754 void INTERNAL_GL_APIENTRY glEnableVertexArrayAttribNULL(GLuint vaobj, GLuint index) {}
755
glEnableVertexAttribArrayNULL(GLuint index)756 void INTERNAL_GL_APIENTRY glEnableVertexAttribArrayNULL(GLuint index) {}
757
glEnableiNULL(GLenum target,GLuint index)758 void INTERNAL_GL_APIENTRY glEnableiNULL(GLenum target, GLuint index) {}
759
glEndConditionalRenderNULL()760 void INTERNAL_GL_APIENTRY glEndConditionalRenderNULL() {}
761
glEndQueryNULL(GLenum target)762 void INTERNAL_GL_APIENTRY glEndQueryNULL(GLenum target) {}
763
glEndQueryIndexedNULL(GLenum target,GLuint index)764 void INTERNAL_GL_APIENTRY glEndQueryIndexedNULL(GLenum target, GLuint index) {}
765
glEndTransformFeedbackNULL()766 void INTERNAL_GL_APIENTRY glEndTransformFeedbackNULL() {}
767
glFenceSyncNULL(GLenum condition,GLbitfield flags)768 GLsync INTERNAL_GL_APIENTRY glFenceSyncNULL(GLenum condition, GLbitfield flags)
769 {
770 return static_cast<GLsync>(0);
771 }
772
glFinishNULL()773 void INTERNAL_GL_APIENTRY glFinishNULL() {}
774
glFinishFenceNVNULL(GLuint fence)775 void INTERNAL_GL_APIENTRY glFinishFenceNVNULL(GLuint fence) {}
776
glFlushNULL()777 void INTERNAL_GL_APIENTRY glFlushNULL() {}
778
glFlushMappedBufferRangeNULL(GLenum target,GLintptr offset,GLsizeiptr length)779 void INTERNAL_GL_APIENTRY glFlushMappedBufferRangeNULL(GLenum target,
780 GLintptr offset,
781 GLsizeiptr length)
782 {}
783
glFlushMappedNamedBufferRangeNULL(GLuint buffer,GLintptr offset,GLsizeiptr length)784 void INTERNAL_GL_APIENTRY glFlushMappedNamedBufferRangeNULL(GLuint buffer,
785 GLintptr offset,
786 GLsizeiptr length)
787 {}
788
glFramebufferParameteriNULL(GLenum target,GLenum pname,GLint param)789 void INTERNAL_GL_APIENTRY glFramebufferParameteriNULL(GLenum target, GLenum pname, GLint param) {}
790
glFramebufferRenderbufferNULL(GLenum target,GLenum attachment,GLenum renderbuffertarget,GLuint renderbuffer)791 void INTERNAL_GL_APIENTRY glFramebufferRenderbufferNULL(GLenum target,
792 GLenum attachment,
793 GLenum renderbuffertarget,
794 GLuint renderbuffer)
795 {}
796
glFramebufferTextureNULL(GLenum target,GLenum attachment,GLuint texture,GLint level)797 void INTERNAL_GL_APIENTRY glFramebufferTextureNULL(GLenum target,
798 GLenum attachment,
799 GLuint texture,
800 GLint level)
801 {}
802
glFramebufferTexture1DNULL(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level)803 void INTERNAL_GL_APIENTRY glFramebufferTexture1DNULL(GLenum target,
804 GLenum attachment,
805 GLenum textarget,
806 GLuint texture,
807 GLint level)
808 {}
809
glFramebufferTexture2DNULL(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level)810 void INTERNAL_GL_APIENTRY glFramebufferTexture2DNULL(GLenum target,
811 GLenum attachment,
812 GLenum textarget,
813 GLuint texture,
814 GLint level)
815 {}
816
glFramebufferTexture3DNULL(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level,GLint zoffset)817 void INTERNAL_GL_APIENTRY glFramebufferTexture3DNULL(GLenum target,
818 GLenum attachment,
819 GLenum textarget,
820 GLuint texture,
821 GLint level,
822 GLint zoffset)
823 {}
824
glFramebufferTextureLayerNULL(GLenum target,GLenum attachment,GLuint texture,GLint level,GLint layer)825 void INTERNAL_GL_APIENTRY glFramebufferTextureLayerNULL(GLenum target,
826 GLenum attachment,
827 GLuint texture,
828 GLint level,
829 GLint layer)
830 {}
831
glFramebufferTextureMultiviewOVRNULL(GLenum target,GLenum attachment,GLuint texture,GLint level,GLint baseViewIndex,GLsizei numViews)832 void INTERNAL_GL_APIENTRY glFramebufferTextureMultiviewOVRNULL(GLenum target,
833 GLenum attachment,
834 GLuint texture,
835 GLint level,
836 GLint baseViewIndex,
837 GLsizei numViews)
838 {}
839
glFrontFaceNULL(GLenum mode)840 void INTERNAL_GL_APIENTRY glFrontFaceNULL(GLenum mode) {}
841
glGenBuffersNULL(GLsizei n,GLuint * buffers)842 void INTERNAL_GL_APIENTRY glGenBuffersNULL(GLsizei n, GLuint *buffers) {}
843
glGenFencesNVNULL(GLsizei n,GLuint * fences)844 void INTERNAL_GL_APIENTRY glGenFencesNVNULL(GLsizei n, GLuint *fences) {}
845
glGenFramebuffersNULL(GLsizei n,GLuint * framebuffers)846 void INTERNAL_GL_APIENTRY glGenFramebuffersNULL(GLsizei n, GLuint *framebuffers) {}
847
glGenProgramPipelinesNULL(GLsizei n,GLuint * pipelines)848 void INTERNAL_GL_APIENTRY glGenProgramPipelinesNULL(GLsizei n, GLuint *pipelines) {}
849
glGenQueriesNULL(GLsizei n,GLuint * ids)850 void INTERNAL_GL_APIENTRY glGenQueriesNULL(GLsizei n, GLuint *ids) {}
851
glGenRenderbuffersNULL(GLsizei n,GLuint * renderbuffers)852 void INTERNAL_GL_APIENTRY glGenRenderbuffersNULL(GLsizei n, GLuint *renderbuffers) {}
853
glGenSamplersNULL(GLsizei count,GLuint * samplers)854 void INTERNAL_GL_APIENTRY glGenSamplersNULL(GLsizei count, GLuint *samplers) {}
855
glGenSemaphoresEXTNULL(GLsizei n,GLuint * semaphores)856 void INTERNAL_GL_APIENTRY glGenSemaphoresEXTNULL(GLsizei n, GLuint *semaphores) {}
857
glGenTexturesNULL(GLsizei n,GLuint * textures)858 void INTERNAL_GL_APIENTRY glGenTexturesNULL(GLsizei n, GLuint *textures) {}
859
glGenTransformFeedbacksNULL(GLsizei n,GLuint * ids)860 void INTERNAL_GL_APIENTRY glGenTransformFeedbacksNULL(GLsizei n, GLuint *ids) {}
861
glGenVertexArraysNULL(GLsizei n,GLuint * arrays)862 void INTERNAL_GL_APIENTRY glGenVertexArraysNULL(GLsizei n, GLuint *arrays) {}
863
glGenerateMipmapNULL(GLenum target)864 void INTERNAL_GL_APIENTRY glGenerateMipmapNULL(GLenum target) {}
865
glGenerateTextureMipmapNULL(GLuint texture)866 void INTERNAL_GL_APIENTRY glGenerateTextureMipmapNULL(GLuint texture) {}
867
glGetActiveAtomicCounterBufferivNULL(GLuint program,GLuint bufferIndex,GLenum pname,GLint * params)868 void INTERNAL_GL_APIENTRY glGetActiveAtomicCounterBufferivNULL(GLuint program,
869 GLuint bufferIndex,
870 GLenum pname,
871 GLint *params)
872 {}
873
glGetActiveAttribNULL(GLuint program,GLuint index,GLsizei bufSize,GLsizei * length,GLint * size,GLenum * type,GLchar * name)874 void INTERNAL_GL_APIENTRY glGetActiveAttribNULL(GLuint program,
875 GLuint index,
876 GLsizei bufSize,
877 GLsizei *length,
878 GLint *size,
879 GLenum *type,
880 GLchar *name)
881 {}
882
glGetActiveSubroutineNameNULL(GLuint program,GLenum shadertype,GLuint index,GLsizei bufsize,GLsizei * length,GLchar * name)883 void INTERNAL_GL_APIENTRY glGetActiveSubroutineNameNULL(GLuint program,
884 GLenum shadertype,
885 GLuint index,
886 GLsizei bufsize,
887 GLsizei *length,
888 GLchar *name)
889 {}
890
glGetActiveSubroutineUniformNameNULL(GLuint program,GLenum shadertype,GLuint index,GLsizei bufsize,GLsizei * length,GLchar * name)891 void INTERNAL_GL_APIENTRY glGetActiveSubroutineUniformNameNULL(GLuint program,
892 GLenum shadertype,
893 GLuint index,
894 GLsizei bufsize,
895 GLsizei *length,
896 GLchar *name)
897 {}
898
glGetActiveSubroutineUniformivNULL(GLuint program,GLenum shadertype,GLuint index,GLenum pname,GLint * values)899 void INTERNAL_GL_APIENTRY glGetActiveSubroutineUniformivNULL(GLuint program,
900 GLenum shadertype,
901 GLuint index,
902 GLenum pname,
903 GLint *values)
904 {}
905
glGetActiveUniformNULL(GLuint program,GLuint index,GLsizei bufSize,GLsizei * length,GLint * size,GLenum * type,GLchar * name)906 void INTERNAL_GL_APIENTRY glGetActiveUniformNULL(GLuint program,
907 GLuint index,
908 GLsizei bufSize,
909 GLsizei *length,
910 GLint *size,
911 GLenum *type,
912 GLchar *name)
913 {}
914
glGetActiveUniformBlockNameNULL(GLuint program,GLuint uniformBlockIndex,GLsizei bufSize,GLsizei * length,GLchar * uniformBlockName)915 void INTERNAL_GL_APIENTRY glGetActiveUniformBlockNameNULL(GLuint program,
916 GLuint uniformBlockIndex,
917 GLsizei bufSize,
918 GLsizei *length,
919 GLchar *uniformBlockName)
920 {}
921
glGetActiveUniformBlockivNULL(GLuint program,GLuint uniformBlockIndex,GLenum pname,GLint * params)922 void INTERNAL_GL_APIENTRY glGetActiveUniformBlockivNULL(GLuint program,
923 GLuint uniformBlockIndex,
924 GLenum pname,
925 GLint *params)
926 {}
927
glGetActiveUniformNameNULL(GLuint program,GLuint uniformIndex,GLsizei bufSize,GLsizei * length,GLchar * uniformName)928 void INTERNAL_GL_APIENTRY glGetActiveUniformNameNULL(GLuint program,
929 GLuint uniformIndex,
930 GLsizei bufSize,
931 GLsizei *length,
932 GLchar *uniformName)
933 {}
934
glGetActiveUniformsivNULL(GLuint program,GLsizei uniformCount,const GLuint * uniformIndices,GLenum pname,GLint * params)935 void INTERNAL_GL_APIENTRY glGetActiveUniformsivNULL(GLuint program,
936 GLsizei uniformCount,
937 const GLuint *uniformIndices,
938 GLenum pname,
939 GLint *params)
940 {}
941
glGetAttachedShadersNULL(GLuint program,GLsizei maxCount,GLsizei * count,GLuint * shaders)942 void INTERNAL_GL_APIENTRY glGetAttachedShadersNULL(GLuint program,
943 GLsizei maxCount,
944 GLsizei *count,
945 GLuint *shaders)
946 {}
947
glGetAttribLocationNULL(GLuint program,const GLchar * name)948 GLint INTERNAL_GL_APIENTRY glGetAttribLocationNULL(GLuint program, const GLchar *name)
949 {
950 return static_cast<GLint>(0);
951 }
952
glGetBooleani_vNULL(GLenum target,GLuint index,GLboolean * data)953 void INTERNAL_GL_APIENTRY glGetBooleani_vNULL(GLenum target, GLuint index, GLboolean *data) {}
954
glGetBooleanvNULL(GLenum pname,GLboolean * data)955 void INTERNAL_GL_APIENTRY glGetBooleanvNULL(GLenum pname, GLboolean *data) {}
956
glGetBufferParameteri64vNULL(GLenum target,GLenum pname,GLint64 * params)957 void INTERNAL_GL_APIENTRY glGetBufferParameteri64vNULL(GLenum target, GLenum pname, GLint64 *params)
958 {}
959
glGetBufferParameterivNULL(GLenum target,GLenum pname,GLint * params)960 void INTERNAL_GL_APIENTRY glGetBufferParameterivNULL(GLenum target, GLenum pname, GLint *params) {}
961
glGetBufferPointervNULL(GLenum target,GLenum pname,void ** params)962 void INTERNAL_GL_APIENTRY glGetBufferPointervNULL(GLenum target, GLenum pname, void **params) {}
963
glGetBufferSubDataNULL(GLenum target,GLintptr offset,GLsizeiptr size,void * data)964 void INTERNAL_GL_APIENTRY glGetBufferSubDataNULL(GLenum target,
965 GLintptr offset,
966 GLsizeiptr size,
967 void *data)
968 {}
969
glGetCompressedTexImageNULL(GLenum target,GLint level,void * img)970 void INTERNAL_GL_APIENTRY glGetCompressedTexImageNULL(GLenum target, GLint level, void *img) {}
971
glGetCompressedTextureImageNULL(GLuint texture,GLint level,GLsizei bufSize,void * pixels)972 void INTERNAL_GL_APIENTRY glGetCompressedTextureImageNULL(GLuint texture,
973 GLint level,
974 GLsizei bufSize,
975 void *pixels)
976 {}
977
glGetCompressedTextureSubImageNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLsizei bufSize,void * pixels)978 void INTERNAL_GL_APIENTRY glGetCompressedTextureSubImageNULL(GLuint texture,
979 GLint level,
980 GLint xoffset,
981 GLint yoffset,
982 GLint zoffset,
983 GLsizei width,
984 GLsizei height,
985 GLsizei depth,
986 GLsizei bufSize,
987 void *pixels)
988 {}
989
glGetDebugMessageLogNULL(GLuint count,GLsizei bufSize,GLenum * sources,GLenum * types,GLuint * ids,GLenum * severities,GLsizei * lengths,GLchar * messageLog)990 GLuint INTERNAL_GL_APIENTRY glGetDebugMessageLogNULL(GLuint count,
991 GLsizei bufSize,
992 GLenum *sources,
993 GLenum *types,
994 GLuint *ids,
995 GLenum *severities,
996 GLsizei *lengths,
997 GLchar *messageLog)
998 {
999 return static_cast<GLuint>(0);
1000 }
1001
glGetDoublei_vNULL(GLenum target,GLuint index,GLdouble * data)1002 void INTERNAL_GL_APIENTRY glGetDoublei_vNULL(GLenum target, GLuint index, GLdouble *data) {}
1003
glGetDoublevNULL(GLenum pname,GLdouble * data)1004 void INTERNAL_GL_APIENTRY glGetDoublevNULL(GLenum pname, GLdouble *data) {}
1005
glGetErrorNULL()1006 GLenum INTERNAL_GL_APIENTRY glGetErrorNULL()
1007 {
1008 return static_cast<GLenum>(0);
1009 }
1010
glGetFenceivNVNULL(GLuint fence,GLenum pname,GLint * params)1011 void INTERNAL_GL_APIENTRY glGetFenceivNVNULL(GLuint fence, GLenum pname, GLint *params) {}
1012
glGetFloati_vNULL(GLenum target,GLuint index,GLfloat * data)1013 void INTERNAL_GL_APIENTRY glGetFloati_vNULL(GLenum target, GLuint index, GLfloat *data) {}
1014
glGetFloatvNULL(GLenum pname,GLfloat * data)1015 void INTERNAL_GL_APIENTRY glGetFloatvNULL(GLenum pname, GLfloat *data) {}
1016
glGetFragDataIndexNULL(GLuint program,const GLchar * name)1017 GLint INTERNAL_GL_APIENTRY glGetFragDataIndexNULL(GLuint program, const GLchar *name)
1018 {
1019 return static_cast<GLint>(0);
1020 }
1021
glGetFragDataLocationNULL(GLuint program,const GLchar * name)1022 GLint INTERNAL_GL_APIENTRY glGetFragDataLocationNULL(GLuint program, const GLchar *name)
1023 {
1024 return static_cast<GLint>(0);
1025 }
1026
glGetFramebufferAttachmentParameterivNULL(GLenum target,GLenum attachment,GLenum pname,GLint * params)1027 void INTERNAL_GL_APIENTRY glGetFramebufferAttachmentParameterivNULL(GLenum target,
1028 GLenum attachment,
1029 GLenum pname,
1030 GLint *params)
1031 {}
1032
glGetFramebufferParameterivNULL(GLenum target,GLenum pname,GLint * params)1033 void INTERNAL_GL_APIENTRY glGetFramebufferParameterivNULL(GLenum target,
1034 GLenum pname,
1035 GLint *params)
1036 {}
1037
glGetGraphicsResetStatusNULL()1038 GLenum INTERNAL_GL_APIENTRY glGetGraphicsResetStatusNULL()
1039 {
1040 return static_cast<GLenum>(0);
1041 }
1042
glGetInteger64i_vNULL(GLenum target,GLuint index,GLint64 * data)1043 void INTERNAL_GL_APIENTRY glGetInteger64i_vNULL(GLenum target, GLuint index, GLint64 *data) {}
1044
glGetInteger64vNULL(GLenum pname,GLint64 * data)1045 void INTERNAL_GL_APIENTRY glGetInteger64vNULL(GLenum pname, GLint64 *data) {}
1046
glGetIntegeri_vNULL(GLenum target,GLuint index,GLint * data)1047 void INTERNAL_GL_APIENTRY glGetIntegeri_vNULL(GLenum target, GLuint index, GLint *data) {}
1048
glGetIntegervNULL(GLenum pname,GLint * data)1049 void INTERNAL_GL_APIENTRY glGetIntegervNULL(GLenum pname, GLint *data) {}
1050
glGetInternalformatSampleivNVNULL(GLenum target,GLenum internalformat,GLsizei samples,GLenum pname,GLsizei bufSize,GLint * params)1051 void INTERNAL_GL_APIENTRY glGetInternalformatSampleivNVNULL(GLenum target,
1052 GLenum internalformat,
1053 GLsizei samples,
1054 GLenum pname,
1055 GLsizei bufSize,
1056 GLint *params)
1057 {}
1058
glGetInternalformati64vNULL(GLenum target,GLenum internalformat,GLenum pname,GLsizei bufSize,GLint64 * params)1059 void INTERNAL_GL_APIENTRY glGetInternalformati64vNULL(GLenum target,
1060 GLenum internalformat,
1061 GLenum pname,
1062 GLsizei bufSize,
1063 GLint64 *params)
1064 {}
1065
glGetInternalformativNULL(GLenum target,GLenum internalformat,GLenum pname,GLsizei bufSize,GLint * params)1066 void INTERNAL_GL_APIENTRY glGetInternalformativNULL(GLenum target,
1067 GLenum internalformat,
1068 GLenum pname,
1069 GLsizei bufSize,
1070 GLint *params)
1071 {}
1072
glGetMemoryObjectParameterivEXTNULL(GLuint memoryObject,GLenum pname,GLint * params)1073 void INTERNAL_GL_APIENTRY glGetMemoryObjectParameterivEXTNULL(GLuint memoryObject,
1074 GLenum pname,
1075 GLint *params)
1076 {}
1077
glGetMultisamplefvNULL(GLenum pname,GLuint index,GLfloat * val)1078 void INTERNAL_GL_APIENTRY glGetMultisamplefvNULL(GLenum pname, GLuint index, GLfloat *val) {}
1079
glGetNamedBufferParameteri64vNULL(GLuint buffer,GLenum pname,GLint64 * params)1080 void INTERNAL_GL_APIENTRY glGetNamedBufferParameteri64vNULL(GLuint buffer,
1081 GLenum pname,
1082 GLint64 *params)
1083 {}
1084
glGetNamedBufferParameterivNULL(GLuint buffer,GLenum pname,GLint * params)1085 void INTERNAL_GL_APIENTRY glGetNamedBufferParameterivNULL(GLuint buffer,
1086 GLenum pname,
1087 GLint *params)
1088 {}
1089
glGetNamedBufferPointervNULL(GLuint buffer,GLenum pname,void ** params)1090 void INTERNAL_GL_APIENTRY glGetNamedBufferPointervNULL(GLuint buffer, GLenum pname, void **params)
1091 {}
1092
glGetNamedBufferSubDataNULL(GLuint buffer,GLintptr offset,GLsizeiptr size,void * data)1093 void INTERNAL_GL_APIENTRY glGetNamedBufferSubDataNULL(GLuint buffer,
1094 GLintptr offset,
1095 GLsizeiptr size,
1096 void *data)
1097 {}
1098
glGetNamedFramebufferAttachmentParameterivNULL(GLuint framebuffer,GLenum attachment,GLenum pname,GLint * params)1099 void INTERNAL_GL_APIENTRY glGetNamedFramebufferAttachmentParameterivNULL(GLuint framebuffer,
1100 GLenum attachment,
1101 GLenum pname,
1102 GLint *params)
1103 {}
1104
glGetNamedFramebufferParameterivNULL(GLuint framebuffer,GLenum pname,GLint * param)1105 void INTERNAL_GL_APIENTRY glGetNamedFramebufferParameterivNULL(GLuint framebuffer,
1106 GLenum pname,
1107 GLint *param)
1108 {}
1109
glGetNamedRenderbufferParameterivNULL(GLuint renderbuffer,GLenum pname,GLint * params)1110 void INTERNAL_GL_APIENTRY glGetNamedRenderbufferParameterivNULL(GLuint renderbuffer,
1111 GLenum pname,
1112 GLint *params)
1113 {}
1114
glGetObjectLabelNULL(GLenum identifier,GLuint name,GLsizei bufSize,GLsizei * length,GLchar * label)1115 void INTERNAL_GL_APIENTRY glGetObjectLabelNULL(GLenum identifier,
1116 GLuint name,
1117 GLsizei bufSize,
1118 GLsizei *length,
1119 GLchar *label)
1120 {}
1121
glGetObjectPtrLabelNULL(const void * ptr,GLsizei bufSize,GLsizei * length,GLchar * label)1122 void INTERNAL_GL_APIENTRY glGetObjectPtrLabelNULL(const void *ptr,
1123 GLsizei bufSize,
1124 GLsizei *length,
1125 GLchar *label)
1126 {}
1127
glGetPointervNULL(GLenum pname,void ** params)1128 void INTERNAL_GL_APIENTRY glGetPointervNULL(GLenum pname, void **params) {}
1129
glGetProgramBinaryNULL(GLuint program,GLsizei bufSize,GLsizei * length,GLenum * binaryFormat,void * binary)1130 void INTERNAL_GL_APIENTRY glGetProgramBinaryNULL(GLuint program,
1131 GLsizei bufSize,
1132 GLsizei *length,
1133 GLenum *binaryFormat,
1134 void *binary)
1135 {}
1136
glGetProgramInfoLogNULL(GLuint program,GLsizei bufSize,GLsizei * length,GLchar * infoLog)1137 void INTERNAL_GL_APIENTRY glGetProgramInfoLogNULL(GLuint program,
1138 GLsizei bufSize,
1139 GLsizei *length,
1140 GLchar *infoLog)
1141 {}
1142
glGetProgramInterfaceivNULL(GLuint program,GLenum programInterface,GLenum pname,GLint * params)1143 void INTERNAL_GL_APIENTRY glGetProgramInterfaceivNULL(GLuint program,
1144 GLenum programInterface,
1145 GLenum pname,
1146 GLint *params)
1147 {}
1148
glGetProgramPipelineInfoLogNULL(GLuint pipeline,GLsizei bufSize,GLsizei * length,GLchar * infoLog)1149 void INTERNAL_GL_APIENTRY glGetProgramPipelineInfoLogNULL(GLuint pipeline,
1150 GLsizei bufSize,
1151 GLsizei *length,
1152 GLchar *infoLog)
1153 {}
1154
glGetProgramPipelineivNULL(GLuint pipeline,GLenum pname,GLint * params)1155 void INTERNAL_GL_APIENTRY glGetProgramPipelineivNULL(GLuint pipeline, GLenum pname, GLint *params)
1156 {}
1157
glGetProgramResourceIndexNULL(GLuint program,GLenum programInterface,const GLchar * name)1158 GLuint INTERNAL_GL_APIENTRY glGetProgramResourceIndexNULL(GLuint program,
1159 GLenum programInterface,
1160 const GLchar *name)
1161 {
1162 return static_cast<GLuint>(0);
1163 }
1164
glGetProgramResourceLocationNULL(GLuint program,GLenum programInterface,const GLchar * name)1165 GLint INTERNAL_GL_APIENTRY glGetProgramResourceLocationNULL(GLuint program,
1166 GLenum programInterface,
1167 const GLchar *name)
1168 {
1169 return static_cast<GLint>(0);
1170 }
1171
glGetProgramResourceLocationIndexNULL(GLuint program,GLenum programInterface,const GLchar * name)1172 GLint INTERNAL_GL_APIENTRY glGetProgramResourceLocationIndexNULL(GLuint program,
1173 GLenum programInterface,
1174 const GLchar *name)
1175 {
1176 return static_cast<GLint>(0);
1177 }
1178
glGetProgramResourceNameNULL(GLuint program,GLenum programInterface,GLuint index,GLsizei bufSize,GLsizei * length,GLchar * name)1179 void INTERNAL_GL_APIENTRY glGetProgramResourceNameNULL(GLuint program,
1180 GLenum programInterface,
1181 GLuint index,
1182 GLsizei bufSize,
1183 GLsizei *length,
1184 GLchar *name)
1185 {}
1186
glGetProgramResourceivNULL(GLuint program,GLenum programInterface,GLuint index,GLsizei propCount,const GLenum * props,GLsizei bufSize,GLsizei * length,GLint * params)1187 void INTERNAL_GL_APIENTRY glGetProgramResourceivNULL(GLuint program,
1188 GLenum programInterface,
1189 GLuint index,
1190 GLsizei propCount,
1191 const GLenum *props,
1192 GLsizei bufSize,
1193 GLsizei *length,
1194 GLint *params)
1195 {}
1196
glGetProgramStageivNULL(GLuint program,GLenum shadertype,GLenum pname,GLint * values)1197 void INTERNAL_GL_APIENTRY glGetProgramStageivNULL(GLuint program,
1198 GLenum shadertype,
1199 GLenum pname,
1200 GLint *values)
1201 {}
1202
glGetProgramivNULL(GLuint program,GLenum pname,GLint * params)1203 void INTERNAL_GL_APIENTRY glGetProgramivNULL(GLuint program, GLenum pname, GLint *params) {}
1204
glGetQueryBufferObjecti64vNULL(GLuint id,GLuint buffer,GLenum pname,GLintptr offset)1205 void INTERNAL_GL_APIENTRY glGetQueryBufferObjecti64vNULL(GLuint id,
1206 GLuint buffer,
1207 GLenum pname,
1208 GLintptr offset)
1209 {}
1210
glGetQueryBufferObjectivNULL(GLuint id,GLuint buffer,GLenum pname,GLintptr offset)1211 void INTERNAL_GL_APIENTRY glGetQueryBufferObjectivNULL(GLuint id,
1212 GLuint buffer,
1213 GLenum pname,
1214 GLintptr offset)
1215 {}
1216
glGetQueryBufferObjectui64vNULL(GLuint id,GLuint buffer,GLenum pname,GLintptr offset)1217 void INTERNAL_GL_APIENTRY glGetQueryBufferObjectui64vNULL(GLuint id,
1218 GLuint buffer,
1219 GLenum pname,
1220 GLintptr offset)
1221 {}
1222
glGetQueryBufferObjectuivNULL(GLuint id,GLuint buffer,GLenum pname,GLintptr offset)1223 void INTERNAL_GL_APIENTRY glGetQueryBufferObjectuivNULL(GLuint id,
1224 GLuint buffer,
1225 GLenum pname,
1226 GLintptr offset)
1227 {}
1228
glGetQueryIndexedivNULL(GLenum target,GLuint index,GLenum pname,GLint * params)1229 void INTERNAL_GL_APIENTRY glGetQueryIndexedivNULL(GLenum target,
1230 GLuint index,
1231 GLenum pname,
1232 GLint *params)
1233 {}
1234
glGetQueryObjecti64vNULL(GLuint id,GLenum pname,GLint64 * params)1235 void INTERNAL_GL_APIENTRY glGetQueryObjecti64vNULL(GLuint id, GLenum pname, GLint64 *params) {}
1236
glGetQueryObjectivNULL(GLuint id,GLenum pname,GLint * params)1237 void INTERNAL_GL_APIENTRY glGetQueryObjectivNULL(GLuint id, GLenum pname, GLint *params) {}
1238
glGetQueryObjectui64vNULL(GLuint id,GLenum pname,GLuint64 * params)1239 void INTERNAL_GL_APIENTRY glGetQueryObjectui64vNULL(GLuint id, GLenum pname, GLuint64 *params) {}
1240
glGetQueryObjectuivNULL(GLuint id,GLenum pname,GLuint * params)1241 void INTERNAL_GL_APIENTRY glGetQueryObjectuivNULL(GLuint id, GLenum pname, GLuint *params) {}
1242
glGetQueryivNULL(GLenum target,GLenum pname,GLint * params)1243 void INTERNAL_GL_APIENTRY glGetQueryivNULL(GLenum target, GLenum pname, GLint *params) {}
1244
glGetRenderbufferParameterivNULL(GLenum target,GLenum pname,GLint * params)1245 void INTERNAL_GL_APIENTRY glGetRenderbufferParameterivNULL(GLenum target,
1246 GLenum pname,
1247 GLint *params)
1248 {}
1249
glGetSamplerParameterIivNULL(GLuint sampler,GLenum pname,GLint * params)1250 void INTERNAL_GL_APIENTRY glGetSamplerParameterIivNULL(GLuint sampler, GLenum pname, GLint *params)
1251 {}
1252
glGetSamplerParameterIuivNULL(GLuint sampler,GLenum pname,GLuint * params)1253 void INTERNAL_GL_APIENTRY glGetSamplerParameterIuivNULL(GLuint sampler,
1254 GLenum pname,
1255 GLuint *params)
1256 {}
1257
glGetSamplerParameterfvNULL(GLuint sampler,GLenum pname,GLfloat * params)1258 void INTERNAL_GL_APIENTRY glGetSamplerParameterfvNULL(GLuint sampler, GLenum pname, GLfloat *params)
1259 {}
1260
glGetSamplerParameterivNULL(GLuint sampler,GLenum pname,GLint * params)1261 void INTERNAL_GL_APIENTRY glGetSamplerParameterivNULL(GLuint sampler, GLenum pname, GLint *params)
1262 {}
1263
glGetSemaphoreParameterui64vEXTNULL(GLuint semaphore,GLenum pname,GLuint64 * params)1264 void INTERNAL_GL_APIENTRY glGetSemaphoreParameterui64vEXTNULL(GLuint semaphore,
1265 GLenum pname,
1266 GLuint64 *params)
1267 {}
1268
glGetShaderInfoLogNULL(GLuint shader,GLsizei bufSize,GLsizei * length,GLchar * infoLog)1269 void INTERNAL_GL_APIENTRY glGetShaderInfoLogNULL(GLuint shader,
1270 GLsizei bufSize,
1271 GLsizei *length,
1272 GLchar *infoLog)
1273 {}
1274
glGetShaderPrecisionFormatNULL(GLenum shadertype,GLenum precisiontype,GLint * range,GLint * precision)1275 void INTERNAL_GL_APIENTRY glGetShaderPrecisionFormatNULL(GLenum shadertype,
1276 GLenum precisiontype,
1277 GLint *range,
1278 GLint *precision)
1279 {}
1280
glGetShaderSourceNULL(GLuint shader,GLsizei bufSize,GLsizei * length,GLchar * source)1281 void INTERNAL_GL_APIENTRY glGetShaderSourceNULL(GLuint shader,
1282 GLsizei bufSize,
1283 GLsizei *length,
1284 GLchar *source)
1285 {}
1286
glGetShaderivNULL(GLuint shader,GLenum pname,GLint * params)1287 void INTERNAL_GL_APIENTRY glGetShaderivNULL(GLuint shader, GLenum pname, GLint *params) {}
1288
glGetStringNULL(GLenum name)1289 const GLubyte *INTERNAL_GL_APIENTRY glGetStringNULL(GLenum name)
1290 {
1291 return static_cast<const GLubyte *>(0);
1292 }
1293
glGetStringiNULL(GLenum name,GLuint index)1294 const GLubyte *INTERNAL_GL_APIENTRY glGetStringiNULL(GLenum name, GLuint index)
1295 {
1296 return static_cast<const GLubyte *>(0);
1297 }
1298
glGetSubroutineIndexNULL(GLuint program,GLenum shadertype,const GLchar * name)1299 GLuint INTERNAL_GL_APIENTRY glGetSubroutineIndexNULL(GLuint program,
1300 GLenum shadertype,
1301 const GLchar *name)
1302 {
1303 return static_cast<GLuint>(0);
1304 }
1305
glGetSubroutineUniformLocationNULL(GLuint program,GLenum shadertype,const GLchar * name)1306 GLint INTERNAL_GL_APIENTRY glGetSubroutineUniformLocationNULL(GLuint program,
1307 GLenum shadertype,
1308 const GLchar *name)
1309 {
1310 return static_cast<GLint>(0);
1311 }
1312
1313 void INTERNAL_GL_APIENTRY
glGetSyncivNULL(GLsync sync,GLenum pname,GLsizei bufSize,GLsizei * length,GLint * values)1314 glGetSyncivNULL(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
1315 {}
1316
1317 void INTERNAL_GL_APIENTRY
glGetTexImageNULL(GLenum target,GLint level,GLenum format,GLenum type,void * pixels)1318 glGetTexImageNULL(GLenum target, GLint level, GLenum format, GLenum type, void *pixels)
1319 {}
1320
glGetTexLevelParameterfvNULL(GLenum target,GLint level,GLenum pname,GLfloat * params)1321 void INTERNAL_GL_APIENTRY glGetTexLevelParameterfvNULL(GLenum target,
1322 GLint level,
1323 GLenum pname,
1324 GLfloat *params)
1325 {}
1326
glGetTexLevelParameterivNULL(GLenum target,GLint level,GLenum pname,GLint * params)1327 void INTERNAL_GL_APIENTRY glGetTexLevelParameterivNULL(GLenum target,
1328 GLint level,
1329 GLenum pname,
1330 GLint *params)
1331 {}
1332
glGetTexParameterIivNULL(GLenum target,GLenum pname,GLint * params)1333 void INTERNAL_GL_APIENTRY glGetTexParameterIivNULL(GLenum target, GLenum pname, GLint *params) {}
1334
glGetTexParameterIuivNULL(GLenum target,GLenum pname,GLuint * params)1335 void INTERNAL_GL_APIENTRY glGetTexParameterIuivNULL(GLenum target, GLenum pname, GLuint *params) {}
1336
glGetTexParameterfvNULL(GLenum target,GLenum pname,GLfloat * params)1337 void INTERNAL_GL_APIENTRY glGetTexParameterfvNULL(GLenum target, GLenum pname, GLfloat *params) {}
1338
glGetTexParameterivNULL(GLenum target,GLenum pname,GLint * params)1339 void INTERNAL_GL_APIENTRY glGetTexParameterivNULL(GLenum target, GLenum pname, GLint *params) {}
1340
glGetTextureImageNULL(GLuint texture,GLint level,GLenum format,GLenum type,GLsizei bufSize,void * pixels)1341 void INTERNAL_GL_APIENTRY glGetTextureImageNULL(GLuint texture,
1342 GLint level,
1343 GLenum format,
1344 GLenum type,
1345 GLsizei bufSize,
1346 void *pixels)
1347 {}
1348
glGetTextureLevelParameterfvNULL(GLuint texture,GLint level,GLenum pname,GLfloat * params)1349 void INTERNAL_GL_APIENTRY glGetTextureLevelParameterfvNULL(GLuint texture,
1350 GLint level,
1351 GLenum pname,
1352 GLfloat *params)
1353 {}
1354
glGetTextureLevelParameterivNULL(GLuint texture,GLint level,GLenum pname,GLint * params)1355 void INTERNAL_GL_APIENTRY glGetTextureLevelParameterivNULL(GLuint texture,
1356 GLint level,
1357 GLenum pname,
1358 GLint *params)
1359 {}
1360
glGetTextureParameterIivNULL(GLuint texture,GLenum pname,GLint * params)1361 void INTERNAL_GL_APIENTRY glGetTextureParameterIivNULL(GLuint texture, GLenum pname, GLint *params)
1362 {}
1363
glGetTextureParameterIuivNULL(GLuint texture,GLenum pname,GLuint * params)1364 void INTERNAL_GL_APIENTRY glGetTextureParameterIuivNULL(GLuint texture,
1365 GLenum pname,
1366 GLuint *params)
1367 {}
1368
glGetTextureParameterfvNULL(GLuint texture,GLenum pname,GLfloat * params)1369 void INTERNAL_GL_APIENTRY glGetTextureParameterfvNULL(GLuint texture, GLenum pname, GLfloat *params)
1370 {}
1371
glGetTextureParameterivNULL(GLuint texture,GLenum pname,GLint * params)1372 void INTERNAL_GL_APIENTRY glGetTextureParameterivNULL(GLuint texture, GLenum pname, GLint *params)
1373 {}
1374
glGetTextureSubImageNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,GLsizei bufSize,void * pixels)1375 void INTERNAL_GL_APIENTRY glGetTextureSubImageNULL(GLuint texture,
1376 GLint level,
1377 GLint xoffset,
1378 GLint yoffset,
1379 GLint zoffset,
1380 GLsizei width,
1381 GLsizei height,
1382 GLsizei depth,
1383 GLenum format,
1384 GLenum type,
1385 GLsizei bufSize,
1386 void *pixels)
1387 {}
1388
glGetTransformFeedbackVaryingNULL(GLuint program,GLuint index,GLsizei bufSize,GLsizei * length,GLsizei * size,GLenum * type,GLchar * name)1389 void INTERNAL_GL_APIENTRY glGetTransformFeedbackVaryingNULL(GLuint program,
1390 GLuint index,
1391 GLsizei bufSize,
1392 GLsizei *length,
1393 GLsizei *size,
1394 GLenum *type,
1395 GLchar *name)
1396 {}
1397
glGetTransformFeedbacki64_vNULL(GLuint xfb,GLenum pname,GLuint index,GLint64 * param)1398 void INTERNAL_GL_APIENTRY glGetTransformFeedbacki64_vNULL(GLuint xfb,
1399 GLenum pname,
1400 GLuint index,
1401 GLint64 *param)
1402 {}
1403
glGetTransformFeedbacki_vNULL(GLuint xfb,GLenum pname,GLuint index,GLint * param)1404 void INTERNAL_GL_APIENTRY glGetTransformFeedbacki_vNULL(GLuint xfb,
1405 GLenum pname,
1406 GLuint index,
1407 GLint *param)
1408 {}
1409
glGetTransformFeedbackivNULL(GLuint xfb,GLenum pname,GLint * param)1410 void INTERNAL_GL_APIENTRY glGetTransformFeedbackivNULL(GLuint xfb, GLenum pname, GLint *param) {}
1411
glGetUniformBlockIndexNULL(GLuint program,const GLchar * uniformBlockName)1412 GLuint INTERNAL_GL_APIENTRY glGetUniformBlockIndexNULL(GLuint program,
1413 const GLchar *uniformBlockName)
1414 {
1415 return static_cast<GLuint>(0);
1416 }
1417
glGetUniformIndicesNULL(GLuint program,GLsizei uniformCount,const GLchar * const * uniformNames,GLuint * uniformIndices)1418 void INTERNAL_GL_APIENTRY glGetUniformIndicesNULL(GLuint program,
1419 GLsizei uniformCount,
1420 const GLchar *const *uniformNames,
1421 GLuint *uniformIndices)
1422 {}
1423
glGetUniformLocationNULL(GLuint program,const GLchar * name)1424 GLint INTERNAL_GL_APIENTRY glGetUniformLocationNULL(GLuint program, const GLchar *name)
1425 {
1426 return static_cast<GLint>(0);
1427 }
1428
glGetUniformSubroutineuivNULL(GLenum shadertype,GLint location,GLuint * params)1429 void INTERNAL_GL_APIENTRY glGetUniformSubroutineuivNULL(GLenum shadertype,
1430 GLint location,
1431 GLuint *params)
1432 {}
1433
glGetUniformdvNULL(GLuint program,GLint location,GLdouble * params)1434 void INTERNAL_GL_APIENTRY glGetUniformdvNULL(GLuint program, GLint location, GLdouble *params) {}
1435
glGetUniformfvNULL(GLuint program,GLint location,GLfloat * params)1436 void INTERNAL_GL_APIENTRY glGetUniformfvNULL(GLuint program, GLint location, GLfloat *params) {}
1437
glGetUniformivNULL(GLuint program,GLint location,GLint * params)1438 void INTERNAL_GL_APIENTRY glGetUniformivNULL(GLuint program, GLint location, GLint *params) {}
1439
glGetUniformuivNULL(GLuint program,GLint location,GLuint * params)1440 void INTERNAL_GL_APIENTRY glGetUniformuivNULL(GLuint program, GLint location, GLuint *params) {}
1441
glGetUnsignedBytei_vEXTNULL(GLenum target,GLuint index,GLubyte * data)1442 void INTERNAL_GL_APIENTRY glGetUnsignedBytei_vEXTNULL(GLenum target, GLuint index, GLubyte *data) {}
1443
glGetUnsignedBytevEXTNULL(GLenum pname,GLubyte * data)1444 void INTERNAL_GL_APIENTRY glGetUnsignedBytevEXTNULL(GLenum pname, GLubyte *data) {}
1445
glGetVertexArrayIndexed64ivNULL(GLuint vaobj,GLuint index,GLenum pname,GLint64 * param)1446 void INTERNAL_GL_APIENTRY glGetVertexArrayIndexed64ivNULL(GLuint vaobj,
1447 GLuint index,
1448 GLenum pname,
1449 GLint64 *param)
1450 {}
1451
glGetVertexArrayIndexedivNULL(GLuint vaobj,GLuint index,GLenum pname,GLint * param)1452 void INTERNAL_GL_APIENTRY glGetVertexArrayIndexedivNULL(GLuint vaobj,
1453 GLuint index,
1454 GLenum pname,
1455 GLint *param)
1456 {}
1457
glGetVertexArrayivNULL(GLuint vaobj,GLenum pname,GLint * param)1458 void INTERNAL_GL_APIENTRY glGetVertexArrayivNULL(GLuint vaobj, GLenum pname, GLint *param) {}
1459
glGetVertexAttribIivNULL(GLuint index,GLenum pname,GLint * params)1460 void INTERNAL_GL_APIENTRY glGetVertexAttribIivNULL(GLuint index, GLenum pname, GLint *params) {}
1461
glGetVertexAttribIuivNULL(GLuint index,GLenum pname,GLuint * params)1462 void INTERNAL_GL_APIENTRY glGetVertexAttribIuivNULL(GLuint index, GLenum pname, GLuint *params) {}
1463
glGetVertexAttribLdvNULL(GLuint index,GLenum pname,GLdouble * params)1464 void INTERNAL_GL_APIENTRY glGetVertexAttribLdvNULL(GLuint index, GLenum pname, GLdouble *params) {}
1465
glGetVertexAttribPointervNULL(GLuint index,GLenum pname,void ** pointer)1466 void INTERNAL_GL_APIENTRY glGetVertexAttribPointervNULL(GLuint index, GLenum pname, void **pointer)
1467 {}
1468
glGetVertexAttribdvNULL(GLuint index,GLenum pname,GLdouble * params)1469 void INTERNAL_GL_APIENTRY glGetVertexAttribdvNULL(GLuint index, GLenum pname, GLdouble *params) {}
1470
glGetVertexAttribfvNULL(GLuint index,GLenum pname,GLfloat * params)1471 void INTERNAL_GL_APIENTRY glGetVertexAttribfvNULL(GLuint index, GLenum pname, GLfloat *params) {}
1472
glGetVertexAttribivNULL(GLuint index,GLenum pname,GLint * params)1473 void INTERNAL_GL_APIENTRY glGetVertexAttribivNULL(GLuint index, GLenum pname, GLint *params) {}
1474
glGetnCompressedTexImageNULL(GLenum target,GLint lod,GLsizei bufSize,void * pixels)1475 void INTERNAL_GL_APIENTRY glGetnCompressedTexImageNULL(GLenum target,
1476 GLint lod,
1477 GLsizei bufSize,
1478 void *pixels)
1479 {}
1480
glGetnTexImageNULL(GLenum target,GLint level,GLenum format,GLenum type,GLsizei bufSize,void * pixels)1481 void INTERNAL_GL_APIENTRY glGetnTexImageNULL(GLenum target,
1482 GLint level,
1483 GLenum format,
1484 GLenum type,
1485 GLsizei bufSize,
1486 void *pixels)
1487 {}
1488
glGetnUniformdvNULL(GLuint program,GLint location,GLsizei bufSize,GLdouble * params)1489 void INTERNAL_GL_APIENTRY glGetnUniformdvNULL(GLuint program,
1490 GLint location,
1491 GLsizei bufSize,
1492 GLdouble *params)
1493 {}
1494
glGetnUniformfvNULL(GLuint program,GLint location,GLsizei bufSize,GLfloat * params)1495 void INTERNAL_GL_APIENTRY glGetnUniformfvNULL(GLuint program,
1496 GLint location,
1497 GLsizei bufSize,
1498 GLfloat *params)
1499 {}
1500
glGetnUniformivNULL(GLuint program,GLint location,GLsizei bufSize,GLint * params)1501 void INTERNAL_GL_APIENTRY glGetnUniformivNULL(GLuint program,
1502 GLint location,
1503 GLsizei bufSize,
1504 GLint *params)
1505 {}
1506
glGetnUniformuivNULL(GLuint program,GLint location,GLsizei bufSize,GLuint * params)1507 void INTERNAL_GL_APIENTRY glGetnUniformuivNULL(GLuint program,
1508 GLint location,
1509 GLsizei bufSize,
1510 GLuint *params)
1511 {}
1512
glHintNULL(GLenum target,GLenum mode)1513 void INTERNAL_GL_APIENTRY glHintNULL(GLenum target, GLenum mode) {}
1514
glImportMemoryFdEXTNULL(GLuint memory,GLuint64 size,GLenum handleType,GLint fd)1515 void INTERNAL_GL_APIENTRY glImportMemoryFdEXTNULL(GLuint memory,
1516 GLuint64 size,
1517 GLenum handleType,
1518 GLint fd)
1519 {}
1520
glImportMemoryWin32HandleEXTNULL(GLuint memory,GLuint64 size,GLenum handleType,void * handle)1521 void INTERNAL_GL_APIENTRY glImportMemoryWin32HandleEXTNULL(GLuint memory,
1522 GLuint64 size,
1523 GLenum handleType,
1524 void *handle)
1525 {}
1526
glImportMemoryWin32NameEXTNULL(GLuint memory,GLuint64 size,GLenum handleType,const void * name)1527 void INTERNAL_GL_APIENTRY glImportMemoryWin32NameEXTNULL(GLuint memory,
1528 GLuint64 size,
1529 GLenum handleType,
1530 const void *name)
1531 {}
1532
glImportSemaphoreFdEXTNULL(GLuint semaphore,GLenum handleType,GLint fd)1533 void INTERNAL_GL_APIENTRY glImportSemaphoreFdEXTNULL(GLuint semaphore, GLenum handleType, GLint fd)
1534 {}
1535
glImportSemaphoreWin32HandleEXTNULL(GLuint semaphore,GLenum handleType,void * handle)1536 void INTERNAL_GL_APIENTRY glImportSemaphoreWin32HandleEXTNULL(GLuint semaphore,
1537 GLenum handleType,
1538 void *handle)
1539 {}
1540
glImportSemaphoreWin32NameEXTNULL(GLuint semaphore,GLenum handleType,const void * name)1541 void INTERNAL_GL_APIENTRY glImportSemaphoreWin32NameEXTNULL(GLuint semaphore,
1542 GLenum handleType,
1543 const void *name)
1544 {}
1545
glInsertEventMarkerEXTNULL(GLsizei length,const GLchar * marker)1546 void INTERNAL_GL_APIENTRY glInsertEventMarkerEXTNULL(GLsizei length, const GLchar *marker) {}
1547
glInvalidateBufferDataNULL(GLuint buffer)1548 void INTERNAL_GL_APIENTRY glInvalidateBufferDataNULL(GLuint buffer) {}
1549
glInvalidateBufferSubDataNULL(GLuint buffer,GLintptr offset,GLsizeiptr length)1550 void INTERNAL_GL_APIENTRY glInvalidateBufferSubDataNULL(GLuint buffer,
1551 GLintptr offset,
1552 GLsizeiptr length)
1553 {}
1554
glInvalidateFramebufferNULL(GLenum target,GLsizei numAttachments,const GLenum * attachments)1555 void INTERNAL_GL_APIENTRY glInvalidateFramebufferNULL(GLenum target,
1556 GLsizei numAttachments,
1557 const GLenum *attachments)
1558 {}
1559
glInvalidateNamedFramebufferDataNULL(GLuint framebuffer,GLsizei numAttachments,const GLenum * attachments)1560 void INTERNAL_GL_APIENTRY glInvalidateNamedFramebufferDataNULL(GLuint framebuffer,
1561 GLsizei numAttachments,
1562 const GLenum *attachments)
1563 {}
1564
glInvalidateNamedFramebufferSubDataNULL(GLuint framebuffer,GLsizei numAttachments,const GLenum * attachments,GLint x,GLint y,GLsizei width,GLsizei height)1565 void INTERNAL_GL_APIENTRY glInvalidateNamedFramebufferSubDataNULL(GLuint framebuffer,
1566 GLsizei numAttachments,
1567 const GLenum *attachments,
1568 GLint x,
1569 GLint y,
1570 GLsizei width,
1571 GLsizei height)
1572 {}
1573
glInvalidateSubFramebufferNULL(GLenum target,GLsizei numAttachments,const GLenum * attachments,GLint x,GLint y,GLsizei width,GLsizei height)1574 void INTERNAL_GL_APIENTRY glInvalidateSubFramebufferNULL(GLenum target,
1575 GLsizei numAttachments,
1576 const GLenum *attachments,
1577 GLint x,
1578 GLint y,
1579 GLsizei width,
1580 GLsizei height)
1581 {}
1582
glInvalidateTexImageNULL(GLuint texture,GLint level)1583 void INTERNAL_GL_APIENTRY glInvalidateTexImageNULL(GLuint texture, GLint level) {}
1584
glInvalidateTexSubImageNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth)1585 void INTERNAL_GL_APIENTRY glInvalidateTexSubImageNULL(GLuint texture,
1586 GLint level,
1587 GLint xoffset,
1588 GLint yoffset,
1589 GLint zoffset,
1590 GLsizei width,
1591 GLsizei height,
1592 GLsizei depth)
1593 {}
1594
glIsBufferNULL(GLuint buffer)1595 GLboolean INTERNAL_GL_APIENTRY glIsBufferNULL(GLuint buffer)
1596 {
1597 return static_cast<GLboolean>(0);
1598 }
1599
glIsEnabledNULL(GLenum cap)1600 GLboolean INTERNAL_GL_APIENTRY glIsEnabledNULL(GLenum cap)
1601 {
1602 return static_cast<GLboolean>(0);
1603 }
1604
glIsEnablediNULL(GLenum target,GLuint index)1605 GLboolean INTERNAL_GL_APIENTRY glIsEnablediNULL(GLenum target, GLuint index)
1606 {
1607 return static_cast<GLboolean>(0);
1608 }
1609
glIsFenceNVNULL(GLuint fence)1610 GLboolean INTERNAL_GL_APIENTRY glIsFenceNVNULL(GLuint fence)
1611 {
1612 return static_cast<GLboolean>(0);
1613 }
1614
glIsFramebufferNULL(GLuint framebuffer)1615 GLboolean INTERNAL_GL_APIENTRY glIsFramebufferNULL(GLuint framebuffer)
1616 {
1617 return static_cast<GLboolean>(0);
1618 }
1619
glIsMemoryObjectEXTNULL(GLuint memoryObject)1620 GLboolean INTERNAL_GL_APIENTRY glIsMemoryObjectEXTNULL(GLuint memoryObject)
1621 {
1622 return static_cast<GLboolean>(0);
1623 }
1624
glIsProgramNULL(GLuint program)1625 GLboolean INTERNAL_GL_APIENTRY glIsProgramNULL(GLuint program)
1626 {
1627 return static_cast<GLboolean>(0);
1628 }
1629
glIsProgramPipelineNULL(GLuint pipeline)1630 GLboolean INTERNAL_GL_APIENTRY glIsProgramPipelineNULL(GLuint pipeline)
1631 {
1632 return static_cast<GLboolean>(0);
1633 }
1634
glIsQueryNULL(GLuint id)1635 GLboolean INTERNAL_GL_APIENTRY glIsQueryNULL(GLuint id)
1636 {
1637 return static_cast<GLboolean>(0);
1638 }
1639
glIsRenderbufferNULL(GLuint renderbuffer)1640 GLboolean INTERNAL_GL_APIENTRY glIsRenderbufferNULL(GLuint renderbuffer)
1641 {
1642 return static_cast<GLboolean>(0);
1643 }
1644
glIsSamplerNULL(GLuint sampler)1645 GLboolean INTERNAL_GL_APIENTRY glIsSamplerNULL(GLuint sampler)
1646 {
1647 return static_cast<GLboolean>(0);
1648 }
1649
glIsSemaphoreEXTNULL(GLuint semaphore)1650 GLboolean INTERNAL_GL_APIENTRY glIsSemaphoreEXTNULL(GLuint semaphore)
1651 {
1652 return static_cast<GLboolean>(0);
1653 }
1654
glIsShaderNULL(GLuint shader)1655 GLboolean INTERNAL_GL_APIENTRY glIsShaderNULL(GLuint shader)
1656 {
1657 return static_cast<GLboolean>(0);
1658 }
1659
glIsSyncNULL(GLsync sync)1660 GLboolean INTERNAL_GL_APIENTRY glIsSyncNULL(GLsync sync)
1661 {
1662 return static_cast<GLboolean>(0);
1663 }
1664
glIsTextureNULL(GLuint texture)1665 GLboolean INTERNAL_GL_APIENTRY glIsTextureNULL(GLuint texture)
1666 {
1667 return static_cast<GLboolean>(0);
1668 }
1669
glIsTransformFeedbackNULL(GLuint id)1670 GLboolean INTERNAL_GL_APIENTRY glIsTransformFeedbackNULL(GLuint id)
1671 {
1672 return static_cast<GLboolean>(0);
1673 }
1674
glIsVertexArrayNULL(GLuint array)1675 GLboolean INTERNAL_GL_APIENTRY glIsVertexArrayNULL(GLuint array)
1676 {
1677 return static_cast<GLboolean>(0);
1678 }
1679
glLineWidthNULL(GLfloat width)1680 void INTERNAL_GL_APIENTRY glLineWidthNULL(GLfloat width) {}
1681
glLinkProgramNULL(GLuint program)1682 void INTERNAL_GL_APIENTRY glLinkProgramNULL(GLuint program) {}
1683
glLogicOpNULL(GLenum opcode)1684 void INTERNAL_GL_APIENTRY glLogicOpNULL(GLenum opcode) {}
1685
glMapBufferNULL(GLenum target,GLenum access)1686 void *INTERNAL_GL_APIENTRY glMapBufferNULL(GLenum target, GLenum access)
1687 {
1688 return static_cast<void *>(0);
1689 }
1690
glMapBufferRangeNULL(GLenum target,GLintptr offset,GLsizeiptr length,GLbitfield access)1691 void *INTERNAL_GL_APIENTRY glMapBufferRangeNULL(GLenum target,
1692 GLintptr offset,
1693 GLsizeiptr length,
1694 GLbitfield access)
1695 {
1696 return static_cast<void *>(0);
1697 }
1698
glMapNamedBufferNULL(GLuint buffer,GLenum access)1699 void *INTERNAL_GL_APIENTRY glMapNamedBufferNULL(GLuint buffer, GLenum access)
1700 {
1701 return static_cast<void *>(0);
1702 }
1703
glMapNamedBufferRangeNULL(GLuint buffer,GLintptr offset,GLsizeiptr length,GLbitfield access)1704 void *INTERNAL_GL_APIENTRY glMapNamedBufferRangeNULL(GLuint buffer,
1705 GLintptr offset,
1706 GLsizeiptr length,
1707 GLbitfield access)
1708 {
1709 return static_cast<void *>(0);
1710 }
1711
glMaxShaderCompilerThreadsARBNULL(GLuint count)1712 void INTERNAL_GL_APIENTRY glMaxShaderCompilerThreadsARBNULL(GLuint count) {}
1713
glMaxShaderCompilerThreadsKHRNULL(GLuint count)1714 void INTERNAL_GL_APIENTRY glMaxShaderCompilerThreadsKHRNULL(GLuint count) {}
1715
glMemoryBarrierNULL(GLbitfield barriers)1716 void INTERNAL_GL_APIENTRY glMemoryBarrierNULL(GLbitfield barriers) {}
1717
glMemoryBarrierByRegionNULL(GLbitfield barriers)1718 void INTERNAL_GL_APIENTRY glMemoryBarrierByRegionNULL(GLbitfield barriers) {}
1719
glMemoryObjectParameterivEXTNULL(GLuint memoryObject,GLenum pname,const GLint * params)1720 void INTERNAL_GL_APIENTRY glMemoryObjectParameterivEXTNULL(GLuint memoryObject,
1721 GLenum pname,
1722 const GLint *params)
1723 {}
1724
glMinSampleShadingNULL(GLfloat value)1725 void INTERNAL_GL_APIENTRY glMinSampleShadingNULL(GLfloat value) {}
1726
glMultiDrawArraysNULL(GLenum mode,const GLint * first,const GLsizei * count,GLsizei drawcount)1727 void INTERNAL_GL_APIENTRY glMultiDrawArraysNULL(GLenum mode,
1728 const GLint *first,
1729 const GLsizei *count,
1730 GLsizei drawcount)
1731 {}
1732
glMultiDrawArraysIndirectNULL(GLenum mode,const void * indirect,GLsizei drawcount,GLsizei stride)1733 void INTERNAL_GL_APIENTRY glMultiDrawArraysIndirectNULL(GLenum mode,
1734 const void *indirect,
1735 GLsizei drawcount,
1736 GLsizei stride)
1737 {}
1738
glMultiDrawElementsNULL(GLenum mode,const GLsizei * count,GLenum type,const void * const * indices,GLsizei drawcount)1739 void INTERNAL_GL_APIENTRY glMultiDrawElementsNULL(GLenum mode,
1740 const GLsizei *count,
1741 GLenum type,
1742 const void *const *indices,
1743 GLsizei drawcount)
1744 {}
1745
glMultiDrawElementsBaseVertexNULL(GLenum mode,const GLsizei * count,GLenum type,const void * const * indices,GLsizei drawcount,const GLint * basevertex)1746 void INTERNAL_GL_APIENTRY glMultiDrawElementsBaseVertexNULL(GLenum mode,
1747 const GLsizei *count,
1748 GLenum type,
1749 const void *const *indices,
1750 GLsizei drawcount,
1751 const GLint *basevertex)
1752 {}
1753
glMultiDrawElementsIndirectNULL(GLenum mode,GLenum type,const void * indirect,GLsizei drawcount,GLsizei stride)1754 void INTERNAL_GL_APIENTRY glMultiDrawElementsIndirectNULL(GLenum mode,
1755 GLenum type,
1756 const void *indirect,
1757 GLsizei drawcount,
1758 GLsizei stride)
1759 {}
1760
glNamedBufferDataNULL(GLuint buffer,GLsizeiptr size,const void * data,GLenum usage)1761 void INTERNAL_GL_APIENTRY glNamedBufferDataNULL(GLuint buffer,
1762 GLsizeiptr size,
1763 const void *data,
1764 GLenum usage)
1765 {}
1766
glNamedBufferStorageNULL(GLuint buffer,GLsizeiptr size,const void * data,GLbitfield flags)1767 void INTERNAL_GL_APIENTRY glNamedBufferStorageNULL(GLuint buffer,
1768 GLsizeiptr size,
1769 const void *data,
1770 GLbitfield flags)
1771 {}
1772
glNamedBufferStorageMemEXTNULL(GLuint buffer,GLsizeiptr size,GLuint memory,GLuint64 offset)1773 void INTERNAL_GL_APIENTRY glNamedBufferStorageMemEXTNULL(GLuint buffer,
1774 GLsizeiptr size,
1775 GLuint memory,
1776 GLuint64 offset)
1777 {}
1778
glNamedBufferSubDataNULL(GLuint buffer,GLintptr offset,GLsizeiptr size,const void * data)1779 void INTERNAL_GL_APIENTRY glNamedBufferSubDataNULL(GLuint buffer,
1780 GLintptr offset,
1781 GLsizeiptr size,
1782 const void *data)
1783 {}
1784
glNamedFramebufferDrawBufferNULL(GLuint framebuffer,GLenum buf)1785 void INTERNAL_GL_APIENTRY glNamedFramebufferDrawBufferNULL(GLuint framebuffer, GLenum buf) {}
1786
glNamedFramebufferDrawBuffersNULL(GLuint framebuffer,GLsizei n,const GLenum * bufs)1787 void INTERNAL_GL_APIENTRY glNamedFramebufferDrawBuffersNULL(GLuint framebuffer,
1788 GLsizei n,
1789 const GLenum *bufs)
1790 {}
1791
glNamedFramebufferParameteriNULL(GLuint framebuffer,GLenum pname,GLint param)1792 void INTERNAL_GL_APIENTRY glNamedFramebufferParameteriNULL(GLuint framebuffer,
1793 GLenum pname,
1794 GLint param)
1795 {}
1796
glNamedFramebufferReadBufferNULL(GLuint framebuffer,GLenum src)1797 void INTERNAL_GL_APIENTRY glNamedFramebufferReadBufferNULL(GLuint framebuffer, GLenum src) {}
1798
glNamedFramebufferRenderbufferNULL(GLuint framebuffer,GLenum attachment,GLenum renderbuffertarget,GLuint renderbuffer)1799 void INTERNAL_GL_APIENTRY glNamedFramebufferRenderbufferNULL(GLuint framebuffer,
1800 GLenum attachment,
1801 GLenum renderbuffertarget,
1802 GLuint renderbuffer)
1803 {}
1804
glNamedFramebufferTextureNULL(GLuint framebuffer,GLenum attachment,GLuint texture,GLint level)1805 void INTERNAL_GL_APIENTRY glNamedFramebufferTextureNULL(GLuint framebuffer,
1806 GLenum attachment,
1807 GLuint texture,
1808 GLint level)
1809 {}
1810
glNamedFramebufferTextureLayerNULL(GLuint framebuffer,GLenum attachment,GLuint texture,GLint level,GLint layer)1811 void INTERNAL_GL_APIENTRY glNamedFramebufferTextureLayerNULL(GLuint framebuffer,
1812 GLenum attachment,
1813 GLuint texture,
1814 GLint level,
1815 GLint layer)
1816 {}
1817
glNamedRenderbufferStorageNULL(GLuint renderbuffer,GLenum internalformat,GLsizei width,GLsizei height)1818 void INTERNAL_GL_APIENTRY glNamedRenderbufferStorageNULL(GLuint renderbuffer,
1819 GLenum internalformat,
1820 GLsizei width,
1821 GLsizei height)
1822 {}
1823
glNamedRenderbufferStorageMultisampleNULL(GLuint renderbuffer,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height)1824 void INTERNAL_GL_APIENTRY glNamedRenderbufferStorageMultisampleNULL(GLuint renderbuffer,
1825 GLsizei samples,
1826 GLenum internalformat,
1827 GLsizei width,
1828 GLsizei height)
1829 {}
1830
glObjectLabelNULL(GLenum identifier,GLuint name,GLsizei length,const GLchar * label)1831 void INTERNAL_GL_APIENTRY glObjectLabelNULL(GLenum identifier,
1832 GLuint name,
1833 GLsizei length,
1834 const GLchar *label)
1835 {}
1836
glObjectPtrLabelNULL(const void * ptr,GLsizei length,const GLchar * label)1837 void INTERNAL_GL_APIENTRY glObjectPtrLabelNULL(const void *ptr, GLsizei length, const GLchar *label)
1838 {}
1839
glPatchParameterfvNULL(GLenum pname,const GLfloat * values)1840 void INTERNAL_GL_APIENTRY glPatchParameterfvNULL(GLenum pname, const GLfloat *values) {}
1841
glPatchParameteriNULL(GLenum pname,GLint value)1842 void INTERNAL_GL_APIENTRY glPatchParameteriNULL(GLenum pname, GLint value) {}
1843
glPauseTransformFeedbackNULL()1844 void INTERNAL_GL_APIENTRY glPauseTransformFeedbackNULL() {}
1845
glPixelStorefNULL(GLenum pname,GLfloat param)1846 void INTERNAL_GL_APIENTRY glPixelStorefNULL(GLenum pname, GLfloat param) {}
1847
glPixelStoreiNULL(GLenum pname,GLint param)1848 void INTERNAL_GL_APIENTRY glPixelStoreiNULL(GLenum pname, GLint param) {}
1849
glPointParameterfNULL(GLenum pname,GLfloat param)1850 void INTERNAL_GL_APIENTRY glPointParameterfNULL(GLenum pname, GLfloat param) {}
1851
glPointParameterfvNULL(GLenum pname,const GLfloat * params)1852 void INTERNAL_GL_APIENTRY glPointParameterfvNULL(GLenum pname, const GLfloat *params) {}
1853
glPointParameteriNULL(GLenum pname,GLint param)1854 void INTERNAL_GL_APIENTRY glPointParameteriNULL(GLenum pname, GLint param) {}
1855
glPointParameterivNULL(GLenum pname,const GLint * params)1856 void INTERNAL_GL_APIENTRY glPointParameterivNULL(GLenum pname, const GLint *params) {}
1857
glPointSizeNULL(GLfloat size)1858 void INTERNAL_GL_APIENTRY glPointSizeNULL(GLfloat size) {}
1859
glPolygonModeNULL(GLenum face,GLenum mode)1860 void INTERNAL_GL_APIENTRY glPolygonModeNULL(GLenum face, GLenum mode) {}
1861
glPolygonOffsetNULL(GLfloat factor,GLfloat units)1862 void INTERNAL_GL_APIENTRY glPolygonOffsetNULL(GLfloat factor, GLfloat units) {}
1863
glPopDebugGroupNULL()1864 void INTERNAL_GL_APIENTRY glPopDebugGroupNULL() {}
1865
glPopGroupMarkerEXTNULL()1866 void INTERNAL_GL_APIENTRY glPopGroupMarkerEXTNULL() {}
1867
glPrimitiveBoundingBoxNULL(GLfloat minX,GLfloat minY,GLfloat minZ,GLfloat minW,GLfloat maxX,GLfloat maxY,GLfloat maxZ,GLfloat maxW)1868 void INTERNAL_GL_APIENTRY glPrimitiveBoundingBoxNULL(GLfloat minX,
1869 GLfloat minY,
1870 GLfloat minZ,
1871 GLfloat minW,
1872 GLfloat maxX,
1873 GLfloat maxY,
1874 GLfloat maxZ,
1875 GLfloat maxW)
1876 {}
1877
glPrimitiveRestartIndexNULL(GLuint index)1878 void INTERNAL_GL_APIENTRY glPrimitiveRestartIndexNULL(GLuint index) {}
1879
glProgramBinaryNULL(GLuint program,GLenum binaryFormat,const void * binary,GLsizei length)1880 void INTERNAL_GL_APIENTRY glProgramBinaryNULL(GLuint program,
1881 GLenum binaryFormat,
1882 const void *binary,
1883 GLsizei length)
1884 {}
1885
glProgramParameteriNULL(GLuint program,GLenum pname,GLint value)1886 void INTERNAL_GL_APIENTRY glProgramParameteriNULL(GLuint program, GLenum pname, GLint value) {}
1887
glProgramUniform1dNULL(GLuint program,GLint location,GLdouble v0)1888 void INTERNAL_GL_APIENTRY glProgramUniform1dNULL(GLuint program, GLint location, GLdouble v0) {}
1889
glProgramUniform1dvNULL(GLuint program,GLint location,GLsizei count,const GLdouble * value)1890 void INTERNAL_GL_APIENTRY glProgramUniform1dvNULL(GLuint program,
1891 GLint location,
1892 GLsizei count,
1893 const GLdouble *value)
1894 {}
1895
glProgramUniform1fNULL(GLuint program,GLint location,GLfloat v0)1896 void INTERNAL_GL_APIENTRY glProgramUniform1fNULL(GLuint program, GLint location, GLfloat v0) {}
1897
glProgramUniform1fvNULL(GLuint program,GLint location,GLsizei count,const GLfloat * value)1898 void INTERNAL_GL_APIENTRY glProgramUniform1fvNULL(GLuint program,
1899 GLint location,
1900 GLsizei count,
1901 const GLfloat *value)
1902 {}
1903
glProgramUniform1iNULL(GLuint program,GLint location,GLint v0)1904 void INTERNAL_GL_APIENTRY glProgramUniform1iNULL(GLuint program, GLint location, GLint v0) {}
1905
glProgramUniform1ivNULL(GLuint program,GLint location,GLsizei count,const GLint * value)1906 void INTERNAL_GL_APIENTRY glProgramUniform1ivNULL(GLuint program,
1907 GLint location,
1908 GLsizei count,
1909 const GLint *value)
1910 {}
1911
glProgramUniform1uiNULL(GLuint program,GLint location,GLuint v0)1912 void INTERNAL_GL_APIENTRY glProgramUniform1uiNULL(GLuint program, GLint location, GLuint v0) {}
1913
glProgramUniform1uivNULL(GLuint program,GLint location,GLsizei count,const GLuint * value)1914 void INTERNAL_GL_APIENTRY glProgramUniform1uivNULL(GLuint program,
1915 GLint location,
1916 GLsizei count,
1917 const GLuint *value)
1918 {}
1919
glProgramUniform2dNULL(GLuint program,GLint location,GLdouble v0,GLdouble v1)1920 void INTERNAL_GL_APIENTRY glProgramUniform2dNULL(GLuint program,
1921 GLint location,
1922 GLdouble v0,
1923 GLdouble v1)
1924 {}
1925
glProgramUniform2dvNULL(GLuint program,GLint location,GLsizei count,const GLdouble * value)1926 void INTERNAL_GL_APIENTRY glProgramUniform2dvNULL(GLuint program,
1927 GLint location,
1928 GLsizei count,
1929 const GLdouble *value)
1930 {}
1931
glProgramUniform2fNULL(GLuint program,GLint location,GLfloat v0,GLfloat v1)1932 void INTERNAL_GL_APIENTRY glProgramUniform2fNULL(GLuint program,
1933 GLint location,
1934 GLfloat v0,
1935 GLfloat v1)
1936 {}
1937
glProgramUniform2fvNULL(GLuint program,GLint location,GLsizei count,const GLfloat * value)1938 void INTERNAL_GL_APIENTRY glProgramUniform2fvNULL(GLuint program,
1939 GLint location,
1940 GLsizei count,
1941 const GLfloat *value)
1942 {}
1943
glProgramUniform2iNULL(GLuint program,GLint location,GLint v0,GLint v1)1944 void INTERNAL_GL_APIENTRY glProgramUniform2iNULL(GLuint program, GLint location, GLint v0, GLint v1)
1945 {}
1946
glProgramUniform2ivNULL(GLuint program,GLint location,GLsizei count,const GLint * value)1947 void INTERNAL_GL_APIENTRY glProgramUniform2ivNULL(GLuint program,
1948 GLint location,
1949 GLsizei count,
1950 const GLint *value)
1951 {}
1952
glProgramUniform2uiNULL(GLuint program,GLint location,GLuint v0,GLuint v1)1953 void INTERNAL_GL_APIENTRY glProgramUniform2uiNULL(GLuint program,
1954 GLint location,
1955 GLuint v0,
1956 GLuint v1)
1957 {}
1958
glProgramUniform2uivNULL(GLuint program,GLint location,GLsizei count,const GLuint * value)1959 void INTERNAL_GL_APIENTRY glProgramUniform2uivNULL(GLuint program,
1960 GLint location,
1961 GLsizei count,
1962 const GLuint *value)
1963 {}
1964
1965 void INTERNAL_GL_APIENTRY
glProgramUniform3dNULL(GLuint program,GLint location,GLdouble v0,GLdouble v1,GLdouble v2)1966 glProgramUniform3dNULL(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
1967 {}
1968
glProgramUniform3dvNULL(GLuint program,GLint location,GLsizei count,const GLdouble * value)1969 void INTERNAL_GL_APIENTRY glProgramUniform3dvNULL(GLuint program,
1970 GLint location,
1971 GLsizei count,
1972 const GLdouble *value)
1973 {}
1974
1975 void INTERNAL_GL_APIENTRY
glProgramUniform3fNULL(GLuint program,GLint location,GLfloat v0,GLfloat v1,GLfloat v2)1976 glProgramUniform3fNULL(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
1977 {}
1978
glProgramUniform3fvNULL(GLuint program,GLint location,GLsizei count,const GLfloat * value)1979 void INTERNAL_GL_APIENTRY glProgramUniform3fvNULL(GLuint program,
1980 GLint location,
1981 GLsizei count,
1982 const GLfloat *value)
1983 {}
1984
1985 void INTERNAL_GL_APIENTRY
glProgramUniform3iNULL(GLuint program,GLint location,GLint v0,GLint v1,GLint v2)1986 glProgramUniform3iNULL(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
1987 {}
1988
glProgramUniform3ivNULL(GLuint program,GLint location,GLsizei count,const GLint * value)1989 void INTERNAL_GL_APIENTRY glProgramUniform3ivNULL(GLuint program,
1990 GLint location,
1991 GLsizei count,
1992 const GLint *value)
1993 {}
1994
1995 void INTERNAL_GL_APIENTRY
glProgramUniform3uiNULL(GLuint program,GLint location,GLuint v0,GLuint v1,GLuint v2)1996 glProgramUniform3uiNULL(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
1997 {}
1998
glProgramUniform3uivNULL(GLuint program,GLint location,GLsizei count,const GLuint * value)1999 void INTERNAL_GL_APIENTRY glProgramUniform3uivNULL(GLuint program,
2000 GLint location,
2001 GLsizei count,
2002 const GLuint *value)
2003 {}
2004
glProgramUniform4dNULL(GLuint program,GLint location,GLdouble v0,GLdouble v1,GLdouble v2,GLdouble v3)2005 void INTERNAL_GL_APIENTRY glProgramUniform4dNULL(GLuint program,
2006 GLint location,
2007 GLdouble v0,
2008 GLdouble v1,
2009 GLdouble v2,
2010 GLdouble v3)
2011 {}
2012
glProgramUniform4dvNULL(GLuint program,GLint location,GLsizei count,const GLdouble * value)2013 void INTERNAL_GL_APIENTRY glProgramUniform4dvNULL(GLuint program,
2014 GLint location,
2015 GLsizei count,
2016 const GLdouble *value)
2017 {}
2018
glProgramUniform4fNULL(GLuint program,GLint location,GLfloat v0,GLfloat v1,GLfloat v2,GLfloat v3)2019 void INTERNAL_GL_APIENTRY glProgramUniform4fNULL(GLuint program,
2020 GLint location,
2021 GLfloat v0,
2022 GLfloat v1,
2023 GLfloat v2,
2024 GLfloat v3)
2025 {}
2026
glProgramUniform4fvNULL(GLuint program,GLint location,GLsizei count,const GLfloat * value)2027 void INTERNAL_GL_APIENTRY glProgramUniform4fvNULL(GLuint program,
2028 GLint location,
2029 GLsizei count,
2030 const GLfloat *value)
2031 {}
2032
2033 void INTERNAL_GL_APIENTRY
glProgramUniform4iNULL(GLuint program,GLint location,GLint v0,GLint v1,GLint v2,GLint v3)2034 glProgramUniform4iNULL(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
2035 {}
2036
glProgramUniform4ivNULL(GLuint program,GLint location,GLsizei count,const GLint * value)2037 void INTERNAL_GL_APIENTRY glProgramUniform4ivNULL(GLuint program,
2038 GLint location,
2039 GLsizei count,
2040 const GLint *value)
2041 {}
2042
2043 void INTERNAL_GL_APIENTRY
glProgramUniform4uiNULL(GLuint program,GLint location,GLuint v0,GLuint v1,GLuint v2,GLuint v3)2044 glProgramUniform4uiNULL(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
2045 {}
2046
glProgramUniform4uivNULL(GLuint program,GLint location,GLsizei count,const GLuint * value)2047 void INTERNAL_GL_APIENTRY glProgramUniform4uivNULL(GLuint program,
2048 GLint location,
2049 GLsizei count,
2050 const GLuint *value)
2051 {}
2052
glProgramUniformMatrix2dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2053 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2dvNULL(GLuint program,
2054 GLint location,
2055 GLsizei count,
2056 GLboolean transpose,
2057 const GLdouble *value)
2058 {}
2059
glProgramUniformMatrix2fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2060 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2fvNULL(GLuint program,
2061 GLint location,
2062 GLsizei count,
2063 GLboolean transpose,
2064 const GLfloat *value)
2065 {}
2066
glProgramUniformMatrix2x3dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2067 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x3dvNULL(GLuint program,
2068 GLint location,
2069 GLsizei count,
2070 GLboolean transpose,
2071 const GLdouble *value)
2072 {}
2073
glProgramUniformMatrix2x3fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2074 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x3fvNULL(GLuint program,
2075 GLint location,
2076 GLsizei count,
2077 GLboolean transpose,
2078 const GLfloat *value)
2079 {}
2080
glProgramUniformMatrix2x4dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2081 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x4dvNULL(GLuint program,
2082 GLint location,
2083 GLsizei count,
2084 GLboolean transpose,
2085 const GLdouble *value)
2086 {}
2087
glProgramUniformMatrix2x4fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2088 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x4fvNULL(GLuint program,
2089 GLint location,
2090 GLsizei count,
2091 GLboolean transpose,
2092 const GLfloat *value)
2093 {}
2094
glProgramUniformMatrix3dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2095 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3dvNULL(GLuint program,
2096 GLint location,
2097 GLsizei count,
2098 GLboolean transpose,
2099 const GLdouble *value)
2100 {}
2101
glProgramUniformMatrix3fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2102 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3fvNULL(GLuint program,
2103 GLint location,
2104 GLsizei count,
2105 GLboolean transpose,
2106 const GLfloat *value)
2107 {}
2108
glProgramUniformMatrix3x2dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2109 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x2dvNULL(GLuint program,
2110 GLint location,
2111 GLsizei count,
2112 GLboolean transpose,
2113 const GLdouble *value)
2114 {}
2115
glProgramUniformMatrix3x2fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2116 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x2fvNULL(GLuint program,
2117 GLint location,
2118 GLsizei count,
2119 GLboolean transpose,
2120 const GLfloat *value)
2121 {}
2122
glProgramUniformMatrix3x4dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2123 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x4dvNULL(GLuint program,
2124 GLint location,
2125 GLsizei count,
2126 GLboolean transpose,
2127 const GLdouble *value)
2128 {}
2129
glProgramUniformMatrix3x4fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2130 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x4fvNULL(GLuint program,
2131 GLint location,
2132 GLsizei count,
2133 GLboolean transpose,
2134 const GLfloat *value)
2135 {}
2136
glProgramUniformMatrix4dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2137 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4dvNULL(GLuint program,
2138 GLint location,
2139 GLsizei count,
2140 GLboolean transpose,
2141 const GLdouble *value)
2142 {}
2143
glProgramUniformMatrix4fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2144 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4fvNULL(GLuint program,
2145 GLint location,
2146 GLsizei count,
2147 GLboolean transpose,
2148 const GLfloat *value)
2149 {}
2150
glProgramUniformMatrix4x2dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2151 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x2dvNULL(GLuint program,
2152 GLint location,
2153 GLsizei count,
2154 GLboolean transpose,
2155 const GLdouble *value)
2156 {}
2157
glProgramUniformMatrix4x2fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2158 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x2fvNULL(GLuint program,
2159 GLint location,
2160 GLsizei count,
2161 GLboolean transpose,
2162 const GLfloat *value)
2163 {}
2164
glProgramUniformMatrix4x3dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2165 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x3dvNULL(GLuint program,
2166 GLint location,
2167 GLsizei count,
2168 GLboolean transpose,
2169 const GLdouble *value)
2170 {}
2171
glProgramUniformMatrix4x3fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2172 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x3fvNULL(GLuint program,
2173 GLint location,
2174 GLsizei count,
2175 GLboolean transpose,
2176 const GLfloat *value)
2177 {}
2178
glProvokingVertexNULL(GLenum mode)2179 void INTERNAL_GL_APIENTRY glProvokingVertexNULL(GLenum mode) {}
2180
glPushDebugGroupNULL(GLenum source,GLuint id,GLsizei length,const GLchar * message)2181 void INTERNAL_GL_APIENTRY glPushDebugGroupNULL(GLenum source,
2182 GLuint id,
2183 GLsizei length,
2184 const GLchar *message)
2185 {}
2186
glPushGroupMarkerEXTNULL(GLsizei length,const GLchar * marker)2187 void INTERNAL_GL_APIENTRY glPushGroupMarkerEXTNULL(GLsizei length, const GLchar *marker) {}
2188
glQueryCounterNULL(GLuint id,GLenum target)2189 void INTERNAL_GL_APIENTRY glQueryCounterNULL(GLuint id, GLenum target) {}
2190
glReadBufferNULL(GLenum src)2191 void INTERNAL_GL_APIENTRY glReadBufferNULL(GLenum src) {}
2192
glReadPixelsNULL(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,void * pixels)2193 void INTERNAL_GL_APIENTRY glReadPixelsNULL(GLint x,
2194 GLint y,
2195 GLsizei width,
2196 GLsizei height,
2197 GLenum format,
2198 GLenum type,
2199 void *pixels)
2200 {}
2201
glReadnPixelsNULL(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,GLsizei bufSize,void * data)2202 void INTERNAL_GL_APIENTRY glReadnPixelsNULL(GLint x,
2203 GLint y,
2204 GLsizei width,
2205 GLsizei height,
2206 GLenum format,
2207 GLenum type,
2208 GLsizei bufSize,
2209 void *data)
2210 {}
2211
glReleaseShaderCompilerNULL()2212 void INTERNAL_GL_APIENTRY glReleaseShaderCompilerNULL() {}
2213
glRenderbufferStorageNULL(GLenum target,GLenum internalformat,GLsizei width,GLsizei height)2214 void INTERNAL_GL_APIENTRY glRenderbufferStorageNULL(GLenum target,
2215 GLenum internalformat,
2216 GLsizei width,
2217 GLsizei height)
2218 {}
2219
glRenderbufferStorageMultisampleNULL(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height)2220 void INTERNAL_GL_APIENTRY glRenderbufferStorageMultisampleNULL(GLenum target,
2221 GLsizei samples,
2222 GLenum internalformat,
2223 GLsizei width,
2224 GLsizei height)
2225 {}
2226
glResumeTransformFeedbackNULL()2227 void INTERNAL_GL_APIENTRY glResumeTransformFeedbackNULL() {}
2228
glSampleCoverageNULL(GLfloat value,GLboolean invert)2229 void INTERNAL_GL_APIENTRY glSampleCoverageNULL(GLfloat value, GLboolean invert) {}
2230
glSampleMaskiNULL(GLuint maskNumber,GLbitfield mask)2231 void INTERNAL_GL_APIENTRY glSampleMaskiNULL(GLuint maskNumber, GLbitfield mask) {}
2232
glSamplerParameterIivNULL(GLuint sampler,GLenum pname,const GLint * param)2233 void INTERNAL_GL_APIENTRY glSamplerParameterIivNULL(GLuint sampler,
2234 GLenum pname,
2235 const GLint *param)
2236 {}
2237
glSamplerParameterIuivNULL(GLuint sampler,GLenum pname,const GLuint * param)2238 void INTERNAL_GL_APIENTRY glSamplerParameterIuivNULL(GLuint sampler,
2239 GLenum pname,
2240 const GLuint *param)
2241 {}
2242
glSamplerParameterfNULL(GLuint sampler,GLenum pname,GLfloat param)2243 void INTERNAL_GL_APIENTRY glSamplerParameterfNULL(GLuint sampler, GLenum pname, GLfloat param) {}
2244
glSamplerParameterfvNULL(GLuint sampler,GLenum pname,const GLfloat * param)2245 void INTERNAL_GL_APIENTRY glSamplerParameterfvNULL(GLuint sampler,
2246 GLenum pname,
2247 const GLfloat *param)
2248 {}
2249
glSamplerParameteriNULL(GLuint sampler,GLenum pname,GLint param)2250 void INTERNAL_GL_APIENTRY glSamplerParameteriNULL(GLuint sampler, GLenum pname, GLint param) {}
2251
glSamplerParameterivNULL(GLuint sampler,GLenum pname,const GLint * param)2252 void INTERNAL_GL_APIENTRY glSamplerParameterivNULL(GLuint sampler, GLenum pname, const GLint *param)
2253 {}
2254
glScissorNULL(GLint x,GLint y,GLsizei width,GLsizei height)2255 void INTERNAL_GL_APIENTRY glScissorNULL(GLint x, GLint y, GLsizei width, GLsizei height) {}
2256
glScissorArrayvNULL(GLuint first,GLsizei count,const GLint * v)2257 void INTERNAL_GL_APIENTRY glScissorArrayvNULL(GLuint first, GLsizei count, const GLint *v) {}
2258
2259 void INTERNAL_GL_APIENTRY
glScissorIndexedNULL(GLuint index,GLint left,GLint bottom,GLsizei width,GLsizei height)2260 glScissorIndexedNULL(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
2261 {}
2262
glScissorIndexedvNULL(GLuint index,const GLint * v)2263 void INTERNAL_GL_APIENTRY glScissorIndexedvNULL(GLuint index, const GLint *v) {}
2264
glSemaphoreParameterui64vEXTNULL(GLuint semaphore,GLenum pname,const GLuint64 * params)2265 void INTERNAL_GL_APIENTRY glSemaphoreParameterui64vEXTNULL(GLuint semaphore,
2266 GLenum pname,
2267 const GLuint64 *params)
2268 {}
2269
glSetFenceNVNULL(GLuint fence,GLenum condition)2270 void INTERNAL_GL_APIENTRY glSetFenceNVNULL(GLuint fence, GLenum condition) {}
2271
glShaderBinaryNULL(GLsizei count,const GLuint * shaders,GLenum binaryformat,const void * binary,GLsizei length)2272 void INTERNAL_GL_APIENTRY glShaderBinaryNULL(GLsizei count,
2273 const GLuint *shaders,
2274 GLenum binaryformat,
2275 const void *binary,
2276 GLsizei length)
2277 {}
2278
glShaderSourceNULL(GLuint shader,GLsizei count,const GLchar * const * string,const GLint * length)2279 void INTERNAL_GL_APIENTRY glShaderSourceNULL(GLuint shader,
2280 GLsizei count,
2281 const GLchar *const *string,
2282 const GLint *length)
2283 {}
2284
glShaderStorageBlockBindingNULL(GLuint program,GLuint storageBlockIndex,GLuint storageBlockBinding)2285 void INTERNAL_GL_APIENTRY glShaderStorageBlockBindingNULL(GLuint program,
2286 GLuint storageBlockIndex,
2287 GLuint storageBlockBinding)
2288 {}
2289
glSignalSemaphoreEXTNULL(GLuint semaphore,GLuint numBufferBarriers,const GLuint * buffers,GLuint numTextureBarriers,const GLuint * textures,const GLenum * dstLayouts)2290 void INTERNAL_GL_APIENTRY glSignalSemaphoreEXTNULL(GLuint semaphore,
2291 GLuint numBufferBarriers,
2292 const GLuint *buffers,
2293 GLuint numTextureBarriers,
2294 const GLuint *textures,
2295 const GLenum *dstLayouts)
2296 {}
2297
glStencilFuncNULL(GLenum func,GLint ref,GLuint mask)2298 void INTERNAL_GL_APIENTRY glStencilFuncNULL(GLenum func, GLint ref, GLuint mask) {}
2299
glStencilFuncSeparateNULL(GLenum face,GLenum func,GLint ref,GLuint mask)2300 void INTERNAL_GL_APIENTRY glStencilFuncSeparateNULL(GLenum face,
2301 GLenum func,
2302 GLint ref,
2303 GLuint mask)
2304 {}
2305
glStencilMaskNULL(GLuint mask)2306 void INTERNAL_GL_APIENTRY glStencilMaskNULL(GLuint mask) {}
2307
glStencilMaskSeparateNULL(GLenum face,GLuint mask)2308 void INTERNAL_GL_APIENTRY glStencilMaskSeparateNULL(GLenum face, GLuint mask) {}
2309
glStencilOpNULL(GLenum fail,GLenum zfail,GLenum zpass)2310 void INTERNAL_GL_APIENTRY glStencilOpNULL(GLenum fail, GLenum zfail, GLenum zpass) {}
2311
glStencilOpSeparateNULL(GLenum face,GLenum sfail,GLenum dpfail,GLenum dppass)2312 void INTERNAL_GL_APIENTRY glStencilOpSeparateNULL(GLenum face,
2313 GLenum sfail,
2314 GLenum dpfail,
2315 GLenum dppass)
2316 {}
2317
glTestFenceNVNULL(GLuint fence)2318 GLboolean INTERNAL_GL_APIENTRY glTestFenceNVNULL(GLuint fence)
2319 {
2320 return static_cast<GLboolean>(0);
2321 }
2322
glTexBufferNULL(GLenum target,GLenum internalformat,GLuint buffer)2323 void INTERNAL_GL_APIENTRY glTexBufferNULL(GLenum target, GLenum internalformat, GLuint buffer) {}
2324
glTexBufferRangeNULL(GLenum target,GLenum internalformat,GLuint buffer,GLintptr offset,GLsizeiptr size)2325 void INTERNAL_GL_APIENTRY glTexBufferRangeNULL(GLenum target,
2326 GLenum internalformat,
2327 GLuint buffer,
2328 GLintptr offset,
2329 GLsizeiptr size)
2330 {}
2331
glTexImage1DNULL(GLenum target,GLint level,GLint internalformat,GLsizei width,GLint border,GLenum format,GLenum type,const void * pixels)2332 void INTERNAL_GL_APIENTRY glTexImage1DNULL(GLenum target,
2333 GLint level,
2334 GLint internalformat,
2335 GLsizei width,
2336 GLint border,
2337 GLenum format,
2338 GLenum type,
2339 const void *pixels)
2340 {}
2341
glTexImage2DNULL(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const void * pixels)2342 void INTERNAL_GL_APIENTRY glTexImage2DNULL(GLenum target,
2343 GLint level,
2344 GLint internalformat,
2345 GLsizei width,
2346 GLsizei height,
2347 GLint border,
2348 GLenum format,
2349 GLenum type,
2350 const void *pixels)
2351 {}
2352
glTexImage2DMultisampleNULL(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)2353 void INTERNAL_GL_APIENTRY glTexImage2DMultisampleNULL(GLenum target,
2354 GLsizei samples,
2355 GLenum internalformat,
2356 GLsizei width,
2357 GLsizei height,
2358 GLboolean fixedsamplelocations)
2359 {}
2360
glTexImage3DNULL(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const void * pixels)2361 void INTERNAL_GL_APIENTRY glTexImage3DNULL(GLenum target,
2362 GLint level,
2363 GLint internalformat,
2364 GLsizei width,
2365 GLsizei height,
2366 GLsizei depth,
2367 GLint border,
2368 GLenum format,
2369 GLenum type,
2370 const void *pixels)
2371 {}
2372
glTexImage3DMultisampleNULL(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)2373 void INTERNAL_GL_APIENTRY glTexImage3DMultisampleNULL(GLenum target,
2374 GLsizei samples,
2375 GLenum internalformat,
2376 GLsizei width,
2377 GLsizei height,
2378 GLsizei depth,
2379 GLboolean fixedsamplelocations)
2380 {}
2381
glTexParameterIivNULL(GLenum target,GLenum pname,const GLint * params)2382 void INTERNAL_GL_APIENTRY glTexParameterIivNULL(GLenum target, GLenum pname, const GLint *params) {}
2383
glTexParameterIuivNULL(GLenum target,GLenum pname,const GLuint * params)2384 void INTERNAL_GL_APIENTRY glTexParameterIuivNULL(GLenum target, GLenum pname, const GLuint *params)
2385 {}
2386
glTexParameterfNULL(GLenum target,GLenum pname,GLfloat param)2387 void INTERNAL_GL_APIENTRY glTexParameterfNULL(GLenum target, GLenum pname, GLfloat param) {}
2388
glTexParameterfvNULL(GLenum target,GLenum pname,const GLfloat * params)2389 void INTERNAL_GL_APIENTRY glTexParameterfvNULL(GLenum target, GLenum pname, const GLfloat *params)
2390 {}
2391
glTexParameteriNULL(GLenum target,GLenum pname,GLint param)2392 void INTERNAL_GL_APIENTRY glTexParameteriNULL(GLenum target, GLenum pname, GLint param) {}
2393
glTexParameterivNULL(GLenum target,GLenum pname,const GLint * params)2394 void INTERNAL_GL_APIENTRY glTexParameterivNULL(GLenum target, GLenum pname, const GLint *params) {}
2395
glTexStorage1DNULL(GLenum target,GLsizei levels,GLenum internalformat,GLsizei width)2396 void INTERNAL_GL_APIENTRY glTexStorage1DNULL(GLenum target,
2397 GLsizei levels,
2398 GLenum internalformat,
2399 GLsizei width)
2400 {}
2401
glTexStorage2DNULL(GLenum target,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height)2402 void INTERNAL_GL_APIENTRY glTexStorage2DNULL(GLenum target,
2403 GLsizei levels,
2404 GLenum internalformat,
2405 GLsizei width,
2406 GLsizei height)
2407 {}
2408
glTexStorage2DMultisampleNULL(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)2409 void INTERNAL_GL_APIENTRY glTexStorage2DMultisampleNULL(GLenum target,
2410 GLsizei samples,
2411 GLenum internalformat,
2412 GLsizei width,
2413 GLsizei height,
2414 GLboolean fixedsamplelocations)
2415 {}
2416
glTexStorage3DNULL(GLenum target,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth)2417 void INTERNAL_GL_APIENTRY glTexStorage3DNULL(GLenum target,
2418 GLsizei levels,
2419 GLenum internalformat,
2420 GLsizei width,
2421 GLsizei height,
2422 GLsizei depth)
2423 {}
2424
glTexStorage3DMultisampleNULL(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)2425 void INTERNAL_GL_APIENTRY glTexStorage3DMultisampleNULL(GLenum target,
2426 GLsizei samples,
2427 GLenum internalformat,
2428 GLsizei width,
2429 GLsizei height,
2430 GLsizei depth,
2431 GLboolean fixedsamplelocations)
2432 {}
2433
glTexStorageMem2DEXTNULL(GLenum target,GLsizei levels,GLenum internalFormat,GLsizei width,GLsizei height,GLuint memory,GLuint64 offset)2434 void INTERNAL_GL_APIENTRY glTexStorageMem2DEXTNULL(GLenum target,
2435 GLsizei levels,
2436 GLenum internalFormat,
2437 GLsizei width,
2438 GLsizei height,
2439 GLuint memory,
2440 GLuint64 offset)
2441 {}
2442
glTexStorageMem2DMultisampleEXTNULL(GLenum target,GLsizei samples,GLenum internalFormat,GLsizei width,GLsizei height,GLboolean fixedSampleLocations,GLuint memory,GLuint64 offset)2443 void INTERNAL_GL_APIENTRY glTexStorageMem2DMultisampleEXTNULL(GLenum target,
2444 GLsizei samples,
2445 GLenum internalFormat,
2446 GLsizei width,
2447 GLsizei height,
2448 GLboolean fixedSampleLocations,
2449 GLuint memory,
2450 GLuint64 offset)
2451 {}
2452
glTexStorageMem3DEXTNULL(GLenum target,GLsizei levels,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLuint memory,GLuint64 offset)2453 void INTERNAL_GL_APIENTRY glTexStorageMem3DEXTNULL(GLenum target,
2454 GLsizei levels,
2455 GLenum internalFormat,
2456 GLsizei width,
2457 GLsizei height,
2458 GLsizei depth,
2459 GLuint memory,
2460 GLuint64 offset)
2461 {}
2462
glTexStorageMem3DMultisampleEXTNULL(GLenum target,GLsizei samples,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedSampleLocations,GLuint memory,GLuint64 offset)2463 void INTERNAL_GL_APIENTRY glTexStorageMem3DMultisampleEXTNULL(GLenum target,
2464 GLsizei samples,
2465 GLenum internalFormat,
2466 GLsizei width,
2467 GLsizei height,
2468 GLsizei depth,
2469 GLboolean fixedSampleLocations,
2470 GLuint memory,
2471 GLuint64 offset)
2472 {}
2473
glTexSubImage1DNULL(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const void * pixels)2474 void INTERNAL_GL_APIENTRY glTexSubImage1DNULL(GLenum target,
2475 GLint level,
2476 GLint xoffset,
2477 GLsizei width,
2478 GLenum format,
2479 GLenum type,
2480 const void *pixels)
2481 {}
2482
glTexSubImage2DNULL(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const void * pixels)2483 void INTERNAL_GL_APIENTRY glTexSubImage2DNULL(GLenum target,
2484 GLint level,
2485 GLint xoffset,
2486 GLint yoffset,
2487 GLsizei width,
2488 GLsizei height,
2489 GLenum format,
2490 GLenum type,
2491 const void *pixels)
2492 {}
2493
glTexSubImage3DNULL(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const void * pixels)2494 void INTERNAL_GL_APIENTRY glTexSubImage3DNULL(GLenum target,
2495 GLint level,
2496 GLint xoffset,
2497 GLint yoffset,
2498 GLint zoffset,
2499 GLsizei width,
2500 GLsizei height,
2501 GLsizei depth,
2502 GLenum format,
2503 GLenum type,
2504 const void *pixels)
2505 {}
2506
glTextureBarrierNULL()2507 void INTERNAL_GL_APIENTRY glTextureBarrierNULL() {}
2508
glTextureBufferNULL(GLuint texture,GLenum internalformat,GLuint buffer)2509 void INTERNAL_GL_APIENTRY glTextureBufferNULL(GLuint texture, GLenum internalformat, GLuint buffer)
2510 {}
2511
glTextureBufferRangeNULL(GLuint texture,GLenum internalformat,GLuint buffer,GLintptr offset,GLsizeiptr size)2512 void INTERNAL_GL_APIENTRY glTextureBufferRangeNULL(GLuint texture,
2513 GLenum internalformat,
2514 GLuint buffer,
2515 GLintptr offset,
2516 GLsizeiptr size)
2517 {}
2518
glTextureParameterIivNULL(GLuint texture,GLenum pname,const GLint * params)2519 void INTERNAL_GL_APIENTRY glTextureParameterIivNULL(GLuint texture,
2520 GLenum pname,
2521 const GLint *params)
2522 {}
2523
glTextureParameterIuivNULL(GLuint texture,GLenum pname,const GLuint * params)2524 void INTERNAL_GL_APIENTRY glTextureParameterIuivNULL(GLuint texture,
2525 GLenum pname,
2526 const GLuint *params)
2527 {}
2528
glTextureParameterfNULL(GLuint texture,GLenum pname,GLfloat param)2529 void INTERNAL_GL_APIENTRY glTextureParameterfNULL(GLuint texture, GLenum pname, GLfloat param) {}
2530
glTextureParameterfvNULL(GLuint texture,GLenum pname,const GLfloat * param)2531 void INTERNAL_GL_APIENTRY glTextureParameterfvNULL(GLuint texture,
2532 GLenum pname,
2533 const GLfloat *param)
2534 {}
2535
glTextureParameteriNULL(GLuint texture,GLenum pname,GLint param)2536 void INTERNAL_GL_APIENTRY glTextureParameteriNULL(GLuint texture, GLenum pname, GLint param) {}
2537
glTextureParameterivNULL(GLuint texture,GLenum pname,const GLint * param)2538 void INTERNAL_GL_APIENTRY glTextureParameterivNULL(GLuint texture, GLenum pname, const GLint *param)
2539 {}
2540
glTextureStorage1DNULL(GLuint texture,GLsizei levels,GLenum internalformat,GLsizei width)2541 void INTERNAL_GL_APIENTRY glTextureStorage1DNULL(GLuint texture,
2542 GLsizei levels,
2543 GLenum internalformat,
2544 GLsizei width)
2545 {}
2546
glTextureStorage2DNULL(GLuint texture,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height)2547 void INTERNAL_GL_APIENTRY glTextureStorage2DNULL(GLuint texture,
2548 GLsizei levels,
2549 GLenum internalformat,
2550 GLsizei width,
2551 GLsizei height)
2552 {}
2553
glTextureStorage2DMultisampleNULL(GLuint texture,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)2554 void INTERNAL_GL_APIENTRY glTextureStorage2DMultisampleNULL(GLuint texture,
2555 GLsizei samples,
2556 GLenum internalformat,
2557 GLsizei width,
2558 GLsizei height,
2559 GLboolean fixedsamplelocations)
2560 {}
2561
glTextureStorage3DNULL(GLuint texture,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth)2562 void INTERNAL_GL_APIENTRY glTextureStorage3DNULL(GLuint texture,
2563 GLsizei levels,
2564 GLenum internalformat,
2565 GLsizei width,
2566 GLsizei height,
2567 GLsizei depth)
2568 {}
2569
glTextureStorage3DMultisampleNULL(GLuint texture,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)2570 void INTERNAL_GL_APIENTRY glTextureStorage3DMultisampleNULL(GLuint texture,
2571 GLsizei samples,
2572 GLenum internalformat,
2573 GLsizei width,
2574 GLsizei height,
2575 GLsizei depth,
2576 GLboolean fixedsamplelocations)
2577 {}
2578
glTextureStorageMem2DEXTNULL(GLuint texture,GLsizei levels,GLenum internalFormat,GLsizei width,GLsizei height,GLuint memory,GLuint64 offset)2579 void INTERNAL_GL_APIENTRY glTextureStorageMem2DEXTNULL(GLuint texture,
2580 GLsizei levels,
2581 GLenum internalFormat,
2582 GLsizei width,
2583 GLsizei height,
2584 GLuint memory,
2585 GLuint64 offset)
2586 {}
2587
glTextureStorageMem2DMultisampleEXTNULL(GLuint texture,GLsizei samples,GLenum internalFormat,GLsizei width,GLsizei height,GLboolean fixedSampleLocations,GLuint memory,GLuint64 offset)2588 void INTERNAL_GL_APIENTRY glTextureStorageMem2DMultisampleEXTNULL(GLuint texture,
2589 GLsizei samples,
2590 GLenum internalFormat,
2591 GLsizei width,
2592 GLsizei height,
2593 GLboolean fixedSampleLocations,
2594 GLuint memory,
2595 GLuint64 offset)
2596 {}
2597
glTextureStorageMem3DEXTNULL(GLuint texture,GLsizei levels,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLuint memory,GLuint64 offset)2598 void INTERNAL_GL_APIENTRY glTextureStorageMem3DEXTNULL(GLuint texture,
2599 GLsizei levels,
2600 GLenum internalFormat,
2601 GLsizei width,
2602 GLsizei height,
2603 GLsizei depth,
2604 GLuint memory,
2605 GLuint64 offset)
2606 {}
2607
glTextureStorageMem3DMultisampleEXTNULL(GLuint texture,GLsizei samples,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedSampleLocations,GLuint memory,GLuint64 offset)2608 void INTERNAL_GL_APIENTRY glTextureStorageMem3DMultisampleEXTNULL(GLuint texture,
2609 GLsizei samples,
2610 GLenum internalFormat,
2611 GLsizei width,
2612 GLsizei height,
2613 GLsizei depth,
2614 GLboolean fixedSampleLocations,
2615 GLuint memory,
2616 GLuint64 offset)
2617 {}
2618
glTextureSubImage1DNULL(GLuint texture,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const void * pixels)2619 void INTERNAL_GL_APIENTRY glTextureSubImage1DNULL(GLuint texture,
2620 GLint level,
2621 GLint xoffset,
2622 GLsizei width,
2623 GLenum format,
2624 GLenum type,
2625 const void *pixels)
2626 {}
2627
glTextureSubImage2DNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const void * pixels)2628 void INTERNAL_GL_APIENTRY glTextureSubImage2DNULL(GLuint texture,
2629 GLint level,
2630 GLint xoffset,
2631 GLint yoffset,
2632 GLsizei width,
2633 GLsizei height,
2634 GLenum format,
2635 GLenum type,
2636 const void *pixels)
2637 {}
2638
glTextureSubImage3DNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const void * pixels)2639 void INTERNAL_GL_APIENTRY glTextureSubImage3DNULL(GLuint texture,
2640 GLint level,
2641 GLint xoffset,
2642 GLint yoffset,
2643 GLint zoffset,
2644 GLsizei width,
2645 GLsizei height,
2646 GLsizei depth,
2647 GLenum format,
2648 GLenum type,
2649 const void *pixels)
2650 {}
2651
glTextureViewNULL(GLuint texture,GLenum target,GLuint origtexture,GLenum internalformat,GLuint minlevel,GLuint numlevels,GLuint minlayer,GLuint numlayers)2652 void INTERNAL_GL_APIENTRY glTextureViewNULL(GLuint texture,
2653 GLenum target,
2654 GLuint origtexture,
2655 GLenum internalformat,
2656 GLuint minlevel,
2657 GLuint numlevels,
2658 GLuint minlayer,
2659 GLuint numlayers)
2660 {}
2661
glTransformFeedbackBufferBaseNULL(GLuint xfb,GLuint index,GLuint buffer)2662 void INTERNAL_GL_APIENTRY glTransformFeedbackBufferBaseNULL(GLuint xfb, GLuint index, GLuint buffer)
2663 {}
2664
glTransformFeedbackBufferRangeNULL(GLuint xfb,GLuint index,GLuint buffer,GLintptr offset,GLsizeiptr size)2665 void INTERNAL_GL_APIENTRY glTransformFeedbackBufferRangeNULL(GLuint xfb,
2666 GLuint index,
2667 GLuint buffer,
2668 GLintptr offset,
2669 GLsizeiptr size)
2670 {}
2671
glTransformFeedbackVaryingsNULL(GLuint program,GLsizei count,const GLchar * const * varyings,GLenum bufferMode)2672 void INTERNAL_GL_APIENTRY glTransformFeedbackVaryingsNULL(GLuint program,
2673 GLsizei count,
2674 const GLchar *const *varyings,
2675 GLenum bufferMode)
2676 {}
2677
glUniform1dNULL(GLint location,GLdouble x)2678 void INTERNAL_GL_APIENTRY glUniform1dNULL(GLint location, GLdouble x) {}
2679
glUniform1dvNULL(GLint location,GLsizei count,const GLdouble * value)2680 void INTERNAL_GL_APIENTRY glUniform1dvNULL(GLint location, GLsizei count, const GLdouble *value) {}
2681
glUniform1fNULL(GLint location,GLfloat v0)2682 void INTERNAL_GL_APIENTRY glUniform1fNULL(GLint location, GLfloat v0) {}
2683
glUniform1fvNULL(GLint location,GLsizei count,const GLfloat * value)2684 void INTERNAL_GL_APIENTRY glUniform1fvNULL(GLint location, GLsizei count, const GLfloat *value) {}
2685
glUniform1iNULL(GLint location,GLint v0)2686 void INTERNAL_GL_APIENTRY glUniform1iNULL(GLint location, GLint v0) {}
2687
glUniform1ivNULL(GLint location,GLsizei count,const GLint * value)2688 void INTERNAL_GL_APIENTRY glUniform1ivNULL(GLint location, GLsizei count, const GLint *value) {}
2689
glUniform1uiNULL(GLint location,GLuint v0)2690 void INTERNAL_GL_APIENTRY glUniform1uiNULL(GLint location, GLuint v0) {}
2691
glUniform1uivNULL(GLint location,GLsizei count,const GLuint * value)2692 void INTERNAL_GL_APIENTRY glUniform1uivNULL(GLint location, GLsizei count, const GLuint *value) {}
2693
glUniform2dNULL(GLint location,GLdouble x,GLdouble y)2694 void INTERNAL_GL_APIENTRY glUniform2dNULL(GLint location, GLdouble x, GLdouble y) {}
2695
glUniform2dvNULL(GLint location,GLsizei count,const GLdouble * value)2696 void INTERNAL_GL_APIENTRY glUniform2dvNULL(GLint location, GLsizei count, const GLdouble *value) {}
2697
glUniform2fNULL(GLint location,GLfloat v0,GLfloat v1)2698 void INTERNAL_GL_APIENTRY glUniform2fNULL(GLint location, GLfloat v0, GLfloat v1) {}
2699
glUniform2fvNULL(GLint location,GLsizei count,const GLfloat * value)2700 void INTERNAL_GL_APIENTRY glUniform2fvNULL(GLint location, GLsizei count, const GLfloat *value) {}
2701
glUniform2iNULL(GLint location,GLint v0,GLint v1)2702 void INTERNAL_GL_APIENTRY glUniform2iNULL(GLint location, GLint v0, GLint v1) {}
2703
glUniform2ivNULL(GLint location,GLsizei count,const GLint * value)2704 void INTERNAL_GL_APIENTRY glUniform2ivNULL(GLint location, GLsizei count, const GLint *value) {}
2705
glUniform2uiNULL(GLint location,GLuint v0,GLuint v1)2706 void INTERNAL_GL_APIENTRY glUniform2uiNULL(GLint location, GLuint v0, GLuint v1) {}
2707
glUniform2uivNULL(GLint location,GLsizei count,const GLuint * value)2708 void INTERNAL_GL_APIENTRY glUniform2uivNULL(GLint location, GLsizei count, const GLuint *value) {}
2709
glUniform3dNULL(GLint location,GLdouble x,GLdouble y,GLdouble z)2710 void INTERNAL_GL_APIENTRY glUniform3dNULL(GLint location, GLdouble x, GLdouble y, GLdouble z) {}
2711
glUniform3dvNULL(GLint location,GLsizei count,const GLdouble * value)2712 void INTERNAL_GL_APIENTRY glUniform3dvNULL(GLint location, GLsizei count, const GLdouble *value) {}
2713
glUniform3fNULL(GLint location,GLfloat v0,GLfloat v1,GLfloat v2)2714 void INTERNAL_GL_APIENTRY glUniform3fNULL(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {}
2715
glUniform3fvNULL(GLint location,GLsizei count,const GLfloat * value)2716 void INTERNAL_GL_APIENTRY glUniform3fvNULL(GLint location, GLsizei count, const GLfloat *value) {}
2717
glUniform3iNULL(GLint location,GLint v0,GLint v1,GLint v2)2718 void INTERNAL_GL_APIENTRY glUniform3iNULL(GLint location, GLint v0, GLint v1, GLint v2) {}
2719
glUniform3ivNULL(GLint location,GLsizei count,const GLint * value)2720 void INTERNAL_GL_APIENTRY glUniform3ivNULL(GLint location, GLsizei count, const GLint *value) {}
2721
glUniform3uiNULL(GLint location,GLuint v0,GLuint v1,GLuint v2)2722 void INTERNAL_GL_APIENTRY glUniform3uiNULL(GLint location, GLuint v0, GLuint v1, GLuint v2) {}
2723
glUniform3uivNULL(GLint location,GLsizei count,const GLuint * value)2724 void INTERNAL_GL_APIENTRY glUniform3uivNULL(GLint location, GLsizei count, const GLuint *value) {}
2725
2726 void INTERNAL_GL_APIENTRY
glUniform4dNULL(GLint location,GLdouble x,GLdouble y,GLdouble z,GLdouble w)2727 glUniform4dNULL(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2728 {}
2729
glUniform4dvNULL(GLint location,GLsizei count,const GLdouble * value)2730 void INTERNAL_GL_APIENTRY glUniform4dvNULL(GLint location, GLsizei count, const GLdouble *value) {}
2731
2732 void INTERNAL_GL_APIENTRY
glUniform4fNULL(GLint location,GLfloat v0,GLfloat v1,GLfloat v2,GLfloat v3)2733 glUniform4fNULL(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
2734 {}
2735
glUniform4fvNULL(GLint location,GLsizei count,const GLfloat * value)2736 void INTERNAL_GL_APIENTRY glUniform4fvNULL(GLint location, GLsizei count, const GLfloat *value) {}
2737
glUniform4iNULL(GLint location,GLint v0,GLint v1,GLint v2,GLint v3)2738 void INTERNAL_GL_APIENTRY glUniform4iNULL(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {}
2739
glUniform4ivNULL(GLint location,GLsizei count,const GLint * value)2740 void INTERNAL_GL_APIENTRY glUniform4ivNULL(GLint location, GLsizei count, const GLint *value) {}
2741
2742 void INTERNAL_GL_APIENTRY
glUniform4uiNULL(GLint location,GLuint v0,GLuint v1,GLuint v2,GLuint v3)2743 glUniform4uiNULL(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
2744 {}
2745
glUniform4uivNULL(GLint location,GLsizei count,const GLuint * value)2746 void INTERNAL_GL_APIENTRY glUniform4uivNULL(GLint location, GLsizei count, const GLuint *value) {}
2747
glUniformBlockBindingNULL(GLuint program,GLuint uniformBlockIndex,GLuint uniformBlockBinding)2748 void INTERNAL_GL_APIENTRY glUniformBlockBindingNULL(GLuint program,
2749 GLuint uniformBlockIndex,
2750 GLuint uniformBlockBinding)
2751 {}
2752
glUniformMatrix2dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2753 void INTERNAL_GL_APIENTRY glUniformMatrix2dvNULL(GLint location,
2754 GLsizei count,
2755 GLboolean transpose,
2756 const GLdouble *value)
2757 {}
2758
glUniformMatrix2fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2759 void INTERNAL_GL_APIENTRY glUniformMatrix2fvNULL(GLint location,
2760 GLsizei count,
2761 GLboolean transpose,
2762 const GLfloat *value)
2763 {}
2764
glUniformMatrix2x3dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2765 void INTERNAL_GL_APIENTRY glUniformMatrix2x3dvNULL(GLint location,
2766 GLsizei count,
2767 GLboolean transpose,
2768 const GLdouble *value)
2769 {}
2770
glUniformMatrix2x3fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2771 void INTERNAL_GL_APIENTRY glUniformMatrix2x3fvNULL(GLint location,
2772 GLsizei count,
2773 GLboolean transpose,
2774 const GLfloat *value)
2775 {}
2776
glUniformMatrix2x4dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2777 void INTERNAL_GL_APIENTRY glUniformMatrix2x4dvNULL(GLint location,
2778 GLsizei count,
2779 GLboolean transpose,
2780 const GLdouble *value)
2781 {}
2782
glUniformMatrix2x4fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2783 void INTERNAL_GL_APIENTRY glUniformMatrix2x4fvNULL(GLint location,
2784 GLsizei count,
2785 GLboolean transpose,
2786 const GLfloat *value)
2787 {}
2788
glUniformMatrix3dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2789 void INTERNAL_GL_APIENTRY glUniformMatrix3dvNULL(GLint location,
2790 GLsizei count,
2791 GLboolean transpose,
2792 const GLdouble *value)
2793 {}
2794
glUniformMatrix3fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2795 void INTERNAL_GL_APIENTRY glUniformMatrix3fvNULL(GLint location,
2796 GLsizei count,
2797 GLboolean transpose,
2798 const GLfloat *value)
2799 {}
2800
glUniformMatrix3x2dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2801 void INTERNAL_GL_APIENTRY glUniformMatrix3x2dvNULL(GLint location,
2802 GLsizei count,
2803 GLboolean transpose,
2804 const GLdouble *value)
2805 {}
2806
glUniformMatrix3x2fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2807 void INTERNAL_GL_APIENTRY glUniformMatrix3x2fvNULL(GLint location,
2808 GLsizei count,
2809 GLboolean transpose,
2810 const GLfloat *value)
2811 {}
2812
glUniformMatrix3x4dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2813 void INTERNAL_GL_APIENTRY glUniformMatrix3x4dvNULL(GLint location,
2814 GLsizei count,
2815 GLboolean transpose,
2816 const GLdouble *value)
2817 {}
2818
glUniformMatrix3x4fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2819 void INTERNAL_GL_APIENTRY glUniformMatrix3x4fvNULL(GLint location,
2820 GLsizei count,
2821 GLboolean transpose,
2822 const GLfloat *value)
2823 {}
2824
glUniformMatrix4dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2825 void INTERNAL_GL_APIENTRY glUniformMatrix4dvNULL(GLint location,
2826 GLsizei count,
2827 GLboolean transpose,
2828 const GLdouble *value)
2829 {}
2830
glUniformMatrix4fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2831 void INTERNAL_GL_APIENTRY glUniformMatrix4fvNULL(GLint location,
2832 GLsizei count,
2833 GLboolean transpose,
2834 const GLfloat *value)
2835 {}
2836
glUniformMatrix4x2dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2837 void INTERNAL_GL_APIENTRY glUniformMatrix4x2dvNULL(GLint location,
2838 GLsizei count,
2839 GLboolean transpose,
2840 const GLdouble *value)
2841 {}
2842
glUniformMatrix4x2fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2843 void INTERNAL_GL_APIENTRY glUniformMatrix4x2fvNULL(GLint location,
2844 GLsizei count,
2845 GLboolean transpose,
2846 const GLfloat *value)
2847 {}
2848
glUniformMatrix4x3dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2849 void INTERNAL_GL_APIENTRY glUniformMatrix4x3dvNULL(GLint location,
2850 GLsizei count,
2851 GLboolean transpose,
2852 const GLdouble *value)
2853 {}
2854
glUniformMatrix4x3fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2855 void INTERNAL_GL_APIENTRY glUniformMatrix4x3fvNULL(GLint location,
2856 GLsizei count,
2857 GLboolean transpose,
2858 const GLfloat *value)
2859 {}
2860
glUniformSubroutinesuivNULL(GLenum shadertype,GLsizei count,const GLuint * indices)2861 void INTERNAL_GL_APIENTRY glUniformSubroutinesuivNULL(GLenum shadertype,
2862 GLsizei count,
2863 const GLuint *indices)
2864 {}
2865
glUnmapBufferNULL(GLenum target)2866 GLboolean INTERNAL_GL_APIENTRY glUnmapBufferNULL(GLenum target)
2867 {
2868 return static_cast<GLboolean>(0);
2869 }
2870
glUnmapNamedBufferNULL(GLuint buffer)2871 GLboolean INTERNAL_GL_APIENTRY glUnmapNamedBufferNULL(GLuint buffer)
2872 {
2873 return static_cast<GLboolean>(0);
2874 }
2875
glUseProgramNULL(GLuint program)2876 void INTERNAL_GL_APIENTRY glUseProgramNULL(GLuint program) {}
2877
glUseProgramStagesNULL(GLuint pipeline,GLbitfield stages,GLuint program)2878 void INTERNAL_GL_APIENTRY glUseProgramStagesNULL(GLuint pipeline, GLbitfield stages, GLuint program)
2879 {}
2880
glValidateProgramNULL(GLuint program)2881 void INTERNAL_GL_APIENTRY glValidateProgramNULL(GLuint program) {}
2882
glValidateProgramPipelineNULL(GLuint pipeline)2883 void INTERNAL_GL_APIENTRY glValidateProgramPipelineNULL(GLuint pipeline) {}
2884
glVertexArrayAttribBindingNULL(GLuint vaobj,GLuint attribindex,GLuint bindingindex)2885 void INTERNAL_GL_APIENTRY glVertexArrayAttribBindingNULL(GLuint vaobj,
2886 GLuint attribindex,
2887 GLuint bindingindex)
2888 {}
2889
glVertexArrayAttribFormatNULL(GLuint vaobj,GLuint attribindex,GLint size,GLenum type,GLboolean normalized,GLuint relativeoffset)2890 void INTERNAL_GL_APIENTRY glVertexArrayAttribFormatNULL(GLuint vaobj,
2891 GLuint attribindex,
2892 GLint size,
2893 GLenum type,
2894 GLboolean normalized,
2895 GLuint relativeoffset)
2896 {}
2897
glVertexArrayAttribIFormatNULL(GLuint vaobj,GLuint attribindex,GLint size,GLenum type,GLuint relativeoffset)2898 void INTERNAL_GL_APIENTRY glVertexArrayAttribIFormatNULL(GLuint vaobj,
2899 GLuint attribindex,
2900 GLint size,
2901 GLenum type,
2902 GLuint relativeoffset)
2903 {}
2904
glVertexArrayAttribLFormatNULL(GLuint vaobj,GLuint attribindex,GLint size,GLenum type,GLuint relativeoffset)2905 void INTERNAL_GL_APIENTRY glVertexArrayAttribLFormatNULL(GLuint vaobj,
2906 GLuint attribindex,
2907 GLint size,
2908 GLenum type,
2909 GLuint relativeoffset)
2910 {}
2911
glVertexArrayBindingDivisorNULL(GLuint vaobj,GLuint bindingindex,GLuint divisor)2912 void INTERNAL_GL_APIENTRY glVertexArrayBindingDivisorNULL(GLuint vaobj,
2913 GLuint bindingindex,
2914 GLuint divisor)
2915 {}
2916
glVertexArrayElementBufferNULL(GLuint vaobj,GLuint buffer)2917 void INTERNAL_GL_APIENTRY glVertexArrayElementBufferNULL(GLuint vaobj, GLuint buffer) {}
2918
glVertexArrayVertexBufferNULL(GLuint vaobj,GLuint bindingindex,GLuint buffer,GLintptr offset,GLsizei stride)2919 void INTERNAL_GL_APIENTRY glVertexArrayVertexBufferNULL(GLuint vaobj,
2920 GLuint bindingindex,
2921 GLuint buffer,
2922 GLintptr offset,
2923 GLsizei stride)
2924 {}
2925
glVertexArrayVertexBuffersNULL(GLuint vaobj,GLuint first,GLsizei count,const GLuint * buffers,const GLintptr * offsets,const GLsizei * strides)2926 void INTERNAL_GL_APIENTRY glVertexArrayVertexBuffersNULL(GLuint vaobj,
2927 GLuint first,
2928 GLsizei count,
2929 const GLuint *buffers,
2930 const GLintptr *offsets,
2931 const GLsizei *strides)
2932 {}
2933
glVertexAttrib1dNULL(GLuint index,GLdouble x)2934 void INTERNAL_GL_APIENTRY glVertexAttrib1dNULL(GLuint index, GLdouble x) {}
2935
glVertexAttrib1dvNULL(GLuint index,const GLdouble * v)2936 void INTERNAL_GL_APIENTRY glVertexAttrib1dvNULL(GLuint index, const GLdouble *v) {}
2937
glVertexAttrib1fNULL(GLuint index,GLfloat x)2938 void INTERNAL_GL_APIENTRY glVertexAttrib1fNULL(GLuint index, GLfloat x) {}
2939
glVertexAttrib1fvNULL(GLuint index,const GLfloat * v)2940 void INTERNAL_GL_APIENTRY glVertexAttrib1fvNULL(GLuint index, const GLfloat *v) {}
2941
glVertexAttrib1sNULL(GLuint index,GLshort x)2942 void INTERNAL_GL_APIENTRY glVertexAttrib1sNULL(GLuint index, GLshort x) {}
2943
glVertexAttrib1svNULL(GLuint index,const GLshort * v)2944 void INTERNAL_GL_APIENTRY glVertexAttrib1svNULL(GLuint index, const GLshort *v) {}
2945
glVertexAttrib2dNULL(GLuint index,GLdouble x,GLdouble y)2946 void INTERNAL_GL_APIENTRY glVertexAttrib2dNULL(GLuint index, GLdouble x, GLdouble y) {}
2947
glVertexAttrib2dvNULL(GLuint index,const GLdouble * v)2948 void INTERNAL_GL_APIENTRY glVertexAttrib2dvNULL(GLuint index, const GLdouble *v) {}
2949
glVertexAttrib2fNULL(GLuint index,GLfloat x,GLfloat y)2950 void INTERNAL_GL_APIENTRY glVertexAttrib2fNULL(GLuint index, GLfloat x, GLfloat y) {}
2951
glVertexAttrib2fvNULL(GLuint index,const GLfloat * v)2952 void INTERNAL_GL_APIENTRY glVertexAttrib2fvNULL(GLuint index, const GLfloat *v) {}
2953
glVertexAttrib2sNULL(GLuint index,GLshort x,GLshort y)2954 void INTERNAL_GL_APIENTRY glVertexAttrib2sNULL(GLuint index, GLshort x, GLshort y) {}
2955
glVertexAttrib2svNULL(GLuint index,const GLshort * v)2956 void INTERNAL_GL_APIENTRY glVertexAttrib2svNULL(GLuint index, const GLshort *v) {}
2957
glVertexAttrib3dNULL(GLuint index,GLdouble x,GLdouble y,GLdouble z)2958 void INTERNAL_GL_APIENTRY glVertexAttrib3dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z) {}
2959
glVertexAttrib3dvNULL(GLuint index,const GLdouble * v)2960 void INTERNAL_GL_APIENTRY glVertexAttrib3dvNULL(GLuint index, const GLdouble *v) {}
2961
glVertexAttrib3fNULL(GLuint index,GLfloat x,GLfloat y,GLfloat z)2962 void INTERNAL_GL_APIENTRY glVertexAttrib3fNULL(GLuint index, GLfloat x, GLfloat y, GLfloat z) {}
2963
glVertexAttrib3fvNULL(GLuint index,const GLfloat * v)2964 void INTERNAL_GL_APIENTRY glVertexAttrib3fvNULL(GLuint index, const GLfloat *v) {}
2965
glVertexAttrib3sNULL(GLuint index,GLshort x,GLshort y,GLshort z)2966 void INTERNAL_GL_APIENTRY glVertexAttrib3sNULL(GLuint index, GLshort x, GLshort y, GLshort z) {}
2967
glVertexAttrib3svNULL(GLuint index,const GLshort * v)2968 void INTERNAL_GL_APIENTRY glVertexAttrib3svNULL(GLuint index, const GLshort *v) {}
2969
glVertexAttrib4NbvNULL(GLuint index,const GLbyte * v)2970 void INTERNAL_GL_APIENTRY glVertexAttrib4NbvNULL(GLuint index, const GLbyte *v) {}
2971
glVertexAttrib4NivNULL(GLuint index,const GLint * v)2972 void INTERNAL_GL_APIENTRY glVertexAttrib4NivNULL(GLuint index, const GLint *v) {}
2973
glVertexAttrib4NsvNULL(GLuint index,const GLshort * v)2974 void INTERNAL_GL_APIENTRY glVertexAttrib4NsvNULL(GLuint index, const GLshort *v) {}
2975
2976 void INTERNAL_GL_APIENTRY
glVertexAttrib4NubNULL(GLuint index,GLubyte x,GLubyte y,GLubyte z,GLubyte w)2977 glVertexAttrib4NubNULL(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
2978 {}
2979
glVertexAttrib4NubvNULL(GLuint index,const GLubyte * v)2980 void INTERNAL_GL_APIENTRY glVertexAttrib4NubvNULL(GLuint index, const GLubyte *v) {}
2981
glVertexAttrib4NuivNULL(GLuint index,const GLuint * v)2982 void INTERNAL_GL_APIENTRY glVertexAttrib4NuivNULL(GLuint index, const GLuint *v) {}
2983
glVertexAttrib4NusvNULL(GLuint index,const GLushort * v)2984 void INTERNAL_GL_APIENTRY glVertexAttrib4NusvNULL(GLuint index, const GLushort *v) {}
2985
glVertexAttrib4bvNULL(GLuint index,const GLbyte * v)2986 void INTERNAL_GL_APIENTRY glVertexAttrib4bvNULL(GLuint index, const GLbyte *v) {}
2987
2988 void INTERNAL_GL_APIENTRY
glVertexAttrib4dNULL(GLuint index,GLdouble x,GLdouble y,GLdouble z,GLdouble w)2989 glVertexAttrib4dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2990 {}
2991
glVertexAttrib4dvNULL(GLuint index,const GLdouble * v)2992 void INTERNAL_GL_APIENTRY glVertexAttrib4dvNULL(GLuint index, const GLdouble *v) {}
2993
2994 void INTERNAL_GL_APIENTRY
glVertexAttrib4fNULL(GLuint index,GLfloat x,GLfloat y,GLfloat z,GLfloat w)2995 glVertexAttrib4fNULL(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
2996 {}
2997
glVertexAttrib4fvNULL(GLuint index,const GLfloat * v)2998 void INTERNAL_GL_APIENTRY glVertexAttrib4fvNULL(GLuint index, const GLfloat *v) {}
2999
glVertexAttrib4ivNULL(GLuint index,const GLint * v)3000 void INTERNAL_GL_APIENTRY glVertexAttrib4ivNULL(GLuint index, const GLint *v) {}
3001
3002 void INTERNAL_GL_APIENTRY
glVertexAttrib4sNULL(GLuint index,GLshort x,GLshort y,GLshort z,GLshort w)3003 glVertexAttrib4sNULL(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
3004 {}
3005
glVertexAttrib4svNULL(GLuint index,const GLshort * v)3006 void INTERNAL_GL_APIENTRY glVertexAttrib4svNULL(GLuint index, const GLshort *v) {}
3007
glVertexAttrib4ubvNULL(GLuint index,const GLubyte * v)3008 void INTERNAL_GL_APIENTRY glVertexAttrib4ubvNULL(GLuint index, const GLubyte *v) {}
3009
glVertexAttrib4uivNULL(GLuint index,const GLuint * v)3010 void INTERNAL_GL_APIENTRY glVertexAttrib4uivNULL(GLuint index, const GLuint *v) {}
3011
glVertexAttrib4usvNULL(GLuint index,const GLushort * v)3012 void INTERNAL_GL_APIENTRY glVertexAttrib4usvNULL(GLuint index, const GLushort *v) {}
3013
glVertexAttribBindingNULL(GLuint attribindex,GLuint bindingindex)3014 void INTERNAL_GL_APIENTRY glVertexAttribBindingNULL(GLuint attribindex, GLuint bindingindex) {}
3015
glVertexAttribDivisorNULL(GLuint index,GLuint divisor)3016 void INTERNAL_GL_APIENTRY glVertexAttribDivisorNULL(GLuint index, GLuint divisor) {}
3017
glVertexAttribFormatNULL(GLuint attribindex,GLint size,GLenum type,GLboolean normalized,GLuint relativeoffset)3018 void INTERNAL_GL_APIENTRY glVertexAttribFormatNULL(GLuint attribindex,
3019 GLint size,
3020 GLenum type,
3021 GLboolean normalized,
3022 GLuint relativeoffset)
3023 {}
3024
glVertexAttribI1iNULL(GLuint index,GLint x)3025 void INTERNAL_GL_APIENTRY glVertexAttribI1iNULL(GLuint index, GLint x) {}
3026
glVertexAttribI1ivNULL(GLuint index,const GLint * v)3027 void INTERNAL_GL_APIENTRY glVertexAttribI1ivNULL(GLuint index, const GLint *v) {}
3028
glVertexAttribI1uiNULL(GLuint index,GLuint x)3029 void INTERNAL_GL_APIENTRY glVertexAttribI1uiNULL(GLuint index, GLuint x) {}
3030
glVertexAttribI1uivNULL(GLuint index,const GLuint * v)3031 void INTERNAL_GL_APIENTRY glVertexAttribI1uivNULL(GLuint index, const GLuint *v) {}
3032
glVertexAttribI2iNULL(GLuint index,GLint x,GLint y)3033 void INTERNAL_GL_APIENTRY glVertexAttribI2iNULL(GLuint index, GLint x, GLint y) {}
3034
glVertexAttribI2ivNULL(GLuint index,const GLint * v)3035 void INTERNAL_GL_APIENTRY glVertexAttribI2ivNULL(GLuint index, const GLint *v) {}
3036
glVertexAttribI2uiNULL(GLuint index,GLuint x,GLuint y)3037 void INTERNAL_GL_APIENTRY glVertexAttribI2uiNULL(GLuint index, GLuint x, GLuint y) {}
3038
glVertexAttribI2uivNULL(GLuint index,const GLuint * v)3039 void INTERNAL_GL_APIENTRY glVertexAttribI2uivNULL(GLuint index, const GLuint *v) {}
3040
glVertexAttribI3iNULL(GLuint index,GLint x,GLint y,GLint z)3041 void INTERNAL_GL_APIENTRY glVertexAttribI3iNULL(GLuint index, GLint x, GLint y, GLint z) {}
3042
glVertexAttribI3ivNULL(GLuint index,const GLint * v)3043 void INTERNAL_GL_APIENTRY glVertexAttribI3ivNULL(GLuint index, const GLint *v) {}
3044
glVertexAttribI3uiNULL(GLuint index,GLuint x,GLuint y,GLuint z)3045 void INTERNAL_GL_APIENTRY glVertexAttribI3uiNULL(GLuint index, GLuint x, GLuint y, GLuint z) {}
3046
glVertexAttribI3uivNULL(GLuint index,const GLuint * v)3047 void INTERNAL_GL_APIENTRY glVertexAttribI3uivNULL(GLuint index, const GLuint *v) {}
3048
glVertexAttribI4bvNULL(GLuint index,const GLbyte * v)3049 void INTERNAL_GL_APIENTRY glVertexAttribI4bvNULL(GLuint index, const GLbyte *v) {}
3050
glVertexAttribI4iNULL(GLuint index,GLint x,GLint y,GLint z,GLint w)3051 void INTERNAL_GL_APIENTRY glVertexAttribI4iNULL(GLuint index, GLint x, GLint y, GLint z, GLint w) {}
3052
glVertexAttribI4ivNULL(GLuint index,const GLint * v)3053 void INTERNAL_GL_APIENTRY glVertexAttribI4ivNULL(GLuint index, const GLint *v) {}
3054
glVertexAttribI4svNULL(GLuint index,const GLshort * v)3055 void INTERNAL_GL_APIENTRY glVertexAttribI4svNULL(GLuint index, const GLshort *v) {}
3056
glVertexAttribI4ubvNULL(GLuint index,const GLubyte * v)3057 void INTERNAL_GL_APIENTRY glVertexAttribI4ubvNULL(GLuint index, const GLubyte *v) {}
3058
3059 void INTERNAL_GL_APIENTRY
glVertexAttribI4uiNULL(GLuint index,GLuint x,GLuint y,GLuint z,GLuint w)3060 glVertexAttribI4uiNULL(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
3061 {}
3062
glVertexAttribI4uivNULL(GLuint index,const GLuint * v)3063 void INTERNAL_GL_APIENTRY glVertexAttribI4uivNULL(GLuint index, const GLuint *v) {}
3064
glVertexAttribI4usvNULL(GLuint index,const GLushort * v)3065 void INTERNAL_GL_APIENTRY glVertexAttribI4usvNULL(GLuint index, const GLushort *v) {}
3066
glVertexAttribIFormatNULL(GLuint attribindex,GLint size,GLenum type,GLuint relativeoffset)3067 void INTERNAL_GL_APIENTRY glVertexAttribIFormatNULL(GLuint attribindex,
3068 GLint size,
3069 GLenum type,
3070 GLuint relativeoffset)
3071 {}
3072
glVertexAttribIPointerNULL(GLuint index,GLint size,GLenum type,GLsizei stride,const void * pointer)3073 void INTERNAL_GL_APIENTRY glVertexAttribIPointerNULL(GLuint index,
3074 GLint size,
3075 GLenum type,
3076 GLsizei stride,
3077 const void *pointer)
3078 {}
3079
glVertexAttribL1dNULL(GLuint index,GLdouble x)3080 void INTERNAL_GL_APIENTRY glVertexAttribL1dNULL(GLuint index, GLdouble x) {}
3081
glVertexAttribL1dvNULL(GLuint index,const GLdouble * v)3082 void INTERNAL_GL_APIENTRY glVertexAttribL1dvNULL(GLuint index, const GLdouble *v) {}
3083
glVertexAttribL2dNULL(GLuint index,GLdouble x,GLdouble y)3084 void INTERNAL_GL_APIENTRY glVertexAttribL2dNULL(GLuint index, GLdouble x, GLdouble y) {}
3085
glVertexAttribL2dvNULL(GLuint index,const GLdouble * v)3086 void INTERNAL_GL_APIENTRY glVertexAttribL2dvNULL(GLuint index, const GLdouble *v) {}
3087
glVertexAttribL3dNULL(GLuint index,GLdouble x,GLdouble y,GLdouble z)3088 void INTERNAL_GL_APIENTRY glVertexAttribL3dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z) {}
3089
glVertexAttribL3dvNULL(GLuint index,const GLdouble * v)3090 void INTERNAL_GL_APIENTRY glVertexAttribL3dvNULL(GLuint index, const GLdouble *v) {}
3091
3092 void INTERNAL_GL_APIENTRY
glVertexAttribL4dNULL(GLuint index,GLdouble x,GLdouble y,GLdouble z,GLdouble w)3093 glVertexAttribL4dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
3094 {}
3095
glVertexAttribL4dvNULL(GLuint index,const GLdouble * v)3096 void INTERNAL_GL_APIENTRY glVertexAttribL4dvNULL(GLuint index, const GLdouble *v) {}
3097
glVertexAttribLFormatNULL(GLuint attribindex,GLint size,GLenum type,GLuint relativeoffset)3098 void INTERNAL_GL_APIENTRY glVertexAttribLFormatNULL(GLuint attribindex,
3099 GLint size,
3100 GLenum type,
3101 GLuint relativeoffset)
3102 {}
3103
glVertexAttribLPointerNULL(GLuint index,GLint size,GLenum type,GLsizei stride,const void * pointer)3104 void INTERNAL_GL_APIENTRY glVertexAttribLPointerNULL(GLuint index,
3105 GLint size,
3106 GLenum type,
3107 GLsizei stride,
3108 const void *pointer)
3109 {}
3110
glVertexAttribP1uiNULL(GLuint index,GLenum type,GLboolean normalized,GLuint value)3111 void INTERNAL_GL_APIENTRY glVertexAttribP1uiNULL(GLuint index,
3112 GLenum type,
3113 GLboolean normalized,
3114 GLuint value)
3115 {}
3116
glVertexAttribP1uivNULL(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)3117 void INTERNAL_GL_APIENTRY glVertexAttribP1uivNULL(GLuint index,
3118 GLenum type,
3119 GLboolean normalized,
3120 const GLuint *value)
3121 {}
3122
glVertexAttribP2uiNULL(GLuint index,GLenum type,GLboolean normalized,GLuint value)3123 void INTERNAL_GL_APIENTRY glVertexAttribP2uiNULL(GLuint index,
3124 GLenum type,
3125 GLboolean normalized,
3126 GLuint value)
3127 {}
3128
glVertexAttribP2uivNULL(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)3129 void INTERNAL_GL_APIENTRY glVertexAttribP2uivNULL(GLuint index,
3130 GLenum type,
3131 GLboolean normalized,
3132 const GLuint *value)
3133 {}
3134
glVertexAttribP3uiNULL(GLuint index,GLenum type,GLboolean normalized,GLuint value)3135 void INTERNAL_GL_APIENTRY glVertexAttribP3uiNULL(GLuint index,
3136 GLenum type,
3137 GLboolean normalized,
3138 GLuint value)
3139 {}
3140
glVertexAttribP3uivNULL(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)3141 void INTERNAL_GL_APIENTRY glVertexAttribP3uivNULL(GLuint index,
3142 GLenum type,
3143 GLboolean normalized,
3144 const GLuint *value)
3145 {}
3146
glVertexAttribP4uiNULL(GLuint index,GLenum type,GLboolean normalized,GLuint value)3147 void INTERNAL_GL_APIENTRY glVertexAttribP4uiNULL(GLuint index,
3148 GLenum type,
3149 GLboolean normalized,
3150 GLuint value)
3151 {}
3152
glVertexAttribP4uivNULL(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)3153 void INTERNAL_GL_APIENTRY glVertexAttribP4uivNULL(GLuint index,
3154 GLenum type,
3155 GLboolean normalized,
3156 const GLuint *value)
3157 {}
3158
glVertexAttribPointerNULL(GLuint index,GLint size,GLenum type,GLboolean normalized,GLsizei stride,const void * pointer)3159 void INTERNAL_GL_APIENTRY glVertexAttribPointerNULL(GLuint index,
3160 GLint size,
3161 GLenum type,
3162 GLboolean normalized,
3163 GLsizei stride,
3164 const void *pointer)
3165 {}
3166
glVertexBindingDivisorNULL(GLuint bindingindex,GLuint divisor)3167 void INTERNAL_GL_APIENTRY glVertexBindingDivisorNULL(GLuint bindingindex, GLuint divisor) {}
3168
glViewportNULL(GLint x,GLint y,GLsizei width,GLsizei height)3169 void INTERNAL_GL_APIENTRY glViewportNULL(GLint x, GLint y, GLsizei width, GLsizei height) {}
3170
glViewportArrayvNULL(GLuint first,GLsizei count,const GLfloat * v)3171 void INTERNAL_GL_APIENTRY glViewportArrayvNULL(GLuint first, GLsizei count, const GLfloat *v) {}
3172
3173 void INTERNAL_GL_APIENTRY
glViewportIndexedfNULL(GLuint index,GLfloat x,GLfloat y,GLfloat w,GLfloat h)3174 glViewportIndexedfNULL(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
3175 {}
3176
glViewportIndexedfvNULL(GLuint index,const GLfloat * v)3177 void INTERNAL_GL_APIENTRY glViewportIndexedfvNULL(GLuint index, const GLfloat *v) {}
3178
glWaitSemaphoreEXTNULL(GLuint semaphore,GLuint numBufferBarriers,const GLuint * buffers,GLuint numTextureBarriers,const GLuint * textures,const GLenum * srcLayouts)3179 void INTERNAL_GL_APIENTRY glWaitSemaphoreEXTNULL(GLuint semaphore,
3180 GLuint numBufferBarriers,
3181 const GLuint *buffers,
3182 GLuint numTextureBarriers,
3183 const GLuint *textures,
3184 const GLenum *srcLayouts)
3185 {}
3186
glWaitSyncNULL(GLsync sync,GLbitfield flags,GLuint64 timeout)3187 void INTERNAL_GL_APIENTRY glWaitSyncNULL(GLsync sync, GLbitfield flags, GLuint64 timeout) {}
3188 } // namespace rx
3189