Searched defs:uniformName (Results 1 – 11 of 11) sorted by relevance
19 const GLchar *uniformName) in ValidateGetActiveUniformName()
1517 std::string uniformName = uniform.name; in CaptureUpdateUniformValues() local
471 GLchar *uniformName) in getActiveUniformName()
159 std::stringstream uniformName; in initShaders() local
2307 std::stringstream uniformName; in TEST_P() local3287 std::stringstream uniformName; in TEST_P() local3406 std::stringstream uniformName; in TEST_P() local3444 std::stringstream uniformName; in TEST_P() local3498 std::stringstream uniformName; in TEST_P() local3567 std::stringstream uniformName; in TEST_P() local3657 std::stringstream uniformName; in TEST_P() local3735 std::stringstream uniformName; in TEST_P() local3799 std::stringstream uniformName; in TEST_P() local3861 std::stringstream uniformName; in TEST_P() local[all …]
449 const char *uniformName, in linkProgramWithUniformLocation()
4248 const std::string &uniformName = uniformNameStr.str(); in testWithTextures() local4262 const std::string &uniformName = uniformNameStr.str(); in testWithTextures() local
181 GLchar *uniformName) in GetActiveUniformName()
3567 GLchar *uniformName) in glGetActiveUniformName()
381 std::string uniformName = uniform.name; in initDefaultUniformLayoutMapping() local
932 GLchar *uniformName) in glGetActiveUniformNameNULL()