• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 //
2 // Copyright 2022 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // TranslatorMetalConstantNames:
7 // Implementation of constant values used in both translator
8 // backends.
9 
10 #include <stdio.h>
11 
12 #include "GLSLANG/ShaderLang.h"
13 
14 namespace sh
15 {
16 
17 namespace mtl
18 {
19 /** extern */
20 const char kCoverageMaskEnabledConstName[]      = "ANGLECoverageMaskEnabled";
21 const char kRasterizerDiscardEnabledConstName[] = "ANGLERasterizerDisabled";
22 const char kDepthWriteEnabledConstName[]        = "ANGLEDepthWriteEnabled";
23 }  // namespace mtl
24 
25 }  // namespace sh
26