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Searched defs:latchTime (Results 1 – 17 of 17) sorted by relevance

/frameworks/native/libs/gui/include/gui/test/
DCallbackUtils.h39 nsecs_t latchTime; member
136 nsecs_t latchTime) const { in verifySurfaceControlStats()
175 static void function(void* callbackContext, nsecs_t latchTime, const sp<Fence>& presentFence, in function()
/frameworks/native/services/surfaceflinger/
DTransactionCallbackInvoker.h50 nsecs_t latchTime = -1; variable
DBufferQueueLayer.cpp170 status_t BufferQueueLayer::updateTexImage(bool& recomputeVisibleRegions, nsecs_t latchTime, in updateTexImage()
DBufferLayer.cpp458 bool BufferLayer::latchBuffer(bool& recomputeVisibleRegions, nsecs_t latchTime, in latchBuffer()
DBufferStateLayer.cpp635 status_t BufferStateLayer::updateTexImage(bool& /*recomputeVisibleRegions*/, nsecs_t latchTime, in updateTexImage() argument
DSurfaceFlinger.cpp3564 const nsecs_t latchTime = systemTime(); in latchBuffers() local
/frameworks/native/services/surfaceflinger/tests/unittests/
DTransactionFrameTracerTest.cpp131 nsecs_t latchTime = 25; in BLASTTransactionSendsFrameTracerEvents() local
/frameworks/base/native/android/
Dsurface_control.cpp206 int64_t latchTime; member
293 … const std::vector<SurfaceControlStats>& surfaceControlStats) { in ASurfaceTransaction_setOnComplete()
646 const std::vector<SurfaceControlStats>& surfaceControlStats) { in ASurfaceTransaction_setOnCommit()
/frameworks/native/libs/gui/
DBLASTBufferQueue.cpp100 nsecs_t latchTime, nsecs_t dequeueReadyTime) { in updateFrameTimestamps()
265 static void transactionCommittedCallbackThunk(void* context, nsecs_t latchTime, in transactionCommittedCallbackThunk()
314 static void transactionCallbackThunk(void* context, nsecs_t latchTime, in transactionCallbackThunk()
DFrameTimestamps.cpp396 uint64_t frameNumber, nsecs_t latchTime) { in addLatch()
/frameworks/native/libs/gui/include/gui/
DSurfaceComposerClient.h80 nsecs_t latchTime = -1; member
DITransactionCompletedListener.h171 nsecs_t latchTime = -1; variable
/frameworks/native/services/surfaceflinger/TimeStats/
DTimeStats.h195 nsecs_t latchTime = 0; member
DTimeStats.cpp603 void TimeStats::setLatchTime(int32_t layerId, uint64_t frameNumber, nsecs_t latchTime) { in setLatchTime()
/frameworks/native/services/surfaceflinger/FrameTimeline/
DFrameTimeline.cpp463 std::chrono::nanoseconds latchTime( in dump() local
/frameworks/native/libs/gui/tests/
DBLASTBufferQueue_test.cpp76 void transactionCallback(nsecs_t latchTime, const sp<Fence>& presentFence, in transactionCallback()
/frameworks/native/opengl/libs/EGL/
Degl_platform_entries.cpp2308 nsecs_t* latchTime = nullptr; in eglGetFrameTimestampsANDROIDImpl() local